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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Mac Games

Madeline’s Rainy Day Activities

Posted on February 22, 2007 by Multimedia Mike

Today, it rained where I live. I thought it would be apropos to play Madeline’s Rainy Day Activities. I’m going to have to play it eventually, anyway. It seems that I have been hitting the kids’ games pretty diligently recently. I can’t complain. Frankly, they tend to be just fine. Bright, colorful, cheerful, simple. Maybe they just fit my intellect, who knows?. Whatever the reason, it’s a welcome release vs. the seemlingly interminable string of interactive movies I suffered through not long ago.

In this game, as in my real world today, it’s raining. Lively Madeline has a roomful of activities you can choose from. They’re not all unique. In fact, many of them can be classified as fill-in-the-blank customizable stories or coloring activities. The customizable stories take the form of brief stories with several missing nouns and adjectives. You can choose from a list of each for completing the story. For the drawing activities, of which there are four, the player is thrust into a primitive drawing tool and is able to select from among several pictures centered around a particular theme; e.g., for the Masks activity, there are different masks to color. The drawing tool allows the user to paint using 2 different types of brushes and 8 colors. There are also solid fills and various fill patterns to choose from. There is an eraser, a 1-level undo, a picture reset, and an option to print your work.

So, I think you can guess what’s coming:


Madeline's Rainy Day Activities -- vandalism

Another drawing activity is “Finish The Picture”. The pictures in this set focus on unfinished scenes. An obvious one is a large picture canvas hanging in a museum. I call this piece “Purple Dog Sniffing”:


Madeline's Rainy Day Activities -- Purple Dog

This title needs to demonstrate itself to be — however marginally — a game in order to earn an entry in the prestigious MobyGames database. And, so help me, one of those activities had better not be a sliding tile puzzle game! Fortunately, there are some activities that have clear goals which would technically categorize them as games. One such activity is a selection of connect-the-dot puzzles. This is surprisingly free-form and you can indeed deviate from the pattern. At your own peril, but still. There is a typical memory card game with a curious twist: One card has an animal and its match hidden elsewhere on the table has an audio icon which plays the sound the animal makes.

This was probably my favorite game:


Madeline's Rainy Day Activities -- Brainteaser

The goal here is to recreate the pattern above on the canvas below using the selection of shapes lined at the bottom. Rotate the shapes as necessary.

Some other features in the overall title: Almost anything can be printed (notice the printer icons on the above screenshots). Further, there are two “Print Activities” hotspots in Madeline’s rooms that allow you to print out a number of offline activities in different categories including games & puzzles, paper dolls, cards & stickers, science, word games, and arts & crafts.

So, I’m not too elitist to admit that I had a fine time exploring these games. This title has two reviews on Amazon.com that were, well, not kind, to say the least. I think this person was expecting entirely too much from dear Madeline:

“This product is HORRIBLE! First of all, there is no goal except to have some “Rainy day fun!” Second of all, the games aren’t that fun anyways. Just some cheesy games such as one where Madeline asks some way too easy fairy tale questions, a puzzle game that dosen’t tell you when you’re finnished, and some make-a-story games that are ethier boring or don’t make sence.”

For my part, I’m just ecstatic that I didn’t see another sliding tile puzzle.

Posted in Childrens Games Educational Games Mac Games Windows Games | 1 Comment

Garfield’s Mad About Cats

Posted on February 20, 2007 by Multimedia Mike

Destined to become a MobyGames description paragraph very soon: In Garfield’s Mad About Cats, Jon expresses displeasure with Garfield the Cat’s lack of motivation towards performing traditional rodent control duties. Still, Garfield is sympathetic to the mouse problem and assumes his alter-ego of Dr. Frankencat and, along with his assistant Eager (Odie), descends into the mad scientist lab in house dungeon. The mission: Create the perfect cat. To that end, Dr. Frankencat uses his computer to identify the most perfect traits of various cats from around the planet and assemble the features into a perfect cat.

The game is pretty slow moving at first and about 10 minutes in, I get a little worried that this might not be an actual game. The game allows you to select an attribute, such as tail and roar, and investigate a variety of cats from around the globe. When you do, Eager/Odie fetches a dish from the region where the cat hails from, as well as a bag of the specified attribute. Odie goes to work with the attribute while the big computer plays a brief video factoid about the selected feline species.


Garfield's Mad About Cats -- Brief Educational Video

My non-gaming fears are assuaged when the the game asks me if I would like to play Disco Jon. This turns out to be the first in a series of 12 random minigames/activities. The goal of this one is to memorize and replay the sequence of buttons to make Jon boogie down:


Garfield's Mad About Cats -- Disco Jon

I like the metaphor present in this minigame: You only get 3 chances to get it right. Each time you screw up, one of the babe silhouettes loses interest and slips away.

Other games include a Whack-A-Mole clone (Whack-A-Rat); a Breakout clone (Burp Game) where Garfield uses his own belches to keep a mouse up in the air to hit all the cheese bricks; and a Space Invaders clone (Hack Attack) where a fleet of Nermals are descending upon Garfield and he must beat them back by coughing up hairballs. I was fairly disconcerted to see a sliding tile puzzle (Odie Maze)– I hate these, I hate these, I hate these! But this was the most messed up minigame by far– Fowl Shot:


Garfield's Mad About Cats -- Fowl Shot

Plant some poultry in the spring-loaded recliner, twist the chair to aim for the moving target, and fire. Even if you miss, as I did every time, it’s still great fun.

Posted in Action Games Educational Games Mac Games Puzzle Games Windows Games | 1 Comment

Cheerios Play Time

Posted on February 16, 2007 by Multimedia Mike

This is not a good game to play before breakfast — and I should know — Cheerios Play Time. Or maybe it’s the perfect game to play, I don’t know. I do know that I was starving while playing through this breakfast cereal-themed kids game. The MobyGames entry for this game lists this as an educational title. I’m hesitant to categorize it as such. It teaches a child how to pour cereal and milk into a bowl and that’s about the extent of the knowledge imparted.

This is the main activity selection menu for the game, highlighting the 5 activities to choose from. There is absolutely no text in the game save for “Cheerios” so the game chats incessantly at you, telling you what to do next. I tell you, this game treats me like I’m about 4 years old. Oh, wait…


Cheerios Play Time Activity Selection

One activity is the Cheerios factory. This is a magical journey through the cereal engineering process. The whole operation reminds me of one of those silly Bugs Bunny/Looney Toons wacky machine sequences. These two machines are responsible for lovingly sealing and efficiently painting cereal the box after the Cheerios have been mixed, formed, baked, and inserted. All very educational, as you can imagine. The interactivity pertains to clicking on levers to actuate the various machines.


Incredible Cheerios Machines

Another activity is painting. You can choose between a bunch of the scenes from the game. Then you match items from the sidebar and choose a color to paint it. I guess you could claim that this item exercises shape-matching skills. And I always wanted a green cat.


Cheerios Painting Activity

The game won’t let me into the area where I can play with farm animals. Off limits. It locks up every time. Probably just as well. Another farm-related activity is tending to a field. First plow it, then plant it, water it and watch oats grow, then harvest and bundle the oats. But you’re not done yet. You have to transport the oats to the factory. But the truck is broken down, and filthy to boot. Wash the car, soap it up, dry it, inflate the tires, and use the crane to pack the oats on the truck bed.

The final activity places you in the kitchen. There’s no real goal here that I could find. Rather, you just interact with the scene by pouring cereal and milk into a bowl, toasting bread, squeezing oranges into fresh juice, peering in the silverware drawers, opening the fridge, turning on the faucet, and of course, poking at the cat to cause him to eat from his bowl.

Cheerios Play Time was developed by a now-defunct group called Hyperspace Cowgirls. Yeehaw, and far out. What I like best about this group is their logo animation which shall be preserved for all time thanks to YouTube:



Posted in Childrens Games Licensed Schlock Mac Games Windows Games | 2 Comments

Artrageous!

Posted on February 10, 2007 by Multimedia Mike

Artrageous! is a game that has held my curiosity since I first inventoried it from an eBay lot of 50 cheap CD-ROMs. The first order of business is to determine whether or not the disc actually qualifies as a game and can be entered into MobyGames. Flipping through the manual that accompanied the game reveals that there are a few little activities that specifically contain ‘game’ in the title. This fact unequivocally entitles the disc a spot in the MobyGames database. Let’s go.

The game launches into a little pre-rendered virtual reality plaza where your guide, Pim, explains all about Artrageous!. He makes the case that the CD-ROM offers incredible value over a physical museum visit because you are encouraged to touch and play with the art. There is a database hall with a huge cross-referenced database of artists and their works (as well as the museums that presently hold the works; BTW, the credits for this title are looooooong). For learning activities, there are areas branching from the plaza that discuss color, light, perspective, composition, and the life of art.

Color! I know color from all of my years of working with computer multimedia technology, or I thought I did. I strike out in search of some game that will make this title worthy of entry into the great gaming database.


Artrageous! Color Mixing Game

Here is a color mixing game where you have to mix various levels of primary colors to produce the specified color. What colorspace? Blue-red-yellow, apparently, which I am unfamiliar with. So many colorspaces. I know RGB and YUV best, with a little CMYK. The game explains that this is the famous hue/saturation a.k.a. HSV/HSB colorspace that I have heard of, so I feel a little more grounded. To that end, the game is quite interesting in its challenge of building an HSV color wheel, piece by piece.

There’s another color-related game about color and music. You are shown Composition VII by Kardinsky which is supposed to represent a cacophony of sounds via its use of color. You can click on any part of the painting to hear what sounds stand in for colors. Deep blue represents a hit from Bach’s Tocatta. White is a heavenly sound. Black has nothingness associated with it. Yellow stands for birds chirping. There is no real goal so this falls more into the category of interactive learning activity vs. game.

Another color-related activity shows a world map with color pointers set up at various locations. Clicking on one reveals what special meanings that different cultures have traditionally attached to different colors (e.g., Washington D.C., USA values green, China mourns in white).

The Mona Lisa seems to figure prominently in the lighting category of activities. The narrator starts by explaining that it “has been used to bludgeon generations of art students.” Hey, the rest of us ordinary, non-art-appreciating mortals haven’t exactly been spared the beating either. Another art minigame, Creating Light, shows a canvas with a mish-mash of shapes (including the Mona Lisa). Your task is to click on one of the icons on the left sidebar which brings up the outline of some shape on the canvas. Drag the outline and place it on its appropriate shape. Alternatively, gaze at the image and figure out how many objects are hidden inside.


Artrageous! Creating Light Game

If you complete the game, you can go another round with the same objects on a different canvas.

The perspective section contained an interesting minigame. A bunch of objects floated around a room drawn with a 3D vanishing perspective. You have a certain time limit under which you must drag each object into more appropriate places in the room based on their relative perspectives. The game also allowed you to display a vanishing perspective grid to help you along if necessary.

There was an odd game about the golden proportion. I think it belonged to the composition section. This was the first time I had heard of the Greek notion that the perfect artistic ratio is 1:1.6. There was a minigame that has you identifiying as many golden proportioned pieces of a picture as you could within a certain time limit.

Finally, in the life of art section, there is a game which is essentially a basic jigsaw puzzle, only with all square pieces:


Artrageous! Life Of Art Puzzle

There are 3 difficulty levels which configure how many seconds you get to put all the pieces in the right places — easiest is 70 seconds, hardest is 30.

There was a lot of information and activities on offer in Artrageous!. I’m glad I chose to tackle this title on a Saturday as I enjoyed being able to devote a reasonable amount of time to exploring the various activities.

Posted in Educational Games Mac Games Windows Games | 6 Comments

Burn: Cycle: Less Than Resilient

Posted on February 7, 2007 by Multimedia Mike

According to my interactive movie list, Burn: Cycle is the last known I-movie left in the experiment, for the PC. There could be other games whose I-movie-ness I am unaware of. Plus, I have at least one more I-movie for each the Sega CD, Sega Saturn, and Mac systems. I’m seeing that precious light at the end of this cold, dark, interactive tunnel.

Burn: Cycle didn’t work for me. I’m not sure how I should feel about that, necessarily. When I popped in the first of the 2 game discs, it offered to let me play right away, off the CD-ROM:


Burn: Cycle Autoplay

So far so good, and I appreciate the no-nonsense, no-install-hassle, cut-straight-to-the-chase attitude of this game. Pressing the Play button is rewarded by this dialog:


Burn: Cycle General Protection Fault

This is one of the worst kind of cryptic error messages you can possibly receive. Generally, it means that your machine is just too advanced to run this ancient software. The dialog reads: “Application Error: BURNCYCL caused a General Protection Fault in module 0417 1DE7BURNCYCL will close.” The only reason I typed out that text was so that Google could pick it up and hapless googlers can find this site and learn that, although someone else shares their pain, there is still no hope.

Next, I tried my Windows 95 VMware image. It didn’t GPF but it also didn’t play due to this error:


Burn: Cycle Sound Error

This must be a hardcore I-movie, without even subtitles. This is when I finally recognize that this Win95 install isn’t set up to recognize VMware’s virtual ENS1371 audio hardware. I have no idea how to set it up, either, or maybe it’s more trouble than I care to bother with. That brings tonight’s experiment to a screeching halt.

There is hope, however. This game is for Windows 3.1, Windows 95, and Mac. I am trying to get an emulated Mac environment running for another Mac-only I-movie in my pile. Failing that, there’s always — groan — an actual Win3.1 or Win95 machine.

Posted in Interactive Movies Mac Games Windows Games | 19 Comments

Snow Day Bonus Games

Posted on January 10, 2007 by Multimedia Mike

We’re not through with that Gap Game yet. I found this article that revealed the codes for the 2 bonus games on Snow Day: The GapKids Quest The 2 6-digit codes were, in fact, in plain ASCII text in the game executable file. I was sort of expecting something a little more Gap-related.

The first of the bonus games is Skate Race (code: 894367). When I first saw the Pac-Man clone, Snowed In, I fully expected to find this type of game elsewhere on the disc. You’ve surely seen this countless times– one of the most famous incarnations is Nibbles. You have a character that moves in straight lines collecting items and avoiding obstacles. Each time you collect an item, you leave a longer trail behind you which only becomes one more obstacle. The first time I ever played a game like this was on the Intellivision (I remember now! It was Snafu).


Snowday: The GapKids Quest: Skate Race

Now for Snowball Frenzy (code: 426985). Finally! Overt kid-on-kid violence. This is a first-person snowball shooter. Snow or be snowed. All of the kids in the neighborhood have playfully decided to gang up on you. Fortunately, it seems to be a fair fight since you are apparently the best snowball slinger in town. The goal is to knock out every kid that pops out from behind every tree, fence, snowdrift and snowman. You have a limited amount of snowball ammunition but you seem to get automatic refills when you run out. You also have a power meter in this game. Sustain a snowball strike and lose health. Fortunately, you can parry snowballs with your own.


Snowday: The GapKids Quest: Snowball Frenzy

It’s worth noting that the children squeal with glee when you take them down. More FPS games need that kind of positive spirit.

So I won a game! I won Snow Day: The GapKids Quest! Sing it from the rooftops! That means I went back and finished all 4 of those Snowed In mazes. It’s not so hard once you get a little strategy down. I must contend that those children armed with shovels could take a snowman. But I didn’t make the game so I didn’t make the rules. The ending shows the group of GapKids enjoying hot chocolate indoors. Wearing their Gap apparel, naturally.

What now? I guess I could try to win the game with the other 3 characters. But I don’t think there are any more secrets in this game. When I exit the game after winning it, the game no longer claims that there are more secret codes to wait for.

See Also:

  • My first post on this game
  • Taco Bell Tek Kids — better than you might expect
  • The Lost Island of Alanna — Cherry Coke tries its hand at a promotional game

At MobyGames:

  • Snow Day: The GapKids Quest
  • Advertising/Product tie-ins game group — you won’t believe some of the products that have received their own games
Posted in Action Games Licensed Schlock Mac Games Windows Games | Tagged gapkids promo games snow games Windows Games | 4 Comments

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