Back in June, I resolved to try to actually play a game that I could enjoy, a known quantity like Resident Evil 4 on the GameCube. This past weekend, I finally made good on that resolution.
I completed RE4 nearly 2 years ago and then swiftly moved on to something else in my life. When I powered on the game this past weekend, I saw some new menu options that I vaguely recall being unlocked after winning the game. One of the bonus options is called Assignment Ada wherein the player assumes the role of a supporting character named Ada Wong who is tasked with a subquest of collecting 5 MacGuffins.
This <10min quick play on YouTube has me thinking that I worked entirely too hard to clear the Assignment Ada bonus game:
This speed run is predicated on the fact that the enemies in the game are famously slow on the uptake and don’t react quick enough while the player sprints right past them.
The first time I reached the boss of the assignment, I thought he might have been impossible to beat. Much of the battle seemed to consist of so-called quicktime events where failure to press a random pair of buttons at the precise moment when prompted results in immediate death. RE4 is generally a quite popular and accomplished title, which makes it that much more ironic that it has 2 big features that receive so much criticism, including these quicktime events (the other point of contention is the escort mission, which I am probably alone in enjoying). These event junctures instantly transform a game of skill into a game of chance.
I quit in frustration the first night and gave it another go the next night. This time, I mostly honed my combat technique and studied the most efficient and, more importantly, stylized methods for dispatching foes. When I made it to the boss, I was extremely well-equipped with both weapons and health items. With enough practice I finally took him down.
And then I watched the above video and figured out that there was a much quicker way to take care of him. Figures. Reminds me of a certain boss in Resident Evil: Code Veronica (this guy, the Nosferatu)– first time around, he finally succumbed after I threw every single weapon in my cache at him. The second time through the game, I finally noticed the remarkably useful, specialized weapon nearby that the game was doing everything it could to nudge me towards.
Anyway, the good news is that Resident Evil 4 is still fun.