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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Month: December 2007

Indiana Jetson

Posted on December 23, 2007 by Multimedia Mike

I scanned the big list of missing NES games and found 2 licensed titles that came later in the NES’ lifetime (i.e., after the release of the SNES). Titles from this era were generally quite well done by NES standards, even if they were overshadowed by the SNES.


Young Indiana Jones Chronicles — First boss

The first is The Young Indiana Jones Chronicles, based on the TV show that aired in the early- to mid-1990s. As the title implies, a young Indy travels the globe, collects treasures, fights for what’s right, and rescues hot babes. Actually, I’m just guessing on that last one– the opening for stage 1 implies that there’s a damsel, but the trial and error tedium of the first level became too much for me before I finish off the boss. It’s side-scrolling action where Indy actually has a fairly realistically brief jump — a feature that always makes a gamer curse the times they have called for more realistic games. You don’t have much power in this game, but you can collect trademark Indy hats. If you get hit, you lose the hat, but that’s better than losing your weapon, which is what happens if you get hit without a hat. Back to the fist until you can find another weapon. If you get hit without a weapon or a hat, then you die.

Speaking of weapons, this game has an impressive range– whips, pistols, rifles, grenades, throwing knives, little bouncing rocks. Unfortunately, you can only pick up one weapon at a time and you lose it you sustain a hit.

Throughout the adventure, Indy collects gold. I am not sure what this achieves– it probably has some significance at the end of a level, where I never got to. The gold counter never seems to reset, even after a continue. And the strangest thing about the gold counter is that it wraps around after 99:


Before collecting the icon worth 3 gold points…
Young Indiana Jones Chronicles — Gold counter, before

After collecting the icon…
Young Indiana Jones Chronicles — Gold counter, after

Still, it is likely that Young Indy makes for a better gameplay experience than the Temple of Doom for the NES.

Next up is a Jetsons property– The Jetsons: Cogswell’s Caper, to be specific. Take a look at this screenshot and tell me what’s wrong:


The Jetsons: Cogswell’s Caper– Non-canon Astro

Come on– you all watched The Jetsons sometime in your life, you know exactly what’s wrong with that screenshot: there is no way that Astro the Dog is that articulate. It’s well known that Astro pronounced George as “Reorge”.

Putting aside such blatant cartoon canon violations, this game features a curious premise– George Jetson’s employer, Mr. Spacely, has learned that his corporate rival, Cogswell, is oppressing alien workers in order to get ahead in the industry. What’s the best course of action to compete with this threat? How about tasking his laziest and most incompetent employee, one George Jetson, with committing acts of corporate sabotage? Sounds like we have a premise for a game.

So George bumbles through multiple levels of side-scrolling action to achieve this goal, lest he be dinged on his annual performance review. I hesitate to call this a run and jump game because George is too lazy to jump. Instead, he uses a jet pack in short bursts to elevate himself. The offensive action reminds me mightily of Chip ‘N Dale: Rescue Rangers in that George picks up the copious boxes and other items that litter the landscape and tosses them at enemies.


The Jetsons: Cogswell’s Caper– Botannical gardens

There are also lots of switches in this futuristic game, switches that activate all kinds of machinery (and Rosie the Robot is on hand to tutor you in how to use the switch). A common switch is the gravity reversal switch that causes you to walk on the ceiling for a brief period. I must give the game credit for its internal consistency here:


The Jetsons: Cogswell’s Caper– Gravity consistency

George is walking along the ceiling. If George walks off the edge, it will have the same effect as walking into a pit.

Posted in Action Games Licensed Schlock NES Games | Leave a comment

The Rocketeer

Posted on December 10, 2007 by Multimedia Mike

Let’s try some free association. What’s the first thing that comes to your mind when viewing this NES screenshot?


Rocketeer — Discovery

The Rocketeer is one more movie-based NES game that somehow escaped notice during my previous efforts to flush all such titles from the list of unentered NES titles. It wasn’t until I read this Cracked.com article about 5 awesome sci-fi inventions that would actually suck, which happens to illustrate jet packs with a still from the 1991 Rocketeer movie, that I recalled seeing an adaptation in Nintendo Power.

Strangely, this Disney license was sold to Bandai rather than Capcom, the usual Disney partner in video gaming during that period.


The Rocketeer — Grey Goon

All I remember about the movie is that I don’t remember anything about it. According to plot synopses on the internet — which the game follows faithfully in the intro — a crazy inventor develops a jet pack and a benevolent guy uses it to become a hero and save the world, or at least keep the technology out of the hands of Nazis.

The game starts off as a standard run and jump affair as I try to figure out if I’m supposed to be able to fly. I quickly comprehend that I have 6 offensive options at my disposal — fist, pistol, tommygun, spread gun, grenade, and bazooka — all from the get-go, provided that I have enough ammo points collected. The fist is free, the bazooka requires 20 ammo points. Everything else takes some amount in between. This is a nifty feature, save for the fact that it can be cumbersome to constantly cycle through all 6 options during the action (no cycling when paused).


The Rocketeer — flight capability

Finally, I stumble upon a gas can powerup that extends a new power meter. This finally allows me to fly in wildly uncontrolled bursts. The game’s flight capability is a bit oversold. I’m guessing that it’s necessary to use both the jet pack and some fierce firepower to take down the first boss, which I was unable to do.


The Rocketeer — Hollywoodland Logo

Here’s a curious feature about the game. Above is the opening shot (apparently, some of the movie’s story takes place against a movie industry backdrop). Note that the sign reads “Hollywoodland”. Next, look at some of the exposition text:


The Rocketeer — Hollywood text

The text reads plain “Hollywood”. Do you know why that is? The answer comes courtesy of a Taco Bell placemat that I read some years ago during one of their many contests. The busy disposable placemat showed the Hollywood logo, probably to showcase a trip to Hollywood as a grand prize. Reading the fine print of the placemat revealed that the famed Hollywood logo in the hills is a registered trademark of the Hollywood Chamber of Commerce.

Posted in Action Games Licensed Schlock NES Games | 4 Comments

Spy Kids Wrap-Up

Posted on December 9, 2007 by Multimedia Mike

Hey! Do you need the PDF for Underground Affair? I mirrored it here after rescuing it via the Internet Archive: Spy Kids: Underground Affair. Regrettably, I can’t find a copy of the PDF for The Candy Conspiracy.

It’s time to put this Spy Kids Learning Adventures series to rest and eat up the free MobyGames contribution points that are basically guaranteed by 2 more Macromedia Director-based games: The Nightmare Machine and The Candy Conspiracy.


Spy Kids Learning Adventures

Or not. To review, these Spy Kids games are animated comic book/educational games that each have 8 minigames as well as a supplementary puzzle book whose puzzles must be solved and the corresponding codes entered at certain junctures in the storyline (for example, in order to gain entry into the enemy’s base; now why does the spy service’s computer control the codes for the enemy’s base?). Each puzzle book has 14 puzzles which remain largely the same from episode to episode. But there is consistently 1 or 2 that trip me up, usually the word unscramble. There is also the word search, which is not difficult, just tedious; most of the puzzles can be solved in under 30 seconds, but the word search requires finding about 30 words in a letter grid, then using the uncircled letters to yield a code phrase, key letters of which yield the final 4-letter code word.


Spy Kids — Penguin Path

And if the weird puzzles didn’t stop me, the baffling minigames sometimes would. The previous minigame is Penguin Path from The Nightmare Machine. You need to toss fish into unoccupied squares in order to goad the flightless birds into moving. There’s a pattern to how the penguins move, and how to determine which will occupy the square after several penguins rush to it. I never figured out the pattern, but I still got through by focusing on moving one bird at a time.

All the series games seem to have a pair-matching minigame, so I got lucky there. Well, notwithstanding that the games have 20 pairs to match on the medium difficulty level. As in previous games in the series, I often chanced my way through certain minigames, never really figuring out what was going on. Such was the case with Epidemiological Excitement!, my pet name for Incident Reports from The Candy Conspiracy.


Spy Kids — Epidemiological Excitement!

The thrust of this game is to study incident reports to find the center of an outbreak of odd behavior wherein young people are eschewing playtime in order to focus on studies and chores. Unfortunately, while I bumbled through this puzzle once and made it past the next 2 minigames, I soon faced the third obstacle — random game crashes. And when I restarted, I had gotten over my beginner’s luck with this game.

Again, if anyone should need the solutions for any of the puzzles, see below in the entry. (Extra credit: Download the PDFs and solve the ones that I have — ahem — been too lazy to solve. Yeah, that’s the ticket. Too lazy, or else I would solve them. Or to just check my work, if you’re up to it. The games ask for codes randomly, so I have not been able to verify each one by entering it.)

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Posted in Childrens Games Educational Games Licensed Schlock Mac Games Windows Games | 5 Comments

3D Marble Flip

Posted on December 7, 2007 by Multimedia Mike

Welcome to the most casual of casual games– a computer simulation of those old marble labyrinth games you might have played as a child. I loved these, though I never had the privilege of owning one.


Marble Labyrinth

3D Marble Flip comes to us from Webfoot, the same group behind the eGames-published Safari Kongo. To its credit, this game, unlike that one, actually runs. So that’s one good thing I can say about it. It might be the only positive thing I have to say about the game.


3D Marble Flip

I really wanted to like this game, since I liked those old labyrinth games so much. This title had potential but was seriously hampered by a rather key feature– physics. The gameplay is such that the player uses the cursor keys to tilt the game board in any direction. But as soon as the keys are released, the board immediately bounces back to a perfectly level orientation and the marble stops rolling. It somewhat ruins the concept. The gameplay feels like the marble is covered is something very sticky.

The goal of each maze is to pick up all the coins in the maze and then roll to a little pink pit. Avoid falling into the void, if possible. Thing is, it’s incredibly frustrating to actually get into the pit. The game seems to want you to be perfectly centered in the pit. As mentioned, the marble is incredibly sticky and you will have to keep maneuvering the board to get the marble off the walls of the pit as you combat that nagging feeling that the level should be over already.


3D Marble Flip Endgame

An incredibly unusual item about this game — perhaps a first for all the games in the experiment, certainly of the casual gaming genre — is that the game has an AutoUpdater program. Just to make sure that this incredibly simple game is up to date. This game has a 2002 copyright date, yet the server still seems to be up and responding:

Checking for new version of AutoUpdate...
No new version of AutoUpdate found.
Checking for new version of 3D Marble Flip...
No new version of 3D Marble Flip found.
Update complete.

See Also:

  • Wooden Labyrinth 3D, this same concept done more than right

At MobyGames

  • 3D Marble Flip
Posted in Action Games Windows Games | 2 Comments

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