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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Acquisitions

Games I Played In 2022

Posted on January 7, 2023 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 … 2021 ]

So, it feels like I played a bunch of games last calendar year. But that’s probably because I sampled a bunch while not necessarily going deep in any particular game. Steam actually highlights this with a year-end wrap-up called Steam Replay. According to my SteamDB profile, I managed to finish the year at exactly 2300 hours – 2262 hours in 2021 = only 38 hours? Looking back on it, I guess that tracks. There were 2 games into which I invested quite a bit of time on 2 different weekends. Otherwise, I seemed to get heavily into racing games this year.

Ah, racing games. I was surprised to realize that, prior to this year, I didn’t even have cause to create a “Racing” category in my Steam library because I had no racing games. This year, I managed to sink a lot of time into various racing games. Actually, it seems like a lot of time, but I didn’t technically log a lot of hours, because each short play session was usually packed with enough action, and then I moved on to some other non-gaming activity.

However, the above stats don’t tell the whole story. I was motivated to branch out from the Steam platform this year, mostly enticed by various freebies. For example, I got a new phone carrier plan that gave me a free 6-month trial of a bunch of different services. New services I tried include:

  • Apple Arcade: 6 months included with my carrier
  • Google Play Pass: 6 months included with my carrier
  • Amazon Luna: Amazon’s game streaming service which rotates in a new selection of 4-6 free games every month
  • Epic Games Launcher: Epic’s effort to achieve dominance in the game launcher wars by giving away as many free games as it takes

Not much happened for me on the MobyGames front, with only 33 contribution points, all cover art. However, that wasn’t my only archival work this year– I finally got serious about filling in any holes I can find in the Internet Archive. See my archival log blog posts for more details on that.

  1. Dungeon Warfare II: First game I played this year, several weeks in. There’s still a ton of content I haven’t gotten to on this one, but it’s very difficult.
  2. Bayonetta: God of War (the newer one with Old Kratos) was released on Steam early in the year. It made me yearn for the earlier entries in the series to also be released for PC, but alas. Then I remembered that I have a number of games of a similar spirit and that I still have yet to play Bayonetta. Interesting for a bit, but I just don’t understand the world that it tries to build.
  3. Into The Breach: I finally got around to figuring this game out. From the creator of FTL, which also took me awhile to warm up to. It’s frustrating but these roguelikes have a way of sucking me in anyway, once I figure out the core gameplay.
  4. Opus Magnum: Getting back into this machine-building puzzler, which runs great on a lower end Chromebook that I recently reformatted as a general purpose Linux laptop.
  5. Dungeon of the ENDLESS: This game has always looked interesting to me, even though I wasn’t quite sure what it was. It came up for cheap enough in January that I pulled the trigger. It’s some kind of rogue-like, but set in a sci-fi universe of Endless Space. It’s really confusing to me. But just like all such Rogue-likes, it’s able to suck me in just enough that I spend at least an hour on it. It makes me wonder about its relationship with Team Fortress II, as it seems to have numerous characters influenced by that game. Later on, I realized that this was because the game came bundled with a bunch of DLC, including characters from TF2.
  6. Pix the Cat: I picked this up sometime last year, likely because it looks minimally interesting and was on sale for very little. I wasn’t quite sure what to expect going in. I suppose that by now, I should expect games to mess up my windows on first startup. I know it’s a petty complaint, but it roils me every time. Anyway, it’s a well-done and reasonably fun game. It’s like a Snake/Nibbles-type game in which you have to grow your tail, but also shrink your tail in order to finish the level. It’s fun in small spurts. Unfortunately, it doesn’t seem to retain the resolution settings across games. Also, the music seems to be synthesized in real time (like a MIDI or tracker format) and sometimes gets jumbled, as if they processing load is too high.
  7. F-Zero (SNES Classic Mini): This sort of serves the role of “comfort game”. I’m good at the first 3 courses and I don’t think I have ever cleared the fourth.
  8. Contra III: The Alien Wars (SNES Classic Mini): I actually started to try getting good at this game.
  9. Super Castlevania IV (SNES Classic Mini): Another oldie but goodie on the classic console.
  10. “Manos”: The Hands of Fate, Director’s Cut: A curious title I found on Steam while searching for the upcoming Rifftrax video game. It was cheap enough and it looked novel enough that it was an instant pickup. I was curious to see how much NES side-scrolling action they could squeeze out of the legendary Manos movie. It looks like they pulled other stuff out of famous MST3K episodes and didn’t just stick to Manos lore. A fun little romp before the gameplay got too challenging for me.
  11. Refactor: I found this tower defense-with-a-twist at a publisher sale. It wasn’t even on sale. Sadly, never got into it.
  12. Titan Souls: I watched a Let’s Play of this game a long time ago and I picked it up recently because it was cheap enough. It’s a fascinating challenge that’s simple enough to grasp. I’m trying to figure out how to classify it; I’ve decided to file it under “puzzle”. I felt quite a sense of accomplishment when I figured out how to beat one of the titans. Then I beat the second one and the game crashed, so I didn’t get credit for it. Fortunately, I was able to beat the titan again, more easily the second time.
  13. Exodus Borealis: At the start of May, I realized I had only managed to sink a whole 10 hours into Steam gaming since the start of the year. I guess that’s not necessarily a bad thing in the grand scheme of things– perhaps I’m just doing more productive things with my free time. Or maybe there’s a “They Are Billions“-shaped hole in my gaming life. So I went searching for games that might be similar to Billions and this title showed up in some recommendation lists. With the anthropomorphized fox protagonists, I wondered if I discovered the furry version of Billions. There was a demo available so I gave it a try. I emerged 3 hours later, having played as much as the demo would allow me. It’s a very beautiful game with some quite chill music and I found it overall quite pleasant. I was a bit despondent, realizing that I would likely never have the opportunity to play it again. Serendipitously, however, I came down with a minor illness and had to stay home for a day, plus, a long audiobook came up for check out from my local library. Thus, I spent an entire Saturday playing this game while enjoying the audiobook, perhaps the gaming highlight of the whole year (at least, according to my Steam Replay report, ahem: “You picked up this game for the first time and were immediately hooked”).
  14. Klocki (Android): Dipping back into a bunch of Android games I have on my phone, I started with this old puzzle game. It’s really ingenious how it starts relatively simple, leaving you to think “is this all there is to it?” before slowly ramps up by adding another mechanic.
  15. Capcom Arcade Stadium: Street Fighter II: The World Warrior: This came up as a Steam freebie in June. Actually, I guess it’s always a freebie, as it’s just a virtual arcade framework and delivery platform for classic arcade ROMs and emulators as DLC. When I got it, the freebie was the original Street Fighter II (not Champion Edition, not New Challengers or anything else). So I took it for a quick whirl with Guile. Always a challenge to play with a gamepad vs. the original arcade scheme.
  16. Capcom Arcade Stadium: 1943: I think this is the freebie arcade game that comes with Arcade Stadium. I don’t think I’ve ever played it before. Quite fun.
  17. Hotshot Racing: I first learned of this racing game from a Penny Arcade comic, which noted how it’s a throwback to very early Sega Saturn-era 3D racing games like Virtua Racing. I snatched it when it came up for sale and I really enjoy it. Great music, racing gameplay that isn’t especially deep or complicated, and wonderful race tracks which are pastiches of real places, and a treat to decipher. The game almost makes me want to invest in some kind of racing wheel setup. But this game doesn’t have official support so I would have to spend time configuring x360ce.
  18. Redout: Enhanced Edition: I picked this up for cheap, probably as a promotion because the sequel was about to drop. It’s described as the spiritual successor of F-Zero and Wipeout and I can definitely see that. I also appreciated that it allowed me to jump straight into the action right away with a quick race, just to sight-see. At the end of my little race against myself, the game awarded me a 1st place gold medal, which felt a tad patronizing. Still, this game also made me wonder about a racing wheel setup. However, this game also doesn’t support such a setup directly and relevant forum discussions note that it’s not really an appropriate form of control since this is more akin to flying than driving. This makes me want to dust off the HOTAS I bought last year.
  19. Slayaway Camp: Tried out another Android game. I knew it was some sort of horror theme. Turns out to be a puzzle game with an 80s horror bent. It’s fun.
  20. Shadowgate: Every time I have previously sat down to play this game, I always tried to recall the NES game that I completed once upon a time. This time, I decided to just let it roll and treat it as a new experience and I had a better time playing.
  21. Stealth Bastard Deluxe: Strange little puzzle game, a genre I always enjoy sinking some time into.
  22. Age of Empires III: Definitive Edition: Free weekend, and my first exposure to the venerable franchise. It didn’t click for me.
  23. Chessformer: Curious puzzler game in which you use chess pieces to knock out other chess pieces. So it requires knowledge of the game of chess beforehand (actually, no, because engaging with a piece will indicate all the possible valid moves). It also requires buying into the bizarre logic and physics of the world, like when your pieces can phase through solid objects, and when the Wile E. Coyote rules of gravity kick in (i.e., move in a straight line off a cliff, and then drop at a 90 degrees angle).

And now I come to the part of the year when I received 6 months free of several different subscription services, as part of an upgraded cell phone plan. 2 of the 5 freebies were Google Play Pass and Apple Arcade, which grant the bearer access to a curated library of known-good games with all their IAP and ads stripped away. So I can go nuts with these libraries. Still, is there likely to be anything worthwhile? As in, are there any games that are really mobile-exclusive, or which work best on mobile platforms? I guess that would apply to games like Pokemon GO, which I’m really not interested in. Many games which receive their start on mobile platforms eventually seem to find their way to other platforms, and I would much rather play games on a bigger monitor through Steam on my PC. Still, I wanted to delve in to search for some gems.

  1. Marvel Pinball (Android): I got a free subscription to Google Play Pass and the first thing I gravitated toward was a game I’m already very familiar with. This is a version of the venerable Zen Pinball with all the Marvel-branded boards packaged in, and all accessible for free under Play Pass. I remember purchasing the Avengers (corresponding to the 2012 movie) and Blade boards a decade ago (and they’re still accessible through my account!). This app currently leads with “Marvel’s Women of Power” a.k.a. A-Force. I’ve never seen so much cinematic footage in advance of a pinball game. Anyway, when I tried Zen Pinball on my new Samsung Z Flip phone last year, it didn’t feel right with the tall, narrow screen, as my thumbs tended to cover the screen when I actuated the flippers. This time, I learned to touch the area below the board in order to control it, so it’s a bit more usable. It’s a little frustrating and limiting to play on such a small screen, but it’s still really graphically amazing. It also occurred to me to attempt to attach an external USB-C monitor, but those don’t work with my phone. Finally, I tried a pairing a new PS4-style Bluetooth controller and the trigger buttons are a much better method for actuating the virtual on-screen flippers.
  2. Guns’n’Glory Zombies (Android): This is supposed to be some manner of tower defense game. It has a great art style and theme going for it. And it’s the first game I have gotten to experience that fills the entire 21:9 screen on my Galaxy Z Flip.
  3. Enigmatis 2: The Mists of Ravenwood (Collector’s Edition) (Android): I think this is a hidden object game, the first time I have experienced one. I didn’t care enough to go very deep.
  4. MechCom (Android): Created by the impossibly generic “Game Dev Team”. Some kind of mobile RTS. It’s not especially involved, but I guess I can’t really expect much from a simple mobile game.
  5. Steel Assault (Amazon Luna): I saw that this game streaming from Amazon called Luna offers Prime members a selection of free games reach month. I know that companies have been trying to make a go of this game streaming service for well over a decade, and I remained skeptical. However, I was able to score a cheap third party PS4 clone controller and connect it to this Luna service to try it out (though I would later learn that it also works just fine through a web browser). I have to admit– it works great, at least for me. Steel Assault is the first game I experienced. It’s really amazing. It’s one of those games that did a great job of copying retro aesthetics while vastly improving on gameplay.
  6. Garfield Kart: Furious Racing (Amazon Luna): I know that the go-karting genre is popular, or maybe that’s just Mario Kart, which I’m not sure I’ve ever actually played. This is a go-karting game with all your favorite Garfield characters. I learned from this game that the Garfield universe has 2 more characters that I’ve never heard of, making me realize that I haven’t read the comic strip in maybe 35 years.
  7. Control (Amazon Luna): Another of the first batch of Luna streaming games that I got to try. Some kind of mysterious FPS action game. It didn’t impress me, but it was a good showcase of the streaming technology.
  8. Myst (Amazon Luna): This was the last of the 4 free-for-Prime-members games during the month that I first tried Amazon Luna. At first, I didn’t care to try it because I felt like I experienced enough Myst a long time ago when it was still the hottest experience in fledgling multimedia titles. I decided to give it a whirl after Steel Assault started to become too frustrating. This is the neo-Myst experience, clearly. Rather than clicking through a pre-rendered slideshow peppered with small, grainy FMV, this is the version with a full real-time 3D rendering of the environment. I remember playing the original Myst and thinking “wouldn’t it be cool if this were all real time 3D-animated?” So it was quite fun to wander around for a few minutes. It’s a little frustrating to play with a controller, though. It really cries out for keyboard+mouse controls since you have to place your reticle fairly precisely on objects in order to interact with them (I would later learn that this streaming works fine through one’s web browser, not just on Amazon’s own Fire TV sticks). Also, this time around, I found myself drawing on a mental model I’ve built up over the past 2.5 decades of gaming. Specifically, when I know I’m playing a puzzle-type game like this, my mind starts to anticipate the psychology of the original game designers, and how they probably established a finite set of things to work with and that’s what I need to focus on, rather than try to make sense of anything.
  9. My Bowling 3D (Apple Arcade): Bowling sim, and the first thing I tried when I ventured into Apple Arcade. Sort of reminds me of the time I played a ski jumping game. Exquisitely accurate, but at the end of the day, it’s still a sim of a single activity.
  10. Air Twister (Apple Arcade): Reminds me of Panzer Dragoon (on-rails shooter). Pretty, but there doesn’t seem to be much to it. I have a feeling that this will be a common theme on these mobile apps.
  11. Outlanders (Apple Arcade): This looked like a simple town builder that could be fun and would work well on an iPad. Unfortunately, I couldn’t figure out the basic game features from the tutorial.
  12. Overland (Apple Arcade): Post-apocalyptic turn-based strategy game, which reminded me fondly of X-Com. This showed promise. Ultimately, I moved on.
  13. Earthworm Jim (Amazon Luna): This is the first time I have gotten to play anything in the Earthworm Jim franchise. It reminds me fondly of the very challenging mid-90s epoch of action gaming and quirky, zany humor. I finally understand the “Launch the Cow” reference that I’ve heard surrounding this game. Extremely challenging, though, and it wore me down pretty quick. That may have something to do with streaming latency too.
  14. Everspace (Amazon Luna): Beautiful, but not terribly interesting space flight game. I used to be really enamored with the X-Wing and Tie Fighter games in the latter DOS years. But these games do nothing for me now, as graphically impressive as they are. Now they’re frustratingly difficult and make me dizzy. I’m probably just old.
  15. Party Hard GO (Android): I saw this was available with my Google Play Pass and got excited since I was a big fan of the original game. Unfortunately, it doesn’t support physical controller input, so I bailed right away. I’m not dealing with onscreen controls for an action game.
  16. 80’s OVERDRIVE: Very fun racing game. Unlike Hot Shot Racing that I got into earlier this year, this one employs the aesthetic of racers from pre-3D sprite-based console systems. It can be jarring at times, with the way that parallax backgrounds slide around on the horizon. But in the grand scheme of improving over vintage games, this is much deeper than most vintage racing games with a lot more content. I rather enjoy the 18-song soundtrack.
  17. Hot Wheels Unleashed (Amazon Luna): So many racing games this year! This game exercises a lot of creativity as you get to race Hot Wheels cars around tracks designed at a small scale. The most interesting bit is when you have to work up enough speed to survive loops. Fail, and your car just falls helplessly.
  18. Riptide GP Renegade (Amazon Luna, then Steam): This is my first exposure to the Riptide franchise which seems to take place in the future. I was unable to clear the tutorial. Fortunately, that’s not a requirement to actually play the main game. The gameplay is quite exhilarating. I actually found myself wanting to know more about the futuristic world in which this takes place, but it has been a highlight in the games I’m sampled through Luna. I got to pick it up for cheap on Steam during the Autumn/Thanksgiving sale (I had better luck clearing the tutorial while playing locally; perhaps my troubles were down to streaming). So I have learned to use Amazon Luna as a method for trialing games that I might eventually want to purchase on Steam. Probably not what Amazon had in mind for this service.
  19. Star Wars Pinball (Amazon Luna): From Zen Pinball, I don’t think I’ve seen pinball with quite this much story and progression. Also, this is the first time that I feel that game streaming has fallen over. The input response just wasn’t tight enough, between the Bluetooth controller input and the round trip to the gaming server. You eventually figure out how to account for it, but you certainly shouldn’t have to.
  20. Per Aspera: Free for a weekend so I tried out this Martian colony builder. I actually got into it, for once. I’m always infatuated with the idea of playing such games, but I can never seem to power through the complete tutorial. It took me about 2 hours of play to get to the first achievement, which indicates that it might be absorbing enough for a purchase when it goes on sale for cheap enough.
  21. Earthworm Jim 2 (Amazon Luna): This was free in October on Amazon Luna, the month after the original game was free on the same service. It was more of the same frustrating gameplay combined with the “lol so random” brand of 1990s humor.
  22. Blair Witch (Amazon Luna): Ostensibly a scary game for October, free on the Amazon Luna service. I didn’t get too far into what appeared to be a first person walking simulator before I realized I had more important things I should be doing. It is, however, the first game I have played with sidekick dog feature customization.
  23. HELLFRONT: HONEYMOON: Thanksgiving weekend rolled around and I remembered I have this informal tradition of playing some tower defense game a bunch over this holiday. I have been stockpiling lots of games over this year and had to dig for some TD games I might have picked up. I settled on this one first. Not great. Very simplistic, to the point that it reminds me of some of the incredibly simple TD games on mobile.
  24. Freshly Frosted (Amazon Luna): Excellent puzzle game that was free on Amazon Luna in November. Construct little machine pipelines to prepare and deliver donuts. I keep wondering how it could possibly get more complicated, and the game doesn’t disappoint, always throwing new challenges my way.
  25. Thymesia (Amazon Luna): Very amazing graphics delivered by the Unreal Engine. And once again, the game streaming technology shines. When I started playing this game, I assumed it was a spectacle fighter in the vein of God of War. Instead, I ascertained that this must be what the kids these days are calling a “Souls-like” game, owing to its brutal, unforgiving challenge. Indeed, I noticed that Steam has this game tagged as such. Sure is pretty, even if I can’t abide the control scheme, or make it past the first major enemy character.
  26. Ninja Stealth: I was scrolling through my list of Steam games, scouting for unplayed items, and I caught that this one somehow boasts 5000 achievements. How is that possible? Turns out that this simplistic puzzle game just tosses you a +1 “Another One” achievement every few seconds (this also explains why my Steam Replay report proclaims that I managed to earn 247 achievements for the entire year, despite relatively little play time). The game starts with a warning that this might actually stress your system’s RAM. Good thing I recently doubled from 16 -> 32 GB. I got a few minutes of play and learned the gameplay, and it was sufficiently novel, fine for the likely “less than a dollar” price I paid for it.
  27. Offworld Jupiter’s Legacy: I played this during game during a free weekend in 2018. I indicated that it didn’t grab me at the time, having played through some of the tutorial. But in the intervening years, I picked this up in a Humble Bundle of games. Playing Per Aspera got me interested in trying this again. I was a bit confused because booting up “Offworld Trading Company” launched “Offworld Jupiter’s Legacy”. However, that appears to be an expansion on top of the base game. I was able to pick up where I left off on the tutorial during the free weekend 4 years ago. It’s a game that I really want to get into, but it still hasn’t clicked for me.
  28. Star Wars Squadrons (Epic Launcher): As a huge fan of the 1990s X-Wing and TIE Fighter Star Wars space combat games, I’ve coveted this title ever since I heard about it 2 years ago. It came up for free around Thanksgiving on the Epic Games Store. This finally motivated me to sign up for that service and install their launcher. And I am finally getting to use my HOTAS that I purchased last year. So far, it has drawn me in more than any of the other HOTAS games I have tried. It’s utterly mind-boggling how many different controls are packed into a HOTAS setup.
  29. Pinball FX3: I’ve played — and enjoyed — Zen Pinball on so many other platforms that it occurred to me to look it up on Steam. This uses the same model as the other platforms– base game with a couple of boards is free, pay for extra boards. It’s slightly more annoying than other platforms because it messes up my monitor config on first startup, and then has extensive tutorializing, on the assumption that the player has never heard of pinball before.
  30. Strike Suit Infinity: Space mech combat game. Something that seems really cool, but I can never get the hang of it. At least I picked it up cheap.
  31. Quake (Epic Launcher): Now that I finally acceded to creating an Epic Games Launcher account, I can finally claim all those free titles that Epic subsidizes with their Fortnite money printer. This is the original Quake with original assets, though apparently using a newer engine that runs more reliably on modern Windows. I have never gotten to experience this game before. I actually got into it for a little while. I think maybe it helped that it was still “skating” movement, i.e., it didn’t simulate the up-and-down motion of normal walking.
  32. Orcs Must Die 3: This started life as an exclusive for Google’s Stadia game streaming service. As a big fan of the first game (and the second game was pretty good too, but I guess I was a bit burned out after the first), I was eager to pick this up after it was released from its exclusivity. I really got into it towards the end of the year.
  33. Horizon Chase Turbo (Epic Launcher): Another racing game, another freebie from Epic. Just like the other racing games this year, I got heavy into this for a little while. The aesthetic here is like an 8-bit racing game, but with fully 3D (flat-polygon) cars.
  34. Tomb Raider: Legend: I finally got around to watching Romancing The Stone (1984 movie) and it put me in the mood to play some kind of treasure-hunting adventure game set in exotic locales. At first, I thought about certain Nathan Drake/Uncharted games which have made their way to Steam. Then I remembered that I already own most of the Tomb Raider franchise on Steam (as they frequently go on sale for extremely cheap). I didn’t want to start at the very beginning of the 3D era, when such games were just finding their footing, so I looked up an article describing the chronology and decided that this 2006 entry would be a good starting point. Runs great on current OS and hardware (Windows 10 and RTX 2070), even at 4K/widescreen. Still, the 2000s-era tech makes me wistfully nostalgic, between the PDAs and the CRT monitors featured in-game. It was a novel experience for about an hour, but then I could already feel the experience begin to feel repetitive. It doesn’t help that every bad guy goon is an exact clone of all the others; really jarring when they are talking to each other.
  35. ISLANDERS: I was leaning towards picking up Oxygen Not Included during the Steam Christmas Sale, which I would categorize under simulation games in my collection. Instead, I decided to delve into some of the unplayed simulation games I already have in my collection, starting with the game that bills itself as a chill city builder. It certainly is. Starting the game feels like stepping into a spa. However, it’s not especially deep either. So after I got my bearings, I was pretty much finished.
  36. Death Coming: This reminds me fondly of Party Hard— pixelated graphic style, great soundtrack, and gameplay centered around surreptitiously ensuring lack of survival among a large crowd of unsuspecting folks, who all have memories like goldfish, as they immediately forget traumatic deaths they just witnessed. A real highlight as the last new game I got to experience before the year’s end.
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Acquisition Log: On The Cusp of 20K

Posted on August 4, 2019 by Multimedia Mike

According to my records, I reached 10,000 MobyGames contributions points way back in the spring of 2008. Now, 11 years later, I am teetering on the precipice of 20,000 points:

Multimedia Mike reaches 19999 contribution points

Multimedia Mike reaches 19999 MobyGames contribution points

I’ve been going wild this year submitting promo art for various old games, a floodgate which opened late last year. Each promo art entry is worth a mere 1/2 point, so the fact that I have earned 171 points on this task so far this year says something. The small amount of contribution credit that each submission grants also allows me to finely control the exact point total. I have opted to savor the 19,999-point milestone for just a little bit before resuming contribution.

I started out manually scanning the video game ads from old comics. However, I then started perusing the Internet Archive’s collections of old computer magazines and saw that they had plenty of unentered advertisements. So I have also developed a workflow to systematically work through those issues and extract any ads. It’s what I call brainless work– it’s a low-mental-bandwidth, somewhat relaxing task to perform while I watch YouTube videos or listen to podcasts or audiobooks.

Over the years, I have collected more physical artifacts that are appropriate for scanning and preserving into the MobyGames database, especially as MG continues to expand its preservation charter. Here’s a curious item that I think I acquired in 2005, before I started maintaining this blog. It seems to be a package containing marketing materials for various Namco titles that were scheduled to be released in the 2004-2005 timeframe. I found this at a used game shop for just under a dollar.

Here’s the outside case:

Namco Marketing Materials 2004

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And the inside of the case, with the DVD video and “Assets” CD-ROM:

Namco Marketing Materials 2004

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In addition to the discs, there are also 11 cards in the case, each with marketing information cards (apparently called “sell sheets”) for each of 11 different games. Here is a closer look:

Namco 2004 Marketing Cards

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I was thinking that I might have to painstakingly scan each one of those sell sheets, front and back. That turns out to be unnecessary because all of the sell sheets live on the assets CD-ROM, each as a 2-page PDF file. I have found a method to convert the pages of a PDF into flat PNG images so that I can submit them to the database. Curiously, while a PDF viewer will only display the same content as seen on the cards, the flattened exported images contain more information around the border, including the name of the marketing firm that created them (shout out to Ignited Minds for their lovely work on these sell sheets).

This reminds me of the Ubisoft marketing CD-ROM I found in a used game shop a few years later, the one which had similar sell sheets but in the form of PowerPoint presentations. Perhaps I need to flatten those into still images and submit them as well.

The assets CD-ROM also has lots of art and screenshots from each of the advertised games which all warrants inclusion into the database. Meanwhile, the video DVD has a series of trailers, some of which aren’t on YouTube and probably should be. I should rip and upload them into a playlist (just as I did with a Nintendo GameCube trailer CD-ROM a long time ago when YouTube was still young). Really, I need to get moving on getting everything on both of these discs preserved at archive.org.

Of course, I have also been on the hunt for more comics that might have useful game advertisements. To that end, I have been occasionally buying grab bag lots via eBay sellers. Not all of them will contain useful ads, but as long as the price is well below, say, a dollar per comic, I don’t mind rolling the dice.

Here are some of these recent comic acquisitions (including the legendary trucker superhero, US Archer):

Comic Book Acquisitions Circa May 2019

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Here are some of the interesting ads contained within, from 1983 (Tutankhamen) to 2007 (Crackdown):

Video Game Ads in Comics

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Actual game acquisitions have been few and far between. But here are 3 that arrived in the last few months from an eBay seller:

3D Space Station and other titles

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The titles are as follows:

  • 3D Space Station Adventure: Copyright 2001 Sterling Software. This seems to be an activity center title rather than a game.
  • Zombie Dinos From Planet Zeltoid: I picked this up even though it’s already in the database, just on the strength of its name. It came out for CD-i in 1992. This represents the later DOS release. Again, not sure if this is a game, at least from the jewel case copy. But if it is in MobyGames, then someone must have already assessed that it is indeed a game, though more on the alleged “educational” side.
  • Inventor Labs: Transportation: 1997 published by Houghton Mifflin. Again, this seems like a pure educational title. However, there is already another game in this series in MobyGames. The jewel case copy mentions that you have to build your own transportation prototype and then race it against others, thus certifying this title as a “game”.
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Acquisition Log: Even More Comics

Posted on January 28, 2019 by Multimedia Mike

I had so much fun with the last batch of comics that I decided to visit the same comic shop and raid their dollar comic rack again, especially since I now know what the look for. In particular, I was interested in comics from the 1990s, when video games really took off, and advertising thereof ramped up commensurately. This score wasn’t as dramatic with only 8 comics:

Another pile of comics

Another pile of comics (click for larger image)

I was finding a lot of good stuff but noticed it was already in the database. These were the only issues I found with new material,

As of this writing, I have entered all of the scans into the database, all except 3. I have been putting these off since they are all double-page scans that require extra effort:

Double-page video game ads

Double-page video game ads (click for larger image)

Two of them are from stapled comics so those should be rather simple to disassemble, scan piecemeal, and stitch together. The other has a glued spine, so I get to do that trick I’ve read about of heating up the spine with a hair dryer.

Note that one of the above ads (for Wild Arms) is actually a fold-in (apparently popularized by Mad Magazine). I’m thinking I may need to stitch together an example of the folded product and submit that separately.

I seem to have hit a point of diminishing returns pretty quickly on this front, at least with this particular comic shop. I may have to raid other comic shops in the area to see if any have similar deals on old comics.

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Acquisition Log: Dollar Comics

Posted on January 15, 2019 by Multimedia Mike

As I mentioned in my 2018 year end review, I managed to make it through the entire year without acquiring any new games (classic, physical games; not counting Steam games here). Not for lack of trying, mind you. It’s just that a lot of my usual sources have dried up. I had a favorite local thrift store that I discovered in 2008, when I was still playing a lot of old games for this blog. I probably procured at least 150 games from that shop, if I were to estimate off the top of my head. In the last few years, they seemed to have fewer and fewer games, moving them around the large shop occasionally so I would have to go hunting. Then it closed entirely. So, R.I.P. to that thrift shop.

Further, I found an eBay shop that still somehow had loads of games that weren’t in MobyGames (entry 1, entry 2, and entry 3 describing the numerous interesting finds from these stores). I decided to check up on the store again late last year, and of course it was no more.

I finally have an acquisition breakthrough, though! A few weeks ago, I had a little time to kill at a comic shop. I hadn’t visited such a shop in a rather long time. As I was about to leave, I found a rack stuffed with classic comics, each costing a single US dollar. I picked up a stack of 24 comics. A sampling:

A pile of old comics

A pile of old comics (click for larger image)

Nifty stuff, eh? One of them (Warlock and the Infinity Watch) presents the aftermath of the Infinity Gauntlet. That seems like it would be more valuable than a dollar, especially with the recent success of the MCU Infinity War movie. But I’m no collector. (The shop also had a comic featuring Thanos and the Infinity Gauntlet— it was hanging on the wall, carefully protected and professionally graded, asking US$200.)

Wait, what does this have to do with video game history? As of last October, MobyGames now accepts magazine advertisements. It wasn’t the front covers of the comics on this rack that caught my eye– it was the video game advertisements on the back covers.

Video game advertisements on the back covers of various comics

Video game advertisements on the back covers of various comics (click for larger image)

This is some good stuff. Did you know there was an interactive fiction (think Zork) game for The Incredible Hulk? There’s the ad for it. Some of these issues are real gold mines for old video games ads. In particular, I am finding a sweet spot in early 1990s comic book ads. Some of these comics will have 5-7 video game ads.

I definitely anticipate returning to the shop to scavenge more comics with unsubmitted advertising, especially now that I know what to look for.

See also:

  • The collection of promo art images I have contributed to MobyGames
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Unboxing the VTech V.Flash

Posted on October 28, 2017 by Multimedia Mike

I first learned of VTech’s V.Flash console in late 2006. Shortly thereafter, I purchased a game to be played on the system so that I could study the optical format and understand the data formats therein (it’s a weird hobby of mine).

Eventually, I found a new in box V.Flash console for relatively cheap and snatched it up. It arrived but I never got around to opening it at the time. I have accumulated several more games for the system in the meantime. I got it down from a shelf today:


V.Flash console box and games
Click for larger image

I thought it had only been 6 or 7 years since I bought the system. Turns out that it was almost 9 years ago that I picked it up:


V.Flash delivery date

I checked my Amazon order records for more details– turns out that I only paid about US$26 for it. I guess I snagged it during what is called “the trough of no/low value” because when I look it up now, asking prices for an NIB unit are substantially higher.

Surprisingly, there are no YouTube unboxing videos for this thing. So I guess it falls to me. Unboxing videos aren’t really my thing. Instead, please accept this series of photos documenting various aspects of the unit and its packaging. There is a lot to cover.

Read more
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Acquisition Log: It Never Ends

Posted on October 23, 2017 by Multimedia Mike

Just when I think I might be hitting a point of diminishing returns, I find 16 more items on my new favorite eBay store that don’t show up in the MobyGames database.

This lot contains 2 items that are in obscure franchises first seen in my last acquisition log entry (Dropout Trivia and Brain Bytes):


Earth Scout; Search & Rescue 3; Dropout Entertainment Trivia Game; Jubilee's Journey
Click for larger image

  • Earth Scout: Another in the “Brain Bytes Bite-Size Learning Fun” series. 1999 title that purports to teach geography skills. From Edmark, by now an IBM company.
  • Search & Rescue 3: From Global Star Software, copyright date unknown. MobyGames has a number of the games in this series, but not this one yet.
  • Dropout Entertainment Trivia Game: Presumably the entertainment counterpart to the sports variant I found for the last entry. 1996 game from Elsinore, published by WizardWorks.
  • Jubilee’s Journey: “A Jane Goodall environmental journey”. 1996 educational game from Mind Magic.


Enemies From Space; The Fox and the Pussy Cat; Slot Car Racing; Race Driver
Click for larger image

  • Enemies From Space: A SoftKey release of “the next generation of an arcade classic”. 1997 title by TLC Properties, a subsidiary of The Learning Tree. The screenshots look a bit Galaga-like. The cover art also promises 10 free hours of Compuserve.
  • The Fox & The Pussy Cat: This is a Mumbo Jumbo title and I usually expect better from them. However, the screenshots on cover art of this 2004 game are fairly uninspired, appearing about 10 years out of date.
  • Slot Car Racing: It’s possible that this is supposed to have “3-D” as a prefix; I’m not quite sure. The cover art does state that a 3D video card is required. 1998 game by Toys by Phil and published by ValuSoft.
  • Race Driver: Another rather generically-named game. This one is from Codemasters. It comes with 3 discs. There are 2 copies of disc 1, one in English and one in French, while disc 2 is marked as data. The database already contains several racing games from Codemasters, but I can’t match this one to any of the ones on record.


World of Shooting 2005; Clue DVD; Ann's Learning Games; Jammin' In Jamaica
Click for larger image

  • World of Shooting 2005: The title of this game from WS Enterprise is rather to the point. The title also implies that there are other versions for different years. MobyGames has no record of these.
  • Clue: A DVD game of the venerable classic board game. Copyright 2006 by Hasbro.
  • Ann’s Learning Games: 1994 game from Putnam New Media. The title implies multiple educational games.
  • Jammin’ In Jamaica: A 2003 title from Mattel. Since it’s from Mattel, I figured it might possibly be a game. However, it bears no ESRB badge. It also says “Approximately 44 minutes, color, not rated”, so perhaps it’s just a multimedia disc exhibiting a video.


Canada Hunt; Deep Sea Explorer; Casual Combo Collection; Film Fatale
Click for larger image

  • Canada Hunt: I suspect this is another in the venerable genre of hunting games, only set in Canada. 2009 title, and the companies mentioned include “Maximum Family Games” and “PSR Outdoors: The Most Realistic Hunting Games”.
  • Deep Sea Explorer: Another MatchBox title, “with real U.S. Coast Guard video!” 1999 title.
  • Casual Combo Collection: Shovelware collection which seems to consist of 4 color-matching games: Woodville Chronicles, Wizard Land, Age of Emeralds, and Lost in Reefs. Published by ValuSoft-Cosmi.
  • Film Fatale: Lights, Camera, Madness! Another hidden objects game. 2012 game from Fugazo. It has a ratings system I haven’t heard of before: Family Friendly Ratings Council, or FFRC. I recommend that you not visit the site directly as it’s home to a pr0n squatter. If you must visit, check out the last Web Archive version before the squatter took over.
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