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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Educational Games

Clue Finders: Mystery Mansion Arcade

Posted on July 15, 2007 by Multimedia Mike

Time for another intensely lightweight, kid-targeted video game romp– let’s face it, these games ain’t gonna enter themselves into MobyGames. And I even located a pile of stuff procured from eBay back in March that I forgot to log into the master spreadsheet. It just doesn’t end!

Tonight’s fluff-fest is Clue Finders: Mystery Mansion Arcade. It comes from a franchise of Clue Finders games which generally appear to be educational. This title is actually a collection of 4 games, only one of which could conceivably be loosely tagged as having content remotely academic. The setup is that an all-star team of villains who debuted in previous Clue Finders franchise games has been assembled by a new mystery villain. This collaboration plots to lure the team of protagonist children into their home. These villains hold serious grudges towards the Clue Finders based on their previous encounters. The game contains a Rogue Gallery menu option where you can view dossiers of each villain. Cleverly, the dossier also includes a mention of the franchise game where the antagonist premiered. This is the dossier for one Pericles Lear:


Clue Finders: Mystery Mansion Arcade -- Pericles Lear's Criminal Dossier

So, the guy lives and works in San Francisco and has an affinity for chemistry. On closer examination, I just noticed that the above data does not really paint a menacing portrait of a criminal mastermind.

Anyway, there are 4 Clue Finders, 4 villains, and 4 traps/games. Each villain designed one trap to ensnare one of the children. Fiendishly, each trap is tailored for each child’s specialty. I suppose I shouldn’t try to understand why diabolical crime geniuses would give their victims a fighting chance in this manner. The first game has Owen, the team’s skateboarding nutrition specialist and pizza enthusiast, skateboarding on giant pizzas using a giant sub sandwich as a skateboard. Given Owen’s passion, I can understand that he might be a natural at this task. But if his task were switched with Leslie’s book task, both of these young go-getters might just meet with their early demise as intended.

Speaking of Leslie, her task is to jump on books. This takes a few sentences to explain, but it was my favorite of the four games on offer:


Clue Finders: Mystery Mansion Arcade -- Leslie's Bookerang Library

The back of the library has a topic; in this case, it’s capital cities. The demons on the bookshelves are tossing books into the room. Leslie must only jump on books whose titles contain capital cities. When she jumps on a qualifying book, that book becomes permanent. If she jumps on a book with a non-matching subject, she crushes it. The idea is to stack permanent books in order to climb to the exit. When she has stacked enough books, a rope ladder extends down so she can climb up. Sometimes I would disregard the ladder since I was having too much fun hopping on books. Leslie can jump 1, 2, or 3 books horizontally, 1 or 2 books vertically, and 1 book diagonally. It takes a little practice to master the jump control but is quite fun.

Leslie’s is the only one of the four games that struck me as even marginally educational. And even that was questionable since the game seemed to feature an embarrassingly limited dictionary of terms related to each category.

Santiago’s task is to play a series of pinball boards where he is the pinball. Actually, he is in the cockpit of a rocket-powered pinball. He can turn and thrust and somewhat control his destiny but is still at the mercy of the various actuators on the board. He must solve various puzzles on the board in order to escape.

The final game deals Joni along with whichever other members have escaped from their respective traps. It’s actually a fairly competent little parallax side-scroller.


Clue Finders: Mystery Mansion Arcade -- Joni's Last-Chance Labyrinth

Choice quote: The kids’ timid talking laptop, LapTrap, says of the probably-forged email that lured the gang to the game’s eponymous dangerous abode: “Why don’t email servers ever crash when you want them to?”

Posted in Action Games Childrens Games Educational Games Windows Games | 1 Comment

New Acquisitions

Posted on June 23, 2007 by Multimedia Mike

While on vacation, I visited my old hometown, home to 2 of my very favorite video game shops– one shop specializes in consignment PC games and the other is a spent video game shops that even has video games as far back as the Atari 2600. I picked up over 30 CD-ROMs for around $100 (as you may have ascertained by this point, I pretty much buy games by the pound). The games are for DOS, Windows, Sega CD and Sega Saturn. Right now, I’m cataloging them in my master spreadsheet.

Here are some odds & ends that I’m not sure are actual games. One is Steel: Audio Action-Adventure. I couldn’t tell if this was supposed to be some kind of game or just an audiobook. Judging by the jewel case copy that states, “Audio adaptation of Warner Bros.’ latest action-adventure film introducing a great new super hero with underscore and special 3-D sound effects,” it sounded like a straight audio CD. However, it has a QSound insignia on the back which made me think that it might be more than an audio CD. Nope– it’s just an audio CD. It’s a 35-minute adaptation of the 1997 film (of which I have positively no recollection), retold in 35 minutes. It’s sort of like an old-time radio play. I remember having a cassette tape in the mid-80s that gave the same treatment for Return of the Jedi.

The next title I’m not sure about is called Composer Quest. The jewel case copy doesn’t explain enough about the game to be judged as a game or not, but the “Quest” in the title certainly sounds promising. The disk contains FLIC files and contains the AAPLAY.DLL file (multimedia nerd trivia). When I run the game from the CD-ROM, it insists that it needs to create a file on the root of C: for high scores– another promising sign!


Composer Quest Title Screen

It turns out the CQ is, loosely, a game (look! the title screen has a “Play” button). It is to classical and jazz music what ArtRageous! was to the world of art. I.e., a mini multimedia encyclopedia of classical and jazz composers and music mixed with some games, largely trivia-based.

Posted in Educational Games Trivia Games Windows Games | Leave a comment

Cyberchase: Castleblanca Quest

Posted on March 18, 2007 by Multimedia Mike

Remember how I mentioned that interior decoration in the form of choosing and arranging furniture was not my proverbial cup of tea in the game of Restaurant Empire? This Gaming Pathology experiment has reached new lows in emasculating gameplay. Check this out– a minigame that revolves around measuring and cutting drapes:


Cyberchase: Castleblanca Quest -- Drape measuring and cutting game

This comes from today’s game, Cyberchase: Castleblanca Quest, ostensibly based on a PBS-produced educational TV series (and it shows in the opening animations that were poorly transcoded from television source material). This follows the same general formula as countless other educational kids’ games: A series of odd minigames strung together by a tenuous storyline. In this one, our 3 young protagonists visit the town of Castleblanca, a village run by horrid but civil monsters. The 3 kids also have a mutant bird in tow who sounds like he’s voiced by the ever-grating Gilbert Gottfried, but alas, the credits indicate otherwise. And even though the unholy undead are supposed to be the comically frightening aspect of this town, this no-eyed skeleton can’t hold a candle to the unnaturally glassy-eyed stares of these young ones:


Cyberchase: Castleblanca Quest -- D.A.R.E. to keep kids off drugs

Regarding the actual gaming content, there are 8 minigames/puzzles to play through. All have practice modes that are significantly easier than the actual games in the adventure mode. Each game teaches something to do with mathematics or spatial reasoning. Most are a little difficult to wrap one’s head around at first. But after some practice, the purpose usually clicks. For example, in the Monster Dive game, there is a tank with a low volume of water. The scoreboard tells you how much depth is required for the current diver, plus a custom adjustment for that diver. You must do the math to decide the water level and drop more monsters into the tub to displace water and raise the level.

All in all, this was my favorite minigame:


Cyberchase: Castleblanca Quest -- Disco mirrors

Your task in this Disco Deflector game is to adjust the mirrors so that when you throw the switch, the light beam finds its way to the mirror ball without hitting any of the monsters. Then they can boogie like they were meant to.

Posted in Childrens Games Educational Games Mac Games Windows Games | Leave a comment

Little Caesars Fractions Pizza

Posted on February 25, 2007 by Multimedia Mike

You might think that fast food marketing tie-in video games couldn’t get anymore absurd than the Taco Bell Tek Kids Flash-Ops games, or perhaps the Burger King Xbox/360 trio of games. But try this on for size: A Little Caesars Pizza-based game for the purpose of teaching fractions. Perhaps even stranger, though, is the fact that the sleeve in which Little Caesars Fractions Pizza is packaged actually labels it as a demo disc. My suspicion is that this demo was given away free with pizzas during some promotional period and the full version was available from Panasonic’s PanaKids division. The only record of the full version that I can find is this cover art picture.


Little Caesars Fractions Pizza -- Main Menu

The above depicts the main menu of the game. It’s sort of a futuristic pizza service operated by dinosaurs. Just work with it. You are enlisted as a new hire after a brief screening process where you demonstrate that you can identify which pizza out of a selection of four represents 5/8 of a pizza. The staff informs you that you have a lot of pizza to deliver to various time periods. However, in this demo, you only have access to the Triassic Park period. So you accept this assignment. When you arrive in your time machine to deliver the Hot-N-Ready food items (Little Caesars trademark marketing campaign), the cavepeople see fit to give you a brief education about fractional equivalence. You would be content to just collect your tip and move on to the next time period, but no. The cavepeople spell it out for you with rap.

And just for that, I have finally seen fit to post actual music on this blog:


Apple iTunes MPEG-4 Audio Icon
Little Caesars Fractions Pizza — Caveman Pizza Fractions Rap, 1.23 MB, MPEG-4 AAC (.m4a) file

In fact, there are many fully-produced songs on this CD in redbook CD audio format.

After the rap, many of the cavemen disband, presumably to enjoy pizza. One early specimen of a woman remains behind to school me, man from the future, about fractions. In the process, she makes me work for my tip. In the following game, she gives you a goal such as “less than 3 and 5/6”. Then, a number of creatures walk, crawl, and fly through the screen holding fractions. You must use your slingshot to hit the fractions that match up with the given spec. The things a pizza delivery boy will do for a living.


Little Caesars Fractions Pizza -- Triassic Park Fractions Game

Back at base, there is also an arcade game that you can play using your tip money. It’s called Tails and it’s a Nibbles-type game. The game gives you a mission to collect the fractions that are equal, less than, or greater than a given fraction. Hit a fraction that doesn’t match up, or a barrier, or your tail, and lose a snake. When you consume a qualified fraction, your tail grows.


Little Caesars Fractions Pizza -- Tails Game

A curious facet of this variation is the addition of the scissors icon. I haven’t seen anything similar in other Nibbles-type games. The scissors cut your tail in half.

Here are some of the pizzas I was assigned to deliver in the game:

  • cheese, cheese, and extra cheese pizza
  • pineapple and mosquito pizza
  • popcorn and jellybeans pizza

Did Little Caesars sign off on this game? I can’t say I was exactly hungry for pizza, especially after the mosquito mention. Or maybe that’s actually part of their menu; I don’t know. The last time I remember having Little Caesars was in 1996 which predates the copyright on this game by 2 years.

Another curious feature is the janitor’s closet off the main menu which leads to the parents’ and teachers’ access control. It’s password protected. No worries since one of the dinosaurs pops up to tell you that the password is ‘access’. The control panel allows configuration of certain gameplay options and allows account management. I’m surprised it didn’t also allow changing the password. Perhaps that’s in the full version.

Posted in Educational Games Licensed Schlock Mac Games Windows Games | 10 Comments

Curious George Learns Phonics

Posted on February 24, 2007 by Multimedia Mike

I’m still going full speed with the educational games, which is good because I feel that one should never stop learning. I wanted to see what that mischevious monkey Curious George had to teach, and how he would go about it. Somehow, I always feel a little bit of relief when I’m able to solve these kindergarten puzzles, even if I make a few mistakes along the way (as I did today).

The game, as you might be able to guess by now since it’s a common pattern in educational games, is comprised of a series of activities and minigames. The action takes place in a circus and the player chooses from among the activities in the big tent. At least one of the activities takes place outside the big tent and pertains to custodial duty and business discipline. It’s also likely to be the most familiar to gamers since it somewhat resembles a traditional Pac-Man game. It’s called Peanut Pickup:


Curious George -- Peanut Pickup

The setup for this minigame is that the peanut vendors are being sloppy with their merchandise. George and his elephant patrol the grounds and pick up the loose nuts. Further, there is a letter on the big tent. Each vendor is carrying a picture as they walk the circus. Capture the vendor that is carrying a picture whose word starts with the same letter as on the big tent. In the above example, that would be the one toting the box picture. This minigame is actually a marginal departure from the usual Pac-Man paradigm in that, of the moving objects that are also on the board (the metaphorical ghosts), two are the hunters and one is the hunted. At least, you’re dinged for catching up to a vendor whose picture does not match up right.

And so it goes with many of the other five activities. I learned from writing up the MobyGames description that these simple activities seem to take a lot of words to describe precisely. For example, another minigame called Animal Acrobats has 3 animals trot out carrying pictures. Then a banner with a picture slides overhead. You must click on the animal who is carrying the picture whose word rhymes with the word represented by the picture on the banner. Like nail and sail. Or, in another variation, you have to select the animal carrying the picture whose word begins with the same sound as the word whose pictures is represented on the overhead banner. If you get it right, the animal (bear, giraffe, elephant, etc.) jumps on a trampoline and somersaults forward; otherwise, they do a backflip. When you have completed several of these, you get to watch a sequence of the animals perfoming for the big crowd.

When it’s time to exit the game, you are awarded a certificate itemizing your academic performance:


Curious George -- My Certificate of Achievement

I didn’t print this out, though I had the option. Perhaps I can do better if I tried a little harder.

Posted in Childrens Games Educational Games Mac Games Windows Games | Leave a comment

Madeline’s Rainy Day Activities

Posted on February 22, 2007 by Multimedia Mike

Today, it rained where I live. I thought it would be apropos to play Madeline’s Rainy Day Activities. I’m going to have to play it eventually, anyway. It seems that I have been hitting the kids’ games pretty diligently recently. I can’t complain. Frankly, they tend to be just fine. Bright, colorful, cheerful, simple. Maybe they just fit my intellect, who knows?. Whatever the reason, it’s a welcome release vs. the seemlingly interminable string of interactive movies I suffered through not long ago.

In this game, as in my real world today, it’s raining. Lively Madeline has a roomful of activities you can choose from. They’re not all unique. In fact, many of them can be classified as fill-in-the-blank customizable stories or coloring activities. The customizable stories take the form of brief stories with several missing nouns and adjectives. You can choose from a list of each for completing the story. For the drawing activities, of which there are four, the player is thrust into a primitive drawing tool and is able to select from among several pictures centered around a particular theme; e.g., for the Masks activity, there are different masks to color. The drawing tool allows the user to paint using 2 different types of brushes and 8 colors. There are also solid fills and various fill patterns to choose from. There is an eraser, a 1-level undo, a picture reset, and an option to print your work.

So, I think you can guess what’s coming:


Madeline's Rainy Day Activities -- vandalism

Another drawing activity is “Finish The Picture”. The pictures in this set focus on unfinished scenes. An obvious one is a large picture canvas hanging in a museum. I call this piece “Purple Dog Sniffing”:


Madeline's Rainy Day Activities -- Purple Dog

This title needs to demonstrate itself to be — however marginally — a game in order to earn an entry in the prestigious MobyGames database. And, so help me, one of those activities had better not be a sliding tile puzzle game! Fortunately, there are some activities that have clear goals which would technically categorize them as games. One such activity is a selection of connect-the-dot puzzles. This is surprisingly free-form and you can indeed deviate from the pattern. At your own peril, but still. There is a typical memory card game with a curious twist: One card has an animal and its match hidden elsewhere on the table has an audio icon which plays the sound the animal makes.

This was probably my favorite game:


Madeline's Rainy Day Activities -- Brainteaser

The goal here is to recreate the pattern above on the canvas below using the selection of shapes lined at the bottom. Rotate the shapes as necessary.

Some other features in the overall title: Almost anything can be printed (notice the printer icons on the above screenshots). Further, there are two “Print Activities” hotspots in Madeline’s rooms that allow you to print out a number of offline activities in different categories including games & puzzles, paper dolls, cards & stickers, science, word games, and arts & crafts.

So, I’m not too elitist to admit that I had a fine time exploring these games. This title has two reviews on Amazon.com that were, well, not kind, to say the least. I think this person was expecting entirely too much from dear Madeline:

“This product is HORRIBLE! First of all, there is no goal except to have some “Rainy day fun!” Second of all, the games aren’t that fun anyways. Just some cheesy games such as one where Madeline asks some way too easy fairy tale questions, a puzzle game that dosen’t tell you when you’re finnished, and some make-a-story games that are ethier boring or don’t make sence.”

For my part, I’m just ecstatic that I didn’t see another sliding tile puzzle.

Posted in Childrens Games Educational Games Mac Games Windows Games | 1 Comment

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