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Wow, I’ve really been dragging my feet on this yearly recap– start of April and I’m just getting around to firming up the notes and hitting publish. I haven’t gotten to play any new games for 2025 because every time I think about it, I remember I still have this outstanding task.
I started off 2024 by attempting to play more games on my old Chromebook reformatted years ago for Linux, with a relatively weak CPU and integrated GPU. I have an impressive number of Steam games that support the platform. I later used another small form factor Linux computer. Very simple and slick gaming experience.
This is also the year that I fell off the wagon and started playing They Are Billions once more. However, the real highlight is this odd FMV-based game called Immortality. Doughlings: Arcade was also a major highlight, the kind of game that starts affecting your vision after playing it too long, as you still see ghosts of the game’s motion everywhere you look.
Stats:
- 2651 Steam hours by the end of 2024, minus 2420 by the end of 2023, so 231 hours in Steam. More than 70% of that came from Billions.
- Steam Replay Report
- SteamDB stats
- Steam Hunters: 2058 total achievements by the end, 193 in 2024, which is 3 more than my Steam Replay Report above indicates, since they seem to generate that report a few days in advance of the end of the year.
The Games:
- Vampire Survivors: Started the year off strong by sinking a bit of time into a session of my top game from last year. Every time I start it up, I need to scrub through the achievement list in order to find a specific goal for playing in this round. And then they dropped new Konami-oriented DLC in the spring (which I later realized corresponded with a new Contra title). I didn’t play that one too much but I absolutely played the next DLC that came out last year, based on Konami’s Castlevania franchise. This was a brilliant crossover since V.S. obviously apes the Castlevania style so brazenly.
- Cosmic Express: The first game I attempted to play via Steam on my Linux laptop (low-power, reformatted Chromebook). The gameplay reminds me of Freshly Frosted. It’s in a category I could fairly label “Zen Puzzler” as it has a cartoonish art style featuring a pleasant, soft color palette and relaxing music, while tutorializing without a single spoken or written word– such is the simplicity of the game play. I always have 2 modes of thinking for a game like this: 1) This game sure is trivial; this feels kindergarten-level; 2) Wow! The difficulty sure ramped up quickly. I played for about an hour on my first attempt and played through branching levels until I hit dead ends on all of them. Still hunting for an achievement.
- Flowing Lights: I initially classified this as a racing game under my Steam categories, assuming that is was some intense space racing action. Incorrect, it’s more of a puzzle game as you have to figure out how to defeat enemies in each section by avoiding their firing patterns and also using nearby gravity anomalies. It also adapts for 4K fullscreen on first launch, which is a minor thing I greatly appreciate. The chill music almost puts it into the “zen puzzler” category, except that it’s a bit more memorable as it reminds me of old school MOD tracker music.
- Dear Esther: Landmark Edition: I’m pretty sure I picked this up as a freebie on Steam some time back. I suspected it was some manner of adventure game. The game is set on an island and starts at a stone walk up into an abandoned house. I turned around and started walking into the water and earned my first achievement after less than a minute of gameplay, for drowning. At least I can scratch this off the achievement hunt straight away. It seems to be a walking simulator, but a darn pretty one, that has no problems at full 4K resolution on my aging desktop. Every so often, an unseen narrator cuts in and reads another letter to his Esther. Really, it feels like a simulator of hiking up a mountain during blustery weather while listening to a particularly slow-moving audiobook. I eventually made my own goals for myself, like discovering the source of the mountain stream on this island. I also wandered by the narrow trail alongside the stream was delineated with a barbed wire barrier. Seems unnecessary. I eventually saw the game through to the end as it’s mostly a guided tour, and thus, only a matter of time until you finish.
- Divide By Sheep: This is an odd little puzzler that I’ve had in my collection for awhile. Typically, when I look at the Steam Store trailer or screenshots for a puzzle game, I can pretty well figure out what the game is all about. Not so with this game. Every time I have watched the trailer video for this game, it made zero sense. Once I played it, the pieces started to fall into place. Broadly, it has to do with saving sheep, but not all of them. You have to use various facilities available to sacrifice a certain number of sheep (and sometimes wolves) so that just the right number of sheep (or wolves) is saved.
- Lara Croft GO: I started getting back into this great puzzle game when I realized there were still who chapters I hadn’t played yet.
- Road To Ballhalla: Charming zen puzzler where you roll a ball around a course avoiding all manner of dangers. It didn’t really grab me but I played it just long enough to clear it off of both SteamDB (5 minutes of playtime) and SteamHunters (1 achievement).
- Inertial Drift: Twilight Rivals Edition (Amazon Luna): Very good-looking racing game that I assume is supposed to ape the style of Initial D, a game I’ve seen in arcades a few times.
- DeathComing: I tried to get back into this death-oriented puzzle game but it was slowgoing.
- They Are Billions: After 2.5 years of staying clean, I reached a point where I realized that this is the only game I really wanted to play. Much to my shame, I reinstalled it and sunk 22 hours into it before I realized I had had enough… at least those were my notes earlier in the year. However, I still managed to play about 160 hours throughout the year.
- Destroy All Humans!: Remaster of an older game that I picked up in a Humble Bundle. I have always been enamored with the campy 1950’s sci-fi aesthetic and this game absolutely delivers.
- A Little To The Left: A novel puzzle game I picked up in a Humble Bundle. It’s always refreshing to see a unique art style in a game. The puzzles are quite varied and diverse and give you very few clues on how you’re supposed to tidy up or organize the components. There’s a puzzle about organizing 8-bit NES cartridges. I got stuck on a calendar level after 20 minutes and still hadn’t scored any achievements. Fortunately, there is an achievement for taking a hint in the in-game hint system.
- Roundguard: Fascinating twist on the Peggle/Pachinko formula, tranforming it into a fantasy RPG hack & slash dungeon crawler thing. I got into it for a bit, harvesting achievements.
- Doughlings: Arcade: A great little Breakout/Arkanoid-inspired game that absorbed me for about 2 hours the first time I started it up as I was listening to some audio material. It hits the right notes in the soundtrack and also in the game design, constantly ramping up the challenge and also the player’s abilities. Then I played it for 5 more hours the following day which resulted in being unable to read text on a screen without hallucinating fragments of the text falling. By now, I’ve mostly finished the game and earned many of the achievements.
- Doughlings: Invasion: I enjoyed the Breakout-style Doughings: Arcade so much that I was eager to jump into Doughlings: Invasion, which turns out to be a Space Invaders clone. This didn’t do anything for me. I didn’t even care to hang around long enough to earn an achievement.
- Wanted: Dead: At one point, I had been splurging on various bundles. I picked this one up in a bundle about female protaganists. Apparently from people who were responsible for the 3D Ninja Gaiden games, which piqued my curiosity. I selected it as a game to unwind with and enjoy when my birthday rolled around. It’s pretty intense and the kind of action game I know I’ll never master, but it’s still fun to dip my toe in. At least it has an achievement progression which allowed me to grab a few before my initial play session came to a close.
- Duck Souls: This puzzle platformer came up for cheap and I mostly bought it on the strength of its name alone. Very brutal difficulty, what I classify as an “impossible platformer”. Still fun to play.
- Flower: Art house game that gives you no guidance and just plops you in to figure it out. I failed to figure it out. Blow a flower petal around a field and then power up by collecting more petals? It felt like a 3DMark graphical demo with limited interactivity.
- Death’s Gambit: Afterlife: I picked this up in a pack of Metroidvania games on Humble Bundle. I played it a little bit and was impressed by how it laid out the various character classes for you at the beginning of the game.
- Mighty Switch Force! Collection: Mighty Switch Force! (Amazon Luna): One of the May freebies on Amazon Luna and it looked pretty cute. Then I saw it was by WayForward, a developer I adore from many of their past works. It’s sort of a puzzle-platformer and I jumped right into the first of the 4 games bundled and immediately cottoned to the gameplay. True to form, I used Amazon Luna as a trial service and prompty wishlisted the game on Steam. WayForward just does everything right with their games, from the graphics/aesthetic to the music to the gameplay.
- XCOM: Enemy Within: I suddenly got an itch to play this old game, one of my top played games, again after leaving it alone for 6 years. It didn’t run at first but I visited the Steam forums and found a bunch of people having the same problem, roughly a month after Steam records that I last played the game. Turns out that choosing the Steam option to verify file integrity does the trick for fixing it. I gave it a few hours of gameplay on a new game before getting bored. Maybe it will inspire me to move onto other turn-based games. At the very least, I could audition XCOM 2 or XCOM Chimera Squad, both of which I have owned forever. While Enemy Within is still fun, the 2012-era graphics are starting to feel a bit dated.
- Machinika Museum: A freebie sometime during the past year. Novel, casual puzzle game that tosses you in and just says, “figure it out!” So you figure out what various mechanical artifacts are for.
- Duke of Alpha Centauri: Cheap acquisition during the Steam Summer Sale. It’s a cozy little shmup game. No problem getting an achievement here– it’s the type of game that has a crazy number of achievements. In fact, I scored 24 of them just from 7 minutes of playtime through the tutorial and the first level. The graphics are surprisingly taxing on my video card, but at least it knows how to go fullscreen at 4K on first boot. The music is great as well.
- Cube Runner: This comes from the same studio as Duke of Alpha Centauri and it really shows in the music. It’s another of those impossible platformers, the kind that are greatly frustrating but inexplicably hook you. And the designers came up with some platforming mechanics I never would have thought of. Lots of progression-based achievements in this one as well.
- Tomato Jones: I picked this up just based on the clever name and the cartoonish graphics. It turns out to be a platformer (perhaps of the “impossible platformer” sub-genre). It reminds me somewhat of Marble Madness in only because you have to carefully control a sphere through treacherous terrain. I’m fascinated that the game was authored in Python using the pygame library.
- Islands of Insight: This has to be the most breathtakingly beautiful block puzzle game I have ever experienced. Also the most computationally intensive. I’ve long lamented that there seems to be little reason to own powerful gaming GPUs if you don’t care about FPS games (as I don’t), since those tend to be the titles that actually take full advantage of such hardware. It’s refreshing to see another game type that can really flex the hardware. This was a freebie on Steam circa June, it took awhile to download and possibly longer to boot up the first time– it’s a good thing I’m always eyeing performance via Windows Task Manager via a separate monitor, so I knew that the game was still doing something on first boot (like using more GB of RAM than I have ever seen used on my 32 GB system before, and also using all of my RTX 2070’s 8 GB of VRAM). But in the end, it was worth it for a brief romp through this world. You wander around, exploring the beautiful terrain, and occasionally solve a puzzle in order to advance. The game promises 10k puzzles. Not sure if that’s true. It’s also an MMO game and presumably, there is some feature to solve puzzles collaboratively.
- The Ascent: I’ve had my eye on this game since it first came out and it went on sale for cheap enough this year that I took the plunge. It’s rather spectacular, graphically, and surprisingly not stressful at all on my GPU, even at 4K/max settings (consistently less than 5% on my RTX 2070). Turns out that all those hyper-detailed, multi-layered locales which are elaborately illuminated in real time actually don’t take that much computing muscle. The cyberpunk-inspired setting really makes me want to explore the constructed world in a way no fantasy setting ever entices me. I suppose it’s sort of a fantasy dungeon-crawl-type game, just transposed onto a sci-fi setting.
- Gods Will Be Watching: I’m really not sure what to make of this narrative-driven point and click adventure. Perhaps the most curious thing about this pixelated game is that it uses slightly more GPU muscle than The Ascent.
- Chorus: A pretty space combat game where the character seems to have some kind of force-like powers for controlling her ship.
- Overcooked (Amazon Luna): A charming little cooking-themed time management game that I tried via Amazon’s Luna streaming service. I grasped the concept pretty quickly but was ready to move on just as quickly.
- Mahjong Epic (iPad): Booted this up on my iPad and got sucked in for a few hours, again.
- A Dark Room (Android): In the middle of the year, I became curious about the concept of an “idle game” (a.k.a. an incremental game). I researched the exemplars of the genre and this was the first recommendation I tried. This sets the tone for idle games in that you are really thrust into the situation.
- Kingdom Rush 5: Alliance TD: Curiously, I had just been contemplating that I never bother paying more than about $5 for a game. Unless it’s for a new entry in a series that I really enjoy. And then the fifth installment of Kingdom Rush dropped (actually for a slight launch discount) and I went straight to work. It’s impressive that the series continues to evolve its formula. This installment allows you to swap out different types of towers and also field 2 separate hero units at once.
- Blazing Chrome: A pitch-perfect homage to SNES-style run & gun games (really nailing the “Mode 7” graphics), most obviously influenced by Contra III: Alien Wars, though mostly on the camp side, and it’s Terminator robots rather than aliens as the enemy. It’s also just as brutally difficult as the games it’s based on.
- Lake: The best summation I can think of for the game simply entitled “Lake” is a cozy Hallmark movie transformed into a video game. It’s also a 1986 period piece. An MIT-educated engineer working hard at a software company producing DOS-based productivity software, and takes a vacation to her hometown, the sleepy lake-encircling Oregon town referenced in the title. Her parents are apparently vacationing in Florida, and she… takes over her father’s US Postal Service route, which is generally not how these things work, but whatever. This and a few other clues in the decor (like a sign for “Cola Cerveza”, which translates to “Cola Beer”) clued me in that this might be a non-American outfit doing the developing. This turns out to be the case (dev house is Dutch). Still, it’s really darn pretty, even if the graphics aren’t especially detailed. They really put my RTX 2070 to work in the 4K resolution, and the texture pop-in during some of the opening scenes is appalling. But still pretty overall. Also, while you drive a mail truck, you can’t go GTA mode. The vehicle is stopped cold by buildings, cars, and people.
- Tropico 6: I tried this Caribbean Island city builder game a few years ago but the tutorial bored me too much, as tutorials often do. I got the full game along with a pile of DLC through a Humble Bundle and went to work again, bolstered by my experience with Banished last year. It works a lot better if I just jump in with both feet and see what I can possibly figure out.
- VVVVVV: Older game that I picked up in a Humble Bundle recently. I think I played it on mobile well over a decade ago, which of course is the worst way to play any platformer (with touchscreen controls). It falls into the category of “precision platformer” (what I can “impossible platformer”). Fun to play in short bursts, like the other such genre entries in my collection. The wildest part was on first boot when it announced that it was compiling Vulkan shaders– humorous because I associate that with more complex graphics than are on offer here. No strike against it since it’s still fun.
- Hacknet: I have numerous “hacking” games in my Steam collection, but this might be the first time I have actually played one of them. It’s a crazy experience– I have a lot of knowledge when it comes to computers, programming, Unix-like environments, and how hacking is performed, and this game presents a simplified, scaled-down view of all these elements. Sort of like how American Truck Simulator is not built anywhere close to full scale (where — and I know from experience — a trip that ought to take at least 4 hours only takes 20 minutes in the game). But it can be difficult to turn off one’s brain for long enough to really engage with the experience, rather than try to map everything in the game onto real world counterparts. It’s probably the same feeling a real chemist gets when trying to play SpaceChem (a game I quite enjoy, but I’m no chemist). I got my first achievement in short order, for figuring out how to short circuit the tutorial, thus finishing it faster than par– all because I was just experimenting with the interface in a “hmm, I wonder what happens if I do this?” manner. Truly in keeping with the hacker spirit.
- Ace Combat 7: Skies Unknown: This was my first exposure to the Ace Combat franchise. I only played briefly because I just can’t get the hang of flying simulators. Just sort of spinning around and around.
- GYLT: Continuing my tradition of playing a new game on Halloween night after passing out candy, I scrubbed through my unplayed list, seeking a game with at least a minimal spooky factor. Based on its screenshot, this looked like it fit the bill. I was not wrong. It sort of feels like a PG-13-rated H.P. Lovecraft adventure. Creepy monsters, but not too horrifying. It’s fair to say I love the atmosphere on this one. It’s well put together and kept me interested.
- Tetraminos: Also gave this a whirl on Halloween night. A gussied up variation of Tetris with a few more pieces thrown in. The background graphics can be way too distracting.
- Diplomacy Is Not An Option: For the first time since Halloween night, I finally got a chance to give a new game a whirl. It was during the American Thanksgiving holiday time, which is when I have my ad-hoc tradition of scrubbing through my tower defense collection. There was an entire Humble Bundle earlier this year which consisted entirely of TD games, so now is the prime time to actually try some. This game must be appreciated for its unique, simplistic (yet still GPU-taxing) visual style. Rather than simple tower defense, this actually looks to be a strong replacement for my beloved They Are Billions game with the need to maintain an entire serfdom in order to fund the defense.
- IMMORTALITY: This is a strange game indeed. But strange can be good. The gameplay revolves around reviewing video footage of an actress in order to figure out… something about her. I found it quite engrossing even if I don’t quite understand what the objective of the game is. It’s also the first game I have ever encountered with “Content Warning” on the main menu of options. Lots of things, including “Murder: asphyxia, knife, and firearm.” I read that and immediately thought, “Whoa! Spoiler warning much?!” I once attended a presentation from famed film critic Roger Ebert who explained that Pulp Fiction replicated the experience of watching a movie in bits and pieces over the course of a few weeks, viewed from the retail counter of a busy video rental shop. This makes sense when you realize that the film’s director, Quentin Tarantino, worked at such an establishment. And thus it is with IMMORTALITY: It’s the experience of watching, not one, but three very different movies in short clips, out of order, and trying to piece together what the movies are about, while also trying to decipher something broader, possibly supernatural, connecting the movies. I think one reason that I find the game fascinating is that I have passing interest in “behind the scenes” material demonstrating how stuff gets made, stuff such as movies, and this game is comprised mostly of that type of material. Some scenes are the actual finished scenes from the movies, some are table reads, some are screen tests or dress rehearsals.
- Isle of Arrows: Tried this for my yearly Thanksgiving tower defense romp. It promises to be a sort of minimalist zen TD game. It didn’t grab me in any appreciable way, and I have other TD games to get to.
- Element TD 2: Another one from the Humble Bundle TD bundle that I got to try over Thanksgiving. More graphically impressive than Isle of Arrows and moving music.. But ultimately, I couldn’t find what made it special and moved on pretty quickly.
- Crysis Remastered: I’m normally not one for FPS games, but this Crysis series looked cool and was part of a Humble Bundle later in the year. It also allows you to play it a super-duper high-tech power armor that frankly seems to give numerous unfair advantages vs. your opponents, like stealth. It was still difficult for me, but I kept pushing through because it did a good job of engrossing me in the story.
- Pluviophile: I stayed in for New Years Eve and fired up the They Are Billions weekly Community Challenge, which I bombed relatively early. With 45 minutes left in the year, I decided to take the plunge for 1 new game to count toward the calendar year of 2024. Pluviophile (which is a person who likes rain) is a pretty walking simulator, reminding me of the Dear Esther walking sim which I played very early in the year. Also a good complement to Crysis: Remastered, which I largely enjoy as a beautiful walking simulator, albeit one broken up by bouts of extreme violence.
There! Now that I’ve finally written this up, I can allow myself to play some games for calendar year 2025.