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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: SNES Games

Disney’s Beauty And The Beast

Posted on May 25, 2008 by Multimedia Mike

So far, I have been jumping into these SNES games without knowing what to expect. For a change, I thought I would delve into one where I know precisely what to expect– an action side-scroller based on a Disney animated film, Disney’s Beauty And The Beast in this case. MobyGames already lists 2 unique B&TB titles for the Sega Genesis, but this appears to be a separate game entirely, and done by different companies.

This game follows the movie’s narrative technique known as exposition by stained glass:


Beauty And The Beast — Stained glass story

I used to enjoy renting Disney NES games because I was guaranteed an easy win. Not so with this game. I think I see where the discrepancy lies– those NES games were by Capcom; this is from Hudson. This game is tough. Well, tougher than those old NES titles. And maybe “tough” isn’t the correct adjective; just “tedious” in the traditional platformer sense.


Beauty And The Beast — Lumiere and giant spider

The game presents an abbreviated version of the story laid out in the 1991 animated film. Then it sets up the conflict by stating that the Beast needs to prevent Belle from finding the magic rose, or some such. The first scene shows Belle darting away from the Beast in a dungeon and Lumiere guides the Beast on where to go in order to pursue her. Except that she doesn’t have to contend with the plus-sized spiders, rats, and bats in the dungeon.


Beauty And The Beast — Roaring at the rogue candle

Eventually, I get through the dungeon only to get to the main hall where rogue Lumieres are tossing fire at me and gargoyle statues are coming for me. Seriously, how did the Beast let his castle get away from him like this? Isn’t he the master of this domain? How does this happen?


Beauty And The Beast — Game over

It’s hard to believe I ever used to have the patience to work through these things.

See Also:

  • Beauty or the Beast, a slightly different take on the tale

At MobyGames:

  • Disney’s Beauty and the Beast (SNES)
Posted in Action Games Licensed Schlock SNES Games | Tagged beauty and the best disney | 1 Comment

Dream TV

Posted on May 23, 2008 by Multimedia Mike

I love jumping into these SNES games with absolutely no idea what to expect. Dream TV comes from Triffix, a company I recognize immediately for a curious NES title called Castelian, a.k.a. Tower Toppler. Dream TV is apparently a split-screen 2-player adventure action game. But with no second player, it becomes a tad annoying that the lower half of the screen is occupied with the visage of your adversary who has put you up to the challenge at hand.


Dream TV — Split screen

The TV seen in the lower half — ostensibly the eponymous Dream TV — sends you on a mission through different worlds starting with Medieval World to recover puzzle pieces. It’s nice to have a goal. But it’s frustrating to only deal with half the screen. Fortunately, I accidentally discovered that ‘select’ offers the single player the full screen real estate.


Dream TV — Full screen

But then I get to the section above; what gives? I can’t jump up to that platform. Below is some sort of see-saw but I have no counterweight. Just when it looks like I might be stuck, I start mashing the other heretofore-unused controller buttons. Turns out that the L and R buttons switch to the other character. That means teamwork:


Dream TV — Teamwork

How tough is the game? Tough enough that it starts you off with 10 lives but with no continues. I managed to find the first 6 of 9 puzzle pieces in the medieval world but could go no further. Or perhaps I just didn’t want to. The castle has a lot of doors and there are a lot of keys laying around. However, a character can only hold one key at a time; if he picks up one key he leaves any existing key in the same place. There is a place that I called the key forest:


Dream TV — Key Forest

There were at least 4 different types of keys. If I wanted to open a door, I had to try the key I was already holding. If the key didn’t take, go through that see-saw rigmarole to get back to the dangerous key forest to get another type of key, and try to remember which keys I had already tried.

Still, I gave it a good shot because I was eager to see what else I could possibly figure out about the game. Some brief Googling indicates that no one has any more clue about this game than I do. No matter what obscure game I can find for the NES or SNES, it seems there are some videos for it on YouTube, often with some very unfunny commentary. This game is no exception, with 2 such videos. I had the persistence to figure out more about this game than either of those 2 players. Don’t think that I’m bragging; on the contrary, this might be a good way to simplify future obscure SNES game entries.

At MobyGames:

  • Dream TV
Posted in Action Games SNES Games | 2 Comments

Jelly Boy

Posted on May 5, 2008 by Multimedia Mike

Jelly Boy is another SNES title chosen completely at random. I have quite a selection to pick from, what with more than 170 unentered SNES games, many of which I have never heard of. It turns out to be a bright, colorful, side-scrolling romp where the eponymous humanoid blob goes about his quest, whatever that may be; the game itself was a bit short on story and I couldn’t find any manual online.

This is the macro-level map. At first, I thought it might be an isometric perspective game, like Q-bert.


Jelly Boy — Main map

But it’s definitely a parallax scrolling platformer. Its credentials are displayed clearly in this screenshot where a floating platform is visible to the left and a lava pit is on the right.


Jelly Boy — Platforms and lava

Ice and snow figure into later levels.

The real value-add in this game is that Jelly Boy can transform into various objects given the right powerups. He always has an offensive punch available to him — he forms a sizable fist using his stomach goo. There’s a pogo stick powerup for jumping, a hot air balloon powerup for those hard to reach places, a hammer powerup for taking care of inconvenient blocks, a submarine powerup complete with torpedoes for nailing an underwater bonus level, plus a skateboard powerup for cruising through a level. Skateboarding at high speed through enemy-infested terrain does not seen very intelligent, especially since touching an enemy takes away the powerup, but this gelatinous blob is on a deadline.

Be advised that not all powerups are beneficial. At first, it looked like this powerup turned me into a door which I thought might warp me elsewhere. Instead, I just fell on my side when I tried to move:


Jelly Boy — Block form

Not a terrible game, no. But I would have liked to know what I was working towards. I gave the game a fair shake until I encountered one of the more ironic deaths imaginable.


Jelly Boy — Crushed by a teddy bear

Crushed by teddy bear.

At MobyGames:

  • Jelly Boy
Posted in Action Games SNES Games | Tagged teddy bear | Leave a comment

WildSnake

Posted on May 4, 2008 by Multimedia Mike

I wrote up Xardion and I am still trying to gather the motivation to properly write up Quattro Arcade from last fall. But I just want to play a new SNES game. By chance, the one I chose at random happened to be a casual puzzle game that will not take much thought investment: WildSnake. Yes, it’s quite understandable and natural that you will have the song Wild Thing with slightly altered lyrics running through your head as you read this review.


WildSnake — Titlesnake

WildSnake is a puzzle game inspired by the Tetris legacy. In this game, the player contends with snakes of varying colors and lengths falling from the top of the screen and slithering to the bottom. Obviously, the goal must be to clear out snakes but how was not immediately clear. It turns out that the key is for one snake to touch another snake of the same pattern using its head.


WildSnake — Grass background and flask grid with iron snake

There are 4 backgrounds and 7 grid types to choose from. Pictured above is the grass background with the flask grid type. Also seen in the picture is the rare iron snake or barrel snake (lacking a manual, I had to make up my own name for him)– he comes barreling down the screen on a fixed path over which you exercise no control, eliminating all snakes in his path. Thus, he is helpful.

This is the 2-player mode:


WildSnake — 2 player mode with random obstacles

The screenshot shows some random obstacles in the first player’s game grid. That occurs as a result of the second player scoring multiple snake eliminations on one snake drop, which is a nice competitive touch.

My all-time favorite puzzle game is Dr. Mario for the NES. I was able to work up a lot of strategy for that game because the game screen remained relatively static. It’s considerably tougher to devise any kind of real time strategy for this game. The snakes keep slithering until their heads touch an obstacle. When a snake is eliminated, the entire pile of snakes is often jostled into new positions. Still, it was enjoyable to collect a diverse set of screenshots and I gave it my best shot every time. Not the finest SNES game I have ever played, but substantially better than last night’s ordeal.

At MobyGames:

  • WildSnake
Posted in Puzzle Games SNES Games | Tagged puzzle snake | 1 Comment

First SNES Game: Xardion

Posted on May 3, 2008 by Multimedia Mike

I would like to recognize the diligent Yeoman’s work being performed by MobyGames users ALAKA and beetle120 (beetle120, I knew you had what it takes when I saw your remarkably thorough entry for The Black Bass, including 29 screenshots). They have been systematically reviewing my list of NES games missing from the database and entering stuff that even I don’t want to bother with. Thanks to our combined efforts, there are fewer than 30 [known, American] NES games left to enter; when I first compiled the list a few years ago, there were well over 200. I’m placing the remainder of the list into their capable hands and moving on to the list of missing SNES games that festershinetop helped to compile, which currently names over 170 U.S. SNES releases missing from the database. Time to go to work.

The SNES remains my all-time second favorite gaming console behind the NES. This, despite the fact that I never extensively played very many games for the console. However, I would have liked to; the SNES was technically the NESx2, i.e., everything that the NES was, doubled. Since I adored NES games, I generally really enjoyed SNES games that I had an opportunity to play.


Xardion — Panthera

I’m not necessarily working from the end of the list; Xardion just caught my eye tonight. I want to like the SNES games I’m playing here. However, much like the leftover NES games that I suffered through, I shouldn’t expect many of the unentered SNES games to be star performers. With any luck, I’ll find one or two Little Samsons, but it will take some searching. Xardion is not one of those rare jewels. No manual for this one; as usual with old console games, I’m flying completely blind. The opening expository text scroller (that you can’t skip) explains that there are 3 warring planets that decided to set aside their differences in the face of imminent invasion from an even more hostile alien force. Ostensibly, each planet sends a warrior emissary to collaboratively deal with this threat.

I had trouble dealing with the fact that this alien boss monster is actually named “Arms”:


Xardion — Opening Sequence

You expect evil aliens to be named something along the lines of Blargzor. Or Xardion. Arms sounds more like a movie gangster nickname that describes a one-dimensional character’s trademark attribute. Like Xardion “Arms” Blargzor.

Anyway, I’m thrust into the action with a big, mean, plodding robot. He can shoot and he can jump. I stumble upon a subscreen by accident (‘select’, rather than the more standard ‘start’ to access said screen) and there are two more characters I can select: Alcedes and Panthera (and it turns out the robot is named Triton). This characteristic reminds me of the widely criticized — yet adored by me — original Teenage Mutant Ninja Turtles game for the NES. Panthera is, as his name implies, a panther-like creature. Alcedes here defies description, except to say that he’s red and very alien-looking:


Xardion — Alcedes

It’s difficult to say whether any of the characters have unique capabilities over each other. They’re equally slow (even Panthera). Triton is capable of aiming his weapon straight up, so that’s something. Panthera is the smallest of the crew and can implicitly avoid certain attacks and also get to certain tight spots. It’s hard to say what Alcedes can do that the other 2 can’t, although he and Triton can both jump higher than Panthera. Here is Triton exercising his awesome ability of shooting upwards:


Xardion — Triton shoots up

The game features experience points and levels for the characters; the character that actually made the creature kill is awarded points as opposed to being a team thing. The obvious reward for leveling up is extended health. However, the only way I found to refill health is to be killed and sent back to the beginning of the level. And even then, only the character who was active has their health refilled; the other 2 in reserve get to limp along with whatever they have.

And speaking of getting killed and sent back to the start of the level…


Xardion — Triton’s thing is too short

This is the first boss. Arms, in case you missed it the first time. I couldn’t beat him, and I tried. Though it’s tough to maintain motivation when you have to work through a simple but tedious level again if you screw up. There are a number of weapons and other items scattered throughout the game. Any character can collect them but each seems to be keyed to a particular character. Above, Triton is seen ineffectively wielding the plasma something-or-other special weapon that’s not quite long enough to be useful in this scenario. Obviously, it didn’t help during the battle and, frankly, left me feeling rather inadequate.

The various weapons and items are shown on the subscreen but it is not at all obvious how to reach them.


Xardion — Baffling subscreen

Up and down selects the current character. Advanced tip: pressing the ‘A’ button unintuitively puts the focus into the bottom left box which can select a special weapon. I am at a loss to explain what those items in the lower right box are for (come on, squint! you can read that text) or how to access them, though I can tell you that they are shared among all the characters. I would like to think that at least one of them refills health.

All in all, this crew reminds me of the protagonist alien race from Galaxy Quest— aliens who are trying to get their act together and make something of themselves in this universe but who are about to get totally PWNed by a vastly superior race. And I don’t think Tim Allen is going to show up to bail these guys out; he’s busy in his own SNES game.

At MobyGames:

  • Xardion
  • Home Improvement: Power Tool Pursuit
Posted in Action Games SNES Games | Tagged aliens space | 3 Comments

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