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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Girlie Games

Barbie Magic Genie Bottle

Posted on January 7, 2009 by Multimedia Mike

This is an exceedingly bizarre Barbie title and I think you know that that’s saying something. You see, Barbie Magic Genie Bottle actually requires a peripheral that was packaged with the game. Much like the Steel Battalion series for the Xbox which featured its own custom controller, this game is not very useful without its special attachment.


Barbie Magic Genie Bottle

The Magic Genie Bottle is a curious artifact that is surprisingly easy and relatively cheap to procure via eBay. Not that I have tried. Until tonight, I wasn’t sure if it was strictly necessary for playing the game. Further, you would be hard-pressed to find a modern computer that is equipped to use the device. The Magic Genie Bottle interfaces via the classic-style 15-pin PC joystick port.

So I fired up the game, hoping for the best, where “best” in this narrow case translates to “playable without offbeat peripheral”. The first screen is the one shown above and instructs me to wave my hand around the bottle. The game asks if I can see an animation (to be triggered on-screen, I presume), and has yes or no buttons to click. I thought I was sunk until I realized I could easily lie to the naive machine. So I got to the start of the game, where the player is walking into an antique shop holding the bottle. The storekeep asks if you know the secret of magic bottles, implying that all bottles are magic. She encourages me to rub said bottle. Uh-oh. Looks like I’m sunk. As I was scribbling notes about how much this game disappointed me, Barbie-Genie pops out of the bottle anyway, advancing the setup. We are then transported back in time to wherever it is that genie stories take place.


Barbie Magic Genie Bottle -- Magic flying carpet

The thrust of the game is that Barbie is a genie who had her powers stolen by some evil genie in the employ of a rotten sultan. You are to assist her in getting her powers back. This involves visiting 5 lands and procuring 5 gems. Each gem requires solving a puzzle and to solve a puzzle, you must find 5 puzzle pieces scattered about the land. Fine. At least this game exhibits a slightly more competent 3D engine than seen in the maze portion of Barbie as Rapunzel, which was developed sometime after this game, by a different house. You can walk around and mount your trusty flying carpet to fly on a slightly higher plane as shown above.

Barbie-Genie is always in tow, squealing instructions in your general direction.


It's Severely Aliased Barbie! New from Mattel

It's Severely Aliased Barbie! New from Mattel


Indeed, she can get a little too close.

So, great, it seems that the genie bottle peripheral is optional. Well, no, not quite. I spied this shy puzzle piece hidden behind a barrel:


Barbie Magic Genie Bottle -- Obscured jewel

Clicking on it only earned an explanation from Barbie-Genie that the player needs to rub the magic genie bottle in order to get heavy objects to levitate.

Game over. At least until such time that I can perhaps figure out how to dupe the input logic. I know a bit about how those old PC joysticks operated and they don’t have a lot of bandwidth for a complicated protocol. A project for a day long from now. I have plenty of data for a MobyGames entry.

See Also:

  • Barbie as Princess Bride
  • Barbie as Rapunzel
  • Barbie as Sleeping Beauty
  • Secret Agent Barbie
  • Barbie Beach Vacation

At MobyGames:

  • Barbie Magic Genie Bottle
  • Every Barbie game that MobyGames knows about
  • The Steel Battalion series is similar to Barbie Magic Genie Bottle in that both required limited-use controller peripherals, packaged with the game
Posted in Adventure Games Barbie Games Girlie Games Windows Games | Tagged barbie genie | 5 Comments

Fairy Boss Battle

Posted on January 6, 2009 by Multimedia Mike

Why, yes! I do have more Barbie fairy tale remakes! Thanks for asking. I know you enjoyed reading about the last two, almost as much as I enjoyed playing them and writing them up for MobyGames. I’m sad to report, however, that Barbie as Sleeping Beauty simply is not as engrossing as the previous 2 fairy tale adaptations. And how could it be? The protagonist is supposed to sleep through much of the tale. So, all in all, not terribly interesting… save for the boss battle against a fairy! More on that later.

The developers had to reach a bit for ways to turn this into a game; several of the activities just take the form of “click here, here, and here on the screen; okay, next activity.” This minigame was decent, though: Barbie has to wake up her forest friends by delivering a unique wake up call to each using her magic flute. The birds above show the way.


Barbie as Sleeping Beauty -- Woodland flute concert

Of course, it’s not Barbie, it’s Barbie in her dramatic turn as Princess Rose. As a brief refresher, the princess is born and a bunch of nice fairies come to bless the child with gifts. But there is one malicious fairy who — same as in the Rapunzel tale — felt that she was snubbed (dang, fragile egos and dark magic do not mix) and curses the child such that if she punctures her skin on a sewing spindle prior to her 16th birthday, she will snooze for 100 subsequent years. Another fairy is able to soften the curse somewhat by adding the stipulation that a prince can wake her with a kiss.

As the story goes, the king orders all sewing spindles in the kingdom destroyed. Good thing that the curse is restricted to sewing spindles and not all sharp objects, because look at this crown I made for the princess’ 16th birthday:


Barbie as Sleeping Beauty -- Spiked crown

Yes, there are create-a-dress and create-a-crown activities as can be expected from this type of game. Anyway, one thing leads to another and the evil fairy shows up and whips out a sewing spindle and Princess Rose can’t wait to prick her finger on the needle. The fairies put the rest of the castle to sleep while they work out a solution (was that part of the original tale?).

So they find a nearby prince and encourage him to lend his lips to the situation. The bad fairy, however, foresaw such a threat and summons thorny bushes to surround the castle. The prince must first slash through the thorns and then rotate pieces of the path to allow passage to the castle gate, in the game’s other halfway novel minigame.


Barbie as Sleeping Beauty -- Thorn brush maze

The prince/princess kiss takes place — thank goodness that wasn’t some kind of minigame — and the princess faces off with the fairy in a first person fairy boss battle:


Barbie as Sleeping Beauty -- Boss battle against a fairy

I’m hard pressed to think of another game where a fairy is the lead villain and must be dispatched in a first person battle. Actually, this battle just involves deflecting her evil magic with your wand using a mouse until you can get close enough to… turn her into a butterfly and reclaim your magic flute.

Don’t worry– more Barbie games to come!

See Also:

  • Barbie as Princess Bride
  • Barbie as Rapunzel
  • Barbie Magic Genie Bottle
  • Secret Agent Barbie
  • Barbie Beach Vacation

At MobyGames:

  • Barbie as Sleeping Beauty
  • Barbie universe game group
Posted in Barbie Games Childrens Games Girlie Games Mac Games Windows Games | 3 Comments

Barbie as Rapunzel

Posted on January 5, 2009 by Multimedia Mike

Let’s keep this Barbie kick going with another game based on the alpha doll appropriating another classic fairy tale (a somewhat profound proposition to be sure, since Barbie is, herself, the modern embodiment of a fairy tale). Fortunately, Barbie as Rapunzel is already in the database, so this is just a screenshot recon effort (and credits entry, and I see that the description could use a touch-up).

In the story of Rapunzel — or at least in Barbie’s version of it — Rapunzel and her Prince Stefan are going to throw a masquerade ball. An evil witch named Gothel grows indignant that she did not get an invite. So she casts a spell on the castle, throwing it into immediate disrepair and the prince is turned to stone while 6 stones from his crown are scattered about the castle grounds. Gothel seems to have exacted the perfect revenge in response to the snubbing.

But there’s one doll she didn’t count on…


Barbie as Rapunzel -- in the damaged hallway

Barbie/Rapunzel’s task in this game is to move about 6 rooms in the castle, clean them up, find 1 stone in each, and then rescue the prince. Simple, concrete goals, and this definitely qualifies as a game. Above is one of the rooms that Barbie must restore. Each room has a number of areas which can be magically renovated by using a magic wand or paintbrush from the magic toolchest. But each room also has a creativity exercise. For the hallway shown above, the creativity exercise is the painting:


Barbie as Rapunzel -- Painting activity

You get to select a painting design, color it as you see fit, and select a frame. Printing afterwards is optional. This is an interesting activity, algorithmically, because, rather than a freeform brush or area fill method, the paint brush only works on a particular layer as the program makes you work across sections of the painting.

After the room has been completely revitalized, you get to use a magical magnifying glass to find one of the stones in the room.


It's Big Head Barbie! New from Mattel...

It's Big Head Barbie! New from Mattel...


Then it’s on to the other rooms to repeat the same process, only with designing a floor mosaic, a carpet, a mask for the ball, matching thrones for the throne room, and customizing (pimping?) flowers for the flower garden. It became a bit rote after awhile and I developed a pattern for just getting through the activity (the game wouldn’t let me pass until all the areas were colored; I couldn’t even leave the clouds white). I was reminded of Mike Judge’s restaurant manager character in Office Space; I could envision him asking, “What do you think about someone who only does the bare minimum?”

After all the stones are collected, it’s time to hit the hedge maze– real 3rd-person 3D action! At various junctures, that evil witch has thrown up strange obstacles that can easily be overcome by items in the magical toolbox:


Barbie as Rapunzel -- Maze magic

And, long story short, the prince is rescued and the masquerade ball proceeds as planned. And the final insult is that Gothel’s evil spell was completely undone in less than a half hour.

See Also:

  • Barbie as Princess Bride
  • Barbie as Sleeping Beauty
  • Barbie Magic Genie Bottle
  • Secret Agent Barbie
  • Barbie Beach Vacation

At MobyGames:

  • Barbie as Rapunzel
  • All Barbie universe games in MobyGames
Posted in Barbie Games Childrens Games Girlie Games Mac Games Windows Games | Tagged barbie fairy tale | 3 Comments

Barbie as Princess Bride

Posted on January 4, 2009 by Multimedia Mike

I’m still working on a good system for capturing screenshots from console video (so very close to solving this problem after all these years), but I had an itch to process at least one game today. I remembered I have a large pool of Barbie games that has gone completely untouched up until now. Even though MobyGames enjoys good coverage of Barbie titles, I still have quite a few that don’t show up. There is really nothing to fear– I’m quite confident that these are well-engineered (i.e., won’t crash or screw up my system), colorful, and above all, easy games that will take no more than a 1/2 hour to breeze through. In fact, I almost feel like I have an unfair advantage at gaining MobyGames points because I have access to such a large pool of games like this.


Barbie as Princess Bride CD-ROM

So I decided to go with Barbie as Princess Bride today. The story unfolds with Princess Barbie and Prince Ken growing up in a kingdom somewhere “on the other side of the world”. They are really quite keen on each other and have every intention of marrying when they become the appropriate age. It’s not explained whether or not the prince and princess are actually siblings, though per my understanding of royal traditions, that would not be entirely unexpected.

When Prince Ken is old enough, he sails off on a vague, undefined journey, as princes are wont to do. After patiently and optimistically waiting for many years, Butterfly Fairy shows up to assure Princess Barbie that Prince Ken is on his way back and that she should prepare for the imminent wedding.

So what kind of game is on offer here? Why, it’s a wedding planning game! If there’s anything this gaming blog can claim to specialize in now, it’s wedding planning games. All 12 of the minigames/activities (even one completely non-interactive musical interlude) revolve around the princess’ upcoming nuptials. The first 2 activities pertain to delivering wedding invitations to all of her woodland friends. Whether she consorts with any humans instead of just fairies and forest creatures is left unexplained.


Barbie as Princess Bride -- handing out invitations to woodland creatures

Note that “woodland friends” includes skunks. Ah, her wedding, her guest list.

Then, Princess Barbie has to bake a cake using such off-the-shelf ingredients as flour, sugar, eggs, butter, and — according to my notes — harmony and the gift of giving. They’re both right there in her pantry. While the cake is in the oven, the princess visits the Butterfly Fairy’s garden of statues and edible plants to find suitable decorations for the cake which she will apply in the next activity:


Barbie as Princess Bride -- Baking and decording a cake while wearing an unnaturally glassy stare

Fortunately, so strong is the love between Ken and Barbie that Ken is likely to overlook the abomination I decorated on his bride’s behalf.

As alluded previously, one of the activities (#6) is actually a musical number. Princess Barbie hops up on a bridge, hopped up on the love she feels for her dear prince, and sings a song.


Barbie as Princess Bride -- musical interlude on a bridge

The music in question is stored on disc in MP3 format. And for this occasion, I’m experimenting with embedding an MP3 file directly in a blog post. Give it a try:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Hey, it worked! Thanks, WordPress Audio Player plugin. Oh, the possibilities. Back to the game, though, as soon as Princess Barbie steps off the bridge, she meets a boy by the town well. The dunce has gone and accidentally dropped a bunch of rather important stuff in the well and the activity is to fish it back out with the bucket.


Barbie as Princess Bride -- Crown and wedding ring in the well

Look at that! Both the crown and the wedding ring took the plunge. I can’t help but think that this would be a beheadable offense in a real kingdom. But there are apparently no hard feelings as the kid shows up as the ring bearer in the final wedding:


Princess Barbie and Prince Ken -- wedding photo

So yeah, Princess Ken makes it back safely (one of the later activities is to help sail Ken’s boat back through severe ocean weather and dolphins) and finally, formally proposes to Princess Barbie. The proposal wasn’t even a lock as the Barbie was making all of these preparations. Wow, that could have been one heck of a plot twist for a fairy tale video game if Ken found another princess abroad.

See Also:

  • Barbie as Rapunzel
  • Barbie as Sleeping Beauty
  • Barbie Magic Genie Bottle
  • Secret Agent Barbie
  • Barbie Beach Vacation
  • My Fantasy Wedding, perhaps the authoritative wedding planning game

At MobyGames:

  • Barbie as Princess Bride
  • Games inhabiting the Barbie universe
  • Wedding planning games
Posted in Barbie Games Childrens Games Girlie Games Mac Games Windows Games | Tagged barbie prince princess wedding | 8 Comments

G-Nome Horse Reckoning

Posted on November 3, 2008 by Multimedia Mike

I sometimes need to remind myself that, when I have some time to play a game, I don’t necessarily have to play a game that is not yet in MobyGames. I have an impressive backlog of games that are already in the database but just require screenshots. So in the interest of screenshot recon, I played 3 completely unrelated titles whose records just needed a few screenshots for posterity.

The first is G-Nome. It made me realize that the only thing that could possibly frighten me more than a real-time strategy game, complexity-wise, is a mech simulation. Perhaps Steel Battalion was onto something when they opted to package a gargantuan custom controller with their game. My only guide to the controls was the configuration screen, which went on for pages. I got just enough of an idea, launched into a training mission, and then backed out to study up on more controls. Unfortunately, I am ill-equipped to play G-Nome as it appears that the game requires most of the keys of an extended keyboard, including the keypad. I have an abbreviated, laptop-style keyboard for my desktop (hey, my cat needs the extra space on my desk for sleeping).

So I did not collect too many screenshots for G-Nome. I was able to figure out how to make my mech walk, turn, and shoot. I found the base, or something, shown below since my radar seemed to think it was a target. All the shooting in the world didn’t elicit a reaction.


G-nome: Attacking a base

It’s mildly disheartening to realize that I’m woefully out of my element when not playing a very simple game. So let’s move on to another game in the popular (because there is more than 1 title) Let’s Ride series of equestrian simulators (not to be confused with the Time To Ride series), Let’s Ride: Friends Forever. In the last episode I covered, I couldn’t find anything more to do than tend to my horse (as a girl) and race around the same 3 darn barrels. At least in Friends Forever, the series has expanded to include a male player character. Regrettably, there is even less to do in this version. I’m not even sure if it’s possible to mount the horse:


Let’s Ride: Friends Forever

A game like this features braindead simple controls on which it tutors you every step of the way. When it came time to go outside with my horse, it was not at all obvious how to mount the horse. So I can only conclude that doing so is impossible in this game. Indeed, the entire game appears to revolve around caring for your horse and prepping it, and yourself, for the equestrian beauty pageant. The things I put up with for this gaming project.

After all that, I thought maybe I deserved an enjoyable, action-oriented gaming experience with another recent acquisition called Dead Reckoning. You would think I’d learn by now that all the good games are already in MobyGames along with lots of illustrative screenshots. I pegged this as a Descent clone and I was right, though this game is grievously unfit to carry on the legacy of that series.

The object of each level appears to be to play a 3-on-3 death match against a squad of blue fighter craft. You are the leader of your red team and can give orders to your wingmen. I won a few rounds through no fault of my own.


Dead Reckoning — Game play

The graphics are busy yet uninspired and the play control is awkward. Maybe I’m being too hard on it and should do better to consider the period. However, the period excuse won’t work for the awful music. Have you ever opened a creative program, like a music editor or painting program, and starting toying around? Would you ever submit that first round of experimentation as a finished, commercial product? I ask because the music reminds me of someone’s first session with a computer music program, toying with every effect and stereo position without regard to sanity.

I caught this item in the stat screen for the Beetle fighter craft:


Dead Reckoning — Death Blossom

I guess I assumed that the people who made The Last Starfighter would have some kind of trademark or other intellectual property protection on the term “Death Blossom”.

See also:

  • Let’s Ride: Corral Club, another entry in the apparently popular series
  • There was actually an NES game that claimed to be The Last Starfighter

At MobyGames:

  • G-Nome
  • Let’s Ride: Friends Forever
  • Dead Reckoning
Posted in Action Games Girlie Games Windows Games | Tagged Windows Games | 4 Comments

All Hail The Moon Deity

Posted on October 18, 2008 by Multimedia Mike

Tonight’s game is Rockett’s Camp Adventures. It comes from Purple Moon, a company that I remember from the late 1990s for the press they received about creating games for girls. I was sure the company would already be in MobyGames, but nope. That means I have yet another forgotten franchise to track down and enter.

Purple Moon published a series of these games that revolved around a girl named Rockett. In this title, she packs her bag for camp and steps into some cliched teen drama the moment she steps off the bus.


Rockett’s Camp Adventure — Welcome to Camp Luna

The intro of the game exhibits the campers chanting songs of worship to the camp’s namesake, namely the earth’s natural satellite. I figured that they may as well be singing to a lunar deity, but then I noticed that Luna is already the Roman god of the moon. This, as well as he ensuing drama may all be part and parcel of the summer camp experience; personally, I have no frame of reference.


Rockett’s Camp Adventure — Nicole balloon

The teen conflict comes in the form on Nicole, ostensibly the spoiled rich girl archetype and anointed leader of “The 1’s”, the elite clique. It seems that most of the kids also attend the same school since many of them are already familiar with each other (and as I typed that, I shivered from the realization that I would probably learn their backstories when I inevitably procure the other Rockett games). Having left high school well over a decade ago, I finally understand how cliched and unrealistic these portrayals of teen social caste can be. The Nicole character is an over-the-top snob and it doesn’t really work. In order for this to reflect teen life as I remember it, she would need to inspire awe and fear in those around her. Much of that fear involves exploiting typical insecurities inherent in other teens. The other teens do not fear her; quite the contrary, they openly mock her to her face, as depicted in the fantasy in the above screenshot.

Forgive the digression into thematic criticism. I will return to the gaming elements now. What there is, anyway. The game is primarily an overblown interactive storybook: Colorful backgrounds with mostly static characters that rarely move. The story proceeds in a linear fashion until there is a pressing realtime decision that the character must make. Well, maybe not realtime. And it’s not that pressing, either. It doesn’t drive the story in any direction. One such decision is when first encountering the Nicole character– Rockett essentially has the choice to throw her support behind Nicole and her gang of 1’s or hang out with her lame friends. No matter how many chances I was offered to snub the uncool kids, the game would not let me choose that path.

There are a number of activities. The first is the canoe race which is not terribly exciting, save for whales, cephalopods and submarines that inhabit this little river. There are no real threats or competition on the river and the only goal is to beat your own time.

I thought the Crystal Caverns game was mildly interesting:


Rockett’s Camp Adventure — Crystal Caverns

In this activity, the player must navigate through a cavern in 7 stages. At each stage, there is a puzzle to solve that reveals the correct door. The puzzles are pretty much at the level Capcom’s Resident Evil series as illustrated by the screenshot above (hint: where does the stick dude’s longest arm point?). Some of the puzzles rely on auditory clues. I solved all the puzzles correctly on the first try but there are no real consequences for guessing wrong– the 3D rendered tunnel simply backs up to the same junction.

There are 2 more activities: An arts & crafts activity of making friendship bracelets, and the DJ Mix Maker:


Rockett’s Camp Adventure — DJ Mix Maker

It’s a 4-track studio application and reminds me a lot of 4-channel Amiga tracker modules (MODs). That made me happy. I often observed that many MOD composers used the 4 channels for beat, bass, chords, and melody. This application basically enforces that same structure, though the budding composer has 10 sound effects to choose from as well.

Rockett also has a little PDA along for the trip (which would have been quite special in 1999 when this game was published). This thing provides help, a private journal, email from the game, progress status, as well as a callout to a web browser to bring up Purple Moon’s website which, surprisingly, is not being squatted upon, though it has been absorbed into a larger Mattel site by now. There is also this research tab which delivers up educational nuggets in certain activities. It provides and describes compass functionality when in the Crystal Caverns (not especially useful, mind you):


Rockett’s Camp Adventure — Compass pronunciation

The part that I was fixated upon was the pronunciation: ‘k&m-p&s’. Did they mean for the ampersand to stand in for pronunciation characters because they were restricted to a 7-bit ASCII encoding? Or are there font issues? I work on multi-lingual user application software so I’m naturally sensitive to these issues.

I think I’ve picked on this game’s content enough. Tech support time. I would be remiss in my duties as a video game historian if I did not publish notes about problems I encountered, complete with retyped error text for the benefit of Google crawlers, as well as the resolutions I found. The first one involves “Xpat Runtime Engine”:


Rockett’s Camp Adventure — xpat runtime engine error

And the second problem I encountered was “Out of memory. can’t create message box While executing: MESSAGEBOX – FILEDLG.DLL”:


Rockett’s Camp Adventure — fildlg.dll error

I made both of these problems go away by setting the compatibility mode for the program to Windows 95.

See Also:

  • Time to Ride: Saddles & Stables — another game dealing with the struggles of being accepted

At MobyGames:

  • Rockett’s Camp Adventures
Posted in Girlie Games Mac Games Puzzle Games Windows Games | Tagged camping girl games purple moon rockett Windows Games | 1 Comment

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