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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Action Games

Disney’s Lion King Hot Shots

Posted on August 11, 2008 by Multimedia Mike

My new favorite thrift shop had a whole bunch of games from a series called Disney’s Hot Shots. Figuring that MobyGames already has decent Disney game coverage, I conservatively picked up a pair that were only a dollar apiece. I should have snatched every one that they had since none are in the database yet (at least not with the “Disney’s Hot Shots” prefix). These games come from that most conducive of genres for getting easy MobyGames points: the casual game. These 2 casual games are based on The Lion King II: Simba’s Pride from 1998.

The first of the pair is Swampberry Sling. I guess you could classify this as a Disney-themed first person shooter. Defend your position with swampberries against snakes, crocodiles, fish, vultures, frogs, and other threats. But don’t hit the babysitters Timon and Pumbaa, who frequently wander through the warzone on bicycles and windsurf boards:


Disney’s Hot Shots — Swampberry Sling

Hey, it’s every bit as fun as the jewel case copy promises. The second game is Cub Chase and is an obvious Pac-Man homage. Instead of eating pellets, the cubs work to leave their paw prints all over the maze. Timon, Pumbaa, and Zazu stand in as the ghost metaphors (babysitters in this story arc), and there are ways to neutralize the babysisters such as a hyena mask or a log with tasty bugs. This is the hyena mask in action, paralyzing Timon with mortal terror:


Disney’s Hot Shots — Cub Chase

Here’s hoping that no one else bothered to pick up any of the other Hot Shots titles at the thrift shop so that they will still be there next week when I’m in the neighborhood.

See Also:

  • Disney’s Hot Shots: Terk & Tantor Power Lunch
  • Disney’s Hot Shots: Cub Chase Archived at Internet Archive

At MobyGames:

  • Disney’s Hot Shots: Swampberry Sling
  • Disney’s Hot Shots: Cub Chase
Posted in Action Games Licensed Schlock Windows Games | Tagged disney | Leave a comment

Time To Ride: Saddles & Stables

Posted on July 24, 2008 by Multimedia Mike

By way of an article in The Hater’s blog over at The Onion’s A.V. Club (Video Gamez For Ladiez), I learned of yet another article about trying to make video games appeal to the fairer sex. These pieces are a dime a dozen and every time I read one, I wonder how come I never read articles about what the movie industry is doing to make chick flicks more palatable to men. Anyway, just for this occasion, I’m finally creating a “Girlie Games” category for this blog and covering another horse riding game, just to further illustrate that there is a niche catering to perceived female gaming tastes. (Other girlie games revolve around fashion and gossip as well as wedding planning.)


Time To Ride: Saddles & Stables — Introductions

Tonight’s game is Time To Ride: Saddles & Stables. Long time readers may recall my last riding game was Let’s Ride: Corral Club. The first essential thing to recognize about this title is the title itself: It’s Time to Ride, whereas, the other title was Let’s Ride. That means that these are 2 different franchises. This means, or at least implies, that the horseback riding genre is successful enough to merit 2 competing franchises with multiple entries. Perhaps that’s as reasonable an indicator as any that there already is some viable market for girlie games.

Saddles & Stables is a pretty game; let’s get that out of the way since I always like to see that no matter what the game:


Time To Ride: Saddles & Stables — Taking the scenic route

The game centers around Amanda who moves from the city to the country to live with her father. Daddy promised her a horse but Amanda has to care for it and train it. The game starts with you taking the ponies out for test rides and deciding which to use. Afterwards, you get on with your teenage life, walking around town, talking to people, solving mysteries (yes, the manual hints at the game having a mystery that you may wish to solve). You could make the case that this game borrows elements from the popular Metal Gear Solid series:


Time To Ride: Saddles & Stables — Metal Gear-style exclamation

Thankfully, the characters are not interested in killing you when that exclamation symbol appears. That only means that the have something plot-advancing to say to you.

All the while this happens, you are expected to be grooming and training your horse. You have access to a variety of status meters to monitor the horse’s current behavior, running skill, and jumping skill, as well as to track the horse’s current needs for food, grooming, or clean living quarters.

Multimedia nerd note: I was ecstatic to see that this game actually uses a video codec called VP3 for its FMV. I wrote the (incomplete) book on VP3. This is really the first time I have seen VP3 files “in the wild”.

See also:

  • New Girlie Games blog category, games characterized as being specifically targeted for girls in that no male in his right mind (outside of a few, ahem, video game historians) would want to be caught in the same store selling them.
  • My second look at this game
  • Let’s Ride: Friends Forever, an entry from a competing equestrian gaming franchise

At MobyGames:

  • Time To Ride: Saddles & Stables
Posted in Action Games Adventure Games Girlie Games Windows Games | Tagged horse | 10 Comments

Ohio Distinctive Software

Posted on July 22, 2008 by Multimedia Mike

This weekend’s trip to the thrift shop yielded not 1, but 2 separate CD-ROMs from an outfit known as Ohio Distinctive Software.


Ohio Distinctive Software

I assumed it was just another in a long line of defunct software outfits. But as you can plainly see from the link, they’re still quite operational. And they have a huge catalog of titles for me to scavenge from various spent sources at bargain basement prices (certainly not for the prices they expect on their site).

These are educational software titles through and through. True to form, the manuals contained on the CD-ROMs present a classical academic conundrum — how to turn in source material as your own work. In this case, the manual perfectly, neutrally describes its game in a manner ready for inclusion into MobyGames. My difficulty will be coming up with my own rewording.

Not a big problem, though; the manuals are far more detailed than is absolutely necessary and I think I can express the games in simpler terms. The first game is GeoRunner. It revolves around a trademark ODS character named Blit (memo to game companies: don’t task your programmers with creative endeavors such as mascot naming or else you end up with something like ‘Blit’). This is a little alien dude whose only raison d’être is to get captured. He’s basically a serial captive. He gets captured so much that there is a governmental agency named the Blit Rescue and Tracking Squad (BRATS, I guess) devoted to getting him out of binds (motto: “U Findum Freeum”).


GeoRunner - Game screen

Your method for freeing him? You have to track down keys in different countries. Collect enough keys and unlock Blit’s current cage. Then he skateboards right into another cage. Don’t think about the setup; it’ll only frustrate you. In order to find the countries that hold the keys, follow the clues that the game gives. In the easier levels, these clues are very straightforward (“Go to El Salvador”). In the more advanced levels, they become trivia about the country (“Go to the country that used to be called Abyssinia“).

I must confess I was learning some interesting geographical trivia. If only there were some way to achieve the same effect without the grating Blit.

The second title is Superheroes Math Challenge. Tech support time: This game reports the message: “This program requires at least 3MB of free virtual memory to run”. My 2 GB of physical RAM must not be enough. I can only guess at the logic the game (or the underlying Macromedia Director engine) must be using to make its determination. Fortunately, ODS addresses this precise issue on their website. Unfortunately, it’s incorrect. They advise the user to manually dial down their amount of virtual memory to the range of 200-400. But that’s 200 MB – 400 MB. Following their example, I set the range from 2 MB – 4 MB and the game ran fine. Just a tech note for the inevitable Googler stumbling upon this blog post. Be sure to reset the virtual memory when you are done with the game.

Once again, the manual severely over-explains the game. Basically, you choose one of 3 “heroes” (Blit makes an appearance again, but as hero instead of victim) and take them flying. The game gives you a math formula to solve. You have to fly toward the correct solution. This was the level 1 challenge:


Superheroes Math Challenge - Adding oranges

Honestly, all of the problems were either adding 2 oranges or 2 apples. And, umm, I still only got 4 correct on the first round. Hey, leave me alone! The controls aren’t all that responsive and there are other objects to run into. I decided to see how hard things could get and cranked it up to level 50. This covers square roots and negative numbers:


Superheroes Math Challenge - Tougher problems

It’s a one-trick game but it was suprisingly fun while forcing me to fly and do math at the same time.

At MobyGames:

  • GeoRunner
  • Superheroes Math Challenge
Posted in Action Games Educational Games Windows Games | Tagged math | 1 Comment

Orphen Redux

Posted on July 21, 2008 by Multimedia Mike

I would liken the Orphen PlayStation 2 game to this item that can be collected throughout the course of the game…


Orphen - Smelly bag item

…but let’s face it– that would be entirely too easy. I gave it another chance since I finally have a platform for capturing video. To review, Orphen is a dippy anime-based game with an odd action-RPG style of gameplay which likely serves to underscore my inexperience in the role playing game genre since the original Final Fantasy game on the 8-bit NES.


Orphen and friends

First of all, the game thrusts you into the middle of an anime tale with established characters and no introduction; viewer is assumed to understand all backstory. The title character and his two young charges are walking through a seaside town and meet up with 2 little thieves that they apparently know. For reasons that are somewhat unclear, the 5 board a ship that immediately strays off course and hits rough waters. All of the passengers are suddenly obsessed with “getting out”, though what that entails is never really discussed.


Orphen vs. Giant Crab

Eventually, some interactive action occurs. Orphen squares off with a giant crab monster and takes turns exchanging fireballs. Do you remember when Ken and Ryu used to announce every fireball they launched in Street Figher II? “Hadouken!”. This is a tad more annoying since every move is announced, not just special moves. “The Hand of Pyro!” “The Bite of Lightning!” “The Shield of Immunity!”

Since I captured all this footage for screenshots that I would hate to delete right away, drink in this gameplay sample in all of its YouTube-quality glory:



Orphen faces off with the giant crab who, when almost defeated, turns into many little crabs. Fortunately, by that time, I had remembered that I could summon one powerful attack to dispatch them all. After the attack, Orphen is seen gaining a new spell.

See Also:

  • My first attempt at comprehending Orphen
Posted in Action Games PlayStation 2 Games RPG Games | Leave a comment

SNES Batman

Posted on June 30, 2008 by Multimedia Mike

The Batman franchise generally seems to receive a bad rap when it comes to video games. I must say, however, that the Batman NES game based ever so loosely on the 1989 movie remains one of my all time favorite action games. I also have fond yet vague memories of the 1991 followup, Batman: Return of the Joker for the same system. There were Genesis and SNES versions of the same game. The SNES version is not yet listed in the database and so the duty falls to me.

The problems begin with this silly style of depicting our hero that would make even the least talented fanboy illustrator blush:


Batman: Revenge of the Joker artwork Batman: Revenge of the Joker artwork

I gave it an honest chance, of course. I like Batman and I like side-scrolling SNES action games; it stands to reason that this game should have been a lock for casual enjoyment. I admit that it does sometimes get disheartening to hold out so much hope for these games that no one else has bothered to enter into MobyGames. This game was so unremarkable that it has taken me 2 weeks to finish writing this entry. I entered the details into the MobyGames 2 weeks ago, but that’s okay since the queues for new SNES and NES games are severely stalled over there.


Batman: Revenge of the Joker: Batman splayed

I don’t have much to report about this game except that I realized from the MobyGames screenshots for other platforms that the NES, SNES, and Genesis games all appear to be cut from the same cloth. The Gameboy version is probably different altogether.

I’m not sure how much longer I can handle these old SNES side-scrollers. I find myself longing for educational games targeted at the elementary school set. And you had better believe that I still have plenty of those left to process. And they’re worth more MobyGames contribution points to boot.

Update: The final insult came when I tried to submit this game to MobyGames. After languishing in the submission queue for months, it was eventually determined that this title doesn’t count. It was never officially released. The ROM I played was some kind of after-the-fact leak of a never-published game.

At MobyGames:

  • Batman: Return of the Joker, a game that did eventually make it to Genesis, NES, and Game Boy
Posted in Action Games SNES Games | Tagged batman unreleased | 1 Comment

Something New

Posted on June 3, 2008 by Multimedia Mike

I’m trying something new– I’m trying to be a bit more normal in my game-playing habits, at least for a while. I.e., instead of working this like a second job and forcing myself to choke down another unheard-of game that has maybe a 1 in 10 chance of being marginally tolerable and then writing up both an eloquent blog entry and a complete MobyGames entry, I decided to game a bit more “normally” and unwind with some known quantity-type games when I come home from work.

Both games already have complete MobyGames entries and there’s no need for me to even gather more screenshots for either. One is the GameCube remake of the original Resident Evil game. I think I actually picked up this game on release day — even though I didn’t even own a GameCube yet! (I had every intention of purchasing one, and I eventually got around to it, perhaps 6 months later.) I have always appreciated the succinct pre-title scene in a morgue of some sort. It highlights perhaps the smartest action ever taken in a horror movie-type situation:



The other game is a 2003 title that I just picked up used– F-Zero GX, also for the GameCube. I just started playing this and the first thing that confuses me is why the game bothers to present so much on-screen information– I can’t possibly afford to avert my gaze from the insane action to actually study what any of it says. I look forward to improving to the point where that’s possible.

See Also:

  • I actually got bored of this Resident Evil game fairly quickly
  • I had more fun playing Resident Evil 4 once again

At MobyGames:

  • Resident Evil (GameCube)
  • F-Zero GX
Posted in Action Games Adventure Games GameCube Games Racing Games | Tagged f-zero resident evil | Leave a comment

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