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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

Saturn Myst

Posted on January 11, 2007 by Multimedia Mike

Okay, the mission is simple: MobyGames is missing screenshots for the Sega Saturn port of the in/famous seminal CD-ROM game Myst (and every other of the 9 ports besides Windows 3.1 and Atari Jaguar). So get in, get the Saturn screenshots, and get out. Nothing fancy; don’t try to understand anything about the island– I want this done by the books.


Myst screenshot

Myst seems to get a pretty bad rap these days. Hardcore adventure gamers blame it, at least partially, for the downfall of the adventure genre (I would refer those people to Old Man Murray’s article, “Death of Adventure Games”). Really, I don’t see how this game deserves any worse of a reputation than E.T. for the Atari 2600 does– both were quite reasonable games in their own times.

To be clear, I was never all that excited about this game, but I can see how others might enjoy it. I have heard it described as a pretty, clickable slide show and I think that about sums it up. The last time I played it was in the summer of 1995 when I borrowed the Windows 3.1 version from a friend. I didn’t have much idea what was going on then and it doesn’t make much more sense now. Though I do know someone who claimed he could finish the game in a minute and a half flat from start to finish. Somehow, I still don’t think I would find the speed run very compelling.

Playing this game reminds me of assorted physics and electronics labs that I had to use in the course of the undergraduate studies– it’s hard to find functional equipment. Every other screen in this game has a switch but almost all of them do nothing. And there’s never anyone around to help you out. And certain books in the library don’t offer assistance, like this one that’s on the fritz when you try to read it… or watch it or something:


Myst screenshot

I suppose it could be that no one truly enjoyed this game. Everyone was just so captivated by the well-rendered graphics and the occasional, primitive FMV — courtesy of the fresh, shiny CD-ROM technology — that they never realized that this was not a particularly fun game.

Still, I have to give it credit for being pretty and all. That has to count for something.

Posted in Adventure Games Interactive Movies Sega Saturn Games | 7 Comments

More MobyGames Love

Posted on January 10, 2007 by Multimedia Mike

3 more games profiled on this blog have just been approved for eternal preservation in the MobyGames database:

  • Gravity Angels Part 1: Alien Discovery
  • Forbes Corporate Warrior
  • I.M. Meen
Posted in The Big Picture | Leave a comment

Snow Day Bonus Games

Posted on January 10, 2007 by Multimedia Mike

We’re not through with that Gap Game yet. I found this article that revealed the codes for the 2 bonus games on Snow Day: The GapKids Quest The 2 6-digit codes were, in fact, in plain ASCII text in the game executable file. I was sort of expecting something a little more Gap-related.

The first of the bonus games is Skate Race (code: 894367). When I first saw the Pac-Man clone, Snowed In, I fully expected to find this type of game elsewhere on the disc. You’ve surely seen this countless times– one of the most famous incarnations is Nibbles. You have a character that moves in straight lines collecting items and avoiding obstacles. Each time you collect an item, you leave a longer trail behind you which only becomes one more obstacle. The first time I ever played a game like this was on the Intellivision (I remember now! It was Snafu).


Snowday: The GapKids Quest: Skate Race

Now for Snowball Frenzy (code: 426985). Finally! Overt kid-on-kid violence. This is a first-person snowball shooter. Snow or be snowed. All of the kids in the neighborhood have playfully decided to gang up on you. Fortunately, it seems to be a fair fight since you are apparently the best snowball slinger in town. The goal is to knock out every kid that pops out from behind every tree, fence, snowdrift and snowman. You have a limited amount of snowball ammunition but you seem to get automatic refills when you run out. You also have a power meter in this game. Sustain a snowball strike and lose health. Fortunately, you can parry snowballs with your own.


Snowday: The GapKids Quest: Snowball Frenzy

It’s worth noting that the children squeal with glee when you take them down. More FPS games need that kind of positive spirit.

So I won a game! I won Snow Day: The GapKids Quest! Sing it from the rooftops! That means I went back and finished all 4 of those Snowed In mazes. It’s not so hard once you get a little strategy down. I must contend that those children armed with shovels could take a snowman. But I didn’t make the game so I didn’t make the rules. The ending shows the group of GapKids enjoying hot chocolate indoors. Wearing their Gap apparel, naturally.

What now? I guess I could try to win the game with the other 3 characters. But I don’t think there are any more secrets in this game. When I exit the game after winning it, the game no longer claims that there are more secret codes to wait for.

See Also:

  • My first post on this game
  • Taco Bell Tek Kids — better than you might expect
  • The Lost Island of Alanna — Cherry Coke tries its hand at a promotional game

At MobyGames:

  • Snow Day: The GapKids Quest
  • Advertising/Product tie-ins game group — you won’t believe some of the products that have received their own games
Posted in Action Games Licensed Schlock Mac Games Windows Games | Tagged gapkids promo games snow games Windows Games | 4 Comments

Favorite Pellet-Muncher?

Posted on January 9, 2007 by Multimedia Mike

Tonight’s Gap-themed Snow Day game — with it’s Pac-Man, umm, homage — got me thinking about other Pac-Man clones. Surely, countless clones have come and gone through the years. This one, that I discovered through a bulletin board back around 1992 or so, is CD-Man by Creative Dimensions and is my favorite clone:


CD-Man Pac-Man clone

It had detailed, high-resolution, and colorful graphics, smooth animation, spider enemies, and new features such as a gated community for which your character needs a key to enter in order to complete the maze. The second maze of the game is water-themed with sharks as enemies.

Around the same time I discovered this game I also downloaded a 3D first-person perspective Pac-Man style game, which was not the first of its kind (I seem to recall an arcade game with the same theme as early as 1989). It was novel in the way that 3D graphics were always novel back then. But when I think back on it now, I don’t know if it was really an idea that worked.

How about you? What is your favorite member of the official Pac-Man family (whose franchise thrives to this day), or perhaps favorite Pac-Man clone?

Posted in Action Games Gaming Memories | 6 Comments

The Gap Game

Posted on January 9, 2007 by Multimedia Mike

(Hi! If you came here from Google in search of the forbidden Gap game knowledge, the codes you seek are 894367 for Skate Race and 426985 for Snowball Frenzy.)

I’ve been looking forward to tonight’s game for some time: Snow Day: The GapKids Quest. That’s right: it’s an actual Gap-based video game, or GapKids to be more precise. The sleeve copy states that the CD-ROM contains 3 games ready to play and 2 more that are unlockable via secret code. Oh dear, I hope it’s not another deal like the Taco Bell Tek Kids Flash Ops where I’m expected to collect a number of different discs. No, in fact there is a different system which will be explained (maybe) later.

Indeed, the game holds true to its title– this is a game about a snow day. Finally! A game that I can relate to on a deeply personal level. Actually, where I grew up, if a snow day were to be called, it would happen early in the morning; rarely, if ever would school let out when it was already in session, as is colorfully depicted in the setup for this game. So school is let out early and our group of carefully multicultural GapKids is free to engage in a variety of fun, frolicky, frivolous games that kids play in such inclement weather. Or not. Maybe I should just show you the specifics of the games.

The first — and perhaps most disturbing — game in the repertoire is innocuously entitled Snowed In. The object is simple: shovel all the snow. You wouldn’t expect a simulation of such a laborious chore to be much fun, and the designers shared your sentiment, so they added killer snowmen to the proceedings:


Snowday: The GapKids Quest: Terrified Snowmen

The above screenshot actually depicts what happens when your GapKid obtains the snowblower powerup in the game– the hunted becomes the hunter and the look of unbridled terror on the snowmens’ faces is priceless. As you can plainly see, this game is a thinly-veiled ripoff of the venerable Pac-Man concept. One key difference is that the 4 snowmen spawn from 4 different places. And if a snowman touches you, your GapKid is depicted as shivering frantically, but not necessarily dying. He does have to start over, but with the same area of snow already cleared.

Next up is Snowman Match. Unlike the previous game which exploits our most profound childhood fears of snow-spawned demons, this is a memory game that briefly shows you a glimpse of a snowman fashionably dressed in Gap apparel. The snowman melts away and 4 new snowmen rise up. You have to match the snowman you just saw, and you have to perform 8 correct matches within a given time limit. It’s not always as easy as it sounds. Sometimes the game throws 4 fairly similar snowmen at you:


Snowday: The GapKids Quest: Snowman Match

The last game that is, per default, unlocked is Snowboard Slalom, a fairly benign downhill snowboarding game where you must dodge trees, logs, rocks, and ice patches but, thankfully, no killer snowmen. Your X-treme snowboarder dude is quite resilient:


Snowday: The GapKids Quest: Snowboard Wipeout

Obstacles are merely temporary setbacks and he bounces right back to continue on his downhill trek. The goal is to reach the finish line at the bottom of the hill under a certain time constraint.

There are still 2 locked games. How to unlock the games? That’s unclear, but here is the intelligence that the installation program lends: “Sometime soon, a secret timer inside your Snow Day CD-ROM will ring and your computer will tell you how to unlock 2 secret games! Be sure to check your computer every week so you can find out how to get the secret code.” This is further reiterated when you quit the game:


Snowday: The GapKids Quest: Secret Code

I want my secret games unlocked NOW! (which, BTW, are Skate Race and Snowball Frenzy and the codes are 6 characters long, or at most 6 characters long). Maybe someone else out there on the vast internet has looked at this first. A quick Google search brings up a brief mention on another of my blogs as well as my master games spreadsheet. I guess I’m the only person out there who has ever thought that this game is interesting enough to write anything about. So now I’m investigating the game a little deeper.

See Also:

  • Followup blog post on this same game — I located the secret codes!
  • Taco Bell Tek Kids — a shining star among promotional video games
  • The Lost Island of Alanna — Cherry Coke’s Myst knock-off

At MobyGames:

  • Snow Day: The GapKids Quest
  • Advertising/Product tie-ins game group — you won’t believe some of the products that have received their own games

The rest of this post is just me thinking out loud about how to recover the codes, which turned out to be superfluous.

Let’s talk technical: Snow Day is a Smacker-based video game. My first clue to this effect was when I watched the installer program copy over nothing but Smacker files, WAV files, and an EXE file. All of the cutscenes are Smacker files. Further, the backgrounds, character animations, and UI widgets are all Smacker files as well. I am able to see from the directory structure and filenames that there are, in fact, 4 mazes in the Shoveled In Pac-Man clone. I only made it to the 3rd maze. I wonder if formally completing the 3 unlocked games would expedite the unlocking of the other 2 games? My secret gaming shame is that I have never been very good at Pac-Man or derivatives thereof.

Now we get into my favorite computer-related pasttimes: Reverse engineering! There is only one executable file and one support file, the Smacker decoding DLL. I disassembled the executable and looked for interesting strings. The first fascinating string is “Hypnotix”. I recognize that name. I recognize it from a 1995 demo CD-ROM of a Smacker-heavy game called Wetlands. This game bears the name of BrandGames, which is also known to be responsible for Taco Bell: Tasty Temple Challenge which, from the MobyGames screenshots, has nothing in common with this game’s engine. The context in which the “Hypnotix” string appears in the binary is for manipulating Windows registry keys. The registry does have entries in “Software\Hypnotix\GapSnowDay”, but only for CD drive letter and game directory. Thus, I suspect that BrandGames may have licensed the engine from Hypnotix. It also appears that there is a CD check in the game as evidenced by the string “Please insert the Gap Snow Day CD-Rom and then press OK”. But the game still runs fine after installation without the CD-ROM in the tray. A CD check doesn’t make much sense for a promotional game with 35 MB of game data that is copied completely onto the HD during game installation.

I have followed a number of theories to recover the codes:

  • I found the Smacker file that notifies the user about the wrong code being entered. I looked up the string in the binary, hoping that it would lead me somewhere interesting. I found the filename, but the logic around it was not immediately obvious.
  • The game has to grab characters entered by the user, but I’m not sure which of the standard imported Windows functions does the trick.
  • Under the assumption that the string that the user enters is maintained as a string, it would be compared against the correct code string. I see that CompareStringW() and CompareStringA() are being called. Googling these functions brings up Wine references, first and foremost. The usage is quite odd; if I understand this program correctly, it is passing the same string as string1 and string2 into these functions.

So I’m not getting anywhere with this tonight, and I don’t have any good, live analysis tools installed on this machine (i.e., no breakpoints or memory inspection). Perhaps I will get around to installing my old copy of Visual Studio. That could take up to 2 weeks, if memory serves, so it might be easier to just wait out the estimated 2 weeks it will take for the codes to somehow manifest themselves.

I’m still curious about exactly how the game is going to spring new codes on me on a weekly basis. SpyBot doesn’t report any new known spyware, and I don’t think the game installed any special background service (the level of technical ingenuity that went into building the game is certainly not on the same level as writing such daemons). I suspect that when I start the game again at certain times, it will let me know about certain codes. This might imply that the game knows when it was installed (perhaps by checking certain key file timestamps) and checking if the current clock is 1 or 2 weeks later. This could be corroborated by the usage of FileTimeToLocalFileTime() and FileTimeToSystemTime(). I suppose I could set the clock ahead, but I get nervous about doing that for some reason. Perhaps in a VMware session, though?

Check back in 1 and 2 weeks.

Update: Things just got easier when I found this old article that mentions the 2 codes: “For Skate Race, enter 894367; for Snowball Frenzy it’s 426985.” According to the article, the game would periodically tell you to visit your local Gap store to get the codes for the other games. I should try that just to see if they know the codes for this 6 or 7-year old game.

Update 2: See also Snow Day Bonus Games.

Posted in Action Games Licensed Schlock Mac Games Puzzle Games Windows Games | Tagged promo games snow games Windows Games | 25 Comments

Doom For Everyone

Posted on January 8, 2007 by Multimedia Mike

Thanks again to Mans for furnishing a FreeDOS VMware image that enabled me to try Lost Eden without resorting to an actual vintage machine. The image came with the now-GPL’d Doom in order to verify that FreeDOS could play a DOS4GW-based game. Since it was there, I had to give it a go for old time’s sake: A brief diversion that’s still fun. I started to wonder why it maintains its enjoyability. Here’s one factor:


Doom Mountains

You go up the stairs from where you begin into a turret with some body armor. Outside the windows, you can see expansive, isolating mountains. It’s atmospheric. It grabs you. The manner in which the mountains are presented gives a real sense of depth. I just love those mountains. I remember seeing this game — and those mountains — in action in the early days of its release at a local computer shop that was showcasing it on a very large monitor (19″, maybe 21″, whatever it was, it was ridiculously HUGE at the time when 14″ tubes were the norm). And that mountain scene is what made me remember the moment.

Its simplicity is the next engaging aspect. It’s not difficult for a newbie to dive right in and start killing monsters. Story time: In the spring semester of 1997 I was a teaching assistant for an experimental course called Internet For Everyone (incredible! The University of Colorado still maintains a record of the courses for that semester). Despite its high course number, it was actually just a basic internet exposure course in the early days of the WWW. One of the lab exercises dealt with (get ready for it) finding games on the internet. One of the students in my lab found the Macintosh port of Doom sensibly titled MacDoom. She started playing…

I witnessed a curious transformation in the span of a few minutes. She bumbled around the first room where there are few offensive threats to your health. Eventually, she found the door that leads to danger. An alien spits fireballs. She’s sustaining damage. “Ah! What do I do?!”

“Shoot back! Ctrl key,” I bark back. She does so. Monster dies.

Brief calm after the storm… then, wide-eyed, the student exclaims, “That was awesome! What else can I kill?!”

So, yeah, she aced that lesson.

(Here’s an old copy of the Internet For Everyone course materials; note one of the course textbooks on the syllabus: “The Road Ahead” by Bill Gates.)

Posted in FPS Games Gaming Memories | 1 Comment

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