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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Games I Played In 2025

Posted on February 16 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 … 2021 … 2022 … 2023 … 2024]

With 2651 Steam hours at the end of 2024 and 2738 Steam hours at the end of 2025, I logged only a paltry 87 total hours into Steam this year, and a few of those were in They Are Billions, until I cut that off again.

2025 Steam replay report is here.

281 achievements achieved for the calendar year.

One highlight was getting a new, simple, Atari-style joystick for playing Vampire Survivors and similar games.


Vampire Survivors with Simple Joystick

Vampire Survivors with Simple Joystick


  1. They Are Billions: For the first few months of the year, this is the only game I got around to playing, usually just playing the weekly community challenge. I cut it off eventually, and realized I managed to call it quits at exactly 1200 hours. We’ll see if I can stay clean. (Year-end check-in: I stayed clean!)
  2. AtmaSphere: The first new game I finally got to play in 2025, in late April. This was a Steam freebie sometime in April, supporting the release of its sequel. It’s hard to go wrong with a Marble Madness-alike, in which a perfect sphere somehow propels itself under its own power to navigate narrow obstacle courses and collect stuff. To be fair, it’s also sort of a bowling game, as you get achievements for knocking objects off of precarious platforms, as well as elements of Donkey Kong (dodging barrels rolling downhill), Frogger (disjoint platforms in motion), and Pinball (as a bunch of spinning blades knock you around). Very chill music, even if the action can make you tense at times.
  3. Transformers: Galactic Trials: This was in a pack of licensed games in a Humble Bundle and it’s the only licensee that really caught my eye. As an old school fan of the original 1980s 1/2 hour toy commercials and associated toys, it can be frustrating to deal with the fact that they have been adding more lore to the universe throughout all the intervening decades via various reboots and reimaginings (though I did enjoy Transformers One last year). The “Trials” qualifier on this game’s title clues me in that it’s some manner of racing game (still trying to figure out when that word became connected to racing). The game monkeyed with the monitor rez (always gotta mention it because I hate that so much since I have to fix windows afterward) and I couldn’t access the game’s settings until after I finished the tutorial race. Just as I was getting used to the racing action, the game switches up the gameplay to a 3rd person combat affair, and then it alternates between those modes. So, it’s way a more complicated and fast-paced action game than I am used to. At least I got 2 achievements, 1 for completing the tutorial, and 1 for losing the first real trial I attempted.
  4. Puzzle Plunder: Steam freebie, hard to go wrong with a match-3. I’ve played many like it and this one doesn’t quite measure up to the best that I’ve sampled. No animation when you swap pieces to make a match, just an instant swap. Can’t drag the piece to make a swap. If you click on one piece and then abandon that swap to click another spot on the board, it won’t let you– instead, you have to right-click to cancel the swap. The music was pleasant and chill, though. However, it didn’t scream “Caribbean/pirate”-type music like I might expect from this title. I didn’t stick around long enough to gain a broader understanding of the story and goals surrounding the core match-3 gameplay (I can’t abide when such simple games try to have a lot of story).
  5. Thief of Thieves: Great aesthetic, aping the style of a comic book, which the game is based on. Reminds me of a Telltale choose your own adventure-type of game, otherwise.
  6. Syder Reloaded: I have a fair amount of playtime in the original Syder Arcade. They announced this new version of the game 5 years ago and it finally dropped. They offered Arcade owners a major discount so I took the plunge. I’m mostly looking for differences vs. the original. But it’s still fun to replay through the game and fetch a whole new set of achievements. After going back and viewing some footage of the old game (I captured and posted some 4K/60 fps footage of a few levels on YouTube), I can see that a major improvement is in UI scaling.
  7. CrapShoot: A very inexpensive shmup game that I picked up on the same day as Syder Reloaded. It’s a relatively simple bullet hell shmup that I couldn’t get far in. It only has 4 achievements and I fortunately got one of them for just starting the game.
  8. Unlock The King: I continue to be impressed with the different variations of zen puzzler games people can produce based on the game of chess. This one is based on moving around chess pieces (mostly knights, since they have the most unusual movement rule, but rooks and bishops are often sprinkled in) until your queen has a path that she can follow to murder the opposing king. Why the other pieces aren’t allowed to move in for the kill is unclear. True to form for a puzzler, it starts relatively simple with little to none in the way of instruction (none in this case) and ramps up very quickly. I got to level 18 (out of 100) before I literally couldn’t see a way to move any pieces. At least I got an achievement (it appears this has progression-based achievements, i.e., 1 per 10 levels). The game also inspired me to create a “Chess Puzzler” category in my Steam library, which is presently 4 strong.
  9. Brain Break: I picked up a bunch of block-pushing games during a block-pushing-themed sale event on Steam in April and started working through them. This zen puzzler ramped up difficulty very quickly, but I fortunately cleared it off both the SteamDB and SteamHunters sites quickly. Thanks for giving an achievement with every level.
  10. Mad Age & This Guy: Continuing with the block pushers, this game doesn’t necessarily have block-pushing as a core element. It’s still a charming overhead perspective game about a guy navigating mazes and needing to strategically shove things around while also planting bombs to destroy people, including hostile automatons. It can be frustrating to effectively take out robots using bombs, though. You don’t have to, but you also don’t get the highest score without doing so.
  11. Golf Peaks: Yet another zen puzzler, this one based on golf with some not entirely accurate physics. I’m really settling into a groove with these zen puzzlers. Just sort of play them for awhile until I get stuck, and hopefully I have earned at least 1 achievement, and then I can write it up here and move on, having cleared the game off my various lists.
  12. Sizeable: Another zen puzzler, and a rather inscrutable one, based around growing and shrinking items in an environment. It reminds me of Machinika Museum and A Little To The Left, both games that just push you into the deep end and say, “figure it out!” with minimal clues.
  13. Shatter: This has to be the most intense Breakout/Arkanoid block-breaking clone I’ve ever played. Quite fun.
  14. Star Wars Pinball (Amazon Luna): When I previously played this on the Amazon Luna streaming service, it was a wonky experience. It worked a lot better when it came up as a freebie again this month. The difference is likely down to playing with a wired game controller plugged into a desktop computer with wired ethernet networking, vs. a wireless Bluetooth game controller communicating with an Amazon FireTV stick which itself was connected to the internet via wifi. The latency was essentially non-existent and the experience was much more pleasant.
  15. Final Vendetta: Picked this up in a Humble Bundle of brawler video games. It looked to be an homage to the classic Final Fight game and I was right on the money with that impression. This is firmly time-locked in 1990 with its arcade accurate graphics as well as its pitch perfect soundtrack. As always with these retro-influenced affairs, the gameplay is slightly improved from the classic arcade style.
  16. Dead Island: Retro Revenge: My first exposure to the Dead Island franchise, and it’s obviously not like the rest of the series. I assumed that this was a side-scrolling brawler. It sort of is, but it’s also a constant runner, in that your character is in constant running motion and the gameplay consists of executing various attacks on 3 different planes. I suppose it’s a shmup, spiritually, though it reminds me most closely of the Turbo Tunnel (level 3) of the NES Battletoads (complete with obstacles to dodge). It also has a CRT filter as this is supposed to look like an old arcade game. My favorite sly detail was that the “Insert Credit” message is burned into the screen.
  17. River City Girls: I’m usually repelled by anime schoolgirl stuff, but then I saw that this was A) made by WayForward, and B) was therefore heavy on the kind of polished retro nostalgia that I appreciate. This game obviously pays homage to the famous River City Ransom game for the NES, a game that I completed during a single rental period at the height of NES-mania (albeit with the help of Nintendo Power). I didn’t find RCR especially interesting or challenging at the time, but it clearly found its way into many players’ hearts. I like the charm of this game just fine, and how it elevates the gameplay over what the NES was capable of. The anime schoolgirl banter gets obnoxious in a hurry, though.
  18. Pocket Mini Golf 2: This came from a publisher named Qubic, during a sale of many of their games, many of which were very cheap. They definitely have a “type” as ascertained by scrolling through their various screenshots. Very bright and cartoonish visuals. This was a simple time-waster that was good for playing while listening to audiobooks.
  19. Pocket Mini Golf: I went back to purchase the original game after enjoying the sequel enough. The original isn’t as good as the sequel. Apparently, it started life as an IAP-enabled mobile app and its heritage shows. You accumulate jewels as you play and if you mess up, you spend jewels to continue or skip levels. Presumably, in the original mobile edition, you had the option to pay real money to do the same. I got a few achievements and I was out.
  20. Crash Bandicoot: N. Sane Trilogy: I’ve heard a lot about the Crash Bandicoot franchise and the lore surrounding its history and development, like how it was an early mascot for the fledgling PlayStation brand and pushed the cutting-edge hardware platform to its limits. I have had this remastered collection on my Steam wishlist since it first went on sale in 2018. During the Steam Summer Sale, it finally fell below the magic $5 “insta-buy” threshold. It’s really sharp and fun. The gameplay strikes me as something that would be right at home on the original PlayStation’s hardware. I compare the game’s graphics against screenshots via MobyGames and it once again makes me glad that I missed the early 3D age of gaming. I suppose this game carries on the crate legacy of that groundbreaking era.
  21. Patrick’s Parabox: Here we go– what a unique block-pushing puzzle. I took to this right away. Its gameplay is centered around pushing around blocks, but the twist is that blocks can be pushed into other blocks, then they get squeezed into smaller forms, as can the player. It’s keeps the block puzzle formula fresh.
  22. Penny’s Big Breakaway: Bright, colorful, fast-paced action game acquired through a Humble Bundle. It seems to take a page out of the Sonic the Hedgehog playbook of being visually cartoonish and frenetic.
  23. Kingdom Rush Vengeance: I was bingeing on some audiobooks during the summer and I wanted to play some video game at the same time, a game that was NOT They Are Billions. I decided to boot up this fourth installment. It had been almost 5 years since I played it. I remember enjoying it well enough even though I apparently only played it for 6 total hours (I played the original game for 100 hours).
  24. Caribbean Crashers: Sort of a toy “physics” game that was a Steam freebie, in which you use your pirate ship to sink increasingly larger opposing pirate ships by firing a limited quantity of cannonballs. That it was free is the most positive thing I can say about it. I put the “physics” in quotes because I initially thought it was a physics puzzler in the same spirit as Angry Birds. But the physics are entirely too wonky to fairly hold the classification. The game has 15 levels and I cleared every single one of them on the first try, so I completed the entire game in just under 1/2 hour. If the game had any achievements, I’m certain I would have collected them all. I once heard of a concept called “first order optimal strategies”, which is something you want to avoid in your game design. Unfortunately, it’s easy to see that FOO strategy– knock out the base of the ship and the rest comes crashing down.
  25. Golf Club Nostalgia: This seems to fit neatly into the “zen puzzler” category, but with a dystopian edge. Revisit the ruins of earth and play golf on the wreckage, while listening to a fascinating radio broadcast about the downfall.
  26. MainFrames: I wasn’t quite sure what to make of this based on the promotional materials, other than that it used retro computer iconography. It turns out to be a platformer, or what I like to call an “impossible platformer” (I hear that “precision platformers” is more the term of art these days). Whatever it’s called, the game is doing its job correctly when it’s making my palms feel sweaty and my stomach feel dread as I’m about to execute a double wall jump over a deadly abyss. This feeling is further exacerbated by the general glitchiness of the graphics — part of the game’s aesthetic — but which adds to my anxiety since I have years of experience in which those kinds of glitches indicated that something was very wrong with the machine you were presently working on, and that machine was soon to either hard-lock or reboot itself.
  27. Halcyon 6: Starbase Commander (Lightspeed Edition): Another attempt to get into a 4X game. This one feels more approachable thanks to its highly pixelated graphics. However, the tutorial/prologue kept dragging me through all the intricate steps to play the game, and that always bores me.
  28. ANNO: Mutationem: This is such a visual and atmospheric treat. Easy to play and absorbing as you just walk around and try to figure out the world and the story that it’s trying to tell. Things really ramped up when I got to the combat sections and adapted to the smooth rhythm.
  29. Hotshot Racing: I dusted off this enjoyable racing game for a play session after realizing I probably hadn’t seen all the courses yet, which is the most fun part of the game. I think I was trying to play it in a much more systematic manner the first time. This time, I was just sightseeing, catching all the billboards for other video games, and noticing how the game liked using as decoration a semi-tractor truck that is identical to Optimus Prime’s vehicle mode.
  30. Ridge Racer Unbounded: What a weird little game. I’ve had this in my Steam library for a long time, probably because it cost a dollar somewhere along the line. I see from Steam that it comes from 2012. Will it play fine? Actually, it runs amazingly well and looks gorgeous at full 4K. It seems a bit different from what I know of the mainline Ridge Racer games, which I’m led to believe focus on pure racing. This is… different. Set in a notNYC locale called Shatter City, it seems to tell the story of pointedly non-conformist rebels who are gonna bring down the system, man, by… recklessly racing cars through city streets? And destroying a bunch of buildings and other stuff, and presumably putting a lot of ordinary people’s lives in danger (although the streets in the game are devoid of people). Then I thought about that publication date of 2012 and realized that this is a product of the Great Recession/Occupy Wall Street Zeitgeist of the period. Looks fantastic, though. The most obnoxious part is waiting for the menu screen to timeout in its attempt to connect to the multiplayer server, but the game remains perfectly playable as a single player.
  31. The Mummy Demastered (Amazon Luna), (Steam link): I hadn’t checked in on Amazon’s Luna game streaming service for awhile. I saw this game in September and knew nothing about it, but then I saw that it’s by WayForward. I see a game by WayForward, I play. Based on the 2017 Tom Cruise movie, it’s basically a spooky 16-bit Castlevania game but with a well-armed and armored special forces super soldier as the protaganist. The title later went on sale during the Steam Halloween sale where I promptly purchased it (thanks again to Amazon for the game trialing service!).
  32. LEGO The Lord of the Rings: Out of the seemingly hundreds of licensed LEGO video games out there, I have really only played a bit of the original Star Wars trilogy via the Gamecube. But I have collected a fair number of the titles. I decided to give this one a whirl on a slow Saturday. It just sort of marches you through the story beats of the franchise upon which it is based, with some sight gags thrown in, usually something slapstick-y involving some character being clumsy. While it’s absolutely beautiful at 4K, I had to go through the screen-switching agony to get there, as it reset my monitor to 1080p and then initially played the game at 1280×720 in a borderless window in the upper left quadrant of my screen. I managed to score an achievement, for finishing the prologue. Curiously, only about 75% of players receive this, indicating that 25% of players don’t even last through the intro level. It also occurred to me that, for being based around a toy designed for building stuff, a major component of these games is destroying stuff.
  33. Spacebase Startopia: I wanted to try getting into a new simulation game and picked this one out. It always seems to boil down to whether I can tolerate completing the tutorial or not. In this case, not. It was notable that my aging RTX 2070 couldn’t keep up with the game at 4K and full graphical settings, but then, this game was published about 3 years after my card hit the market.
  34. Race For The Galaxy: After the disappointment of trying to figure out both Halcyon 6 and Spacebase Startopia, I decided I would try this space-based game that has a slightly different emphasis– deck building! I don’t know what I was thinking. I really do think I have a weird mental deficiency which makes me cognitively unable to understand any game that involves cards. I have never understood Poker. The most complex card game I ever played was Uno, and I have completely forgotten how to play that. Then in the 1990s, games like Magic: The Gathering came on the scene and video games that extended the same concept to the digital realm eventually followed. And they just don’t make any sense to me. I tried to play the tutorial in this game and it was all like, “put this card over here and press ‘OK’, then throw away this card because the last card negates some bonus or another and press ‘OK’…” It’s something that I wager would make more sense to people who are already versed in the genre, sort of like how I can jump into most any tower defense game with zero handholding. Okay, rant over. I bailed out pretty quickly and saw that I had only logged 3 minutes. So I took a deep breath and jumped back in for a few more minutes, if only to push it over that precious 5-minute mark so that it clears off of my SteamDB record.
  35. Devolver Bootleg: A charming title that pays homage to computer floppy discs containing multiple knock-offs of more well-known games. Games were simpler back in the day and were easier to knock off. I don’t recognize all the games here but I’m having an inordinate amount of fun with them.
  36. The Textorcist: The Story of Ray Bibbia: Hard to believe that there are still games that revolve around typing. But this game sure is fun, even if the gameplay look is a bit limited. Dodge bullet hell (apropos for this religiously-themed game) while trying to type out prayers to invoke holy bullets against the possessed.
  37. Vampire Survivors: I picked up playing this game again after a year specifically so I could experiment with playing it using a classic Atari-style joystick. When I first started playing the game years ago, it occurred to me that it might be possible to play with such a simple controller and I turned out to be right. And then I got back into the game for hours and hours, right before Halloween, which I suppose is apropos. It always seems that there are dozens of characters left to unlock and at least a hundred achievements I have yet to earn.
  38. Warhammer 40,000: Shootas, Blood & Teef: Picked up in a Humble Bundle of Warhammer 40K video game titles. Normally, I don’t really understand this universe, but this looked pretty straightforward. Indeed, it’s straightforward in its storytelling and characterization of the orcs as moronic brutes who are highly effective fighters. It’s also a visual feast as it looks like a comic book come to life as a side scroller. A heavy metal fan would appreciate the soundtrack as well. Even though the storytelling was simple, the controls took some getting used to. I’ve never been able to get used to twin stick shooters. There are so many different actions on this game and no button goes unused. It’s lucky they have an easy mode.
  39. Brotato: I have a lot of fun with Vampire Survivors and I heard that Brotato is the same type of game, the growing genre of Vampire Survivors-alikes. At one point this year, I fired it up and tried and round but must not have been in the mood, because Steam said I had played for an entire minute, while also earning an achievement for dying once. After I got the retro joystick and got back into Vampire Survivors, I tried this again and started getting into it. It’s visually simpler while also being more visually complex– low res graphics, but they showcase every single weapon you are equipped with. Suddenly, I wonder if this game was influenced by Mr. Potatohead in any way. The retro joystick works great on this as well.
  40. Deadly Premonition: The Director’s Cut: I’m curious to know what was in the original version vs. the Director’s Cut? Perhaps a working game? This game bugged out extremely hard for me. The part that did work (the opening cinematic) was excessively goofy. It also betrayed what appeared to be PS2-era roots with the juddery longer distance texture rendering. I was surprised to learn that it was released halfway through the PS3/XB360 era in 2010. The parts of the game that I was able to see all painted this as very much an homage to Twin Peaks. I had this set aside specifically for Halloween season, but it’s unplayable, as many of the Steam reviews confirm.
  41. Through The Woods: My pick for after-trick-or-treating this year on Halloween. I was extremely tired and only powered through the intro of this ostensibly spooky walking simulator on October 31 proper. I did earn an achievement for doing so, though. Curiously (as was the case with LEGO LoTR), it seems that 40% of the players got too bored to even get that far into the game. I tried playing the game again a few days later and found it too dull to continue.
  42. Death Fungeon: A precision platformer (what I like to call, “impossible platformer”) that was a freebie. Way more fun than Through the Woods. Precision required, but not necessarily impossible in the way that genre entries typically are.
  43. CRYPTARK: This was in the Roguelike category adjacent to Brotato and it caught my eye that way. Explore and salvage old spaceships. It’s not without it’s charm, even if it’s another twin stick affair that I have trouble with.
  44. The Land of Pain: A pretty hiking simulator, at least in the beginning, that I cleared off my Spooky category a short while after the Halloween season. I didn’t get to the creepy parts.
  45. OneShift: A puzzle game with the twist of that you can freeze time and shift through different configurations of obstacles to navigate. A freebie that hands out achievements like candy, so I cleared it off of both lists (SteamDB and Steamhunters)..
  46. Everwarder: When I arrived at my yearly Thanksgiving Tower Defense (TowerGiving? ThanksTDGiving? still workshopping the event name), I didn’t have too many unplayed games in the overflowing category. But this one promised to have TD elements. I marched through the tutorial as best I could, but it just didn’t grab me. The low-fidelity pixelated graphics unfortunately make the various elements of the game hard to distinguish and I maintain that a key requirement for TD games is to be able to easily differentiate among various enemies and towers. Thankfully, the game tosses out an achievement for merely starting the game.
  47. G.I. Joe: Wrath of Cobra: A delightful little romp that throws back to the days of the 16-bit arcade action brawler games. It has spot-on graphics, hits all the main characters, but also features an original song for the opening. This leads me to assume there are some licensing issues regarding the original theme song. I managed to play it for an hour, making it to stage 4 with Snake Eyes, but the gameplay got too repetitive.
  48. Crush the Castle Legacy Collection: Extremely simple game about launching projectiles via trebuchet at castles to murder the inhabitants. Very simplistic, not a great deal of strategy, still a fun time-waster.
  49. Luna & Monsters Tower Defense -The deprived magical kingdom-: Another TD game that I’ve had hanging around for a long time, and which I finally forced myself to clear off the backlog during TD-Thanksgiving. It strikes me as a fairly simplistic clone of the my beloved Kingdom Rush TD franchise with very wonky English. Also, it feels like it started life as a mobile game (then again, so did Kingdom Rush), but I can find no evidence to support that. I got my playtime and achievements and that’s good enough.
  50. Monument Valley 2: I played the original game many times on both iOS and Android devices. When I saw the sequel was cheap on Steam (apparently because #3 was just released), it was an easy purchase.
  51. Crush Link TD: At the tail end of ThanksTowerGiving, I tried out this TD title. This is more like it! This gets back to the bare bones of TD, the way I’m used to, but with a fascinating theme and visual aesthetic of fighting nasty maladies of the internet.
  52. Oriental Dynasty: Silk Road Defense War: I was gifted this game on Steam, from someone who knows I’m into this type of game (tower defense). It looked like a straight-up Chinese knockoff of my favorite long-running tower defense franchise, the Kingdom Rush series. This turns out to be the correct observation. I didn’t have much trouble playing with it, even though it starts up in Chinese. The interface is simple enough that I navigated to the options and changed the language, because I at least know what “Chinese” looks like in Chinese and manipulated that selection box. When I got into the game, I found what appeared to be a re-skin of a Kingdom Rush game. This was good because the English translation is so wonky that I probably would have been a bit lost. But everything is a 1-to-1 mapping from a basic Kingdom Rush game. This makes me wonder if both games were based off the same underlying engine plugin for Unity. I saw at least 1 Steam review that referred to the game (perhaps derisively, perhaps affectionately, perhaps a bit of both) as “Qingdom Rush”.

Going forward, I have a few humps/mental blocks I’m trying to get over, including these general categories of games that generally frighten me away:

  • Card games
  • Deck-building games
  • 4X games
  • Idle games
Posted in The Big Picture | Leave a comment

Games I Played In 2024

Posted on April 4, 2025 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 … 2021 … 2022 … 2023]

Wow, I’ve really been dragging my feet on this yearly recap– start of April and I’m just getting around to firming up the notes and hitting publish. I haven’t gotten to play any new games for 2025 because every time I think about it, I remember I still have this outstanding task.

I started off 2024 by attempting to play more games on my old Chromebook reformatted years ago for Linux, with a relatively weak CPU and integrated GPU. I have an impressive number of Steam games that support the platform. I later used another small form factor Linux computer. Very simple and slick gaming experience.

This is also the year that I fell off the wagon and started playing They Are Billions once more. However, the real highlight is this odd FMV-based game called Immortality. Doughlings: Arcade was also a major highlight, the kind of game that starts affecting your vision after playing it too long, as you still see ghosts of the game’s motion everywhere you look.

Stats:

  • 2651 Steam hours by the end of 2024, minus 2420 by the end of 2023, so 231 hours in Steam. More than 70% of that came from Billions.
  • Steam Replay Report
  • SteamDB stats
  • Steam Hunters: 2058 total achievements by the end, 193 in 2024, which is 3 more than my Steam Replay Report above indicates, since they seem to generate that report a few days in advance of the end of the year.

The Games:

  1. Vampire Survivors: Started the year off strong by sinking a bit of time into a session of my top game from last year. Every time I start it up, I need to scrub through the achievement list in order to find a specific goal for playing in this round. And then they dropped new Konami-oriented DLC in the spring (which I later realized corresponded with a new Contra title). I didn’t play that one too much but I absolutely played the next DLC that came out last year, based on Konami’s Castlevania franchise. This was a brilliant crossover since V.S. obviously apes the Castlevania style so brazenly.
  2. Cosmic Express: The first game I attempted to play via Steam on my Linux laptop (low-power, reformatted Chromebook). The gameplay reminds me of Freshly Frosted. It’s in a category I could fairly label “Zen Puzzler” as it has a cartoonish art style featuring a pleasant, soft color palette and relaxing music, while tutorializing without a single spoken or written word– such is the simplicity of the game play. I always have 2 modes of thinking for a game like this: 1) This game sure is trivial; this feels kindergarten-level; 2) Wow! The difficulty sure ramped up quickly. I played for about an hour on my first attempt and played through branching levels until I hit dead ends on all of them. Still hunting for an achievement.
  3. Flowing Lights: I initially classified this as a racing game under my Steam categories, assuming that is was some intense space racing action. Incorrect, it’s more of a puzzle game as you have to figure out how to defeat enemies in each section by avoiding their firing patterns and also using nearby gravity anomalies. It also adapts for 4K fullscreen on first launch, which is a minor thing I greatly appreciate. The chill music almost puts it into the “zen puzzler” category, except that it’s a bit more memorable as it reminds me of old school MOD tracker music.
  4. Dear Esther: Landmark Edition: I’m pretty sure I picked this up as a freebie on Steam some time back. I suspected it was some manner of adventure game. The game is set on an island and starts at a stone walk up into an abandoned house. I turned around and started walking into the water and earned my first achievement after less than a minute of gameplay, for drowning. At least I can scratch this off the achievement hunt straight away. It seems to be a walking simulator, but a darn pretty one, that has no problems at full 4K resolution on my aging desktop. Every so often, an unseen narrator cuts in and reads another letter to his Esther. Really, it feels like a simulator of hiking up a mountain during blustery weather while listening to a particularly slow-moving audiobook. I eventually made my own goals for myself, like discovering the source of the mountain stream on this island. I also wandered by the narrow trail alongside the stream was delineated with a barbed wire barrier. Seems unnecessary. I eventually saw the game through to the end as it’s mostly a guided tour, and thus, only a matter of time until you finish.
  5. Divide By Sheep: This is an odd little puzzler that I’ve had in my collection for awhile. Typically, when I look at the Steam Store trailer or screenshots for a puzzle game, I can pretty well figure out what the game is all about. Not so with this game. Every time I have watched the trailer video for this game, it made zero sense. Once I played it, the pieces started to fall into place. Broadly, it has to do with saving sheep, but not all of them. You have to use various facilities available to sacrifice a certain number of sheep (and sometimes wolves) so that just the right number of sheep (or wolves) is saved.
  6. Lara Croft GO: I started getting back into this great puzzle game when I realized there were still who chapters I hadn’t played yet.
  7. Road To Ballhalla: Charming zen puzzler where you roll a ball around a course avoiding all manner of dangers. It didn’t really grab me but I played it just long enough to clear it off of both SteamDB (5 minutes of playtime) and SteamHunters (1 achievement).
  8. Inertial Drift: Twilight Rivals Edition (Amazon Luna): Very good-looking racing game that I assume is supposed to ape the style of Initial D, a game I’ve seen in arcades a few times.
  9. DeathComing: I tried to get back into this death-oriented puzzle game but it was slowgoing.
  10. They Are Billions: After 2.5 years of staying clean, I reached a point where I realized that this is the only game I really wanted to play. Much to my shame, I reinstalled it and sunk 22 hours into it before I realized I had had enough… at least those were my notes earlier in the year. However, I still managed to play about 160 hours throughout the year.
  11. Destroy All Humans!: Remaster of an older game that I picked up in a Humble Bundle. I have always been enamored with the campy 1950’s sci-fi aesthetic and this game absolutely delivers.
  12. A Little To The Left: A novel puzzle game I picked up in a Humble Bundle. It’s always refreshing to see a unique art style in a game. The puzzles are quite varied and diverse and give you very few clues on how you’re supposed to tidy up or organize the components. There’s a puzzle about organizing 8-bit NES cartridges. I got stuck on a calendar level after 20 minutes and still hadn’t scored any achievements. Fortunately, there is an achievement for taking a hint in the in-game hint system.
  13. Roundguard: Fascinating twist on the Peggle/Pachinko formula, tranforming it into a fantasy RPG hack & slash dungeon crawler thing. I got into it for a bit, harvesting achievements.
  14. Doughlings: Arcade: A great little Breakout/Arkanoid-inspired game that absorbed me for about 2 hours the first time I started it up as I was listening to some audio material. It hits the right notes in the soundtrack and also in the game design, constantly ramping up the challenge and also the player’s abilities. Then I played it for 5 more hours the following day which resulted in being unable to read text on a screen without hallucinating fragments of the text falling. By now, I’ve mostly finished the game and earned many of the achievements.
  15. Doughlings: Invasion: I enjoyed the Breakout-style Doughings: Arcade so much that I was eager to jump into Doughlings: Invasion, which turns out to be a Space Invaders clone. This didn’t do anything for me. I didn’t even care to hang around long enough to earn an achievement.
  16. Wanted: Dead: At one point, I had been splurging on various bundles. I picked this one up in a bundle about female protaganists. Apparently from people who were responsible for the 3D Ninja Gaiden games, which piqued my curiosity. I selected it as a game to unwind with and enjoy when my birthday rolled around. It’s pretty intense and the kind of action game I know I’ll never master, but it’s still fun to dip my toe in. At least it has an achievement progression which allowed me to grab a few before my initial play session came to a close.
  17. Duck Souls: This puzzle platformer came up for cheap and I mostly bought it on the strength of its name alone. Very brutal difficulty, what I classify as an “impossible platformer”. Still fun to play.
  18. Flower: Art house game that gives you no guidance and just plops you in to figure it out. I failed to figure it out. Blow a flower petal around a field and then power up by collecting more petals? It felt like a 3DMark graphical demo with limited interactivity.
  19. Death’s Gambit: Afterlife: I picked this up in a pack of Metroidvania games on Humble Bundle. I played it a little bit and was impressed by how it laid out the various character classes for you at the beginning of the game.
  20. Mighty Switch Force! Collection: Mighty Switch Force! (Amazon Luna): One of the May freebies on Amazon Luna and it looked pretty cute. Then I saw it was by WayForward, a developer I adore from many of their past works. It’s sort of a puzzle-platformer and I jumped right into the first of the 4 games bundled and immediately cottoned to the gameplay. True to form, I used Amazon Luna as a trial service and prompty wishlisted the game on Steam. WayForward just does everything right with their games, from the graphics/aesthetic to the music to the gameplay.
  21. XCOM: Enemy Within: I suddenly got an itch to play this old game, one of my top played games, again after leaving it alone for 6 years. It didn’t run at first but I visited the Steam forums and found a bunch of people having the same problem, roughly a month after Steam records that I last played the game. Turns out that choosing the Steam option to verify file integrity does the trick for fixing it. I gave it a few hours of gameplay on a new game before getting bored. Maybe it will inspire me to move onto other turn-based games. At the very least, I could audition XCOM 2 or XCOM Chimera Squad, both of which I have owned forever. While Enemy Within is still fun, the 2012-era graphics are starting to feel a bit dated.
  22. Machinika Museum: A freebie sometime during the past year. Novel, casual puzzle game that tosses you in and just says, “figure it out!” So you figure out what various mechanical artifacts are for.
  23. Duke of Alpha Centauri: Cheap acquisition during the Steam Summer Sale. It’s a cozy little shmup game. No problem getting an achievement here– it’s the type of game that has a crazy number of achievements. In fact, I scored 24 of them just from 7 minutes of playtime through the tutorial and the first level. The graphics are surprisingly taxing on my video card, but at least it knows how to go fullscreen at 4K on first boot. The music is great as well.
  24. Cube Runner: This comes from the same studio as Duke of Alpha Centauri and it really shows in the music. It’s another of those impossible platformers, the kind that are greatly frustrating but inexplicably hook you. And the designers came up with some platforming mechanics I never would have thought of. Lots of progression-based achievements in this one as well.
  25. Tomato Jones: I picked this up just based on the clever name and the cartoonish graphics. It turns out to be a platformer (perhaps of the “impossible platformer” sub-genre). It reminds me somewhat of Marble Madness in only because you have to carefully control a sphere through treacherous terrain. I’m fascinated that the game was authored in Python using the pygame library.
  26. Islands of Insight: This has to be the most breathtakingly beautiful block puzzle game I have ever experienced. Also the most computationally intensive. I’ve long lamented that there seems to be little reason to own powerful gaming GPUs if you don’t care about FPS games (as I don’t), since those tend to be the titles that actually take full advantage of such hardware. It’s refreshing to see another game type that can really flex the hardware. This was a freebie on Steam circa June, it took awhile to download and possibly longer to boot up the first time– it’s a good thing I’m always eyeing performance via Windows Task Manager via a separate monitor, so I knew that the game was still doing something on first boot (like using more GB of RAM than I have ever seen used on my 32 GB system before, and also using all of my RTX 2070’s 8 GB of VRAM). But in the end, it was worth it for a brief romp through this world. You wander around, exploring the beautiful terrain, and occasionally solve a puzzle in order to advance. The game promises 10k puzzles. Not sure if that’s true. It’s also an MMO game and presumably, there is some feature to solve puzzles collaboratively.
  27. The Ascent: I’ve had my eye on this game since it first came out and it went on sale for cheap enough this year that I took the plunge. It’s rather spectacular, graphically, and surprisingly not stressful at all on my GPU, even at 4K/max settings (consistently less than 5% on my RTX 2070). Turns out that all those hyper-detailed, multi-layered locales which are elaborately illuminated in real time actually don’t take that much computing muscle. The cyberpunk-inspired setting really makes me want to explore the constructed world in a way no fantasy setting ever entices me. I suppose it’s sort of a fantasy dungeon-crawl-type game, just transposed onto a sci-fi setting.
  28. Gods Will Be Watching: I’m really not sure what to make of this narrative-driven point and click adventure. Perhaps the most curious thing about this pixelated game is that it uses slightly more GPU muscle than The Ascent.
  29. Chorus: A pretty space combat game where the character seems to have some kind of force-like powers for controlling her ship.
  30. Overcooked (Amazon Luna): A charming little cooking-themed time management game that I tried via Amazon’s Luna streaming service. I grasped the concept pretty quickly but was ready to move on just as quickly.
  31. Mahjong Epic (iPad): Booted this up on my iPad and got sucked in for a few hours, again.
  32. A Dark Room (Android): In the middle of the year, I became curious about the concept of an “idle game” (a.k.a. an incremental game). I researched the exemplars of the genre and this was the first recommendation I tried. This sets the tone for idle games in that you are really thrust into the situation.
  33. Kingdom Rush 5: Alliance TD: Curiously, I had just been contemplating that I never bother paying more than about $5 for a game. Unless it’s for a new entry in a series that I really enjoy. And then the fifth installment of Kingdom Rush dropped (actually for a slight launch discount) and I went straight to work. It’s impressive that the series continues to evolve its formula. This installment allows you to swap out different types of towers and also field 2 separate hero units at once.
  34. Blazing Chrome: A pitch-perfect homage to SNES-style run & gun games (really nailing the “Mode 7” graphics), most obviously influenced by Contra III: Alien Wars, though mostly on the camp side, and it’s Terminator robots rather than aliens as the enemy. It’s also just as brutally difficult as the games it’s based on.
  35. Lake: The best summation I can think of for the game simply entitled “Lake” is a cozy Hallmark movie transformed into a video game. It’s also a 1986 period piece. An MIT-educated engineer working hard at a software company producing DOS-based productivity software, and takes a vacation to her hometown, the sleepy lake-encircling Oregon town referenced in the title. Her parents are apparently vacationing in Florida, and she… takes over her father’s US Postal Service route, which is generally not how these things work, but whatever. This and a few other clues in the decor (like a sign for “Cola Cerveza”, which translates to “Cola Beer”) clued me in that this might be a non-American outfit doing the developing. This turns out to be the case (dev house is Dutch). Still, it’s really darn pretty, even if the graphics aren’t especially detailed. They really put my RTX 2070 to work in the 4K resolution, and the texture pop-in during some of the opening scenes is appalling. But still pretty overall. Also, while you drive a mail truck, you can’t go GTA mode. The vehicle is stopped cold by buildings, cars, and people.
  36. Tropico 6: I tried this Caribbean Island city builder game a few years ago but the tutorial bored me too much, as tutorials often do. I got the full game along with a pile of DLC through a Humble Bundle and went to work again, bolstered by my experience with Banished last year. It works a lot better if I just jump in with both feet and see what I can possibly figure out.
  37. VVVVVV: Older game that I picked up in a Humble Bundle recently. I think I played it on mobile well over a decade ago, which of course is the worst way to play any platformer (with touchscreen controls). It falls into the category of “precision platformer” (what I can “impossible platformer”). Fun to play in short bursts, like the other such genre entries in my collection. The wildest part was on first boot when it announced that it was compiling Vulkan shaders– humorous because I associate that with more complex graphics than are on offer here. No strike against it since it’s still fun.
  38. Hacknet: I have numerous “hacking” games in my Steam collection, but this might be the first time I have actually played one of them. It’s a crazy experience– I have a lot of knowledge when it comes to computers, programming, Unix-like environments, and how hacking is performed, and this game presents a simplified, scaled-down view of all these elements. Sort of like how American Truck Simulator is not built anywhere close to full scale (where — and I know from experience — a trip that ought to take at least 4 hours only takes 20 minutes in the game). But it can be difficult to turn off one’s brain for long enough to really engage with the experience, rather than try to map everything in the game onto real world counterparts. It’s probably the same feeling a real chemist gets when trying to play SpaceChem (a game I quite enjoy, but I’m no chemist). I got my first achievement in short order, for figuring out how to short circuit the tutorial, thus finishing it faster than par– all because I was just experimenting with the interface in a “hmm, I wonder what happens if I do this?” manner. Truly in keeping with the hacker spirit.
  39. Ace Combat 7: Skies Unknown: This was my first exposure to the Ace Combat franchise. I only played briefly because I just can’t get the hang of flying simulators. Just sort of spinning around and around.
  40. GYLT: Continuing my tradition of playing a new game on Halloween night after passing out candy, I scrubbed through my unplayed list, seeking a game with at least a minimal spooky factor. Based on its screenshot, this looked like it fit the bill. I was not wrong. It sort of feels like a PG-13-rated H.P. Lovecraft adventure. Creepy monsters, but not too horrifying. It’s fair to say I love the atmosphere on this one. It’s well put together and kept me interested.
  41. Tetraminos: Also gave this a whirl on Halloween night. A gussied up variation of Tetris with a few more pieces thrown in. The background graphics can be way too distracting.
  42. Diplomacy Is Not An Option: For the first time since Halloween night, I finally got a chance to give a new game a whirl. It was during the American Thanksgiving holiday time, which is when I have my ad-hoc tradition of scrubbing through my tower defense collection. There was an entire Humble Bundle earlier this year which consisted entirely of TD games, so now is the prime time to actually try some. This game must be appreciated for its unique, simplistic (yet still GPU-taxing) visual style. Rather than simple tower defense, this actually looks to be a strong replacement for my beloved They Are Billions game with the need to maintain an entire serfdom in order to fund the defense.
  43. IMMORTALITY: This is a strange game indeed. But strange can be good. The gameplay revolves around reviewing video footage of an actress in order to figure out… something about her. I found it quite engrossing even if I don’t quite understand what the objective of the game is. It’s also the first game I have ever encountered with “Content Warning” on the main menu of options. Lots of things, including “Murder: asphyxia, knife, and firearm.” I read that and immediately thought, “Whoa! Spoiler warning much?!” I once attended a presentation from famed film critic Roger Ebert who explained that Pulp Fiction replicated the experience of watching a movie in bits and pieces over the course of a few weeks, viewed from the retail counter of a busy video rental shop. This makes sense when you realize that the film’s director, Quentin Tarantino, worked at such an establishment. And thus it is with IMMORTALITY: It’s the experience of watching, not one, but three very different movies in short clips, out of order, and trying to piece together what the movies are about, while also trying to decipher something broader, possibly supernatural, connecting the movies. I think one reason that I find the game fascinating is that I have passing interest in “behind the scenes” material demonstrating how stuff gets made, stuff such as movies, and this game is comprised mostly of that type of material. Some scenes are the actual finished scenes from the movies, some are table reads, some are screen tests or dress rehearsals.
  44. Isle of Arrows: Tried this for my yearly Thanksgiving tower defense romp. It promises to be a sort of minimalist zen TD game. It didn’t grab me in any appreciable way, and I have other TD games to get to.
  45. Element TD 2: Another one from the Humble Bundle TD bundle that I got to try over Thanksgiving. More graphically impressive than Isle of Arrows and moving music.. But ultimately, I couldn’t find what made it special and moved on pretty quickly.
  46. Crysis Remastered: I’m normally not one for FPS games, but this Crysis series looked cool and was part of a Humble Bundle later in the year. It also allows you to play it a super-duper high-tech power armor that frankly seems to give numerous unfair advantages vs. your opponents, like stealth. It was still difficult for me, but I kept pushing through because it did a good job of engrossing me in the story.
  47. Pluviophile: I stayed in for New Years Eve and fired up the They Are Billions weekly Community Challenge, which I bombed relatively early. With 45 minutes left in the year, I decided to take the plunge for 1 new game to count toward the calendar year of 2024. Pluviophile (which is a person who likes rain) is a pretty walking simulator, reminding me of the Dear Esther walking sim which I played very early in the year. Also a good complement to Crysis: Remastered, which I largely enjoy as a beautiful walking simulator, albeit one broken up by bouts of extreme violence.

There! Now that I’ve finally written this up, I can allow myself to play some games for calendar year 2025.

Posted in The Big Picture | Leave a comment

Games I Played In 2023

Posted on January 5, 2024 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 … 2021 … 2022 ]

Round-up time! I definitely got more gaming done this year vs last. Whereas, I only got 38 hours logged into Steam games last year (while delving into various other platforms like Amazon Luna, Epic, Apple Arcade, and Google Play), I got my Steam hours up this year. SteamDB profile indicates that I finished at 2420 hours, minus 2300 hours (ending point for 2022), equals 120 hours on Steam. I dipped into Amazon Luna occasionally, but rarely stayed due to the streaming latency. And the record below shows I didn’t game at all on Epic, Android, iOS, or many other platforms.

I think my Steam Replay Report from 2023 is slightly more interesting than the one from 2022. 256 achievements, and those were mostly deliberate, though some were holdovers from previous years. They didn’t click until I booted up the game again this year. This was motivated by a new achievement hunt after I learned of the site called Steam Hunters which provides a whole new way to look at your Steam gaming.

Vampire Survivors dominated (and I think that will continue well into the future) and accounted for exactly half of the achievements earned. Then there was Banished, which I only meant to enter into briefly in order to gain an achievement, but ended up staying for 15 hours before the achievement showed up — and enjoyed every minute.

  1. Vampire Survivors: I’ve heard a lot of positive buzz around this, but few more details beyond the heavily populated albeit pixelated screenshots. It sort of dumps you in and leaves you to figure it out. I wasn’t impressed at first (possibly because my computer was in a laggy state when I first played it), but after a reboot, it started to click. Before I knew it, I had sunk a dozen hours into it in a weekend, finally reaching the cartoonishly chaotic endgame state for a given level. Then I just kept on playing and playing, and suddenly it was February and realized I had only played this game. New updates and DLCs would be rolled out throughout the year and I would quickly sink my teeth into those as well. This game is the main reason I got any significant playtime this year as well as a load of achievements.
  2. Metal Slug: A month and a half into the year, I’m finally getting around to playing some game that is not Vampire Survivors. Many Metal Slug games came up for cheap in an SNK sale in February, so it seemed like a good opportunity to fill in that gap in my gaming history. I dropped $2 on the original version. These were always mainstays in the arcades I frequented in the late 80s/early 90s, but I never dropped a token in. I absolutely see the charm in the detailed visuals.
  3. Astral Traveler: This reminded me a bit of S.T.U.N. Runner. But it didn’t grab me at all, as I only sunk a few minutes into it and quickly moved on. I later rediscovered it while scrubbing through my games for an achievement hunt and didn’t remember playing it at all earlier in the year, such was the impact that it made. Even the motivation of collecting a single achievement didn’t help me understand what I was supposed to be doing in this game.
  4. Yakuza Kiwami (Amazon Luna): The first Luna game I have tried this year (I didn’t even bother with any of the January freebies). I had to visit the Wikipedia page in advance of playing just to see how confused I would be, jumping into a random point in the series. Fortunately, this is a remake of the original entry in the franchise. I actually greatly enjoyed myself and this made me long for the opportunity to really be able to sit down and immerse myself in an open world crime game.
  5. Spec Ops: The Line: Morally complex military shooter game from a decade ago that was on sale for cheap enough. It grabbed me pretty quick with its amazing set pieces and I put a few hours into it. I wanted to continue as far as I could into the story, but one of the game play segments got to be too much for me and I ended up putting the game away and just watching the cut scenes edited together on YouTube.
  6. Mega Man 11 (Amazon Luna): Freebie on Luna that I really wanted to enjoy. Couldn’t get through one level and I meant to visit other levels before the month was out, just to see the creativity on display. But alas.
  7. Slayaway Camp: Another game that I played for free on a different service that I then proceeded to purchase on good old Steam. What can I say? I just can’t get into mobile/handheld gaming, but I love whiling away some time on a good puzzle game with clever aesthetics (in this case, 80s slasher horror flicks).
  8. Resident Evil 4: Chainsaw Demo: I was eager to try the demo of this remake to see just how amazing the graphics could be. I didn’t last long here. Indeed, it reminds me of my attempts to play other remakes in the series.
  9. StarCraft (Remastered): Time to get back to the roots using this title. I didn’t put much time in, though.
  10. Steel Assault: This came up for sale on Steam. I was eager to play it again after demoing it on Amazon Luna last year. Again, probably not the usage model that Amazon had in mind for the Luna service, i.e., “try on Luna before you give you money to Steam”. I feel like it’s more playable on Steam, perhaps due to no possibility of network latency.
  11. Yakuza Kiwami 2 (Amazon Luna): I enjoyed the first Yakuza Kiwami game on Luna. I was unsure whether I would be able to follow this game, not having finished the first one. Fortunately, it had a lot of “would you like to learn more about this?” segments as you amble around the opening of the game, which fill you in on the various story pieces you may have missed from the previous installment. This is the kind off game that makes me wish I had the time to indulge in open world time sinks.
  12. Resident Evil 2 Remake (Amazon Luna): Another Luna freebie that I had to try before its free month expired. Very fun to revisit this one with its vastly upgraded visuals. I particularly respect how they maintained the mid-90s aesthetics with the technology (payphones, CRT computer monitors, fax machines). When I played the game, however, the game’s landing page on the Luna site illustrated why one shouldn’t get too invested in this game streaming tech as the landing page announced that it was slated to leave streaming soon. Ultimately, I didn’t play very long because I find these games are really quite brutally difficult.
  13. Endzone: A World Apart (Amazon Luna): An Amazon Luna monthly freebie, a post-apocalyptic colony builder. I think the major twist here is that it requires a controller. These types of games are quite complex in the UI and ordinarily require a mouse and keyboard. I almost gave up a few times during the tutorial as I struggled to accomplish the goals laid out because I couldn’t figure out how to reach the required menu item in the UI.
  14. SteamWorld Quest: Hand of Gilgamech (Amazon Luna): This might be the first time I’ve suffered through even a little of a card-based video game (though I think my beloved Plants vs. Zombies had a sort of card mode). Also my first introduction to the SteamWorld franchise. I generally have never been able to comprehend random cards as a core gameplay mechanic in video games (at least games that aren’t simulating normal card games). I guess the graphics were pretty enough, with a sort of watercolor-influenced aesthetic.
  15. Infectonator! Survivors: I rewatched Shaun of the Dead for the first time in like 15 years. It made me want to play this game again. Got sucked into it for a few nights.
  16. Arcade Paradise (Amazon Luna): Seemed promising but turned into a massive disappointment. Basically, you work a menial job to earn money for the privilege of playing some arcade games. You have to do laundry in a laundromat, pick up trash around the same place, and… unclog the toilet. This is where I lost it, not because it was such an ugly chore, but I genuinely couldn’t get a grip on the control scheme and actually unclog the darn toilet. So I never did get to see what the arcade games were like. Reading online, though, it sounds like they were nothing special.
  17. F-Zero (SNES Mini Retro): Always gotta take a few laps around the track from time to time, even if I’ve never gotten very far overall in the game.
  18. Zen Chess: Mate in One: Simple chess puzzler that was on sale. Hard not to like, at least if you know the rules of chess, and much better than that weird chess puzzler I tried last year. The music has me wondering if there is a standard set of tunes for these simple zen puzzle games, because the soundtracks seem to run together in my mind.
  19. Zuma Deluxe: I purchased this awhile back and saw it was still on my “Not Played Yet” Steam list, so I sunk a few minutes into it. I remember this being one of the earlier mobile games I played and enjoyed, circa 2010, before the dark times, when mobile games started to decline before outright sucking. Unfortunately, this desktop version suffers from a few problems: Can’t be full-screened, even though the option is there, thus it can be difficult to play without occasionally clicking out side the small-ish window; and the “mouse to rotate a wheel” core gameplay mechanic feels frustratingly inaccurate. I later figured out that the fullscreen option works if I disable hardware acceleration. So it’s possible to play in 4K, albeit at a stretched aspect ratio, and at the small cost to my sanity as it shifts video modes and screws up all my desktop windows.
  20. Devil May Cry 5 (Amazon Luna): I was trying to get back into sampling Amazon Luna games, but the experience of trying out DMC5 was too punishing. Suddenly, the streaming just can’t keep up and I bailed a minute into the action. I still have the earlier DMC collection on Steam to work through, if I get the motivation.
  21. Orbital Bullet (Amazon Luna): A game with a fascinating aesthetic, in which our hero runs around the perimeter of various small asteroids. Pretty, and sounded good, but it failed to hook me in any appreciable way.
  22. CARRION: I have an ad-hoc tradition of playing some game on Halloween night after I shut down the house’s trick-or-treating operation. Often, it’s a scary-themed game. This year I chose CARRION, which I’ve had my eye on since it released about 3 years ago, and came up for sale just before Halloween. It’s exceptionally novel, you have to give it that much.
  23. Ride 4 (Amazon Luna): This is the first time I have heard of the Ride franchise, which is apparently the 2-wheel version of realistic racing simulators such as Gran Turismo. It didn’t click, at all. First, the same streaming issues that plagued DMC5 a few days earlier cropped up here. Then, the game won’t allow you to cleanly exit unless you finish the tutorial window! Good thing the browser window can be axed.
  24. Tiny Lands (Amazon Luna): This is an interesting idea: a video game in which you are tasked with finding the differences between 2 nearly identical images, like puzzles that used to appear in the newspaper. This is more advanced though, since the pictures are actually 3D rendered scenes which you need to rotate and zoom in order to discern the variations. It was a fun romp for a few minutes. I always found that the fifth and final difference was the hardest to find.
  25. Peggle Nights: Enjoying Zuma Deluxe so much, I remembered that I hadn’t worked through this similar classic (by today’s standards) casual game that I had purchased on Steam some time ago.

Okay, quick break for a weird tangent here: I sometimes check into my profile on the SteamDB site, which can track your game library and playtime (if you set your Steam profile as public). It lists a certain number of games in my library as having been “played”. Around November, I learned of a separate site called Steam Hunters, which specializes in tracking achievements. When I checked my profile on this site, I noticed a gulf of about 100 games vs. SteamDB’s “played” count. It turns out that SteamDB counts a game has “played” if you have a total of 5 minutes of playtime, obviously a low bar. Meanwhile, Steam Hunters counts a game as “started” when you actually earn your first achievement in a game.

Thus, I set out on a meta-goal to narrow the gap between these 2 numbers.

  1. Banished: The first game I noticed that has 5+ minutes (roughly 7) of total playtime on Steam, but no achievements earned yet was this colony simulation. I started it once, maybe twice before, but the tutorial bored me too much to continue. Tutorials often do that to me. Anyway, the way I wanted to work this achievement goal was to play until I organically earned my first achievement, so I went in with no knowledge of how to earn my first one. I read a brief guide from the Steam Community page regarding Banished that gave me some pointers as I delved into the game again this time, just bumbling around and figuring things out as I went. This reminds me of the way that I approached my beloved They Are Billions, figuring out new things every time I sat down to play, for like the first 50 hours. I restarted my colony a few times as I figured out more and more things. The general colony portion reminds me strongly of Exodus Borealis, a game I briefly fell in love with last year, particularly in the seasonal mechanics tied to the rapid life/death cycle. I finally scored my first achievement after about 14 hours– to think, I just wanted to get in and out with some achievement, but alas. Hey, at least I was having fun. After getting the achievement (for constructing one of each building type in my colony), I somewhat lost motivation to keep playing. My colony had reached an equilibrium at around 45 colonists. Reading some reviews of the game, it seems there are some wonky mechanics surrounding how effectively colonists can breed. If you don’t nail that correctly, your colony will never really get off the ground. Still, this experience makes me want to try my hand at some other more complex games by just poking around to see what I can figure out.
  2. Chip’s Challenge 2: The second game I tried for my “try to get an achievement” challenge. This time, I only had to invest about 14 minutes rather than 14 hours in order to hit that first achievement in this classic block puzzler, by completing the first 5 levels.
  3. Mega Man Legacy Collection: Mega Man 2: Looking for games that I’ve played but not scored any achievements on, I saw that there’s an achievement for finishing Mega Man 2 in this Mega Man collection. Mega Man 2 was my first exposure to the franchise and remains my favorite. I decided to cheat somewhat by looking up the optimal order for challenging the robot masters. But by the time I reached the third stage, I still got too frustrated/overcome with the realization that I should be doing something better with my time that I elected to move on. Strange to think that I completed this game in under 24 hours when I rented it as a kid.
  4. NiGHTS Into Dreams: Next up on my achievement hunt… this just isn’t going great. I actually tried on this game, but I have no idea what’s going on and then the graphics made me feel ill after a few minutes. No harvesting from here. I had to go lay down while wondering what it would have been like to spend a bunch of cash in the mid-1990s for both a Sega Saturn and this game and then getting sick every time you tried to play it.
  5. Pinball FX3: Next on the achievement hunt, I apparently played this game for 6 or 7 minutes previously. My notes from my previous play session showed that the game messed up my monitor resolution and also featured an extensive tutorial (on pinball). It also had an annoying voiceover for menu navigation. On this playthrough, the resolution was already correct, the game didn’t bother me with a tutorial, and I shut off the voiceover. I wondered how hard it would be to score an achievement, but I managed to grab 2 of them on just a single playthrough of the default board, The Sorcerer’s Apprentice.
  6. QUBIC: I played this all the way back in 2018. I remember it being a novel little puzzle game that cost a dollar. But my notes indicated that the achievements were broken. So I decided to fire it back up and see if that functionality has been fixed sometime in the last 5 years, and maybe grab 1 or 2 of the 141 (!!) available achievements. Turns out all I needed to do is launch the game and I got 74 overdue achievements. It’s playing havoc on my Steam client while I’m writing these notes, giving me about 3 achievements every 10 seconds or so.
  7. Sine Mora EX: I’ve wanted to revisit this shmup game ever since I sampled it in 2019, and my achievement hunt provided the impetus. I still have no idea what’s going on with the story, or who the factions are, but the visuals are absolutely stunning and it actually taxes my (somewhat aging) video card at full 4K in the process, same as it did 4 years ago. I exited the game after an hour to find that I did, in fact, earn an achievement.
  8. Ball of Wonder: I was surprised to notice that I hadn’t scored any achievements on this despite feeling like I had played it a lot. It turns out I had only played it 4 hours, but it was a great time waster. I fired it up one more time and quickly received a few progress achievements (destroy X amount of Y-type blocks in this Arkanoid/Breakout clone).
  9. Stars In Shadow: At long last, I did something in a 4X game. Motivated by my achievement hunt, and bolstered by success at figuring out how to play Banished, I decided to jump into this game and just poke around. Honestly, it’s very approachable, with a very cartoonish style and obvious aesthetic differences among the various races. And I even earned an achievement a few minutes in.
  10. Zombo Buster Advance: Thanksgiving time! The time of year when I have an ad-hoc tradition of sinking into some tower defense game or another. I played Zombo Buster Rising a few years ago but was quickly annoyed with it because it felt like a mobile game that was ported to Steam, which turned out to be correct. This one is different and apparently has never visited a mobile platform. Advance has somewhat deeper gameplay than Rising, but not by much. It grabbed me long enough to score an achievement, then I went back to scrubbing through other unplayed TD games.
  11. Planet TD: Another unplayed tower defense acquisition in my collection. It’s fairly uninspired. Neither the towers nor the enemies are particularly distinctive. I cleared the first 2 levels while struggling to remain awake. At least I scored 11/61 achievements so I don’t need to revisit for the achievement hunt.
  12. FTL: Faster Than Light: The old roguelike indie darling that took me forever to warm up to. I hadn’t played it in forever and noticed that, despite playing it for well more than 13 hours, I had never scored even a single achievement. So I fired it up and immediately scored 2 achievements. I guess they were a relatively recent addition. Sure enough, seems that they didn’t arrive until January, 2020. I still went on to play it quite a bit in December.
  13. Lumencraft: This is supposed to have some tower defense elements to it after awhile of digging and grinding up crystals. I might have to spend more time with it.
  14. Gravity Island: This game is so challenging that I couldn’t even make it past the initial language selection screen. Or perhaps I was encountering some odd bug. Also forces a resolution change and messed up desktop windows, which is always a strike against a game.
  15. Alien Shooter TD: I’m surprised that I missed this game during my annual Thanksgiving tower defense celebration, when I was scrubbing my library in search of unplayed TD games. Around Christmas, I got around to playing it. It didn’t impress me, especially since the graphics felt really primitive, as in early-era 3D graphics, even though this game dates to 2017. I should have guessed by the “TD” tacked onto the end of the title that “Alien Shooter” is the name of a franchise and that the earlier games actually do date back to the early 3D games. This TD game featured a game play innovation I hadn’t seen yet: The need to constantly purchase more ammo for your soldiers. I was about the abandon it before scoring an achievement, but then I crossed the threshold for a fairly basic one, so I won’t need to revisit this.
  16. Girls Like Robots: Another revisit for the achievement. I really had to force myself to get through the first act. It just doesn’t grab me, but I got that precious achievement. What a chore.
  17. Besiege: Apparently, I tried this briefly prior to this playthrough, but I couldn’t find any record of that fact among the pages of these yearly recaps. The achievement hunt gives me renewed motivation to figure it out. This is sort of a physics simulation and mechanical engineering workshop that allows you to create a siege vehicle that will destroy various medieval fortified positions. It’s sort of grabbing me this time around. I scored my first achievement pretty early on, but I hope to get back to it.
  18. Bloodrayne Betrayal (Legacy): I haven’t visited this game in a long time (6+ years), but the achievement hunt marches on. I remember sampling this game a few times and enjoying it quite a bit, despite the miserable reviews, and the fact that I only had 26 minutes of playtime invested. I’m still enjoying it on this playthrough. However, I got stuck at one point. Then I decided to delve into what the achievements require exactly and they seem pretty advanced (no “baby’s first achievement” here). So this will likely remain a hole in the achievement hunt.
  19. Bloodrayne Betrayal: Fresh Bites (Amazon Luna): The last game I played, also on the last day of the year. After playing the legacy version, I wanted to dip into this remaster/alternate artwork edition. It didn’t grab me, though, as the streaming latency still made the experience too arduous. I didn’t stick around long enough to appreciate the graphical differences.

So by the end of the year, I managed to narrow the game between SteamDB’s “played” games and Steam Hunters’ “started” games by at least a dozen.

Posted in The Big Picture | Leave a comment

Games I Played In 2022

Posted on January 7, 2023 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 … 2021 ]

So, it feels like I played a bunch of games last calendar year. But that’s probably because I sampled a bunch while not necessarily going deep in any particular game. Steam actually highlights this with a year-end wrap-up called Steam Replay. According to my SteamDB profile, I managed to finish the year at exactly 2300 hours – 2262 hours in 2021 = only 38 hours? Looking back on it, I guess that tracks. There were 2 games into which I invested quite a bit of time on 2 different weekends. Otherwise, I seemed to get heavily into racing games this year.

Ah, racing games. I was surprised to realize that, prior to this year, I didn’t even have cause to create a “Racing” category in my Steam library because I had no racing games. This year, I managed to sink a lot of time into various racing games. Actually, it seems like a lot of time, but I didn’t technically log a lot of hours, because each short play session was usually packed with enough action, and then I moved on to some other non-gaming activity.

However, the above stats don’t tell the whole story. I was motivated to branch out from the Steam platform this year, mostly enticed by various freebies. For example, I got a new phone carrier plan that gave me a free 6-month trial of a bunch of different services. New services I tried include:

  • Apple Arcade: 6 months included with my carrier
  • Google Play Pass: 6 months included with my carrier
  • Amazon Luna: Amazon’s game streaming service which rotates in a new selection of 4-6 free games every month
  • Epic Games Launcher: Epic’s effort to achieve dominance in the game launcher wars by giving away as many free games as it takes

Not much happened for me on the MobyGames front, with only 33 contribution points, all cover art. However, that wasn’t my only archival work this year– I finally got serious about filling in any holes I can find in the Internet Archive. See my archival log blog posts for more details on that.

  1. Dungeon Warfare II: First game I played this year, several weeks in. There’s still a ton of content I haven’t gotten to on this one, but it’s very difficult.
  2. Bayonetta: God of War (the newer one with Old Kratos) was released on Steam early in the year. It made me yearn for the earlier entries in the series to also be released for PC, but alas. Then I remembered that I have a number of games of a similar spirit and that I still have yet to play Bayonetta. Interesting for a bit, but I just don’t understand the world that it tries to build.
  3. Into The Breach: I finally got around to figuring this game out. From the creator of FTL, which also took me awhile to warm up to. It’s frustrating but these roguelikes have a way of sucking me in anyway, once I figure out the core gameplay.
  4. Opus Magnum: Getting back into this machine-building puzzler, which runs great on a lower end Chromebook that I recently reformatted as a general purpose Linux laptop.
  5. Dungeon of the ENDLESS: This game has always looked interesting to me, even though I wasn’t quite sure what it was. It came up for cheap enough in January that I pulled the trigger. It’s some kind of rogue-like, but set in a sci-fi universe of Endless Space. It’s really confusing to me. But just like all such Rogue-likes, it’s able to suck me in just enough that I spend at least an hour on it. It makes me wonder about its relationship with Team Fortress II, as it seems to have numerous characters influenced by that game. Later on, I realized that this was because the game came bundled with a bunch of DLC, including characters from TF2.
  6. Pix the Cat: I picked this up sometime last year, likely because it looks minimally interesting and was on sale for very little. I wasn’t quite sure what to expect going in. I suppose that by now, I should expect games to mess up my windows on first startup. I know it’s a petty complaint, but it roils me every time. Anyway, it’s a well-done and reasonably fun game. It’s like a Snake/Nibbles-type game in which you have to grow your tail, but also shrink your tail in order to finish the level. It’s fun in small spurts. Unfortunately, it doesn’t seem to retain the resolution settings across games. Also, the music seems to be synthesized in real time (like a MIDI or tracker format) and sometimes gets jumbled, as if they processing load is too high.
  7. F-Zero (SNES Classic Mini): This sort of serves the role of “comfort game”. I’m good at the first 3 courses and I don’t think I have ever cleared the fourth.
  8. Contra III: The Alien Wars (SNES Classic Mini): I actually started to try getting good at this game.
  9. Super Castlevania IV (SNES Classic Mini): Another oldie but goodie on the classic console.
  10. “Manos”: The Hands of Fate, Director’s Cut: A curious title I found on Steam while searching for the upcoming Rifftrax video game. It was cheap enough and it looked novel enough that it was an instant pickup. I was curious to see how much NES side-scrolling action they could squeeze out of the legendary Manos movie. It looks like they pulled other stuff out of famous MST3K episodes and didn’t just stick to Manos lore. A fun little romp before the gameplay got too challenging for me.
  11. Refactor: I found this tower defense-with-a-twist at a publisher sale. It wasn’t even on sale. Sadly, never got into it.
  12. Titan Souls: I watched a Let’s Play of this game a long time ago and I picked it up recently because it was cheap enough. It’s a fascinating challenge that’s simple enough to grasp. I’m trying to figure out how to classify it; I’ve decided to file it under “puzzle”. I felt quite a sense of accomplishment when I figured out how to beat one of the titans. Then I beat the second one and the game crashed, so I didn’t get credit for it. Fortunately, I was able to beat the titan again, more easily the second time.
  13. Exodus Borealis: At the start of May, I realized I had only managed to sink a whole 10 hours into Steam gaming since the start of the year. I guess that’s not necessarily a bad thing in the grand scheme of things– perhaps I’m just doing more productive things with my free time. Or maybe there’s a “They Are Billions“-shaped hole in my gaming life. So I went searching for games that might be similar to Billions and this title showed up in some recommendation lists. With the anthropomorphized fox protagonists, I wondered if I discovered the furry version of Billions. There was a demo available so I gave it a try. I emerged 3 hours later, having played as much as the demo would allow me. It’s a very beautiful game with some quite chill music and I found it overall quite pleasant. I was a bit despondent, realizing that I would likely never have the opportunity to play it again. Serendipitously, however, I came down with a minor illness and had to stay home for a day, plus, a long audiobook came up for check out from my local library. Thus, I spent an entire Saturday playing this game while enjoying the audiobook, perhaps the gaming highlight of the whole year (at least, according to my Steam Replay report, ahem: “You picked up this game for the first time and were immediately hooked”).
  14. Klocki (Android): Dipping back into a bunch of Android games I have on my phone, I started with this old puzzle game. It’s really ingenious how it starts relatively simple, leaving you to think “is this all there is to it?” before slowly ramps up by adding another mechanic.
  15. Capcom Arcade Stadium: Street Fighter II: The World Warrior: This came up as a Steam freebie in June. Actually, I guess it’s always a freebie, as it’s just a virtual arcade framework and delivery platform for classic arcade ROMs and emulators as DLC. When I got it, the freebie was the original Street Fighter II (not Champion Edition, not New Challengers or anything else). So I took it for a quick whirl with Guile. Always a challenge to play with a gamepad vs. the original arcade scheme.
  16. Capcom Arcade Stadium: 1943: I think this is the freebie arcade game that comes with Arcade Stadium. I don’t think I’ve ever played it before. Quite fun.
  17. Hotshot Racing: I first learned of this racing game from a Penny Arcade comic, which noted how it’s a throwback to very early Sega Saturn-era 3D racing games like Virtua Racing. I snatched it when it came up for sale and I really enjoy it. Great music, racing gameplay that isn’t especially deep or complicated, and wonderful race tracks which are pastiches of real places, and a treat to decipher. The game almost makes me want to invest in some kind of racing wheel setup. But this game doesn’t have official support so I would have to spend time configuring x360ce.
  18. Redout: Enhanced Edition: I picked this up for cheap, probably as a promotion because the sequel was about to drop. It’s described as the spiritual successor of F-Zero and Wipeout and I can definitely see that. I also appreciated that it allowed me to jump straight into the action right away with a quick race, just to sight-see. At the end of my little race against myself, the game awarded me a 1st place gold medal, which felt a tad patronizing. Still, this game also made me wonder about a racing wheel setup. However, this game also doesn’t support such a setup directly and relevant forum discussions note that it’s not really an appropriate form of control since this is more akin to flying than driving. This makes me want to dust off the HOTAS I bought last year.
  19. Slayaway Camp: Tried out another Android game. I knew it was some sort of horror theme. Turns out to be a puzzle game with an 80s horror bent. It’s fun.
  20. Shadowgate: Every time I have previously sat down to play this game, I always tried to recall the NES game that I completed once upon a time. This time, I decided to just let it roll and treat it as a new experience and I had a better time playing.
  21. Stealth Bastard Deluxe: Strange little puzzle game, a genre I always enjoy sinking some time into.
  22. Age of Empires III: Definitive Edition: Free weekend, and my first exposure to the venerable franchise. It didn’t click for me.
  23. Chessformer: Curious puzzler game in which you use chess pieces to knock out other chess pieces. So it requires knowledge of the game of chess beforehand (actually, no, because engaging with a piece will indicate all the possible valid moves). It also requires buying into the bizarre logic and physics of the world, like when your pieces can phase through solid objects, and when the Wile E. Coyote rules of gravity kick in (i.e., move in a straight line off a cliff, and then drop at a 90 degrees angle).

And now I come to the part of the year when I received 6 months free of several different subscription services, as part of an upgraded cell phone plan. 2 of the 5 freebies were Google Play Pass and Apple Arcade, which grant the bearer access to a curated library of known-good games with all their IAP and ads stripped away. So I can go nuts with these libraries. Still, is there likely to be anything worthwhile? As in, are there any games that are really mobile-exclusive, or which work best on mobile platforms? I guess that would apply to games like Pokemon GO, which I’m really not interested in. Many games which receive their start on mobile platforms eventually seem to find their way to other platforms, and I would much rather play games on a bigger monitor through Steam on my PC. Still, I wanted to delve in to search for some gems.

  1. Marvel Pinball (Android): I got a free subscription to Google Play Pass and the first thing I gravitated toward was a game I’m already very familiar with. This is a version of the venerable Zen Pinball with all the Marvel-branded boards packaged in, and all accessible for free under Play Pass. I remember purchasing the Avengers (corresponding to the 2012 movie) and Blade boards a decade ago (and they’re still accessible through my account!). This app currently leads with “Marvel’s Women of Power” a.k.a. A-Force. I’ve never seen so much cinematic footage in advance of a pinball game. Anyway, when I tried Zen Pinball on my new Samsung Z Flip phone last year, it didn’t feel right with the tall, narrow screen, as my thumbs tended to cover the screen when I actuated the flippers. This time, I learned to touch the area below the board in order to control it, so it’s a bit more usable. It’s a little frustrating and limiting to play on such a small screen, but it’s still really graphically amazing. It also occurred to me to attempt to attach an external USB-C monitor, but those don’t work with my phone. Finally, I tried a pairing a new PS4-style Bluetooth controller and the trigger buttons are a much better method for actuating the virtual on-screen flippers.
  2. Guns’n’Glory Zombies (Android): This is supposed to be some manner of tower defense game. It has a great art style and theme going for it. And it’s the first game I have gotten to experience that fills the entire 21:9 screen on my Galaxy Z Flip.
  3. Enigmatis 2: The Mists of Ravenwood (Collector’s Edition) (Android): I think this is a hidden object game, the first time I have experienced one. I didn’t care enough to go very deep.
  4. MechCom (Android): Created by the impossibly generic “Game Dev Team”. Some kind of mobile RTS. It’s not especially involved, but I guess I can’t really expect much from a simple mobile game.
  5. Steel Assault (Amazon Luna): I saw that this game streaming from Amazon called Luna offers Prime members a selection of free games reach month. I know that companies have been trying to make a go of this game streaming service for well over a decade, and I remained skeptical. However, I was able to score a cheap third party PS4 clone controller and connect it to this Luna service to try it out (though I would later learn that it also works just fine through a web browser). I have to admit– it works great, at least for me. Steel Assault is the first game I experienced. It’s really amazing. It’s one of those games that did a great job of copying retro aesthetics while vastly improving on gameplay.
  6. Garfield Kart: Furious Racing (Amazon Luna): I know that the go-karting genre is popular, or maybe that’s just Mario Kart, which I’m not sure I’ve ever actually played. This is a go-karting game with all your favorite Garfield characters. I learned from this game that the Garfield universe has 2 more characters that I’ve never heard of, making me realize that I haven’t read the comic strip in maybe 35 years.
  7. Control (Amazon Luna): Another of the first batch of Luna streaming games that I got to try. Some kind of mysterious FPS action game. It didn’t impress me, but it was a good showcase of the streaming technology.
  8. Myst (Amazon Luna): This was the last of the 4 free-for-Prime-members games during the month that I first tried Amazon Luna. At first, I didn’t care to try it because I felt like I experienced enough Myst a long time ago when it was still the hottest experience in fledgling multimedia titles. I decided to give it a whirl after Steel Assault started to become too frustrating. This is the neo-Myst experience, clearly. Rather than clicking through a pre-rendered slideshow peppered with small, grainy FMV, this is the version with a full real-time 3D rendering of the environment. I remember playing the original Myst and thinking “wouldn’t it be cool if this were all real time 3D-animated?” So it was quite fun to wander around for a few minutes. It’s a little frustrating to play with a controller, though. It really cries out for keyboard+mouse controls since you have to place your reticle fairly precisely on objects in order to interact with them (I would later learn that this streaming works fine through one’s web browser, not just on Amazon’s own Fire TV sticks). Also, this time around, I found myself drawing on a mental model I’ve built up over the past 2.5 decades of gaming. Specifically, when I know I’m playing a puzzle-type game like this, my mind starts to anticipate the psychology of the original game designers, and how they probably established a finite set of things to work with and that’s what I need to focus on, rather than try to make sense of anything.
  9. My Bowling 3D (Apple Arcade): Bowling sim, and the first thing I tried when I ventured into Apple Arcade. Sort of reminds me of the time I played a ski jumping game. Exquisitely accurate, but at the end of the day, it’s still a sim of a single activity.
  10. Air Twister (Apple Arcade): Reminds me of Panzer Dragoon (on-rails shooter). Pretty, but there doesn’t seem to be much to it. I have a feeling that this will be a common theme on these mobile apps.
  11. Outlanders (Apple Arcade): This looked like a simple town builder that could be fun and would work well on an iPad. Unfortunately, I couldn’t figure out the basic game features from the tutorial.
  12. Overland (Apple Arcade): Post-apocalyptic turn-based strategy game, which reminded me fondly of X-Com. This showed promise. Ultimately, I moved on.
  13. Earthworm Jim (Amazon Luna): This is the first time I have gotten to play anything in the Earthworm Jim franchise. It reminds me fondly of the very challenging mid-90s epoch of action gaming and quirky, zany humor. I finally understand the “Launch the Cow” reference that I’ve heard surrounding this game. Extremely challenging, though, and it wore me down pretty quick. That may have something to do with streaming latency too.
  14. Everspace (Amazon Luna): Beautiful, but not terribly interesting space flight game. I used to be really enamored with the X-Wing and Tie Fighter games in the latter DOS years. But these games do nothing for me now, as graphically impressive as they are. Now they’re frustratingly difficult and make me dizzy. I’m probably just old.
  15. Party Hard GO (Android): I saw this was available with my Google Play Pass and got excited since I was a big fan of the original game. Unfortunately, it doesn’t support physical controller input, so I bailed right away. I’m not dealing with onscreen controls for an action game.
  16. 80’s OVERDRIVE: Very fun racing game. Unlike Hot Shot Racing that I got into earlier this year, this one employs the aesthetic of racers from pre-3D sprite-based console systems. It can be jarring at times, with the way that parallax backgrounds slide around on the horizon. But in the grand scheme of improving over vintage games, this is much deeper than most vintage racing games with a lot more content. I rather enjoy the 18-song soundtrack.
  17. Hot Wheels Unleashed (Amazon Luna): So many racing games this year! This game exercises a lot of creativity as you get to race Hot Wheels cars around tracks designed at a small scale. The most interesting bit is when you have to work up enough speed to survive loops. Fail, and your car just falls helplessly.
  18. Riptide GP Renegade (Amazon Luna, then Steam): This is my first exposure to the Riptide franchise which seems to take place in the future. I was unable to clear the tutorial. Fortunately, that’s not a requirement to actually play the main game. The gameplay is quite exhilarating. I actually found myself wanting to know more about the futuristic world in which this takes place, but it has been a highlight in the games I’m sampled through Luna. I got to pick it up for cheap on Steam during the Autumn/Thanksgiving sale (I had better luck clearing the tutorial while playing locally; perhaps my troubles were down to streaming). So I have learned to use Amazon Luna as a method for trialing games that I might eventually want to purchase on Steam. Probably not what Amazon had in mind for this service.
  19. Star Wars Pinball (Amazon Luna): From Zen Pinball, I don’t think I’ve seen pinball with quite this much story and progression. Also, this is the first time that I feel that game streaming has fallen over. The input response just wasn’t tight enough, between the Bluetooth controller input and the round trip to the gaming server. You eventually figure out how to account for it, but you certainly shouldn’t have to.
  20. Per Aspera: Free for a weekend so I tried out this Martian colony builder. I actually got into it, for once. I’m always infatuated with the idea of playing such games, but I can never seem to power through the complete tutorial. It took me about 2 hours of play to get to the first achievement, which indicates that it might be absorbing enough for a purchase when it goes on sale for cheap enough.
  21. Earthworm Jim 2 (Amazon Luna): This was free in October on Amazon Luna, the month after the original game was free on the same service. It was more of the same frustrating gameplay combined with the “lol so random” brand of 1990s humor.
  22. Blair Witch (Amazon Luna): Ostensibly a scary game for October, free on the Amazon Luna service. I didn’t get too far into what appeared to be a first person walking simulator before I realized I had more important things I should be doing. It is, however, the first game I have played with sidekick dog feature customization.
  23. HELLFRONT: HONEYMOON: Thanksgiving weekend rolled around and I remembered I have this informal tradition of playing some tower defense game a bunch over this holiday. I have been stockpiling lots of games over this year and had to dig for some TD games I might have picked up. I settled on this one first. Not great. Very simplistic, to the point that it reminds me of some of the incredibly simple TD games on mobile.
  24. Freshly Frosted (Amazon Luna): Excellent puzzle game that was free on Amazon Luna in November. Construct little machine pipelines to prepare and deliver donuts. I keep wondering how it could possibly get more complicated, and the game doesn’t disappoint, always throwing new challenges my way.
  25. Thymesia (Amazon Luna): Very amazing graphics delivered by the Unreal Engine. And once again, the game streaming technology shines. When I started playing this game, I assumed it was a spectacle fighter in the vein of God of War. Instead, I ascertained that this must be what the kids these days are calling a “Souls-like” game, owing to its brutal, unforgiving challenge. Indeed, I noticed that Steam has this game tagged as such. Sure is pretty, even if I can’t abide the control scheme, or make it past the first major enemy character.
  26. Ninja Stealth: I was scrolling through my list of Steam games, scouting for unplayed items, and I caught that this one somehow boasts 5000 achievements. How is that possible? Turns out that this simplistic puzzle game just tosses you a +1 “Another One” achievement every few seconds (this also explains why my Steam Replay report proclaims that I managed to earn 247 achievements for the entire year, despite relatively little play time). The game starts with a warning that this might actually stress your system’s RAM. Good thing I recently doubled from 16 -> 32 GB. I got a few minutes of play and learned the gameplay, and it was sufficiently novel, fine for the likely “less than a dollar” price I paid for it.
  27. Offworld Jupiter’s Legacy: I played this during game during a free weekend in 2018. I indicated that it didn’t grab me at the time, having played through some of the tutorial. But in the intervening years, I picked this up in a Humble Bundle of games. Playing Per Aspera got me interested in trying this again. I was a bit confused because booting up “Offworld Trading Company” launched “Offworld Jupiter’s Legacy”. However, that appears to be an expansion on top of the base game. I was able to pick up where I left off on the tutorial during the free weekend 4 years ago. It’s a game that I really want to get into, but it still hasn’t clicked for me.
  28. Star Wars Squadrons (Epic Launcher): As a huge fan of the 1990s X-Wing and TIE Fighter Star Wars space combat games, I’ve coveted this title ever since I heard about it 2 years ago. It came up for free around Thanksgiving on the Epic Games Store. This finally motivated me to sign up for that service and install their launcher. And I am finally getting to use my HOTAS that I purchased last year. So far, it has drawn me in more than any of the other HOTAS games I have tried. It’s utterly mind-boggling how many different controls are packed into a HOTAS setup.
  29. Pinball FX3: I’ve played — and enjoyed — Zen Pinball on so many other platforms that it occurred to me to look it up on Steam. This uses the same model as the other platforms– base game with a couple of boards is free, pay for extra boards. It’s slightly more annoying than other platforms because it messes up my monitor config on first startup, and then has extensive tutorializing, on the assumption that the player has never heard of pinball before.
  30. Strike Suit Infinity: Space mech combat game. Something that seems really cool, but I can never get the hang of it. At least I picked it up cheap.
  31. Quake (Epic Launcher): Now that I finally acceded to creating an Epic Games Launcher account, I can finally claim all those free titles that Epic subsidizes with their Fortnite money printer. This is the original Quake with original assets, though apparently using a newer engine that runs more reliably on modern Windows. I have never gotten to experience this game before. I actually got into it for a little while. I think maybe it helped that it was still “skating” movement, i.e., it didn’t simulate the up-and-down motion of normal walking.
  32. Orcs Must Die 3: This started life as an exclusive for Google’s Stadia game streaming service. As a big fan of the first game (and the second game was pretty good too, but I guess I was a bit burned out after the first), I was eager to pick this up after it was released from its exclusivity. I really got into it towards the end of the year.
  33. Horizon Chase Turbo (Epic Launcher): Another racing game, another freebie from Epic. Just like the other racing games this year, I got heavy into this for a little while. The aesthetic here is like an 8-bit racing game, but with fully 3D (flat-polygon) cars.
  34. Tomb Raider: Legend: I finally got around to watching Romancing The Stone (1984 movie) and it put me in the mood to play some kind of treasure-hunting adventure game set in exotic locales. At first, I thought about certain Nathan Drake/Uncharted games which have made their way to Steam. Then I remembered that I already own most of the Tomb Raider franchise on Steam (as they frequently go on sale for extremely cheap). I didn’t want to start at the very beginning of the 3D era, when such games were just finding their footing, so I looked up an article describing the chronology and decided that this 2006 entry would be a good starting point. Runs great on current OS and hardware (Windows 10 and RTX 2070), even at 4K/widescreen. Still, the 2000s-era tech makes me wistfully nostalgic, between the PDAs and the CRT monitors featured in-game. It was a novel experience for about an hour, but then I could already feel the experience begin to feel repetitive. It doesn’t help that every bad guy goon is an exact clone of all the others; really jarring when they are talking to each other.
  35. ISLANDERS: I was leaning towards picking up Oxygen Not Included during the Steam Christmas Sale, which I would categorize under simulation games in my collection. Instead, I decided to delve into some of the unplayed simulation games I already have in my collection, starting with the game that bills itself as a chill city builder. It certainly is. Starting the game feels like stepping into a spa. However, it’s not especially deep either. So after I got my bearings, I was pretty much finished.
  36. Death Coming: This reminds me fondly of Party Hard— pixelated graphic style, great soundtrack, and gameplay centered around surreptitiously ensuring lack of survival among a large crowd of unsuspecting folks, who all have memories like goldfish, as they immediately forget traumatic deaths they just witnessed. A real highlight as the last new game I got to experience before the year’s end.
Posted in Acquisitions | Leave a comment

Archival Log: 2022 Wrap-Up

Posted on January 4, 2023 by Multimedia Mike

2022 was the year that I finally got a lot of stuff archived, filling in gaps at The Internet Archive.

  • Blast Thru
  • Casual Combo Collection
  • Caterpillar Construction Tycoon
  • Canada Hunt
  • Cosmopolitan Virtual Makeover 2003
  • Cribbage Quest (blog post)
  • Crossword Mania 2
  • Dance With ABC
  • Dear America: Friend To Friend
  • Deep Sea Explorer
  • Disney’s Hot Shots: Cub Chase (blog post)
  • The EEX Files: Eek! Strava Ganza
  • eGames Galaxy of Sports
  • Enemies From Space
  • Everest
  • Every Child A Reader
  • F/A-18 Precision Strike Fighter
  • Film Fatale
  • First Phonics
  • The Game Of Komando City
  • Games 4 Girls
  • Football Manager
  • The Fox & The Pussy Cat
  • Fraction Operations
  • Galactic Bowling
  • GapKids Adventure (blog post)
  • Goldilocks Gamebook
  • Graphers
  • Gravity Angels Part 4: Death Force
  • Hawaii High: The Mystery of the Tiki
  • Herbert and the Underwater Pyramid
  • Hidden & Dangerous
  • Hollywood Pets
  • How Do You Spell Adventure?
  • Hunchback Of Notre Dame (blog post)
  • Jesus Wants All Of Me: Interactive CD-ROM
  • Journey’s End
  • JSF: Joint Strike Fighter
  • Jubilee’s Journey: A Jane Goodall Interactive Adventure
  • Jungle Rangers: The Quest Begins
  • Jungle Rangers: Into The Canopy
  • Kudos
  • King Solomon’s Trivia Challenge Volume I: Quizmaster Edition
  • Kid’s Arcade Pack For Windows
  • Kristi Yamaguchi Fantasy Ice Skating
  • Legacy Of Kain: Soul Reaver — Quest For Melchiah (Smart Saver Release)
  • Looney Tunes: Back In Action Movie Trailer CD-ROM
  • Mia’s Science Adventure: Romaine’s New Hat
  • Micro Scooter Challenge
  • Tsunami First Wave Game Pack
Posted in Archival Log | Leave a comment

Archival Log: Starting The Long Journey

Posted on November 10, 2022 by Multimedia Mike

For a long time, I have resolved to get my collection archived at the Internet Archive. It’s going to be a big task. Better to get started sooner than later.

  • 3D Ultra Mini Golf Adventures: Carnival (Taco Bell Kids Meal Promo) (blog post)
  • 3D Ultra Mini Golf Adventures: Lost Island (Taco Bell Kids Meal Promo) (blog post)
  • 3D Ultra Mini Golf Adventures: Space (Taco Bell Kids Meal Promo) (blog post)
  • 3D Ultra Mini Golf Adventures: Wild West (Taco Bell Kids Meal Promo) (blog post)
  • Adventures With Kangaroddy: The Journey To Snow Mountain
  • The Adventures of Little Miss Scatterbrain (blog post)
  • The Adventures of Mr. Tickle
  • Animal Genius
  • Arty the Part-Time Astronaut
  • Astro Assembler (blog post)
  • Barbie Adventure: Riding Club
  • Baseball Mogul 2007
  • Big Science Comics
  • Bikini Beach Stunt Racer (blog post)
  • Blaze & Blade: Eternal Quest
  • Brain Quest 2nd Grade
  • Brainiversity
  • Build City (blog post)
  • Burger Island Combo
Posted in Archival Log | Leave a comment

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