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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Action Games

Disney’s Beauty And The Beast

Posted on May 25, 2008 by Multimedia Mike

So far, I have been jumping into these SNES games without knowing what to expect. For a change, I thought I would delve into one where I know precisely what to expect– an action side-scroller based on a Disney animated film, Disney’s Beauty And The Beast in this case. MobyGames already lists 2 unique B&TB titles for the Sega Genesis, but this appears to be a separate game entirely, and done by different companies.

This game follows the movie’s narrative technique known as exposition by stained glass:


Beauty And The Beast — Stained glass story

I used to enjoy renting Disney NES games because I was guaranteed an easy win. Not so with this game. I think I see where the discrepancy lies– those NES games were by Capcom; this is from Hudson. This game is tough. Well, tougher than those old NES titles. And maybe “tough” isn’t the correct adjective; just “tedious” in the traditional platformer sense.


Beauty And The Beast — Lumiere and giant spider

The game presents an abbreviated version of the story laid out in the 1991 animated film. Then it sets up the conflict by stating that the Beast needs to prevent Belle from finding the magic rose, or some such. The first scene shows Belle darting away from the Beast in a dungeon and Lumiere guides the Beast on where to go in order to pursue her. Except that she doesn’t have to contend with the plus-sized spiders, rats, and bats in the dungeon.


Beauty And The Beast — Roaring at the rogue candle

Eventually, I get through the dungeon only to get to the main hall where rogue Lumieres are tossing fire at me and gargoyle statues are coming for me. Seriously, how did the Beast let his castle get away from him like this? Isn’t he the master of this domain? How does this happen?


Beauty And The Beast — Game over

It’s hard to believe I ever used to have the patience to work through these things.

See Also:

  • Beauty or the Beast, a slightly different take on the tale

At MobyGames:

  • Disney’s Beauty and the Beast (SNES)
Posted in Action Games Licensed Schlock SNES Games | Tagged beauty and the best disney | 1 Comment

Dream TV

Posted on May 23, 2008 by Multimedia Mike

I love jumping into these SNES games with absolutely no idea what to expect. Dream TV comes from Triffix, a company I recognize immediately for a curious NES title called Castelian, a.k.a. Tower Toppler. Dream TV is apparently a split-screen 2-player adventure action game. But with no second player, it becomes a tad annoying that the lower half of the screen is occupied with the visage of your adversary who has put you up to the challenge at hand.


Dream TV — Split screen

The TV seen in the lower half — ostensibly the eponymous Dream TV — sends you on a mission through different worlds starting with Medieval World to recover puzzle pieces. It’s nice to have a goal. But it’s frustrating to only deal with half the screen. Fortunately, I accidentally discovered that ‘select’ offers the single player the full screen real estate.


Dream TV — Full screen

But then I get to the section above; what gives? I can’t jump up to that platform. Below is some sort of see-saw but I have no counterweight. Just when it looks like I might be stuck, I start mashing the other heretofore-unused controller buttons. Turns out that the L and R buttons switch to the other character. That means teamwork:


Dream TV — Teamwork

How tough is the game? Tough enough that it starts you off with 10 lives but with no continues. I managed to find the first 6 of 9 puzzle pieces in the medieval world but could go no further. Or perhaps I just didn’t want to. The castle has a lot of doors and there are a lot of keys laying around. However, a character can only hold one key at a time; if he picks up one key he leaves any existing key in the same place. There is a place that I called the key forest:


Dream TV — Key Forest

There were at least 4 different types of keys. If I wanted to open a door, I had to try the key I was already holding. If the key didn’t take, go through that see-saw rigmarole to get back to the dangerous key forest to get another type of key, and try to remember which keys I had already tried.

Still, I gave it a good shot because I was eager to see what else I could possibly figure out about the game. Some brief Googling indicates that no one has any more clue about this game than I do. No matter what obscure game I can find for the NES or SNES, it seems there are some videos for it on YouTube, often with some very unfunny commentary. This game is no exception, with 2 such videos. I had the persistence to figure out more about this game than either of those 2 players. Don’t think that I’m bragging; on the contrary, this might be a good way to simplify future obscure SNES game entries.

At MobyGames:

  • Dream TV
Posted in Action Games SNES Games | 2 Comments

The Wild Thornberrys Movie

Posted on May 22, 2008 by Multimedia Mike

I didn’t want to go into this one cold so I hit up Wikipedia for the requisite background info on the Nickelodeon franchise called The Wild Thornberrys. It seems that they’re a family of nature videographers who make the rounds in the African wilderness. Somewhere along the line, the cartoon was deemed successful enough to warrant a feature-length film on the subject matter. Based on my reading of the Wikipedia synopsis, The Wild Thornberrys Movie video game works to follow the plot of the movie more or less faithfully.


The Wild Thornberrys Movie — Swimming with the dolphins

I thought that this was just going to be a series of disconnected minigames. In fact, there are 3 distinct types of activities present: minigames (7), multiplayer games (3), and the main story game. The minigames include a jigsaw puzzle, a painting activity, and a sliding tile puzzle (nooooooooo!). There is the enjoyable and eye-pleasing Swimming with the Dolphins minigame seen above, where you compete against the computer-controlled dolphins to dodge sharks and collect starfish. But there is also the baffling strategy card game called Feed The Animals:


The Wild Thornberrys Movie — Feed the animals before the poachers do

The goal of Feeding the Animals is to feed said animals before the poachers do. I’m not sure if I see the logic in that. But I understand that the poachers are supposed to be the antagonists in this tale. I came to my own conclusion, however, that any animal dumb enough to be snared by these tactless poachers probably deserves to be turned into a trinket. You know, Darwinism and all (in fact, a supporting primate character is named Darwin). To illustrate what I mean, the first challenge presented to you when playing in story mode is to save the cheetah cubs from the poachers– the poachers who are trying to swoop down using a helicopter in order to swipe the young cats.


The Wild Thornberrys Movie — Save the cheetah cubs

But then the main character, Eliza, gets carried away by the helicopter and must be rescued in a separate game. Eventually, Eliza winds up in a private British school along with her monkey and endeavors to escape. This is the section that put an end to my adventures, though I gave it a good shot. The first phase of the school game has Eliza wandering throughout her mostly vacant school dodging the occasional guard and trying to find Darwin the monkey. I actually had to draw a logical map on paper to keep this part straight since everywhere looks pretty similar; mercifully, the developers threw in numbers on the hallways and doors. The guards in this stage are beyond stupid– they pace back and forth in a straight line and only “catch” you if you happen to be standing directly in their line of pacing. Then you get sent back to the start of the level.


The Wild Thornberrys Movie — Procession of guards

Things get tougher when you find the monkey and try to escape via the garden maze where the guards are a tad more diligent. This part is segmented into several areas that must be unlocked with gate keys. The most humorous aspect is that the guards exercise strict jurisdiction over their segment and will not cross outside of their boundaries. I eventually developed some strategies, like trying to get all the guards to follow me in a strict procession as I searched for the area key, which changes position each time. The aptly-named Darwin monkey would get stuck sometimes but not to worry– he couldn’t be captured and would eventually catch up.

I couldn’t get past the segment where I had to hop on a bicycle and hightail it out. It’s not easy to pilot the bike and I never got much opportunity to practice before getting caught and sent back to the start of the stage.

Through it all, I have to give this 2002 title proper credit– it’s very well engineered, very colorful, very well-animated, and reasonably fun. In fact, I may even revisit it someday to play through to the end, since I didn’t even get through half the levels of the story mode.

At MobyGames:

  • The Wild Thornberrys Movie
Posted in Action Games Adventure Games Childrens Games Puzzle Games Windows Games | Tagged environment thornberrys | Leave a comment

Jelly Boy

Posted on May 5, 2008 by Multimedia Mike

Jelly Boy is another SNES title chosen completely at random. I have quite a selection to pick from, what with more than 170 unentered SNES games, many of which I have never heard of. It turns out to be a bright, colorful, side-scrolling romp where the eponymous humanoid blob goes about his quest, whatever that may be; the game itself was a bit short on story and I couldn’t find any manual online.

This is the macro-level map. At first, I thought it might be an isometric perspective game, like Q-bert.


Jelly Boy — Main map

But it’s definitely a parallax scrolling platformer. Its credentials are displayed clearly in this screenshot where a floating platform is visible to the left and a lava pit is on the right.


Jelly Boy — Platforms and lava

Ice and snow figure into later levels.

The real value-add in this game is that Jelly Boy can transform into various objects given the right powerups. He always has an offensive punch available to him — he forms a sizable fist using his stomach goo. There’s a pogo stick powerup for jumping, a hot air balloon powerup for those hard to reach places, a hammer powerup for taking care of inconvenient blocks, a submarine powerup complete with torpedoes for nailing an underwater bonus level, plus a skateboard powerup for cruising through a level. Skateboarding at high speed through enemy-infested terrain does not seen very intelligent, especially since touching an enemy takes away the powerup, but this gelatinous blob is on a deadline.

Be advised that not all powerups are beneficial. At first, it looked like this powerup turned me into a door which I thought might warp me elsewhere. Instead, I just fell on my side when I tried to move:


Jelly Boy — Block form

Not a terrible game, no. But I would have liked to know what I was working towards. I gave the game a fair shake until I encountered one of the more ironic deaths imaginable.


Jelly Boy — Crushed by a teddy bear

Crushed by teddy bear.

At MobyGames:

  • Jelly Boy
Posted in Action Games SNES Games | Tagged teddy bear | Leave a comment

First SNES Game: Xardion

Posted on May 3, 2008 by Multimedia Mike

I would like to recognize the diligent Yeoman’s work being performed by MobyGames users ALAKA and beetle120 (beetle120, I knew you had what it takes when I saw your remarkably thorough entry for The Black Bass, including 29 screenshots). They have been systematically reviewing my list of NES games missing from the database and entering stuff that even I don’t want to bother with. Thanks to our combined efforts, there are fewer than 30 [known, American] NES games left to enter; when I first compiled the list a few years ago, there were well over 200. I’m placing the remainder of the list into their capable hands and moving on to the list of missing SNES games that festershinetop helped to compile, which currently names over 170 U.S. SNES releases missing from the database. Time to go to work.

The SNES remains my all-time second favorite gaming console behind the NES. This, despite the fact that I never extensively played very many games for the console. However, I would have liked to; the SNES was technically the NESx2, i.e., everything that the NES was, doubled. Since I adored NES games, I generally really enjoyed SNES games that I had an opportunity to play.


Xardion — Panthera

I’m not necessarily working from the end of the list; Xardion just caught my eye tonight. I want to like the SNES games I’m playing here. However, much like the leftover NES games that I suffered through, I shouldn’t expect many of the unentered SNES games to be star performers. With any luck, I’ll find one or two Little Samsons, but it will take some searching. Xardion is not one of those rare jewels. No manual for this one; as usual with old console games, I’m flying completely blind. The opening expository text scroller (that you can’t skip) explains that there are 3 warring planets that decided to set aside their differences in the face of imminent invasion from an even more hostile alien force. Ostensibly, each planet sends a warrior emissary to collaboratively deal with this threat.

I had trouble dealing with the fact that this alien boss monster is actually named “Arms”:


Xardion — Opening Sequence

You expect evil aliens to be named something along the lines of Blargzor. Or Xardion. Arms sounds more like a movie gangster nickname that describes a one-dimensional character’s trademark attribute. Like Xardion “Arms” Blargzor.

Anyway, I’m thrust into the action with a big, mean, plodding robot. He can shoot and he can jump. I stumble upon a subscreen by accident (‘select’, rather than the more standard ‘start’ to access said screen) and there are two more characters I can select: Alcedes and Panthera (and it turns out the robot is named Triton). This characteristic reminds me of the widely criticized — yet adored by me — original Teenage Mutant Ninja Turtles game for the NES. Panthera is, as his name implies, a panther-like creature. Alcedes here defies description, except to say that he’s red and very alien-looking:


Xardion — Alcedes

It’s difficult to say whether any of the characters have unique capabilities over each other. They’re equally slow (even Panthera). Triton is capable of aiming his weapon straight up, so that’s something. Panthera is the smallest of the crew and can implicitly avoid certain attacks and also get to certain tight spots. It’s hard to say what Alcedes can do that the other 2 can’t, although he and Triton can both jump higher than Panthera. Here is Triton exercising his awesome ability of shooting upwards:


Xardion — Triton shoots up

The game features experience points and levels for the characters; the character that actually made the creature kill is awarded points as opposed to being a team thing. The obvious reward for leveling up is extended health. However, the only way I found to refill health is to be killed and sent back to the beginning of the level. And even then, only the character who was active has their health refilled; the other 2 in reserve get to limp along with whatever they have.

And speaking of getting killed and sent back to the start of the level…


Xardion — Triton’s thing is too short

This is the first boss. Arms, in case you missed it the first time. I couldn’t beat him, and I tried. Though it’s tough to maintain motivation when you have to work through a simple but tedious level again if you screw up. There are a number of weapons and other items scattered throughout the game. Any character can collect them but each seems to be keyed to a particular character. Above, Triton is seen ineffectively wielding the plasma something-or-other special weapon that’s not quite long enough to be useful in this scenario. Obviously, it didn’t help during the battle and, frankly, left me feeling rather inadequate.

The various weapons and items are shown on the subscreen but it is not at all obvious how to reach them.


Xardion — Baffling subscreen

Up and down selects the current character. Advanced tip: pressing the ‘A’ button unintuitively puts the focus into the bottom left box which can select a special weapon. I am at a loss to explain what those items in the lower right box are for (come on, squint! you can read that text) or how to access them, though I can tell you that they are shared among all the characters. I would like to think that at least one of them refills health.

All in all, this crew reminds me of the protagonist alien race from Galaxy Quest— aliens who are trying to get their act together and make something of themselves in this universe but who are about to get totally PWNed by a vastly superior race. And I don’t think Tim Allen is going to show up to bail these guys out; he’s busy in his own SNES game.

At MobyGames:

  • Xardion
  • Home Improvement: Power Tool Pursuit
Posted in Action Games SNES Games | Tagged aliens space | 3 Comments

Let’s Ride: Corral Club

Posted on April 16, 2008 by Multimedia Mike

I picked up another girlie game from the same office store that usually supplies such titles. This one is Let’s Ride: Corral Club. It’s a horseback riding game. The game’s mere existence might not be so outlandish; that there is an entire series of Let’s Ride titles, more so.


Let’s Ride: Corral Club — Horse Configuration

First, you customize your girl’s appearance. Girls are the only option, eliminating any doubt of the series’ target demographic. Then it’s time to trick out your pony as seen in the screenshot above. Then choose one of 3 game modes: Practice, Competition, or Pasture.

Practice allows you to rehearse the one task you have to perform in this game: maneuvering your virtual equine organism around 3 barrels. The game guides you with arrows in this mode, but offers no such guidance when you leap hoof first into the actual competition:


Let’s Ride: Corral Club — Replaying Horse Action

Competitive times are are well under 20 seconds and get tighter as you reach higher levels. I don’t mind telling you I became extremely proficient at rounding those barrels. You wouldn’t believe how many different competitions there are in the game: Local, City, County, Sectional, Regional, State, National. I didn’t play long enough to see the Planetary or Galactic stages.

Can this possibly be all that there is to the game? The cliche that immediately springs to mind would be, “one-trick pony”. I proceeded to the Pasture stage. This presented a no-pressure romp around the same 3 barrels. However, it then offered a different barrel course called slalom:


Let’s Ride: Corral Club — Pasture

So the game mixes it up a little bit. I have no idea if this arrangement ever comes into play for the main competition, though. And I wonder what can possibly comprise all the other episodes of the game? Barrels in daring new arrangements? Hopefully, other series titles at least feature jumping. And you know that I’ll probably be the one to find out sooner or later.

Posted in Action Games Girlie Games Windows Games | 11 Comments

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