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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Games I Played In 2021

Posted on January 4, 2022 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 … 2020 ]

Steam hours currently = 2,262 hours, minus last year’s milestone of 1,934 hours, which means that (while crossing the 2k hour mark) I logged 328 hours in Steam gaming last year. So, my Steam gaming time continues to decline year over year. And I only have 34 games logged here. I guess I had other things going on this past year.

Over at MobyGames, I managed to accrue… wow, 38 whole points! This seemed strangely low to me until I recalled that I spent a huge amount of time actually approving contributions this year, as opposed to making contributions.

At the very least, I think I managed to finally kick my They Are Billions habit, a significant milestone. Speaking of which, it looks like that was the very first game I played last calendar year…

  1. They Are Billions: I was managing my addiction by allowing myself to play the weekly community challenge. However, I would still slip into the mode of playing the survival game, mostly serving the role of something to do while listening to some manner of audio program. I came to the realization that when I play in these increasingly advanced survival modes, it’s essentially the equivalent of idly bouncing a rubber ball against the wall to keep my body doing something as I’m listening to said audio programs. However, in April, after 863 hours, I finally won a 350% game, something I didn’t think I would accomplish. At 965 hours in August, I won at 380% (score of 103,868 points). Sometime in the middle of September, I decided that I was already as good at the game as I ever care to become (vs. could possibly become), and finally hung it up. Strangely, I had managed to log exactly 1,000 hours into the game at the time I decided to quit. I have a feeling that I will never log as many hours into any other game. Or at least, maybe I’m just hoping that’s the case.
  2. Two Dots (iOS): I got some mileage out of the previous Dots game on mobile platforms and I saw the sequel in the App Store. Free with IAP. Usually, I try to evaluate what the IAP on offer entails before installing the game. But I could not determine the purchase types for this title. So I gave it a whirl and got through a few levels before I failed to meet the goal after 8 or 9 levels… and I had to wait 20 minutes before trying again, or had the option to pay to give it another spin. I do believe this is the first time I have ever played a game that offered this scenario. Previously, I had only heard of it. Uninstalled the game immediately after encountering it.
  3. Plants vs. Zombies 2 (iOS): Plants vs. Zombies on an original iPod Touch was my first introduction to the tower defense genre. The sequel first appeared in 2013. It was free with IAP, but made to be unobtrusive and non-essential. I remember enjoying it quite a bit but eventually lost touch with it. I decided to give it another whirl. Unfortunately, it’s such a horrendously cluttered experience that I can’t even find my way around the menu anymore.
  4. Opus Magnum: I appreciate that it played at fullscreen and that changing the resolution had the effect of changing the UI scaling rather than changing the desktop resolution. It is another machine-building game from Zachtronics, in the same spirit of their SpaceChem game, which I very much enjoyed. I rather love the soundtrack too.
  5. Stories Untold: Not sure what this is about, but I picked it up a few months ago since it promised some sort of retro-80s nostalgia trip, at least owing to the aesthetics of the artwork. Starting up the game, it seems to be an old school interactive fiction text adventure, played through a classic CRT on an 8-bit computer that strongly resembles a Spectrum ZX with integrated cassette loader (which makes sense since this seems to have been developed by a U.K. dev house). I suspect that there is supposed to be more to the game than just this simple IF game. Unfortunately, I was unable to get very far in the first story since I couldn’t seem to persuade the text parser to allow me walk around the back of the house so I could turn on the generator so I could then proceed inside the house.
  6. Observation: This is from the same people as Stories Untold (I probably picked them up in a bundle as they seem to be on sale together frequently). I didn’t have high hopes after Stories Untold, but I took the opportunity to quickly clear it off my “unplayed” list. You’re supposed to play as a space station AI computer. I couldn’t figure out how to do anything and I didn’t care enough to try harder, after the previous disappointment.
  7. Peggle Deluxe: This was on sale in a pack with its sequel, Nights, so it was a no-brainer to pick up this addictive casual game and play through it again.
  8. StarCraft II: Legacy of the Void: I wanted to get back into playing StarCraft II, with the Protoss campaign (Legacy of the Void). I didn’t get too deep into it. Protoss is not the most intuitive faction to play.
  9. Mahjong Epic (iOS): Always fun to sink some time into this one.
  10. Siege of Centauri: I had this tower defense title on my Steam wish list for quite awhile and it never went down enough in price for me to pick it up. However, it eventually showed up in a Humble Bundle of games that included others I wanted to try, so I finally get to try it. It’s reminiscent of Defense Grid, which is positive. It just annoys me that the game pushes my GPU to 100% no matter what the graphical settings are. I suspect that it isn’t really that taxing; rather that the frame rate might be uncapped. At least the game provides UI scaling.
  11. When Ski Lifts Go Wrong: I saw this in a Humble Bundle and it was the only game in the bundle that looked interesting. Fortunately, it was on sale for cheap on Steam at the same time. It’s like a physics puzzler where you are trying to construct minimally strong ski lifts, lest the skiiers, um… die. “Fail fast,” as they say. Regrettably, I couldn’t figure out how to get past the second level in the tutorial. It seems like a game bug that others have also reported on the Steam forum. At least I got an achievement out of my brief play session, for committing manslaughter against 5 skiiers.
  12. Styx: Master of Shadows: I’ve had my eye on this one for awhile and it finally came up on sale cheap enough that I bought it. It’s a really good experience– from the very start, it automatically detects the best graphical settings and runs fullscreen. I think the story is strong with just the right amount of bizarre fantasy worldbuilding. I’m rusty at the core stealth gameplay but I’m still having a lot of fun with it. At 4.5 hours, I finally finished the first mission, which I’m led to believe was essentially the tutorial mission. So I’m not sure how plausible it is for me to consider ever finishing it. Also, the story cutscenes after this first mission have a jarring change of art style which drove me nuts.
  13. Resident Evil 4: There was a Capcom publisher sale in April which reminded me that I already have this game in my library, which makes it the 3rd time I have purchased the same game. I bought it on its original platform (GameCube) in 2006. I purchased a digital edition of it on the PlayStation 3 in 2011, which was an upgrade in that it added widescreen support to a previously 4:3 aspect ratio game. Then I purchased this Steam version which promised to be the most HD version yet. I was easily able to get it running at full 4K and I guess it looks pretty good– not great.
  14. Sega Mega Drive and Genesis Classics: Beyond Oasis: I decided to dust off this large collection of emulated Genesis games and continue working through alphabetically. This game had a great intro. But the game play struck me as a bit too RPG-ish, which was not something I was looking for in a quick play session.
  15. Sega Mega Drive and Genesis Classics: Bio Hazard Battle: This is more like it! After bailing out of Beyond Oasis pretty quickly, I dove into this title, which turns out to be a pretty creative little shoot-em-up game that features giant bugs (both antagonists and protagonists). It was challenging but still a lot of fun; it became a little easier when I recognized that the powerups were there to be collected and not avoided as indestructible objects on the playfield. There is some unconventional shmup game play in that you have some companion weapons that fly near you, but whose aiming direction is influenced by the opposite direction in which you are flying.
  16. Beyond Blue: From a pack of Earth Day Humble Bundle games. Really beautiful underwater game, especially at 4K.
  17. Zen Pinball (iOS/Android): I launched this on my iPad to play a round of the default freebie board. Then I tried to see if I could access some old boards I purchased a long time ago. Nope. But I could access them on the Android version. Turns out that I purchased about 1/2 dozen boards nearly a decade ago. However, Zen Pinball doesn’t allow transferring purchases between platforms. Later on, it was the first game I booted up on my new Samsung Galaxy Z Flip 3 phone. I have always enjoyed this game but it’s hard to play on the new phone because the screen is so tall and skinny, making it difficult to play in portrait mode. Landscape mode is more playable, but you don’t have the benefit of seeing very much of the board.
  18. Infectonator: Survivors: I listened to an audiobook called The Junkie Quatrain, essentially about survivors trying to make it in a ruined city full of zombies. It reminded me of this game, so I went back to play it. I had a good time but I eventually had to put it down as it got too repetitive and frustrating for me.
  19. Super House of Dead Ninjas: Just another romp with a fun old game.
  20. SimplePlanes: A bundle of HOTAS (Hands-On Throttle And Stick)-enabled games showed up on Humble Bundle and tempted me. So I bought a Logitech X52 HOTAS and wanted to see what I could do with it. I started with this game because, well, it had simple in the title and I wanted to start easy. This game has you building planes and then flying them. I got through the building tutorial but I was unable to get the HOTAS to work with this game.
  21. DCS World: This is a game that uses the model of giving away a little bit (in the form of a few different military aircraft types) and then having an enormous amount of DLC for purchase (many other aircraft types). This is when I started to figure out something crucial– I don’t know anything about flying. I need to figure out some way to learn the basics and flying and how that applies to flight simulation software.
  22. Elite: Dangerous: Another big reason I wanted to try out a HOTAS– flying in this game is supposed to be a natural fit for the control scheme. Again, I couldn’t get too deep into it because I am just not competent at flying yet.
  23. Masters of Anima: I got the impression that this was a puzzle game or tower defense game. It’s not quite either, at least during my brief playthrough. It has some interesting art styles happening. The cut scenes remind me of Disney’s Hercules. The game engine and graphics remind me more of StarCraft II, mostly of the Protoss variety of graphics. I think the game has more in common with games like God of War and Darksiders, though.
  24. Blaster Master Zero: I recently learned of this series of upgraded remakes/sequels of the original Blaster Master game. I put a lot of time into the original Blaster Master game on the NES. This game reminds me of DuckTales Remastered in that it’s an improvement in the storyline of the original. The graphics are a little too low-res, but it’s still fun.
  25. Velvet Assassin: I felt like playing a game for the first time in a long time on Halloween night, after I shut down my home’s trick-or-treating operation. I chose this stealth action game that I picked up for a whole dollar at a recent sale. The first thing I really appreciated was that it starts with a Windows dialog box that offers graphical configuration before launching the game. Usually, games try to launch in a low-res mode, mess up the desktop, and I have to configure the settings in game. So I was able to configure the game at 4K, maxed on all settings, and it’s quite lovely, at least outside, before the titular character gets into the dark, drab indoor environments.
  26. Xeodrifter: Retro pixel space platformer that I can’t really figure out. It’s interesting for the fact that it uses a window frame to handle configuration items.
  27. Capcom Beat ‘Em Up Bundle: The King of Dragons: An arcade game that I have never experienced before (Lol! I later realized that I wrote up this same game in the previous year– goes to show how much of an impact it made on me). I played it as long as I could before the monotony of classic arcade style action became too much for me.
  28. Banana Hell: This falls into the category of impossible platformer. Fun, but incredibly difficult. Weirdly, that doesn’t put me off. I keep on trying.
  29. Dungeon Warfare II: Thanksgiving weekend rolled around and it occurred to me that I have often played a bunch of TD games on previous such weekends. Since I didn’t have any new games purchased from the traditional sale, I looked for an older game that I hadn’t played as much. I had about 5 hours on record when I delved into the game this time. I was surprised it was that many. I thought I had discarded the game pretty quickly the last time I tried it. Pretty fun this time around.
  30. Box: The Game: The game was free on Steam. It was a delightful, quick romp of a puzzle game.
  31. Stars In Shadow: I wish I understood why I am so infatuated with the idea of understanding 4X games. I tried playing this one but got too bored a few minutes into it. I liked the cartoonish aesthetic, though.
  32. Talisman: Digital Edition (Android): I got this in a Humble Bundle of tabletop games. I side-loaded it onto my new Android phone. Then I realized it was some sort of card game and quickly lost interest.
  33. Mysterium: A Psychic Clue Game (Android): Pretty, but I really didn’t understand what was going on. It’s sort of the opposite end of what usually happens– normally, games have way too much tutorializing. This one didn’t seem to have enough.
  34. American Truck Simulator: I fired this up for a quick play session since a MobyGames contact needed confirmation that the game does, indeed, feature gas stations that showcase the price of gas. This critical data was needed for a Steam game group. I even pulled into a station and tried to fill up, but I couldn’t figure out the hotkey to enable that action.
Posted in The Big Picture | Leave a comment

Archival Log: White Wolf Software

Posted on May 23, 2021 by Multimedia Mike

A long time ago, I acquired a set of 6 DOS shareware CD-ROMs from a company called White Wolf Software:


White Wolf Demo Discs
Click for larger image

Eventually, I wondered if I could find some more and I purchased a lot of them on eBay that contained 16 more. At first, I thought maybe they were periodical, but I noticed that they were all published in 1995. Each disc contains 10 different shareware titles. According to the above photo, they used to ask a fairly high price (US$13). It’s unlikely that these discs have any software that isn’t represented elsewhere on the Archive. I think the most interesting thing about these discs is the amount of graphic design effort that went into the cover art. Also, pay particular attention to the cover of #29: Commander Keen IV— I strongly suspect that the youngster represented on the cover was the child of someone involved in the production of the disc series.

At long last, I finally got around to extracting the ISO-9660 filesystems, scanning all the cover art artifacts, and uploading them to the Internet Archive. If you are interested, click through the link to see which 10 programs are on each CD-ROM. I spent a lot of effort to document the contents of each distro, linking to MobyGames when the program is a game that is represented in the database.

Also, the reason I had put off the final uploading was because I still needed to scan all of the cover art artifacts (CD-ROMs and jewel case matter), and then straighten and crop each scan. This latter step is the most tedious. I finally got around to creating a new tool specifically to accelerate this process called MobyCAIRO. Hopefully, it will help reduce the friction for future submissions.

  • Series 4
  • Series 5
  • Series 6
  • Series 7
  • Series 9
  • Series 11
  • Series 13
  • Series 15
  • Series 16
  • Series 17
  • Series 18
  • Series 20
  • Series 21
  • Series 22
  • Series 23
  • Series 24
  • Series 25
  • Series 28
  • Series 29
  • Series 30
  • Series 34
  • Series 36

Including the Series 3 disc already on the Archive, there are 23 discs of the series uploaded. There are at least 36 total.

Other Items
A few other items I have tossed up on the archive recently:

  • NAMCO 2004 Marketing Kit: This is a video DVD and a CD-ROM. After I finally got this uploaded, I realized there was another copy up on the Archive already. That contributor even went through the bother of scanning each of the marketing cards in the kit, even through they are represented on the CD-ROM as PDFs.
  • Starbright Athsma CD-ROM Game: Quest for the Code: I covered this a long time ago on this blog (one of the last times I played a game and wrote it up for this blog).
Posted in Archival Log | 1 Comment

Games I Played In 2020

Posted on January 2, 2021 by Multimedia Mike

[ Previous entries: 2016 … 2017 … 2018 … 2019 ]

My Steam record indicates that I finished 2020 with 1,934 hours. Vs. the finishing line of 1,566 hours last year, that means I somehow only accumulated 368 hours of Steam gaming for the past year. Seems like I would have played more, given the state of things in 2020.

I still played too much They Are Billions. There was that whole thing with a virus and being technically required to stay in the house, plus being unemployed for a spell. There were too many days in which I sank into playing endless hours of Billions while listening to audiobooks or podcasts and not leaving the house.

Not a complaint, necessarily.

Over at MobyGames, I managed to contribute a bit more than 600 points’ worth of historical game data, again skewing toward promo art harvested from old magazines, catalogs, and press assets CD-ROMs. I stalled out early in the year, however, because I felt like it was moving too slowly. There is a lot of manual tedium in the processing of each promo image and I started to brainstorm process improvements to help alleviate that tedium. This is still an ongoing project as I am preparing better tools to help with the extraction, processing, and submission of these promo art assets, both for myself and any other contributors who would like to assist. Thus far, I have downloaded more than 7000 computer and video game-related magazines from the Internet Archive, nearly all of which are known to contain some video game advertisements– and I only prioritize the downloading of English-language magazines too! Clearly, some optimizations are called for.

Further, I have finally started taking my MobyGames approval role seriously. I have been an approver for well over a decade. But in the past month, I have actually started approving a few of the backed-up queues, starting with the promo art queue, which doesn’t get much love. During December, I managed to approve more than 2000 pieces of promo art.

I have also finally started uploading some material to the Internet Archive. It’s a bit slowgoing because I have a lot of material, but the physical artifacts still need scanning, and I’m working on those process improvements (see above) so it doesn’t take me so long.

Some details about all the games I touched this past year…

  1. Cursed Treasure 2: I managed to stay off of video games entirely until January 24 this year. I started picking up a few cheap games during the Year of the Rat Lunar New Year sale. This is tower defense that reminds me strongly of Kingdom Rush, just not quite as good. The biggest problem I had was getting the game running in full screen, with a visible mouse pointer, and with a reasonably sized UI.
  2. Ancient Planet: Another TD game from the Lunar New Year sale. This was a good deal more enjoyable than the previous TD game. It definitely feels like a mobile-first title based on the controls. Indeed, it is available on mobile platforms. But it still hooked me for a little while.
  3. They Are Billions: Okay, after 2 TD games, I fell back into Billions. Maybe I’ll just resolve to only play once a week, just to have a go at the weekly community challenge. Eventually, a particular Saturday in March rolled around and I realized it was the one-year anniversary of when I got hooked on this game. My total playtime on this momentous occasion stood at 473 hours. A week later is when the quarantines/lockdowns hit my area and I’m pretty sure I decided to just sit inside my house and play this game for 3 days straight. At 568 hours (April), I finally beat a game at 220%, beating the previous best of 170%. Somewhere along the line, I also completed a game at 270%. As of August 12, I wiped the game from my system yet again after logging 653 hours total. I fell off the wagon in early December (clean for 4 months!) and started playing again. I ended this year with 710 hours in the game; last year’s entry indicates that I had nearly 400 hours. So, about 300 of my 368 Steam hours this year got sunk into this game… I believe the correct internet acronym is smh… By the end of the year, I kept falling into this trap of playing at 350% and not playing at a high-enough level of skill to get very far. It’s roughly the equivalent of bouncing a rubber ball against the wall– something to keep my hands occupied while I’m listening to audiobooks. If I return to this game in the coming year, I hope I just keep it to the weekly Community Challenge, which tends to be manageable. It’s one of those games where I realize I’m already as good at this game as I ever care to be– I’ve watched numerous Twitch streams of really awesomely skilled players cruising through the game at 900% (the highest difficulty) and it’s something I don’t really want to pursue.
  4. DOOM (2016): This game made a considerable splash among FPS fans when it came out a few years ago. It was on sale for cheap early in the year and I figured it might give my new GPU (RTX 2070) a run for its money at 4K. Actually, it’s not that stressful– only about 70% utilization on max possible settings for 4K. And unlike with Quake/RTX, I can actually perceive how awesome the graphics look. And it’s fairly fun and doesn’t make me too dizzy. One issue, however, is the 70 GB of HD space it requires when fully downloaded and installed. I have a large conventional HD but also a smaller SSD that is reserved for games I would like to access quickly (as well as an M.2 SSD boot drive). I had to do some juggling between the HD and 120 GB SSD to free up enough space that I could move DOOM over to the SSD. I’m so bad at the game that I frequently have to continue from the previous checkpoint, which incurs an intolerable load time from the HD. With the SSD, I’m back into the action in under 10 seconds.
  5. Concrete Jungle: Sounded like a neat concept so I finally gave it a spin. It’s one of those titles that elicited a “GAH! I’m sooooo bored!” reaction a few minutes into the tutorial and I quickly bailed out.
  6. Capcom Beat ‘Em Up Bundle: The King of Dragons: I dusted off the Capcom Beat ‘Em Up Bundle, which has 7 classic Capcom arcade brawlers, many of which I never actually saw in the arcade. I gave this one a spin until I couldn’t handle the monotony of the classic arcade style of free play anymore.
  7. Capcom Beat ‘Em Up Bundle: Armored Warriors: Another item from the Beat ‘Em Up Bundle that I never actually saw in the arcades back in the day. It definitely has a unique aesthetic with its mech combat.
  8. Shadowgate: Trying to get back into this. I’m not sure how much I need to keep the classic Shadowgate in mind as I play this, i.e., how much is just a straight remaster of the original.
  9. Castle Crashers: After playing the classic Capcom arcade brawlers, I had a desire to play a similar game with deeper gameplay, and Castle Crashers fits that bill.
  10. Zen Pinball (iOS): Prepping for a long plane ride, this is the first game I put on a refreshed iPad.
  11. Hitman GO (iOS): Good airplane game to occupy my time while I simultaneously listen to an audiobook. I’ve played this game’s companions (loved Lara Croft GO; couldn’t figure out Deus Ex GO) and this still manages to be unique among them. I’m a sucker for novel aesthetics and I love the commitment to the board game look of this game.
  12. Dissembler (iOS): Another fun casual puzzle game for my iPad.
  13. Monument Valley (iOS): The Escher-inspired title continues to be a fallback when I need an iPad time-waster.
  14. Pocket City: It didn’t make an impression. I think this was the point on my long plane flight that I decided to just read a book on my iPad.
  15. F-Zero (SNES Classic Mini): I reorganized my entertainment center which made it easier for me to play my SNES Classic Mini. I’m trying to get somewhere on F-Zero. I’ve never made it past the fourth track (Death Wind).
  16. Mahjong Epic (iOS): I wanted a good Mahjong Solitaire game for my iPad. This fit the bill nicely. You wouldn’t believe how difficult it is to find a mobile Mahjong game that doesn’t have a subscription for removing ads, but I found one.
  17. Party Hard 2: The first game in the series grabbed me hard. Seriously, I couldn’t quit playing until my main gaming computer started to die (main hard drive started to give out). I remember seeing a few screenshots of this sequel while in development. I thought that they were trying to make it look like PS1-era graphics as an evolution to the original entry 8/16-bit type of graphics. Fortunately, the final 3D environments are much better– perhaps the dev screenshots were just early development scaffolding without the polish. Anyway, I want to like this game but it’s just not grabbing me like the original. In this facet, it reminds me of the Dungeon Warfare  franchise– the first one grabbed me and wouldn’t let go until I completed the whole thing, while I’m just not as good at the sequel and can’t bring myself to get more motivated. I have to say, however, that the audio engineering is on-point– as you move in and out of the area where the main party is taking place, the audio level reflects that.
  18. Ori and the Blind Forest: This falls into the category of “really beautiful platformer,” like Astal or Seasons After Fall. Amazing watercolor art style. I learned of it from a Penny Arcade comic and it made me curious.
  19. Resident Evil 3: Raccoon City Demo: It’s free so I tried it out. First, I had to go through the ritual of letting it mess with my monitors’ resolutions as it tried to spread one continuous game window across 2 (but not all 3) of my desktop monitors. When it started running, it decided to run on my main 4K monitor, which was nice. I gave it a few minutes and mostly spent that time gawking at the Easter eggs / member berries in the game (toy store with the Mega Man doll; “1942” movie poster as a pastiche of the Top Gun movie poster style).
    Resident Evil 3 - Mega Man doll

    Resident Evil 3 – Mega Man doll


    Resident Evil 3 - 1942 Movie Poster

    Resident Evil 3 – 1942 Movie Poster

  20. TIS-100: I’ve owned this assembly language programming simulator for a long time now and Steam still reports it as one of my most played games, at 10 hours. This is because the first time I booted it up, I clicked the button in game to view the programming manual, which launched an external PDF viewer while the game was still running, and then I went to bed, and accidentally logged 10 hours. Not sure why that matters to me. Anyway, every time I booted up the game, I was just confused about what to do. Finally, I started it up and I understood what I was supposed to do. Now I’m having a great time with the game.
  21. Halo: Spartan Strike: I’ve played the preceding game– Spartan Assault. I remember wanting to like it but that it didn’t really grow on me. I knew this would be more of the same. But it was on sale for about a dollar, so why not? I knew it would at least be pretty, and I was right– runs beautifully at 4K. And it actually is growing on me just a bit more than the previous game.
  22. Elite Dangerous: I wanted to give this game another honest attempt. So I jumped into the pilot training / combat simulator mode with a keyboard control cheat sheet up on a side monitor. It made me dizzy. Runs great at 4K, though.
  23. Halo: Spartan Assault: I was enjoying Spartan Strike so much that I decided to give the predecessor another spin.
  24. Kingdom Rush: This old favorite boasted some new content so I decided to fire it up again to enjoy it again, but on a bigger 4K monitor. Regrettably, playing the game in fullscreen hides the mouse pointer so I have to play in a window.
  25. Bloons TD6: I remember playing a Bloons game in the very early days of the iOS App Store, where the point was just to pop balloons (until writing this, I completely forgot that I’m the one who submitted the iPhone screenshots to the database). Somewhere along the line, the developer morphed the Bloons brand into a tower defense franchise. Steam had a TD sale in April and, improbably, this is the only game I purchased. This is my first foray into Bloons TD and they have somehow already gotten to volume 6. It’s super-cartoonish, but that doesn’t bother me. What does bother me is the complicated upgrade paths, apparently a holdover from the mobile, IAP-enabled edition. I only played it for a few minutes, getting past the first level. The gameplay experience had me wondering if the game was written in a garbage-collected programming language since the engine seemed to noticeably pause often. That’s not something I ought to be thinking while playing a real-time action game.

And then I arrived at the now-traditional Steam Spring Cleaning event, which attempts to induce players to actually play little-touched games in their libraries. This time, there is a machine learning algorithm surfacing 3 games per day for 7 days. Fortunately (?), I have absolutely every game in my Steam library downloaded, just for laughs, because I installed a larger conventional HD recently, and because my ISP suspended download caps early in the pandemic.

  1. Anomaly Defenders: I can already tell this is going to be hugely frustrating to boot up a bunch of fresh, never-been-launched games. Each one wants to monkey with my resolution at first start-up. This launched at 1440×809, a bizarre resolution that I’m led to believe is a fractional scaling factor applied to a more sane resolution. Still, everything appears to be in the wrong aspect ratio. I tried to change it via the main menu’s settings but the controls didn’t work. Some of the controls were also covered by the logo. However, upon a relaunch, the game sorted itself out and showed up in proper 4K rez. I’m glad I got to experience the game properly because it’s a reasonably competent tower defense game. It adds something new to the genre that I don’t believe I’ve seen yet– the enemies can hit back at your towers. So you need to be concerned with upkeep. I just wish the game had some keyboard controls. As it stands, all the controls flow through the mouse. Also, the art style isn’t particularly distinctive and the different types of units (both friendly and not) are difficult to distinguish.
  2. rymdkapsel: For the second day of Spring Cleaning, Steam surfaced this game as one of my 3 choices. I remember giving this a try a long time ago when I bought it on sale, but it didn’t capture my interest. It feels like it should, however. So I tried again. While it correctly goes fullscreen at full 4K upon launch, the UI is still relatively tiny. Also, there is no mouse cursor, a problem I see more and more these days, in fullscreen modes. If I could get the game out of fullscreen mode, it would probably be playable. I couldn’t find any textual configuration files pertaining to the game. Instead, I radically lowered the resolution on my 4K monitor so that I had a chance of hitting the “Options -> Fullscreen” item with the hidden mouse cursor. I was also able to scale up the UI via the options. I’m glad I stuck with it because once I figured out the game, it turned out to be quite a delightful — if brief — romp about building a base using Tetris pieces that kept me occupied for a few hours. I eventually sunk a few more hours into it in an effort to earn more achievements. It’s always a good sign when a game induces me to do want to do that.
  3. Kingdom Rush Origins: The theme of day 3 of the Steam Spring Cleaning event was “old flame”, surfacing 3 games that I have already played a lot. I chose to gave Kingdom Rush Origins a whirl. I still haven’t come close to finishing this game. However, while writing this entry, I realized that the next chapter is called Kingdom Rush Vengeance. It’s only on mobile now but I’m sure I’ll buy it when it makes its way to Steam.
  4. Mafia II: Day 4 of the Steam Spring Cleaning event was “Time Machine”, which listed the first 3 games added to my Steam library. That means Just Cause II, Mafia II, and … Mafia II: Definitive Edition. So, really, I only had 2 games to choose from. The Mafia II game already in my library has been renamed to Mafia II (Classic). The Definitive Edition is some kind of HD remaster which was only released the week prior to this Spring Cleaning event. I’m not certain if this is one of those limited-time “free for everyone” things on Steam or if I automatically received it because I owned the classic version. The former seems more likely than the latter. Anyway, since I already had the Classic installed, I launched that. While I finished the main game 8 years ago, I realized that there are a bunch of extra missions (DLC?) that I have access to. I delved into “The Betrayal of Jimmy”. I didn’t play too long, but I did shoot up a few gangsters, including nailing several at once by aiming for the gas tank of a truck that they were using for cover; drove to escape a car full of other gangsters chasing me; eventually bailed on the car and got a $50 ticket for hit & run which I got out of with a $300 bribe (which I just realized doesn’t make much sense); tried to steal another car which earned me a police foot chase which I elected to resolve with my fists this time; successfully jacked a fresh car; then finally finished the tutorial mission of this content. So I feel like I got the quintessential open world crime game experience in this brief whirlwind play session.
  5. Terraria: Day 5 of the Steam Spring Cleaning event surfaced games in my library recommended by a friend. Only one game in my library qualified — Terraria — so Steam also recommended Black Skylands Origins (free game) and Trials of Mana Demo (also free). I wonder if Terraria will grab me anymore than it has in my previous combined play sessions, totalling all of 45 minutes? NOPE! I still can’t bear to learn how to play it. I did receive 2 new achievements simply for starting the game.
  6. Capcom Beat ‘Em Up Bundle: Day 6 of the Steam Spring Cleaning event revolved around enticing users to try the Steam Remote Play feature. I don’t have a whole lot of Steam friends– gaming has never been a social activity for me. However, I realized that I could just launch the game and exit and still get credit toward the Steam badge.
  7. Tropico 6: This had a free weekend in July. As always, I like the idea of simulation games but I just couldn’t get into this. I made an effort to get through the extensive tutorial but didn’t finish before the weekend was over. Still, the graphics are a real treat as is the Latin/Caribbean soundtrack.
  8. Devolverland Expo: Due to the shutdown of every convention and expo and other large gathering, eccentric developer Devolver Digital put out this odd little commercial for their upcoming games. It did get me interested in their upcoming Carrion game.
  9. Oil Rush: This is a game from Unigine that I have had on my wish list forever, long enough to know that it will never go any cheaper than it already is ($8, $10 with full DLC). Unigine makes some impressive graphical demos that I have been watching since 2011, and this game is roughly the same vintage (2012). It puts a decent amount of stress on my RTX 2070 with maxed out settings on 4K. I’m trying to get into the RTS gameplay. It’s awfully stutter-y, as though it’s constantly reaching out to the HD and loading in more data. I give it credit for the music, though.
  10. The Ball: Whenever a publisher has a sale on Steam, I scan through to cherry-pick anything that looks interesting that’s also super-cheap. That’s how I ended up with this mysterious game, which turns out to be a first-person puzzle platformer built on some variation of the Unreal Engine. It reminds me a bit of Portal with its manipulation of the Companion Cube. Actually, it’s sort of like Indiana Jones prowling through the ruins of an ancient temple, except that instead of chasing you, the iconic rolling boulder works for you. Hey, it’s a gameplay twist and it works out pretty well.
  11. Factorio: This is supposed to be the ultimate logic/programming game for nerd gamers, like myself. This is the year that it finally exited Early Access status. I played the demo but it just wasn’t grabbing me. Or perhaps I kept it at arm’s length because I was afraid that it would grab me.
  12. Armor of Heroes: Free game for Sega’s 60th Anniversary. It strikes me as a clone of Combat for the 2600, reskinned with a Company of Heroes theme.
  13. Kingdom Rush Vengeance: Works much better on 4K than previous installments, which I always have to run in windowed mode on my 4K monitor, lest I wind up with an invisible mouse pointer. I’m really enjoying the new angle of managing the traditional villains and attacking putative good guys of the franchise. I did get stuck at one level and I don’t have the persistence to push forward like I once had.
  14. Endless Zone: Another freebie for Sega’s 60th; this was is a Defender clone themed on Sega’s Endless Space franchise. It’s really frustrating.
  15. Streets of Kamurocho: A Streets of Rage (2?) rendition featuring characters and settings from Sega’s Yakuza franchise. This has been my favorite of the Sega 60th freebies so far. I can’t believe how much I remember the game mechanics of the SoR franchise. There is only one level in this particular freebie game and when you finish, you start over again. Play it through twice and you unlock a special character who, if you actually played the Yakuza franchise, might be familiar to you. Same with the various boss characters. Unfortunately, the characters all play exactly the same. Can’t expect too much from a freebie. It was still a fun 1/2 hour, even if I didn’t know any of the characters, and even if jump-kick was still the key to winning every single boss battle.
  16. Golden Axed: A Canceled Prototype: The last of the free games celebrating Sega’s 60th Anniversary. I was a big fan of the Golden Axe brawler back in the arcades of olden times and I was looking forward to this. It is, however, just the first level of the prototype. I still had fun for 10 minutes as I worked out all the possible move and attack combinations that they worked into the game. I played through the level twice since Streets of Kamurocho taught me to expect a bonus if I played it enough (like another character). But alas.
  17. SEGA Mega Drive and Genesis Classics: Golden Axe: This is an emulator framework for the SEGA Genesis that features individual games as DLC. During the SEGA 60th Anniversary, the entire bundle of nearly 60 games was very cheap so I took the plunge. After playing Golden Axed, I wanted to see how it stacked up against my memories of the original game. Actually, I don’t think I ever played the Genesis version, only the arcade. This version doesn’t really compare favorably to the arcade.
  18. SEGA Mega Drive and Genesis Classics: Streets of Rage: After Golden Axe, I wanted to give the original Streets of Rage a whirl, having played the freebie Yakuza remix. This shaped up to be much more fun than Golden Axe. The most humorous aspect that stood out to me while playing as a grown-up was that the fighters that the player gets to choose from are all ex-cops… who are each between the ages of 21-23. I guess they needed to keep the ages relatively young in order to make them a bit more relatable to the kids who would be playing the games.
  19. SEGA Mega Drive and Genesis Classics: Alien Storm: At this point, I’m just starting to work through games I haven’t heard of before, such as Alien Storm. It has it’s charm. I appreciate that the artists didn’t stick to standard humanoid alien forms, rather letting their creativity flow.
  20. SEGA Mega Drive and Genesis Classics: Alex Kidd in the Enchanted Castle: Now I’m just proceeding through the big game collection alphabetically. This is a frustrating platformer where you can only take one hit– my least favorite type of platformer.
  21. Super Gridland (iOS): Started auditioning some decent iOS games (with the help of No BS Games) and found this one. It’s surprisingly challenging.
  22. Minesweeper Genius (iOS): Another very simple logic/puzzle game in the tradition of the old Minesweeper game.
  23. Million Onion Hotel (iOS): Odd, but strangely fun. That’s all I can say about it.

And that was it for my game-playing for 2020. Too bad Steam doesn’t allow generating a pie chart of games played so that I could see how Billions dominated all the other games on this list. Billions is supposed to be an RTS and it seems like the many, many other RTS games in my collection should be able to slake the same appetite. To that end, I would like to give another try at completing StarCraft II: Heart of the Swarm (Zerg campaign) and also jump into Legacy of the Void (Protoss campaign).

Further, at the end of the year, I finally scrubbed through my big spreadsheet of games and submitted outstanding cover art for games that used to be missing but have since been entered by other users. I think this is the first time I have performed the complete exercise in 2 years. It reminds me of how many fascinating[-sounding] titles I have in my collection that really need to be played and archived via MobyGames, lest the internet at large have no useful record of the game’s existence.

Posted in The Big Picture | Leave a comment

Archival Log: Inaugural Edition

Posted on May 19, 2020 by Multimedia Mike

Last decade, I started up the Acquisition Log portion of this blog. I realized that while I might not have time to document all the stuff I acquire, I at least wanted to make sure the search engines picked up some record that these old discs still exist. As time marches on, I might have one of the last known copies of certain titles and I needed to make at least a little mark on the historical record.

Internet Archive logo

Well, 2020 is the year that I’m finally starting to archive stuff. To that end, I’m systematically working through items and uploading them to the Internet Archive. Here is my page at the Internet Archive.

Product Catalogs
I realized I had accumulated a lot of product catalogs. A lot of them seem to be from around the year 2000, for some reason. Due to my recent enthusiasm for submitting promo art to MobyGames, I scanned them, cropped them up, and submitted the individual pages to the database. Then, I packaged the scans into a PDF and uploaded them to the Internet Archive. The ingest process is rather amazing– it runs optical character recognition (OCR) over all the pages and makes various versions available.

Here are the catalogs I have scanned recently:

  • Neo-Geo: Bigger Badder Better: For my first foray into IA uploading, I sent this odd advertisement magazine that I posted a long time ago on this blog.
  • SSI Catalog 1996-1997
  • Electronic Arts PC Entertainment Catalog 2000
  • LucasArts Winter 1999/2000 Product Catalog
  • Philips CD-i Product Catalog, circa 1992: This didn’t explicitly list any dates, aside from having a few “Coming Attractions Fall 92” sections.
  • Eidos Interactive Product Catalog, circa 2000: Again, no publication dates, but all of the games in the catalog were published no later than 2000.

CD-ROM
I also got my feet wet with uploading CD-ROM ISO images, starting with the Ubisoft Product Catalog 2004-2005 CD-ROM, the one described in this post. The interesting thing that the Archive allows concerning ISO files is to be able to dig in directly via web browser, i.e., the “View Contents” option (here is the “View Contents” for this particular disc). This allows you to inspect or download individual items without having to download the entire disc image, which can be hundreds of megabytes or even several gigabytes large.

While the Internet Archive serves a valuable role, it can’t be denied that YouTube is more convenient for serving video to the masses. To that end, I am also making playlists of the videos found on these discs. Here is the YouTube playlist of trailers and other videos found on the Ubisoft Product Catalog disc.

Future Directions
I am finally making an effort to systematically extract the contents of the thousands of optical discs that I own (up to about 250 discs reliably ripped as of this writing). I will be filling gaps in the Archive as necessary.

I have some video game promo video DVDs to preserve at the Archive and YouTube. I am still working on determining an optimal method for doing this.

Further, I have tons of printed material to scan. The speed of the raw scanning process is bound by the speed of the scanner hardware. However, the speed of the post-processing is heavily human-bound. To that end, I am working on some new computer programs to help me with the tedious, manual processes for getting the scans ready for presentation.

Posted in Archival Log | Leave a comment

Games I Played In 2019

Posted on January 5, 2020 by Multimedia Mike

2016, 2017, 2018… now it’s time to discuss 2019.

Okay, let’s see: I went into 2018 with 1,114 hours on Steam — having logged about 200 hours throughout the year — and ended with 1,566 hours, about 450 hours… and nearly 400 of those were attributable to a rather unhealthy obsession with an odd little game called They Are Billions. This blows past my previous #1 Steam game (Defense Grid, which took me many, many years of playtime to reach just 325 hours). When framed that way, the rest of this list seems pretty negligible in terms of total playtime. Billions probably warrants a separate blog post regarding my personal struggle with video gaming addiction.

As I resolved at the start of the year, I did eventually get a 4K monitor in May (long, 6-month upgrade project as I gradually upgraded the PSU, then the GPU, and then finally bought the monitor). It was always a trial to find out which games don’t reliably support 4K, normally in the form of a UI that doesn’t scale.

I also got a Steam Controller near the end of the year since Steam was clearing out the last of their inventory. I still haven’t found a good use for it, but I haven’t given up on it yet. At least it only cost US$5 (plus US$14 S&H).

Over at MobyGames, I managed to finish out the year with exactly 20,000 contribution points. All but one of the 172 points I earned were due to my new hobby of scavenging old promo art for games.

On to the list…

  1. Defense Grid: The Awakening: Starting the year off strong (or lazily?) with a game that has 294 hours invested into it at the start of the year.
  2. Bloodstained: Curse of the Moon: This is a retro NES-style game that is strongly inspired by Castlevania. Actually, “inspired” is too generous of a word– this is primarily Castlevania III: Dracula’s Curse with the serial numbers filed off. Gameplay characteristics are extremely similar; the music seems to be just a few notes removed from the classics. But I guess that’s okay with me. There are also a fair number of improvements, such as the obvious graphical improvement of parallax backgrounds; heart powerups recovered from lamps actually restore health; lamps that yield new weapons are a different color so it’s harder to screw oneself out of a preferred special weapon; there is a configurable difficulty, which allows me to run through it on an easier sightseeing-tour sort of difficulty; configurable knock-back which alleviates a huge frustration of the traditional Castlevania gameplay.
  3. Syder Arcade: Good action game to play while on the exercise bike. I finally finished the main campaign. The boss I was stuck on for a long time turned out to be the final boss. Now I get to play it again and with different difficulty levels. I’m really appreciating this game more thoroughly, just for its graphics and music. I must be really into it because I’ve gotten to the point where I am trying to obtain all of the achievements (the reasonable ones– there are 3 that revolve around being tops in the leaderboards). Later in the year, I upgraded to a 4K setup. Rather than playing games in 4K and 60fps, I often just look on YouTube for captures if the same. I noticed that Syder Arcade had no such captures. So I endeavored to fill the gap. Enjoy.
  4. X-Morph Defense: A tower defense game that has been on my wish list for awhile. During a sale, I noticed that it has a demo. So I elected to try that first. It has an interesting inversion of the traditional TD model, in that you play as the invading alien force. But I had trouble adapting to the overall control scheme.
  5. Galak-Z: After getting back into Syder Arcade in a big way, I got an itch to play another space action game with awesome graphics and sound. I really want to enjoy this Galak-Z game (possibly because every single character and vehicle reminds me fondly of Robotech/Macross, to the point of making me wonder how the creators avoided a lawsuit by the notably litigious Harmony Gold) but the core gameplay just isn’t grabbing me.
  6. The Disney Afternoon Collection: Darkwing Duck: I was enjoying this OCRemix of a Darkwing Duck NES tune and I realized I have never actually played that particular title. I have it easily playable, courtesy of the Steam release of the Disney Afternoon Collection. Just another game that reminds me how bad I am at old NES action games. I can’t get past the first bridge level, and I’m really trying, too!
  7. Battletech: This game had a free weekend in February. Ever in search of a turn-based strategy game that will engross me as XCOM once did, I gave it a whirl. I knew that this has a massive pile of lore and I worried that I might have felt locked out of the story, the same way I felt as I played a Halo or Warhammer 40000 game. But this actually has a great, simple intro that quickly brings you up to speed on the overall concept of the Battletech universe. Regrettably, the game crashed after I completed the tutorial. I gave it another try a little later during free weekend, but couldn’t even begin to get into it. Yep, I’m feeling the effect of story lockout– I just don’t understand what all the characters are going on about, and I’m not versed in which giant robots are good for what. And all the giant robot combat just looks incredibly goofy.
  8. Kingdom Rush Origins: I only got about 40% through this game last year. I’m supposed to love this series and this genre of game, so I’m pushing back into it.
  9. Mortal Kombat X: Free weekend, so why not check it out? I’ll tell you why not– 35 GB download for one thing. And the game is just weird. It makes you pick from among 5 factions (I chose Special Forces) and then walks you through a story mode featuring the most absurd action cinematics I have witnessed in a long time. I keep expecting alternate game modes to break out, and indeed, there are some QTE-laden segments. But eventually, some well-known MK characters show up to square off with series mainstay Johnny Cage who is the character I must play as. I managed to get through Scorpion and Sub-Zero before Jax got the better of me. That’s when I decided I had seen enough. I’ll stick with Mortal Kombat Armageddon on the original Xbox if I need an MK fix.
  10. Bad ass Babes: This is a video game art style I never thought I would encounter again– filmed actors performing action, a la (original) Mortal Kombat, Pit Fighter, and Lethal Enforcers. But I guess nothing is too sacred or cheesy that it can’t be revived as retro-kitsch 2 decades after its prime. I have since been informed that there are actually more games which ape this particular retro-aesthetic. I gave this game a whirl (on International Women’s Day, incidentally) and it’s… well, it’s juvenile– let’s just get that out of the way up front. Still, thought went into the game design and the challenge does ramp up. You can’t rely on 1 or 2 moves throughout the game. You keep meeting more enemies that require different strategies. The game technically supports controllers, but it’s hugely frustrating to set it up. Also, it lacks Steam achievements but features “Fake Trophies” internally.
  11. Ultra Street Fighter IV: Playing Mortal Kombat just made me want to play Street Fighter instead (much like any other RTS just makes me want to boot up StarCraft II). So I fired this up after a few rounds of MK-X frustration and confusion.
  12. Parcel: I sometimes try to get back into this puzzle game but it never quite clicks for me.
  13. They Are Billions: I normally eschew early access Steam games. But I have watched a bunch of They Are Billions gameplay via Twitch. I sort of got the impression that it was like the ultimate tower defense game. Truthfully, it’s mechanically a proper RTS (at least if the UI is anything to go by), but I’m still glad I jumped in. The voice acting leaves much to be desired, but I already knew that from the Twitch streams. Progress report: 36 hours in and I just earned my first achievement, finally! 57 hours and I still can’t get enough. I figure out something new about this game every time I play. After 126 hours of play time spread across nearly 2 months, I finally managed to win my first survival game. Granted, it was with a score factor of 22%, but I had to start somewhere. I eventually deleted the game deliberately after about 140 hours because it was too easy to just get sucked back into playing it. I reinstalled it for one more round as soon as I got my 4K monitor, though. After 161 hours, I have finally completed my second game (score factor of 75%). After 185 hours, they finally released v1.0, leaving Early Access. At 208 hours, I won my 3rd survival game (score factor of 95%). At 212 hours, I won my 4th survival game and my first game at 100% score factor. By the end of the year, the best I had done was completing a survival game at 170% score factor. Pertaining to v1.0, the game got a proper release mode with a full campaign story mode. I tried to play this. But since it follows the pattern of “single player campaign as extended tutorial”, it was extremely dull to play since I had more or less mastered all the basics of the game on my own. So I gave up on the campaign pretty quickly.
  14. Pembrey: How did this game end up in my Steam library? Oh, now I remember: out of those hundreds of trading cards that Steam randomly gives me, I realized that I actually had a complete set for one game (Ball of Wonder). So I got to redeem it for a prize pack that contained, among other items, a copy of this game. I think this is what the kids these days are calling a “visual novel”. It’s not so much a game as it is a piece of 2D, SNES-style machinima, with a mild amount of token interactivity. I keep wondering how it might have gone over in the SNES days, if the audiences would have demanded a bit more gameplay elements and replayability (I haven’t finished the game yet but I suspect that it’s the type of game you can only really play once).
  15. Monument Valley (Android): Since Chromebooks can run Android apps, I rediscovered this Escher-inspired puzzle game.
  16. Stellaris: A popular 4X game from a few years ago which had a free weekend on Steam in May. Normally, 4X games intimidate me. But I’m feeling a bit more bold after figuring out They Are Billions all on my own (yeah, that’s of the RTS genre, but still complex by my standards). I’ll see if I can work through the entire tutorial before the free weekend is up. I decided to play a metagame of how long I could play it before the siren song of Billions calls me back. I played for about 20 minutes, getting my surveying ship to Alpha Centauri, before the game glitched and froze on me, thus making my decision to go back to Billions much easier.
  17. Quake II RTX/Vulkan Edition: I procured an NVIDIA RTX 2070 card recently and am still looking for things to do with it. I heard that there was a newly re-engineered version of Quake II available which takes advantage of the hardware ray-tracing features. If I max out the game’s settings at 1920x1200x60fps (pre-4K monitor acquisition), I can indeed peg my card’s GPU meter, so that’s something, I guess. The experience is lost on me, though. I’m still no good at FPS games. Also, it seems to be impossible to invert the mouse, which is something I require in this type of game. Further, whenever a new 3D tech shows up, one of the Quake games seems to get an upgrade in order to show off the tech. But since I have no memory of how it originally looked, I have no appreciation of the graphical upgrades.
  18. Capcom Beat ‘Em Up Bundle: Final Fight: This is the point when I deleted They Are Billions to keep myself from mindlessly drifting back into playing. The Capcom Beat Em Up Bundle has 7 old Capcom arcade brawlers. I was most familiar with Final Fight since I surely pumped $100 in quarters and tokens into that machine circa 1990.
  19. Basingstoke: A new game from Puppygames, a developer with a very distinct style. I have put an inordinate number of hours into their Space Invaders clone Titan Attacks and I decided to try this one when it dropped (I had a signifcant coupon). It didn’t grab me. I actually opted to return it to the Steam Store, which is the first time I have exercised that feature after more than 200 games procured through the service.
  20. Nights Into Dreams: A classic title from Sega that is on Steam now. I remember this being a big deal for the Sega Saturn. I am also fairly familiar with the soundtrack thanks to numerous remixes/alternate arrangements of the game’s music on OCRemix. My cursory impression of the actual game, however, is that it was designed to be a graphical extravaganza for the Saturn, rather than offering any major gameplay innovations.
  21. Iron Marines: A new title from Ironhide studios, who make the various Kingdom Rush tower defense games that I adore. This one has a similar art style but set in a sci-fi universe rather than a fantasy one. Also, it’s trying to be more of an RTS rather than a TD game. I’m learning that the key to really getting into a TD game is to learn the hotkeys. Fortunately, this one has them and they are customizable.
  22. Grim Dawn: I played this because it was free for the Memorial Day Weekend Spring Cleaning event on Steam. I have seen this advertised on the store and I always mistook it for being in the Warhammer 40,000 universe (due to the pilgrim hat seen in the cover art for this game, compared to this inquisitor character from 40K). Nope, it’s its own thing. It’s a hack-n-slash RPG affair, much in the vein of Diablo and friends. The only other game of this sort that I have played is Diablo III, which didn’t impress me much. The core gameplay of this type of title seems to just be clicking on enemies until either they fall over, or until you do. If they fall over, scavenge for loot and then sort through it. That presented a new problem that I expect to see more and more frequently with my new 4K monitor: UIs that aren’t aware of 4K resolution and don’t provide appropriate scaling.
  23. Kingdom Rush: Played briefly for the Steam Spring Cleaning event. Didn’t get hooked, though; got too many other games that are drawing me in now.
  24. Assetto Corsa: Free for the Steam Spring Cleaning Event. Another itty bitty UI for my new 4K monitor to chew on. The download for this was something like 10 GB and I couldn’t figure out how to even start playing. I wish these “serious” racers would have a simple arcade mode for the uninitiated.
  25. Master Spy: I think this might be the last of the 7 games I bought during the Steam summer sale nearly 2 years ago (I always remember that since it was the first sale after I started using my wish list feature extensively in order to track games that looked interesting; when the sale came, I just purchased everything on the list that cost less than $5). It turns out to be a novel little puzzle game that reminds me vaguely of Gunpoint (but much simpler).
  26. The Final Station: I think I procured this via a Humble Bundle last year. It was this year’s Steam Spring Cleaning event which induced me to give it a try. I knew the game had something to do with conducting a train during the collapse of civilization. The game doesn’t give you much to go on in the beginning, just encouraging you to figure things out as you go along. I found it strangely engrossing as I gave it about an hour before the gameplay got too frustrating for me. Then I looked up the plot synopsis on Wikipedia. I may track down a full-length Let’s Play/Long Play on YouTube sometime to watch it play out. Also, this game is another member of the “screw u and ur new 4k monitor lol!” club. I can set the resolution to 4k but most of the relevant graphics are rendered on the bottom 3rd of the screen. Fortunately, it renders at lower resolutions without switching the video mode.
  27. Endless Space 2: Another 4X game, and space-based, to boot! It was free to play on Memorial Day weekend for the Steam Spring Cleaning event and I was induced to try it because the system was rewarding playtime with digital Tchotchkes. This was the last of the 7 free-weekend games that looked interesting to me. It’s almost like I’m hoping that if I try enough 4X games that one will finally click for me. Out of all the 4X games I have tried, I think this one actually might have the potential to get me interested in the genre. The interface seems a bit friendlier, at least in comparison to Stellaris, the free-weekend, space-based 4X from a few weeks ago. And it renders beautifully at 4K resolution.
  28. Frostpunk: This is another post-apocalyptic city-building game. I figured it might speak to me the same way that They Are Billions does. It was a little tough for me to figure out at first but I eventually started climbing that tech tree and progressing in the game. This thing is bleak in a way that Billions could only dream. I’m trying to figure out the difference. I suppose it’s because in Billions, you’re fighting an opponent you can actually beat. In Frostpunk, it’s the oppressive force of the unrelenting cold weather. It’s also rather pretty, art-wise, and pegs my GPU meter at 100% using my new 4K monitor.
  29. Anomaly: Warzone Earth: After playing Frostpunk for a few hours, I browsed what other games were developed or published by 11 bit Studios. They have put out a whole series of Anomaly titles which are tagged as “tower defense”. There is a bundle of 5 items in the whole series which was deeply discounted for the Steam Summer Sale. First off, this first title messes with the video mode in a really strange way. Also, the highest video mode in offered me was 1920×1209 (?!). All of the video modes listed really strange resolutions. The gameplay didn’t do much for me as it’s supposed to be some kind of reverse TD (you’re attacking the tower defense’d position). I finished the first mission but don’t have a strong desire to see what comes next. The control scheme seemed wonky and limited, but maybe that’s because I was using a mouse and keyboard. I could tell from the UI that a game controller must be supported and this turns out to be correct. Perhaps it’s more comfortable to play that way.
  30. Dungeon Warfare 2: I heard about this game a full year after its Steam release date, and I learned of its existence thanks to an iOS games forum. This strikes me as a stunning failure of Steam’s recommendation system since the original Dungeon Warfare is my 5th most played game on the Steam platform (#4 before They Are Billions got its hooks into me recently). When I played it, I decided that either it’s much tougher than the original game, or I am losing my touch at TD games.
  31. Warhammer 40,000: Dawn of War II: Retribution: I wish I could understand why I keep coming back to this game and trying to make a go of it. Maybe it’s sentimentality due to it being one of the first games I ever added to my Steam library (I bought a boxed copy of the game during a Christmas auction in 2011, a few months after I got on Steam and well before I got into the Steam collector’s mindset). I decided that perhaps my mistake was trying to digest the tutorial. Tutorials are a delicate thing and can easily bore the player to tears (especially if that player is me) if they are too slow and hand-holdy. Instead, I decided to devour the proper manual and jump right into the campaign, especially since I am well familiar with this type of game’s controls. Being an older game, it still runs fine on my new 4K setup at maxed out graphical settings. Unfortunately, it’s another member of the itty bitty UI club. And it still didn’t grab me.
  32. Street Fighter V: This game was free for a week in August, which is significantly longer than the normal free weekend that a lot of games will offer. The experience of trying the game turned into an “everything wrong with video games today”-type of ordeal. First, it was nearly 30 GB to download (perhaps that’s why they made the trial period so long?). When I finally get to launch it, of course it messes with my video resolution, messing up all my desktop windows across 3 monitors (happens with a lot of games). I was eager to jump straight to the configuration and drive the resolution up to 4K, but the game first wants to hold my hand through a basic tutorial on gameplay featuring Ryu and Ken. It’s a Street Fighter game! Everyone already knows their way around a basic fight. When I finally skip past all the tutorial battles, I get a EULA and a privacy policy agreement that I have to scroll through using a controller. Then I have to select a country and register a user ID. Urrgh… I just want to play a little Street Fighter! When I finally get to the menu, I am bombarded by about 23 different dialogs about different things happening in the game, from different objectives and events to DLC and trinkets to purchase. At long last, I can access the configuration settings and change the resolution. However, the only way to change the rez is to use the controller to cycle through other resolutions, and the game thinks it’s a good idea to immediately switch to each candidate rez, forcing the process to take much longer than necessary. Anyway, I finally got 4K set and maxed out all the settings. And it actually was worth it because the game is breathtakingly beautiful and runs smoothly at 4K with maxed out settings on my new RTX 2070. Indeed, I would often rather watch the action in the background setpieces rather than focus on the fights.
  33. Deus Ex GO (Android): I loaded this back onto my phone in preparation for a long plane trip. On the ride, I eventually arrived at a point where I just wanted to chill with a game so I gave this another spin. I got stuck pretty early on, just like the last time I tried it.
  34. Human Resource Machine (Android): I loaded this onto my phone for the same plane trip. Both games came from a Humble Bundle pack of Android puzzle games a long time ago. I’m glad I finally got around to playing this game. I thought it was supposed to be some sort of tower defense game. Instead, it’s a straight-up programming game, though in disguise. I immediately recognized it as a simulation of programming assembly language. And I love it. I wish I had gotten to play it ~30 years ago when I was first trying to comprehend ASM programming. I eventually bought the game on Steam when it went on sale so that I could enjoy it in 4K and harvest Steam achievements.
  35. Battlefleet Gothic: Armada 2: Another Warhammer 40K game, this time a space RTS, and was free for a weekend (and another monster download). The tutorial didn’t grab me at all. Still, I’m always impressed by the diversity of game types which occur in the WH40K universe.
  36. 198X: I’m getting rather bored of all the nostalgia pandering of the past few years, but the screenshots on this one still tempted me. This is kind of a “Nothing But Hits” cover of late 1980s/early 1990s arcade games (sort of the Stranger Things of video games) against the backdrop of a brooding teenager contemplating the meaninglessness of being a teenager. The games are quite polished retro affairs– a Final Fight homage, a Gradius/R-type clone, an OutRun tribute, and a game I couldn’t quite peg– I think maybe it was a cross between Shinobi and Strider. The cutscenes between arcade games depicting “Kid’s” melancholy were painfully slow, but perhaps the creators wanted us to share in her pain. I could do without the schmaltzy romanticization of arcade denizens as “the coolest uncool outsiders, rebels, and misfits.” Hey, I was there. But there are many tiny details to admire and appreciate in this game, and the tiniest detail I appreciated was that the racing game had a speedometer that topped out at 255 distance units/hour, just as I noted 12 years ago when I was playing a bunch of old NES racing games.
  37. Steampunk Tower 2: It’s a tower defense game and it came up cheap during a Steam sale, so you know I can’t resist. It’s a curious game that boasts a unique art style and a slight variation on the TD mechanic. It also has a small base-building mechanic. The music is rather incongruous with a lazy jazz theme for base-building portion, while something considerably more orchestral plays for the main battle. The upgrade paths are bonkers which makes this feel like it started life as a freemium mobile game, though I can’t find any evidence of that.
  38. Prime Mover: Another science-type game (I have been trying to get more into these, probably for the cover of being able to say I’m sharpening some skill or another). I understand how pixel art is a popular aesthetic but I feel that this game takes it way too far.
  39. Sine Mora EX: Sine Mora is Latin for “without delay” (recording this here for my own benefit because I can never remember). This shmup was on sale and it looked pretty. So, due to my fondness for the experience of playing Syder Arcade for its graphical glory, I picked this up as well. I’m becoming very appreciative of games that know how to launch at fullscreen 4K without ever touching the video resolution, and that have a UI which scales appropriately (and runs great at 4K, Ultra settings on my RTX 2070). It is indeed a graphical feast, but a little difficult to place– it reminds me of the “World War II-era futuristic” technology on display in Wolfenstein: The New Order (I have since learned that this aesthetic is called Diesel Punk). Oh, and with anthropomorphised animals. Trying to follow the story and decode the jargon and proper nouns in the game makes me feel like I’m missing some language skills. And it’s the first shmup I have played which boasts some type of bullet-time mechanic (called time capsules in this game). Also, there is a timer that gets replenished by destroying enemies. So I guess a pacifist run is out of the question.
  40. Seasons After Fall: Look, it’s beautiful. What else needs to be said about it? It runs spectacularly on my new 4K setup, which makes it a graphical treat. It reminds me fondly of Astal. Not sure how deep of a game it is.
  41. Super Impossible Road (iOS): This frenetic racer was my first foray into using Apple Arcade.
  42. Grindstone (iOS): Another Apple Arcade item– I was searching for some decent puzzle games and this has an interesting angle.
  43. Patterned (iOS): Apple Arcade game that didn’t really make a good impression on me. Manually pattern-matching 2-dimensional image blocks turned out to be not my cup of tea.
  44. Word Laces (iOS): An Apple Arcade title that has a tiny amount of educational value.
  45. Tint (iOS): This is the point when I got a little bored of the Apple Arcade offerings.
  46. Rise To Ruins: This is another of those games that I really, really want to like and that I keep on trying repeatedly, but it simply never clicks for me. It reminds me of trying to jump into a complicated software programming IDE and I just can’t make heads or tails of the myriad tools laid before me.
  47. Devil May Cry (From the HD Collection on Steam): This is my first exposure to the franchise. The game won’t let me use my keyboard’s volume control buttons in game, which is weird. Also, its max resolution is 1080p, but I guess it’s upscaling to fill 4K since it doesn’t reset the monitor settings, which I appreciate. I suppose there is only so much “HD remastering” you can do for a game like this. I’m just glad that it is widescreen since some of the earlier screens in the game implied a 4:3 aspect ratio. There is something distinctly Resident Evil-ish about the game, which makes sense since it’s my understanding that this was a revamp of an abortive attempt at producing Resident Evil 4. Frustratingly, my internet was down while I played this game. Even though the game still played fine, it still annoys me slightly that I didn’t get “credit” in Steam’s time tracking for the hour or so that I put into it.
  48. Mark of the Ninja Remastered: This game was a key title that made me want to upgrade to 4K last year. Towards the end of the year, I realized that I hadn’t touched this 4K Remastered upgrade yet.
  49. Banished: I’ve had this for awhile but finally got around to playing it near the end of the year. Unfortunately, I got bored about 3 minutes into the tutorial. I appreciated that it had UI scaling for 4K. However, it didn’t seem to work everywhere. I.e., some menus were upscaled, but the in-game control icons and tooltips remained tiny.
  50. Phantom Doctrine: Yet another turn-based strategy game. I keep buying these in the hope that one of them will grab me in the same way that XCOM did. This one is a cold war, stealth-themed affair which is a setting that I tend to enjoy. I can’t help but notice that all of these turn-based strategy games feel like re-skins of XCOM (I can’t wait to learn that there are earlier examples of the same type of interface), but this is a good deal more complicated than XCOM, based on my cursory gameplay. Still, the commonalities of the different games’ interfaces make me wonder if there is a Unity template.
  51. Planet X3 (MS-DOS): This is a full DOS game created in 2018 by YouTuber The 8-Bit Guy. I supported the effort via Kickstarter and the game came out on Christmas Eve 2018. I figured I should give it a whirl some time during this calendar year.

Resolution for next year: play less Billions! I’ve also gotten a good start with MobyGames contributions. I’m hoping this will be the year that I finally learn to properly upload items to The Internet Archive. I’m finally going through storage boxes, trying to organize a lot of random optical discs that I’ve accumulated over the years.

Posted in The Big Picture | Leave a comment

Acquisition Log: On The Cusp of 20K

Posted on August 4, 2019 by Multimedia Mike

According to my records, I reached 10,000 MobyGames contributions points way back in the spring of 2008. Now, 11 years later, I am teetering on the precipice of 20,000 points:

Multimedia Mike reaches 19999 contribution points

Multimedia Mike reaches 19999 MobyGames contribution points

I’ve been going wild this year submitting promo art for various old games, a floodgate which opened late last year. Each promo art entry is worth a mere 1/2 point, so the fact that I have earned 171 points on this task so far this year says something. The small amount of contribution credit that each submission grants also allows me to finely control the exact point total. I have opted to savor the 19,999-point milestone for just a little bit before resuming contribution.

I started out manually scanning the video game ads from old comics. However, I then started perusing the Internet Archive’s collections of old computer magazines and saw that they had plenty of unentered advertisements. So I have also developed a workflow to systematically work through those issues and extract any ads. It’s what I call brainless work– it’s a low-mental-bandwidth, somewhat relaxing task to perform while I watch YouTube videos or listen to podcasts or audiobooks.

Over the years, I have collected more physical artifacts that are appropriate for scanning and preserving into the MobyGames database, especially as MG continues to expand its preservation charter. Here’s a curious item that I think I acquired in 2005, before I started maintaining this blog. It seems to be a package containing marketing materials for various Namco titles that were scheduled to be released in the 2004-2005 timeframe. I found this at a used game shop for just under a dollar.

Here’s the outside case:

Namco Marketing Materials 2004

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And the inside of the case, with the DVD video and “Assets” CD-ROM:

Namco Marketing Materials 2004

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In addition to the discs, there are also 11 cards in the case, each with marketing information cards (apparently called “sell sheets”) for each of 11 different games. Here is a closer look:

Namco 2004 Marketing Cards

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I was thinking that I might have to painstakingly scan each one of those sell sheets, front and back. That turns out to be unnecessary because all of the sell sheets live on the assets CD-ROM, each as a 2-page PDF file. I have found a method to convert the pages of a PDF into flat PNG images so that I can submit them to the database. Curiously, while a PDF viewer will only display the same content as seen on the cards, the flattened exported images contain more information around the border, including the name of the marketing firm that created them (shout out to Ignited Minds for their lovely work on these sell sheets).

This reminds me of the Ubisoft marketing CD-ROM I found in a used game shop a few years later, the one which had similar sell sheets but in the form of PowerPoint presentations. Perhaps I need to flatten those into still images and submit them as well.

The assets CD-ROM also has lots of art and screenshots from each of the advertised games which all warrants inclusion into the database. Meanwhile, the video DVD has a series of trailers, some of which aren’t on YouTube and probably should be. I should rip and upload them into a playlist (just as I did with a Nintendo GameCube trailer CD-ROM a long time ago when YouTube was still young). Really, I need to get moving on getting everything on both of these discs preserved at archive.org.

Of course, I have also been on the hunt for more comics that might have useful game advertisements. To that end, I have been occasionally buying grab bag lots via eBay sellers. Not all of them will contain useful ads, but as long as the price is well below, say, a dollar per comic, I don’t mind rolling the dice.

Here are some of these recent comic acquisitions (including the legendary trucker superhero, US Archer):

Comic Book Acquisitions Circa May 2019

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Here are some of the interesting ads contained within, from 1983 (Tutankhamen) to 2007 (Crackdown):

Video Game Ads in Comics

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Actual game acquisitions have been few and far between. But here are 3 that arrived in the last few months from an eBay seller:

3D Space Station and other titles

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The titles are as follows:

  • 3D Space Station Adventure: Copyright 2001 Sterling Software. This seems to be an activity center title rather than a game.
  • Zombie Dinos From Planet Zeltoid: I picked this up even though it’s already in the database, just on the strength of its name. It came out for CD-i in 1992. This represents the later DOS release. Again, not sure if this is a game, at least from the jewel case copy. But if it is in MobyGames, then someone must have already assessed that it is indeed a game, though more on the alleged “educational” side.
  • Inventor Labs: Transportation: 1997 published by Houghton Mifflin. Again, this seems like a pure educational title. However, there is already another game in this series in MobyGames. The jewel case copy mentions that you have to build your own transportation prototype and then race it against others, thus certifying this title as a “game”.
Posted in Acquisitions | Leave a comment

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