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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Licensed Schlock

The Intersection Of Automatons and Breakfast Pastries

Posted on October 14, 2008 by Multimedia Mike

In last night’s post, I alluded to breakfast cereal promotions. I decided to tackle that this evening. First up was a disc procured at a garage sale many years ago called 13 Days Of Halloween: Rhythm & Boos. It pertains to Count Chokula cereal. Imagine my disappointment to learn that it is not a game, but an audio CD. I had a similar experience once when investigating a Scooby-Doo disc only to learn it was a video DVD rather than a game. On the plus side, the Rhythm & Boos CD does have a nice 17-minute track of Halloween-type sounds.

No matter, because I still have two representative specimens of a trilogy of promotional discs for the movie Robots from 2005. These games were distributed in specially marked boxes of Kellogg’s Pop-Tarts. I never saw the movie but I claim that this robot is considerably more terrifying than any model of Terminator robot:


Pop-Tarts Presents Rachet and Madame Gasket’s Sweeper Zone

The title Sweeper Zone implied to me that this would be a Minesweeper clone. Actually, no. Your robot’s job is to maneuver into traffic and clean up scrap metal. He can only collect one piece at a time and then return it to the salvage point. It’s not especially difficult and it gets boring very, very quickly. Fortunately, Pop-Tarts cross-promotion shows up so that I can claim that this is a breakfast food tie-in game:


Pop-Tarts Presents Rachet and Madame Gasket’s Sweeper Zone — gameplay

Confusingly, each disc has 2 distinct games (along with a robot building factory activity, and Robots movie promotional material). The second game, which does not receive billing on the CD-ROM, is Chop Shop:


Pop-Tarts Presents Rachet and Madame Gasket’s Sweeper Zone — Chop Shop

Ratchet must catch the falling junk in his box. Catching the Pop-Tarts logo makes the box wider. It feels like something from an Atari 2600 game and frankly gives a bad name to promotional tie-in games.

The second disc is Rescue The Rusties. Again, this disc actually has 2 games. The one that gets mentioned in the title is quite challenging. The object is to navigate the maze and, well, rescue the Rusties, as well as any imperiled Pop-Tarts logos:


Pop-Tarts Presents Rescue The Rusties

There are malicious robots out to get you but you can slow their pursuit by secreting oil slicks.

The second game is Pick-A-Part, a match-3 game! Yes! I’ll have you know that I am well on my way to becoming a grandmaster at this type of game thanks to my continuing practice at Magic Match. The goal of this game is to keep the gears away from he roving robot at the bottom of the screen.


Pop-Tarts Presents Rescue The Rusties — Pick-A-Part game

Even with my considerable skill, I couldn’t complete the second level at this game. Back to Magic Match, I suppose. It should be noted that Pop-Tarts logos were absent from this last game.

The other game in the series is Rodney Copperbottom And The Robot City Heroes. And I think you know that I am willing to expend considerable effort (well, I’ll frequent thrift shops and eBay anyway) in order to obtain it, along with the other prized Gap Kids game.

See Also:

  • Snow Day: The GapKids Quest — a promo game done well
  • Taco Bell Tek Kids games — promo games done reasonably well

At MobyGames:

  • Kellogg’s Pop-Tarts Presents Ratchet & Madame Gasket’s Sweeper Zone
  • Kellogg’s Pop-Tarts Presents Rescue The Rusties
Posted in Action Games Licensed Schlock Puzzle Games Windows Games | Tagged movie games pop tarts promo games robots Windows Games | Leave a comment

Wendy’s Arthur

Posted on October 13, 2008 by Multimedia Mike

I picked up Arthur’s Wilderness Rescue at my favorite thrift shop, still shrink-wrapped. While originally published in 2000, this was distributed as part of a nutritious Wendy’s kids meal earlier this year. I really need a better way to keep on top of these fast food/video game promotions. I honestly don’t want to be eating at all the popular fast food restaurants on a regular monthly rotation just to be able to catch these. And don’t even get me started on the breakfast cereal promotions.

Moving right along, this is my first experience with the Arthur series, of which I already have several other titles. Only 2 Arthur games are presently in MobyGames, so guess who gets to fill in the rest of the series? This, like the insufferable Mr. Men and Little Miss series, are aimed at a very young set. Ordinarily, that would bother me. Thankfully, this game can be made to move along a little more quickly with extra mouse clicks.


Arthur’s Wilderness Rescue — teacher breaks a leg

So Arthur’s teacher, Mr. Ratburn, takes Arthur and his various anthropomorphic classmates on an educational camping trip to scenic Mt. Rockslide. The hands-on learning begins in earnest when old man Ratburn trips over a log and becomes incapacitated. Arthur is the one in the big glasses. You might be tormented as I was at the question of what animal Arthur was supposed to be– sort of a Goofy-type conundrum. In turns out he is supposed to be an aardvark.

Anyway, the schoolchildren, perhaps not fully understanding the peril of their situation, nonchalantly put their heads together and come up with 3 separate ideas for how they might possibly alert the outside world of their predicament. The player gets to select one of the ideas and then carry it out, exploring the wilderness to try to piece together the plan and accomplish a number of secondary goals along the way.


Arthur’s Wilderness Rescue — wild berries are obviously safe

Meanwhile, there is learning afoot. The above screenshot depicts Arthur and his bunny pal Buster finding a bush of wild berries. Apparently, it’s quite safe to eat wild berries, and delicious to boot (for the record, not where I grew up). For our next lesson, we’re going to go over the cliff clearly marked with a rockslide warning sign:


Arthur’s Wilderness Rescue — rockslides are a blast!

Whee! Such fun, remark the children at the bottom. Later, Arthur and Buster find a shack that has a fallen tree in front of it. After procuring a saw that happened to be laying about in the wilderness, they remove the tree, enter the shack and practice the time-honored “finders-keepers” ethos:


Arthur’s Wilderness Rescue — breaking, entering, and theft

Do breaking, entering, and theft count as separate merit badges, or are they combined into one? It’s interesting to note that you don’t actually need all the junk on offer. I surmise that if I try to approach the game using another solution, other items in the shack would be applicable.

Irresponsible wilderness lessons aside, I have to give the game credit for its marvelous art style. Look carefully– all of the scenery is crafted to appear as watercolor paintings. There is also a trove of information to be unearthed as you photograph the sundry flora and fauna. After doing so, the game regales the player with trivia regarding the subject of the photograph.

Posted in Childrens Games Educational Games Licensed Schlock Mac Games Windows Games | Tagged fast food kids games | 4 Comments

Disney’s Lion King Hot Shots

Posted on August 11, 2008 by Multimedia Mike

My new favorite thrift shop had a whole bunch of games from a series called Disney’s Hot Shots. Figuring that MobyGames already has decent Disney game coverage, I conservatively picked up a pair that were only a dollar apiece. I should have snatched every one that they had since none are in the database yet (at least not with the “Disney’s Hot Shots” prefix). These games come from that most conducive of genres for getting easy MobyGames points: the casual game. These 2 casual games are based on The Lion King II: Simba’s Pride from 1998.

The first of the pair is Swampberry Sling. I guess you could classify this as a Disney-themed first person shooter. Defend your position with swampberries against snakes, crocodiles, fish, vultures, frogs, and other threats. But don’t hit the babysitters Timon and Pumbaa, who frequently wander through the warzone on bicycles and windsurf boards:


Disney’s Hot Shots — Swampberry Sling

Hey, it’s every bit as fun as the jewel case copy promises. The second game is Cub Chase and is an obvious Pac-Man homage. Instead of eating pellets, the cubs work to leave their paw prints all over the maze. Timon, Pumbaa, and Zazu stand in as the ghost metaphors (babysitters in this story arc), and there are ways to neutralize the babysisters such as a hyena mask or a log with tasty bugs. This is the hyena mask in action, paralyzing Timon with mortal terror:


Disney’s Hot Shots — Cub Chase

Here’s hoping that no one else bothered to pick up any of the other Hot Shots titles at the thrift shop so that they will still be there next week when I’m in the neighborhood.

See Also:

  • Disney’s Hot Shots: Terk & Tantor Power Lunch
  • Disney’s Hot Shots: Cub Chase Archived at Internet Archive

At MobyGames:

  • Disney’s Hot Shots: Swampberry Sling
  • Disney’s Hot Shots: Cub Chase
Posted in Action Games Licensed Schlock Windows Games | Tagged disney | Leave a comment

Disney’s Beauty And The Beast

Posted on May 25, 2008 by Multimedia Mike

So far, I have been jumping into these SNES games without knowing what to expect. For a change, I thought I would delve into one where I know precisely what to expect– an action side-scroller based on a Disney animated film, Disney’s Beauty And The Beast in this case. MobyGames already lists 2 unique B&TB titles for the Sega Genesis, but this appears to be a separate game entirely, and done by different companies.

This game follows the movie’s narrative technique known as exposition by stained glass:


Beauty And The Beast — Stained glass story

I used to enjoy renting Disney NES games because I was guaranteed an easy win. Not so with this game. I think I see where the discrepancy lies– those NES games were by Capcom; this is from Hudson. This game is tough. Well, tougher than those old NES titles. And maybe “tough” isn’t the correct adjective; just “tedious” in the traditional platformer sense.


Beauty And The Beast — Lumiere and giant spider

The game presents an abbreviated version of the story laid out in the 1991 animated film. Then it sets up the conflict by stating that the Beast needs to prevent Belle from finding the magic rose, or some such. The first scene shows Belle darting away from the Beast in a dungeon and Lumiere guides the Beast on where to go in order to pursue her. Except that she doesn’t have to contend with the plus-sized spiders, rats, and bats in the dungeon.


Beauty And The Beast — Roaring at the rogue candle

Eventually, I get through the dungeon only to get to the main hall where rogue Lumieres are tossing fire at me and gargoyle statues are coming for me. Seriously, how did the Beast let his castle get away from him like this? Isn’t he the master of this domain? How does this happen?


Beauty And The Beast — Game over

It’s hard to believe I ever used to have the patience to work through these things.

See Also:

  • Beauty or the Beast, a slightly different take on the tale

At MobyGames:

  • Disney’s Beauty and the Beast (SNES)
Posted in Action Games Licensed Schlock SNES Games | Tagged beauty and the best disney | 1 Comment

Totally Spies! Swamp Monster Blues

Posted on February 27, 2008 by Multimedia Mike

I couldn’t stand the thought of finishing out the month of February without a single substantive entry on the old Gaming Pathology blog. Plus, odd as it may sound, I happen to know that there are people out there who game vicariously through me and this blog. So I’m back for a limited engagement here. And I thought I would start with a game from a cheap batch I scored from an eBay seller over a month ago (slacking!).

Totally Spies! is a cartoon as I understand it. Swamp Monster Blues is an adaptation to video game form by Brighter Minds Media. You may recall that this company is responsible for the 4 Spy Kids Learning Adventure games that I worked through last year. So it would seem that Brighter Minds, and their development house Finite Monkeys, has a corner on video game licenses based on underage espionage agents.


Totally Spies — Swamp Monster Blues

Does Swamp Monster Blues follow the same formula as the Spy Kids games, with a comic book-style story punctuated with minigames but most notably with a supplementary puzzle book that’s key to gameplay? I didn’t see any PDF on the disc at first. But it looks like Brighter Minds learned something thanks to their distribution misadventures with the Spy Kids titles and, indeed, a workbook is installed. The main menu even asks if you want to print it at the main menu.

As was my custom with this style of game, I worked through as many puzzles in my head as I could. I didn’t really want to spend much time on this game tonight. The puzzles were of largely the same style as seen in the earlier franchise, but with a few changes. And the designers also decided to refine the style somewhat– all answers are strictly numeric this time. Even answers that are alphabetic get transformed to numbers using a substitution key. I guess this simplifies the underlying game logic. The first puzzle I tried to solve worked out to ‘0 3 5 19’. Oops. I think I was only supposed to resolve single digits. Any letters that substitute for double digits are probably wrong. Fortunately, when the game challenged me for the answer to puzzle #1, I was able to feasibly brute-force that last digit.

So the Totally Spies! girl trio is engaged in athletic training when they are abruptly called on a mission to search for an abducted courier down in the Louisiana bayou. The story is told in the same comic book style as Spy Kids but with quite a bit more action. So the developers splurged on that aspect. Then come the minigames, initiated by this brain twister:


Totally Spies — Maze challenge

Yes, it really was that easy, and that was on medium difficulty level. Here’s the 3rd game, which I found rather novel– sort of a concentric Frogger game. I wonder if this has been tried before?


Totally Spies — Concentric Frogger

Hop from the middle raft onto the gators and out to one of the 4 exits. The gators will regularly submerge. And I suppose you could consider this game an homage to one of the James Bond films where 007 faced a similar snafu (I fail to recall which of the films; I’m not a huge fan).

See also:

  • Spy Kids Learning Adventures: Mission: The Nightmare Machine and The Candy Conspiracy
  • Spy Kids Learning Adventures: Mission: Man In The Moon
  • Spy Kids Learning Adventures: The Underground Affair
Posted in Educational Games Licensed Schlock Windows Games | 7 Comments

The Vanna White Edition

Posted on December 23, 2007 by Multimedia Mike

Let’s begin with an 8-bit representation of the inimitable Vanna White, if only to needlessly gain a bunch of unrelated Google image search traffic:


Wheel of Fortune — Vanna White Edition

There were 4 different NES games based on the Wheel of Fortune game show license and 4 more based on the Jeopardy! license. At the time of this writing, MobyGames has 3 of the Jeopardy! games (Jeopardy!, Jeopardy! Junior Edition, Jeopardy! 25th Anniversary Edition) and only 1 of the Wheel of Fortune games. So I made it a goal to slog through the remaining games for the sake of completeness.

So what’s up with all the different versions of these games? There were 4 different WoF games: the standard one, Junior Edition, Family Edition, and the version featuring Vanna White. Perhaps a table is in order:

Standard Edition Junior Edition Family Edition Vanna White Edition
Release Date September, 1988 October, 1989 March, 1990 January, 1992
Player characters None None None Yes, stupid-looking
Wheel animation Decent Decent Decent Regressed, lame
Letter-flipping sprite Wheel of Fortune — Vanna White sprite Wheel of Fortune: Junior Edition — Vanna White sprite Wheel of Fortune: Family Edition — Vanna White sprite Wheel of Fortune — Vanna White Edition sprite

As an elitist gamer — or even a passive, casual gamer — you might be snorting at the fact that there were so many of these games. Frankly, those release dates tell me something — that this license moved cartridges. My first impression upon playing through the series was that the first 3 were developed concurrently and published at the same time (after all, the only changes were the specific puzzles as well as the palette of Vanna’s dress). But, no — the games’ releases were spaced out quite a bit.

The first 3 games are more or less clones of each other. Here’s a representative screenshot:


Wheel of Fortune: Family Edition

The player basically gets to look at that same game screen the entire time, broken only by the wheel animation. The games can be played against human players or against computer opponents, and at three different difficulty levels. I selected the ‘hard’ level, which I’m pretty sure is the “No Mercy” level– if the computer gets a turn, it doesn’t lose.

What’s special about the Vanna White edition? Well, it’s the first edition that specifically mentions her by name. Presumably, the earlier 3 games didn’t actually use her likeness (can you tell?). Further, the V.W. edition offers actual player graphics. Stupid player graphics, but player graphics, nonetheless.


Wheel of Fortune — players

The tradeoff here is that the wheel animation is not as interesting as in the previous games.

As mentioned, Jeopardy! has a much better representation in the database thus far. Only Super Jeopardy! is missing. The progression of the Jeopardy titles seems to parallel that of the WoF titles. The Super title was the final one. There can be up to four players participating (unlike standard Jeopardy! where there are but 3 players). All 4 of the games have player avatars, but the ones featured in this game were a departure from the previous ones seen in the series, but bore an eerie similarity to another game I played today:


Super Jeopardy! Players

Posted in Licensed Schlock NES Games Trivia Games | Leave a comment

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