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With 2651 Steam hours at the end of 2024 and 2738 Steam hours at the end of 2025, I logged only a paltry 87 total hours into Steam this year, and a few of those were in They Are Billions, until I cut that off again.
2025 Steam replay report is here.
281 achievements achieved for the calendar year.
One highlight was getting a new, simple, Atari-style joystick for playing Vampire Survivors and similar games.
- They Are Billions: For the first few months of the year, this is the only game I got around to playing, usually just playing the weekly community challenge. I cut it off eventually, and realized I managed to call it quits at exactly 1200 hours. We’ll see if I can stay clean. (Year-end check-in: I stayed clean!)
- AtmaSphere: The first new game I finally got to play in 2025, in late April. This was a Steam freebie sometime in April, supporting the release of its sequel. It’s hard to go wrong with a Marble Madness-alike, in which a perfect sphere somehow propels itself under its own power to navigate narrow obstacle courses and collect stuff. To be fair, it’s also sort of a bowling game, as you get achievements for knocking objects off of precarious platforms, as well as elements of Donkey Kong (dodging barrels rolling downhill), Frogger (disjoint platforms in motion), and Pinball (as a bunch of spinning blades knock you around). Very chill music, even if the action can make you tense at times.
- Transformers: Galactic Trials: This was in a pack of licensed games in a Humble Bundle and it’s the only licensee that really caught my eye. As an old school fan of the original 1980s 1/2 hour toy commercials and associated toys, it can be frustrating to deal with the fact that they have been adding more lore to the universe throughout all the intervening decades via various reboots and reimaginings (though I did enjoy Transformers One last year). The “Trials” qualifier on this game’s title clues me in that it’s some manner of racing game (still trying to figure out when that word became connected to racing). The game monkeyed with the monitor rez (always gotta mention it because I hate that so much since I have to fix windows afterward) and I couldn’t access the game’s settings until after I finished the tutorial race. Just as I was getting used to the racing action, the game switches up the gameplay to a 3rd person combat affair, and then it alternates between those modes. So, it’s way a more complicated and fast-paced action game than I am used to. At least I got 2 achievements, 1 for completing the tutorial, and 1 for losing the first real trial I attempted.
- Puzzle Plunder: Steam freebie, hard to go wrong with a match-3. I’ve played many like it and this one doesn’t quite measure up to the best that I’ve sampled. No animation when you swap pieces to make a match, just an instant swap. Can’t drag the piece to make a swap. If you click on one piece and then abandon that swap to click another spot on the board, it won’t let you– instead, you have to right-click to cancel the swap. The music was pleasant and chill, though. However, it didn’t scream “Caribbean/pirate”-type music like I might expect from this title. I didn’t stick around long enough to gain a broader understanding of the story and goals surrounding the core match-3 gameplay (I can’t abide when such simple games try to have a lot of story).
- Thief of Thieves: Great aesthetic, aping the style of a comic book, which the game is based on. Reminds me of a Telltale choose your own adventure-type of game, otherwise.
- Syder Reloaded: I have a fair amount of playtime in the original Syder Arcade. They announced this new version of the game 5 years ago and it finally dropped. They offered Arcade owners a major discount so I took the plunge. I’m mostly looking for differences vs. the original. But it’s still fun to replay through the game and fetch a whole new set of achievements. After going back and viewing some footage of the old game (I captured and posted some 4K/60 fps footage of a few levels on YouTube), I can see that a major improvement is in UI scaling.
- CrapShoot: A very inexpensive shmup game that I picked up on the same day as Syder Reloaded. It’s a relatively simple bullet hell shmup that I couldn’t get far in. It only has 4 achievements and I fortunately got one of them for just starting the game.
- Unlock The King: I continue to be impressed with the different variations of zen puzzler games people can produce based on the game of chess. This one is based on moving around chess pieces (mostly knights, since they have the most unusual movement rule, but rooks and bishops are often sprinkled in) until your queen has a path that she can follow to murder the opposing king. Why the other pieces aren’t allowed to move in for the kill is unclear. True to form for a puzzler, it starts relatively simple with little to none in the way of instruction (none in this case) and ramps up very quickly. I got to level 18 (out of 100) before I literally couldn’t see a way to move any pieces. At least I got an achievement (it appears this has progression-based achievements, i.e., 1 per 10 levels). The game also inspired me to create a “Chess Puzzler” category in my Steam library, which is presently 4 strong.
- Brain Break: I picked up a bunch of block-pushing games during a block-pushing-themed sale event on Steam in April and started working through them. This zen puzzler ramped up difficulty very quickly, but I fortunately cleared it off both the SteamDB and SteamHunters sites quickly. Thanks for giving an achievement with every level.
- Mad Age & This Guy: Continuing with the block pushers, this game doesn’t necessarily have block-pushing as a core element. It’s still a charming overhead perspective game about a guy navigating mazes and needing to strategically shove things around while also planting bombs to destroy people, including hostile automatons. It can be frustrating to effectively take out robots using bombs, though. You don’t have to, but you also don’t get the highest score without doing so.
- Golf Peaks: Yet another zen puzzler, this one based on golf with some not entirely accurate physics. I’m really settling into a groove with these zen puzzlers. Just sort of play them for awhile until I get stuck, and hopefully I have earned at least 1 achievement, and then I can write it up here and move on, having cleared the game off my various lists.
- Sizeable: Another zen puzzler, and a rather inscrutable one, based around growing and shrinking items in an environment. It reminds me of Machinika Museum and A Little To The Left, both games that just push you into the deep end and say, “figure it out!” with minimal clues.
- Shatter: This has to be the most intense Breakout/Arkanoid block-breaking clone I’ve ever played. Quite fun.
- Star Wars Pinball (Amazon Luna): When I previously played this on the Amazon Luna streaming service, it was a wonky experience. It worked a lot better when it came up as a freebie again this month. The difference is likely down to playing with a wired game controller plugged into a desktop computer with wired ethernet networking, vs. a wireless Bluetooth game controller communicating with an Amazon FireTV stick which itself was connected to the internet via wifi. The latency was essentially non-existent and the experience was much more pleasant.
- Final Vendetta: Picked this up in a Humble Bundle of brawler video games. It looked to be an homage to the classic Final Fight game and I was right on the money with that impression. This is firmly time-locked in 1990 with its arcade accurate graphics as well as its pitch perfect soundtrack. As always with these retro-influenced affairs, the gameplay is slightly improved from the classic arcade style.
- Dead Island: Retro Revenge: My first exposure to the Dead Island franchise, and it’s obviously not like the rest of the series. I assumed that this was a side-scrolling brawler. It sort of is, but it’s also a constant runner, in that your character is in constant running motion and the gameplay consists of executing various attacks on 3 different planes. I suppose it’s a shmup, spiritually, though it reminds me most closely of the Turbo Tunnel (level 3) of the NES Battletoads (complete with obstacles to dodge). It also has a CRT filter as this is supposed to look like an old arcade game. My favorite sly detail was that the “Insert Credit” message is burned into the screen.
- River City Girls: I’m usually repelled by anime schoolgirl stuff, but then I saw that this was A) made by WayForward, and B) was therefore heavy on the kind of polished retro nostalgia that I appreciate. This game obviously pays homage to the famous River City Ransom game for the NES, a game that I completed during a single rental period at the height of NES-mania (albeit with the help of Nintendo Power). I didn’t find RCR especially interesting or challenging at the time, but it clearly found its way into many players’ hearts. I like the charm of this game just fine, and how it elevates the gameplay over what the NES was capable of. The anime schoolgirl banter gets obnoxious in a hurry, though.
- Pocket Mini Golf 2: This came from a publisher named Qubic, during a sale of many of their games, many of which were very cheap. They definitely have a “type” as ascertained by scrolling through their various screenshots. Very bright and cartoonish visuals. This was a simple time-waster that was good for playing while listening to audiobooks.
- Pocket Mini Golf: I went back to purchase the original game after enjoying the sequel enough. The original isn’t as good as the sequel. Apparently, it started life as an IAP-enabled mobile app and its heritage shows. You accumulate jewels as you play and if you mess up, you spend jewels to continue or skip levels. Presumably, in the original mobile edition, you had the option to pay real money to do the same. I got a few achievements and I was out.
- Crash Bandicoot: N. Sane Trilogy: I’ve heard a lot about the Crash Bandicoot franchise and the lore surrounding its history and development, like how it was an early mascot for the fledgling PlayStation brand and pushed the cutting-edge hardware platform to its limits. I have had this remastered collection on my Steam wishlist since it first went on sale in 2018. During the Steam Summer Sale, it finally fell below the magic $5 “insta-buy” threshold. It’s really sharp and fun. The gameplay strikes me as something that would be right at home on the original PlayStation’s hardware. I compare the game’s graphics against screenshots via MobyGames and it once again makes me glad that I missed the early 3D age of gaming. I suppose this game carries on the crate legacy of that groundbreaking era.
- Patrick’s Parabox: Here we go– what a unique block-pushing puzzle. I took to this right away. Its gameplay is centered around pushing around blocks, but the twist is that blocks can be pushed into other blocks, then they get squeezed into smaller forms, as can the player. It’s keeps the block puzzle formula fresh.
- Penny’s Big Breakaway: Bright, colorful, fast-paced action game acquired through a Humble Bundle. It seems to take a page out of the Sonic the Hedgehog playbook of being visually cartoonish and frenetic.
- Kingdom Rush Vengeance: I was bingeing on some audiobooks during the summer and I wanted to play some video game at the same time, a game that was NOT They Are Billions. I decided to boot up this fourth installment. It had been almost 5 years since I played it. I remember enjoying it well enough even though I apparently only played it for 6 total hours (I played the original game for 100 hours).
- Caribbean Crashers: Sort of a toy “physics” game that was a Steam freebie, in which you use your pirate ship to sink increasingly larger opposing pirate ships by firing a limited quantity of cannonballs. That it was free is the most positive thing I can say about it. I put the “physics” in quotes because I initially thought it was a physics puzzler in the same spirit as Angry Birds. But the physics are entirely too wonky to fairly hold the classification. The game has 15 levels and I cleared every single one of them on the first try, so I completed the entire game in just under 1/2 hour. If the game had any achievements, I’m certain I would have collected them all. I once heard of a concept called “first order optimal strategies”, which is something you want to avoid in your game design. Unfortunately, it’s easy to see that FOO strategy– knock out the base of the ship and the rest comes crashing down.
- Golf Club Nostalgia: This seems to fit neatly into the “zen puzzler” category, but with a dystopian edge. Revisit the ruins of earth and play golf on the wreckage, while listening to a fascinating radio broadcast about the downfall.
- MainFrames: I wasn’t quite sure what to make of this based on the promotional materials, other than that it used retro computer iconography. It turns out to be a platformer, or what I like to call an “impossible platformer” (I hear that “precision platformers” is more the term of art these days). Whatever it’s called, the game is doing its job correctly when it’s making my palms feel sweaty and my stomach feel dread as I’m about to execute a double wall jump over a deadly abyss. This feeling is further exacerbated by the general glitchiness of the graphics — part of the game’s aesthetic — but which adds to my anxiety since I have years of experience in which those kinds of glitches indicated that something was very wrong with the machine you were presently working on, and that machine was soon to either hard-lock or reboot itself.
- Halcyon 6: Starbase Commander (Lightspeed Edition): Another attempt to get into a 4X game. This one feels more approachable thanks to its highly pixelated graphics. However, the tutorial/prologue kept dragging me through all the intricate steps to play the game, and that always bores me.
- ANNO: Mutationem: This is such a visual and atmospheric treat. Easy to play and absorbing as you just walk around and try to figure out the world and the story that it’s trying to tell. Things really ramped up when I got to the combat sections and adapted to the smooth rhythm.
- Hotshot Racing: I dusted off this enjoyable racing game for a play session after realizing I probably hadn’t seen all the courses yet, which is the most fun part of the game. I think I was trying to play it in a much more systematic manner the first time. This time, I was just sightseeing, catching all the billboards for other video games, and noticing how the game liked using as decoration a semi-tractor truck that is identical to Optimus Prime’s vehicle mode.
- Ridge Racer Unbounded: What a weird little game. I’ve had this in my Steam library for a long time, probably because it cost a dollar somewhere along the line. I see from Steam that it comes from 2012. Will it play fine? Actually, it runs amazingly well and looks gorgeous at full 4K. It seems a bit different from what I know of the mainline Ridge Racer games, which I’m led to believe focus on pure racing. This is… different. Set in a notNYC locale called Shatter City, it seems to tell the story of pointedly non-conformist rebels who are gonna bring down the system, man, by… recklessly racing cars through city streets? And destroying a bunch of buildings and other stuff, and presumably putting a lot of ordinary people’s lives in danger (although the streets in the game are devoid of people). Then I thought about that publication date of 2012 and realized that this is a product of the Great Recession/Occupy Wall Street Zeitgeist of the period. Looks fantastic, though. The most obnoxious part is waiting for the menu screen to timeout in its attempt to connect to the multiplayer server, but the game remains perfectly playable as a single player.
- The Mummy Demastered (Amazon Luna), (Steam link): I hadn’t checked in on Amazon’s Luna game streaming service for awhile. I saw this game in September and knew nothing about it, but then I saw that it’s by WayForward. I see a game by WayForward, I play. Based on the 2017 Tom Cruise movie, it’s basically a spooky 16-bit Castlevania game but with a well-armed and armored special forces super soldier as the protaganist. The title later went on sale during the Steam Halloween sale where I promptly purchased it (thanks again to Amazon for the game trialing service!).
- LEGO The Lord of the Rings: Out of the seemingly hundreds of licensed LEGO video games out there, I have really only played a bit of the original Star Wars trilogy via the Gamecube. But I have collected a fair number of the titles. I decided to give this one a whirl on a slow Saturday. It just sort of marches you through the story beats of the franchise upon which it is based, with some sight gags thrown in, usually something slapstick-y involving some character being clumsy. While it’s absolutely beautiful at 4K, I had to go through the screen-switching agony to get there, as it reset my monitor to 1080p and then initially played the game at 1280×720 in a borderless window in the upper left quadrant of my screen. I managed to score an achievement, for finishing the prologue. Curiously, only about 75% of players receive this, indicating that 25% of players don’t even last through the intro level. It also occurred to me that, for being based around a toy designed for building stuff, a major component of these games is destroying stuff.
- Spacebase Startopia: I wanted to try getting into a new simulation game and picked this one out. It always seems to boil down to whether I can tolerate completing the tutorial or not. In this case, not. It was notable that my aging RTX 2070 couldn’t keep up with the game at 4K and full graphical settings, but then, this game was published about 3 years after my card hit the market.
- Race For The Galaxy: After the disappointment of trying to figure out both Halcyon 6 and Spacebase Startopia, I decided I would try this space-based game that has a slightly different emphasis– deck building! I don’t know what I was thinking. I really do think I have a weird mental deficiency which makes me cognitively unable to understand any game that involves cards. I have never understood Poker. The most complex card game I ever played was Uno, and I have completely forgotten how to play that. Then in the 1990s, games like Magic: The Gathering came on the scene and video games that extended the same concept to the digital realm eventually followed. And they just don’t make any sense to me. I tried to play the tutorial in this game and it was all like, “put this card over here and press ‘OK’, then throw away this card because the last card negates some bonus or another and press ‘OK’…” It’s something that I wager would make more sense to people who are already versed in the genre, sort of like how I can jump into most any tower defense game with zero handholding. Okay, rant over. I bailed out pretty quickly and saw that I had only logged 3 minutes. So I took a deep breath and jumped back in for a few more minutes, if only to push it over that precious 5-minute mark so that it clears off of my SteamDB record.
- Devolver Bootleg: A charming title that pays homage to computer floppy discs containing multiple knock-offs of more well-known games. Games were simpler back in the day and were easier to knock off. I don’t recognize all the games here but I’m having an inordinate amount of fun with them.
- The Textorcist: The Story of Ray Bibbia: Hard to believe that there are still games that revolve around typing. But this game sure is fun, even if the gameplay look is a bit limited. Dodge bullet hell (apropos for this religiously-themed game) while trying to type out prayers to invoke holy bullets against the possessed.
- Vampire Survivors: I picked up playing this game again after a year specifically so I could experiment with playing it using a classic Atari-style joystick. When I first started playing the game years ago, it occurred to me that it might be possible to play with such a simple controller and I turned out to be right. And then I got back into the game for hours and hours, right before Halloween, which I suppose is apropos. It always seems that there are dozens of characters left to unlock and at least a hundred achievements I have yet to earn.
- Warhammer 40,000: Shootas, Blood & Teef: Picked up in a Humble Bundle of Warhammer 40K video game titles. Normally, I don’t really understand this universe, but this looked pretty straightforward. Indeed, it’s straightforward in its storytelling and characterization of the orcs as moronic brutes who are highly effective fighters. It’s also a visual feast as it looks like a comic book come to life as a side scroller. A heavy metal fan would appreciate the soundtrack as well. Even though the storytelling was simple, the controls took some getting used to. I’ve never been able to get used to twin stick shooters. There are so many different actions on this game and no button goes unused. It’s lucky they have an easy mode.
- Brotato: I have a lot of fun with Vampire Survivors and I heard that Brotato is the same type of game, the growing genre of Vampire Survivors-alikes. At one point this year, I fired it up and tried and round but must not have been in the mood, because Steam said I had played for an entire minute, while also earning an achievement for dying once. After I got the retro joystick and got back into Vampire Survivors, I tried this again and started getting into it. It’s visually simpler while also being more visually complex– low res graphics, but they showcase every single weapon you are equipped with. Suddenly, I wonder if this game was influenced by Mr. Potatohead in any way. The retro joystick works great on this as well.
- Deadly Premonition: The Director’s Cut: I’m curious to know what was in the original version vs. the Director’s Cut? Perhaps a working game? This game bugged out extremely hard for me. The part that did work (the opening cinematic) was excessively goofy. It also betrayed what appeared to be PS2-era roots with the juddery longer distance texture rendering. I was surprised to learn that it was released halfway through the PS3/XB360 era in 2010. The parts of the game that I was able to see all painted this as very much an homage to Twin Peaks. I had this set aside specifically for Halloween season, but it’s unplayable, as many of the Steam reviews confirm.
- Through The Woods: My pick for after-trick-or-treating this year on Halloween. I was extremely tired and only powered through the intro of this ostensibly spooky walking simulator on October 31 proper. I did earn an achievement for doing so, though. Curiously (as was the case with LEGO LoTR), it seems that 40% of the players got too bored to even get that far into the game. I tried playing the game again a few days later and found it too dull to continue.
- Death Fungeon: A precision platformer (what I like to call, “impossible platformer”) that was a freebie. Way more fun than Through the Woods. Precision required, but not necessarily impossible in the way that genre entries typically are.
- CRYPTARK: This was in the Roguelike category adjacent to Brotato and it caught my eye that way. Explore and salvage old spaceships. It’s not without it’s charm, even if it’s another twin stick affair that I have trouble with.
- The Land of Pain: A pretty hiking simulator, at least in the beginning, that I cleared off my Spooky category a short while after the Halloween season. I didn’t get to the creepy parts.
- OneShift: A puzzle game with the twist of that you can freeze time and shift through different configurations of obstacles to navigate. A freebie that hands out achievements like candy, so I cleared it off of both lists (SteamDB and Steamhunters)..
- Everwarder: When I arrived at my yearly Thanksgiving Tower Defense (TowerGiving? ThanksTDGiving? still workshopping the event name), I didn’t have too many unplayed games in the overflowing category. But this one promised to have TD elements. I marched through the tutorial as best I could, but it just didn’t grab me. The low-fidelity pixelated graphics unfortunately make the various elements of the game hard to distinguish and I maintain that a key requirement for TD games is to be able to easily differentiate among various enemies and towers. Thankfully, the game tosses out an achievement for merely starting the game.
- G.I. Joe: Wrath of Cobra: A delightful little romp that throws back to the days of the 16-bit arcade action brawler games. It has spot-on graphics, hits all the main characters, but also features an original song for the opening. This leads me to assume there are some licensing issues regarding the original theme song. I managed to play it for an hour, making it to stage 4 with Snake Eyes, but the gameplay got too repetitive.
- Crush the Castle Legacy Collection: Extremely simple game about launching projectiles via trebuchet at castles to murder the inhabitants. Very simplistic, not a great deal of strategy, still a fun time-waster.
- Luna & Monsters Tower Defense -The deprived magical kingdom-: Another TD game that I’ve had hanging around for a long time, and which I finally forced myself to clear off the backlog during TD-Thanksgiving. It strikes me as a fairly simplistic clone of the my beloved Kingdom Rush TD franchise with very wonky English. Also, it feels like it started life as a mobile game (then again, so did Kingdom Rush), but I can find no evidence to support that. I got my playtime and achievements and that’s good enough.
- Monument Valley 2: I played the original game many times on both iOS and Android devices. When I saw the sequel was cheap on Steam (apparently because #3 was just released), it was an easy purchase.
- Crush Link TD: At the tail end of ThanksTowerGiving, I tried out this TD title. This is more like it! This gets back to the bare bones of TD, the way I’m used to, but with a fascinating theme and visual aesthetic of fighting nasty maladies of the internet.
- Oriental Dynasty: Silk Road Defense War: I was gifted this game on Steam, from someone who knows I’m into this type of game (tower defense). It looked like a straight-up Chinese knockoff of my favorite long-running tower defense franchise, the Kingdom Rush series. This turns out to be the correct observation. I didn’t have much trouble playing with it, even though it starts up in Chinese. The interface is simple enough that I navigated to the options and changed the language, because I at least know what “Chinese” looks like in Chinese and manipulated that selection box. When I got into the game, I found what appeared to be a re-skin of a Kingdom Rush game. This was good because the English translation is so wonky that I probably would have been a bit lost. But everything is a 1-to-1 mapping from a basic Kingdom Rush game. This makes me wonder if both games were based off the same underlying engine plugin for Unity. I saw at least 1 Steam review that referred to the game (perhaps derisively, perhaps affectionately, perhaps a bit of both) as “Qingdom Rush”.
Going forward, I have a few humps/mental blocks I’m trying to get over, including these general categories of games that generally frighten me away:
- Card games
- Deck-building games
- 4X games
- Idle games
