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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Windows Games

Radio Active

Posted on February 28, 2007 by Multimedia Mike

All I know about Radio Active is what it says on the CD-ROM: “The Music Trivia Game Show.” I really hope that covers pop music from the 1980s and 1990s or I’m sunk. I eventually learned that the game covers trivia on music from 1961 to 1985, so I might have a fighting chance on the later part of the period.

The game allows up to four players to compete in this music trivia game show scenario. Each player selects an avatar to represent them. The avatars are a selection of brazen stereotypes reliably overacting. It works. You have the rebel, the cheerleader, the pirate, the cover girl, and 12 others. Name your player and move on to answering trivia.

The gameplay consists of spinning a wheel, hitting a category, and answering a trivia question. The categories generally define musical time periods, e.g., 61-64. This game is not Y2K compliant. Usually, it’s a textual trivia question with one answer you must select out of 16, which makes guessing quite difficult as you can well imagine. I don’t fare too well at 60s or 70s music question but then luck out with an 80s question when “Deadhead sticker on a Cadillac” sounds familiar:


Radio Active -- Trivia Question

You get one chance to mess up, too. If you answer a textual question correctly, you get a trivia round with a musical melody you must identify. Sometimes, you hit the video category on the big wheel. This is when the game shows you a video of someone who worked closely with a musician and tells you clues about who the musician is. Further, every third round is an extended round where each question has 3 possible answers instead of just the 1. Bonus points galore.

Call me lame, but I can actually envision this game being fun in the right company. However, don’t spoil the game for yourself by poking around in the CD-ROM. The filenames of the QuickTime files sort of give away the answers (e.g., “MCHAMMER”). And this was the avatar I chose, the Rebel:


Radio Active -- My contestant: Mike The Rebel

Enough music trivia, let’s talk about multimedia tech trivia. This game uses (or used) QuickTime v1.1.1. Talk about vintage! Thankfully, I didn’t have to downgrade QuickTime like I had to do with certain other games. What kind of codecs were in use in the first version of QuickTime? According to the files on this disc, Apple Graphics (SMC) and Cinepak.

See Also:

  • Brainstorm: The Game Show, another pure trivia game
  • Something strange about the credits in this game

At MobyGames:

  • Radio Active

Here’s a curious feature of the game: I tried to type in my usual gaming name, “Multimedia Mike”; that was a bit long so I shortened it to my backup of “MultiMike”. The game complained that it didn’t know how to pronounce that. So I backed it off to just “Mike” which is pretty well guaranteed to be recognized, and indeed it was. The game proceeded to verbally address me as Mike. As I played the game I became curious about the mechanism it used to judge the validity of the names. Did it perform some kind of complicated character or phonetic analysis on the names to be able to sound them out? That sounds awfully hard. But the only alternative would be to have a dictionary of common names and prerecorded samples vocalizing each. I was going to start poking at the game to see what kind of names it would accept. But instead, I just opened up the main game data file and went hunting for text strings containing my name.

It turns out there are 761 valid names. I counted them by using a text editor to sum the number of quote characters and then divided by 2. I extracted them all and have listed them in the remainder of this post. Did your name make the cut?

Read more
Posted in Trivia Games Windows Games | 4 Comments

Operation

Posted on February 27, 2007 by Multimedia Mike

I played through tonight’s game thinking that it was a fresh new game that MobyGames had never heard of. Turns out I was wrong. I figured it out after I had written a new game description and tried to enter the game. It’s an easy mistake to make when MobyGames returns 181 game matches for ‘operation’; I didn’t find the game until I manually typed in the URL based on the site’s friendly URL scheme. I still submitted my new, lengthier description for Operation anyway. Good thing I’m good enough at writing these by now that the authoring didn’t take me that long.


Operation -- Disco Wolfman

Operation is a computer game adaptation of the classic board game. You remember the one– use a pair of tweezers to remove any number of objects from an unfortunate patient. If you touched anything other than the object, the buzzer would go off. This game offers 5 different hospitals in 5 different locales catering to the needs of 5 different types of patients — Haunted Hospital (monsters), Rainforest (be a vet doc), Space Hospital (operate on aliens), Main Hospital (boring humans), and Dinosaur Hospital (help dinosaurs, perhaps to survive extinction). Each hospital is more or less a conveyor belt of patients. You can treat each patient either via the classical Operation extraction game technique or with a game unique to that level. The classical Operation mode (seen in the screenshots below) allows you to guide a pair of tweezers into the patient and remove the foreign object, while dodging everything else. There are 4 objects per patient (as seen in Disco Wolfman above).


Operation -- Disco Wolfman Extraction

Alternatively, you can cure the patient using the special game for that level. For example, the special game in the Rainforest level is Musical Melodies. I guess your doctor colleague in this level is kind of a new age hippie. The healing process works by her first playing the melodies of a various body parts on the patient, and then you need to replay the sequence; i.e., game of memory.


Operation -- Rainforest Musical Melodies

Other special games include an Asteroids clone where you have to descend into a dinosaur’s upset stomach to break up the rising burp bubbles; and a game where you must guide a frog up and out of a patient’s throat while your doctor colleague for the level inexplicably tosses food down the chute in an effort to thwart the amphibian.

Posted in Childrens Games Licensed Schlock Windows Games | Leave a comment

Little Caesars Fractions Pizza

Posted on February 25, 2007 by Multimedia Mike

You might think that fast food marketing tie-in video games couldn’t get anymore absurd than the Taco Bell Tek Kids Flash-Ops games, or perhaps the Burger King Xbox/360 trio of games. But try this on for size: A Little Caesars Pizza-based game for the purpose of teaching fractions. Perhaps even stranger, though, is the fact that the sleeve in which Little Caesars Fractions Pizza is packaged actually labels it as a demo disc. My suspicion is that this demo was given away free with pizzas during some promotional period and the full version was available from Panasonic’s PanaKids division. The only record of the full version that I can find is this cover art picture.


Little Caesars Fractions Pizza -- Main Menu

The above depicts the main menu of the game. It’s sort of a futuristic pizza service operated by dinosaurs. Just work with it. You are enlisted as a new hire after a brief screening process where you demonstrate that you can identify which pizza out of a selection of four represents 5/8 of a pizza. The staff informs you that you have a lot of pizza to deliver to various time periods. However, in this demo, you only have access to the Triassic Park period. So you accept this assignment. When you arrive in your time machine to deliver the Hot-N-Ready food items (Little Caesars trademark marketing campaign), the cavepeople see fit to give you a brief education about fractional equivalence. You would be content to just collect your tip and move on to the next time period, but no. The cavepeople spell it out for you with rap.

And just for that, I have finally seen fit to post actual music on this blog:


Apple iTunes MPEG-4 Audio Icon
Little Caesars Fractions Pizza — Caveman Pizza Fractions Rap, 1.23 MB, MPEG-4 AAC (.m4a) file

In fact, there are many fully-produced songs on this CD in redbook CD audio format.

After the rap, many of the cavemen disband, presumably to enjoy pizza. One early specimen of a woman remains behind to school me, man from the future, about fractions. In the process, she makes me work for my tip. In the following game, she gives you a goal such as “less than 3 and 5/6”. Then, a number of creatures walk, crawl, and fly through the screen holding fractions. You must use your slingshot to hit the fractions that match up with the given spec. The things a pizza delivery boy will do for a living.


Little Caesars Fractions Pizza -- Triassic Park Fractions Game

Back at base, there is also an arcade game that you can play using your tip money. It’s called Tails and it’s a Nibbles-type game. The game gives you a mission to collect the fractions that are equal, less than, or greater than a given fraction. Hit a fraction that doesn’t match up, or a barrier, or your tail, and lose a snake. When you consume a qualified fraction, your tail grows.


Little Caesars Fractions Pizza -- Tails Game

A curious facet of this variation is the addition of the scissors icon. I haven’t seen anything similar in other Nibbles-type games. The scissors cut your tail in half.

Here are some of the pizzas I was assigned to deliver in the game:

  • cheese, cheese, and extra cheese pizza
  • pineapple and mosquito pizza
  • popcorn and jellybeans pizza

Did Little Caesars sign off on this game? I can’t say I was exactly hungry for pizza, especially after the mosquito mention. Or maybe that’s actually part of their menu; I don’t know. The last time I remember having Little Caesars was in 1996 which predates the copyright on this game by 2 years.

Another curious feature is the janitor’s closet off the main menu which leads to the parents’ and teachers’ access control. It’s password protected. No worries since one of the dinosaurs pops up to tell you that the password is ‘access’. The control panel allows configuration of certain gameplay options and allows account management. I’m surprised it didn’t also allow changing the password. Perhaps that’s in the full version.

Posted in Educational Games Licensed Schlock Mac Games Windows Games | 10 Comments

Curious George Learns Phonics

Posted on February 24, 2007 by Multimedia Mike

I’m still going full speed with the educational games, which is good because I feel that one should never stop learning. I wanted to see what that mischevious monkey Curious George had to teach, and how he would go about it. Somehow, I always feel a little bit of relief when I’m able to solve these kindergarten puzzles, even if I make a few mistakes along the way (as I did today).

The game, as you might be able to guess by now since it’s a common pattern in educational games, is comprised of a series of activities and minigames. The action takes place in a circus and the player chooses from among the activities in the big tent. At least one of the activities takes place outside the big tent and pertains to custodial duty and business discipline. It’s also likely to be the most familiar to gamers since it somewhat resembles a traditional Pac-Man game. It’s called Peanut Pickup:


Curious George -- Peanut Pickup

The setup for this minigame is that the peanut vendors are being sloppy with their merchandise. George and his elephant patrol the grounds and pick up the loose nuts. Further, there is a letter on the big tent. Each vendor is carrying a picture as they walk the circus. Capture the vendor that is carrying a picture whose word starts with the same letter as on the big tent. In the above example, that would be the one toting the box picture. This minigame is actually a marginal departure from the usual Pac-Man paradigm in that, of the moving objects that are also on the board (the metaphorical ghosts), two are the hunters and one is the hunted. At least, you’re dinged for catching up to a vendor whose picture does not match up right.

And so it goes with many of the other five activities. I learned from writing up the MobyGames description that these simple activities seem to take a lot of words to describe precisely. For example, another minigame called Animal Acrobats has 3 animals trot out carrying pictures. Then a banner with a picture slides overhead. You must click on the animal who is carrying the picture whose word rhymes with the word represented by the picture on the banner. Like nail and sail. Or, in another variation, you have to select the animal carrying the picture whose word begins with the same sound as the word whose pictures is represented on the overhead banner. If you get it right, the animal (bear, giraffe, elephant, etc.) jumps on a trampoline and somersaults forward; otherwise, they do a backflip. When you have completed several of these, you get to watch a sequence of the animals perfoming for the big crowd.

When it’s time to exit the game, you are awarded a certificate itemizing your academic performance:


Curious George -- My Certificate of Achievement

I didn’t print this out, though I had the option. Perhaps I can do better if I tried a little harder.

Posted in Childrens Games Educational Games Mac Games Windows Games | Leave a comment

Disney’s Hades Challenge

Posted on February 23, 2007 by Multimedia Mike

I don’t mind telling you that I’m excited about tonight’s game, Disney’s Hades Challenge, and for two main reasons: because Disney’s 1997 Hercules movie remains my all-time favorite animated Disney movie, and because their first Hercules-based computer game was also very good. That title was a pure action game featuring the hero himself. This game takes a different approach and bills itself as an adventure/strategy game and the star is you. It seems that Hades and other monsters are menacing the lands again and Hercules is busy with some other stuff. So Zeus enlists your help and sends you over to Philoctetes, a.k.a. Phil, who was voiced by Danny DeVito in the movie. It sounds like DeVito in this game as well but his name does not show up in the credits (though James Woods lends his original voice talent as Hades).

Phil gets you going on your first quest: To do something about the Minotaur that is ravaging the island of Crete. So I get in the boat I am issued — which is none other than the legendary Argo, you know, the one from Jason and the Argonauts — and head over to Crete to scope out the situation. Things are weird over there. When you first get to the island, you can see that the Minotaur is indeed causing chaos with impunity. So you need to go visit Daedalus. Thing is, the king is holding out on you and won’t let you see him until you bring him the gift of a new centerpiece for his table:


Hades Challenge -- King Minos

So you return to the dock in search of a statue that would make a suitable centerpiece for such a snobbish, slothful monarch. Where am I supposed to find a statue? Fortuitously, a statue peddler appears with a set of four statues and says that they’re all free today and that the king would love them. One by one, I bring them to the king with the peddler’s highest recommendation.


Hades Challenge -- Statue Peddler

Every time, King Minos rejects the statue. I thought it was exceptionally odd and convenient that this statue hustler showed up when he did, and that his free merchandise didn’t seem to do the trick. Somehow, he reminded me of Pain and Panic, Hades’ pair of sniveling little hench-demons. I was warned to watch out for these two and that they would be working to thwart me. If that was their mission, they did a remarkable job the first time out since when I ran out of statues, the game threw this assertion dialog:


Hades Challenge -- Assert Dialog

A lot of information there. For a lesser game, I would have called it quits at this point. But this game has piqued my interest. Besides, I wanted to see if the bug was reproducible. It was not. However, going in and out of the king’s chambers, I couldn’t help but notice that he has a certain infatuation with bulls. Eventually, I noticed the little bull statue to the right of the peddler. He was trying to distract me and when I took the statue to Minos, Hades showed up to adminstratively reprimand his underlings as Hades is wont to do. Turns out I was right about the statue guy.

So the king grants me the honor of speaking with Daedalus, the ostensible Greek with a thick French accent. He is making progress on the maze which will trap the man-bull but needs some supplies, including bricks, wood, straw, and stone. These are scattered about the various isles. The closest item, wood, is stored in a boat docked right here in Crete. Let’s review the heroic acts thus far:

  • delivering a horned statue to a royal prick
  • breaking & entering
  • grand theft lumber

To get at the wood, you have to solve this puzzle:


Hades Challenge -- Greek Letter Puzzle

It’s a good thing I have a working knowledge of Greek letters; I wouldn’t have had any clue on this one otherwise. Can you see the solution?

I was bracing myself for more puzzles — and probably even a sliding tile puzzle — on the other islands before procuring the other needed materials. But no, the junk was just laying around on the shores when I sailed in. Though that wasn’t a surprise in war-ravaged Troy where I simply had to scavenge some bricks.

So you take these pieces back to Daedalus and he is able to construct a number of walls. However, when it comes time to trap the Minotaur, Daedalus enlists your help once more to rotate various walls in order to trap the creature. It’s an interesting puzzle:


Hades Challenge -- Minotaur Maze Puzzle

Other notes I made during the course of my brief playing:

  • The ‘wait’ mouse icon when the program is busy with an animation (such an icon is traditionally represented as a watch or hourglass) is a sundial.
  • Hades appears after a quest with some Olympian god quiz and other mythological trivia. Statues of various gods and goddesses are littered across the land. Click on them to hear what they specialize in. It’s useful knowledge for these situations.
  • Appears to be a Smacker-assisted game. Smacker is used for pure audio in many cases.
  • Hot spots are very hard to find sometimes. You wind up just methodically scanning the screen (a.k.a. pixel hunting) waiting for the mouse cursor to change. It makes you long for another puzzle with a concrete goal.
  • The credits are extremely long for what doesn’t appear to be a very involved game, but perhaps I oversimplify. Maybe there are a lot of people to validate that everything about the game conforms to official Disney standards.

BTW, this game definitely goes on the list of games to revisit one day. Much fun, silly though it may be.

Posted in Adventure Games Mac Games Puzzle Games Windows Games | 3 Comments

Madeline’s Rainy Day Activities

Posted on February 22, 2007 by Multimedia Mike

Today, it rained where I live. I thought it would be apropos to play Madeline’s Rainy Day Activities. I’m going to have to play it eventually, anyway. It seems that I have been hitting the kids’ games pretty diligently recently. I can’t complain. Frankly, they tend to be just fine. Bright, colorful, cheerful, simple. Maybe they just fit my intellect, who knows?. Whatever the reason, it’s a welcome release vs. the seemlingly interminable string of interactive movies I suffered through not long ago.

In this game, as in my real world today, it’s raining. Lively Madeline has a roomful of activities you can choose from. They’re not all unique. In fact, many of them can be classified as fill-in-the-blank customizable stories or coloring activities. The customizable stories take the form of brief stories with several missing nouns and adjectives. You can choose from a list of each for completing the story. For the drawing activities, of which there are four, the player is thrust into a primitive drawing tool and is able to select from among several pictures centered around a particular theme; e.g., for the Masks activity, there are different masks to color. The drawing tool allows the user to paint using 2 different types of brushes and 8 colors. There are also solid fills and various fill patterns to choose from. There is an eraser, a 1-level undo, a picture reset, and an option to print your work.

So, I think you can guess what’s coming:


Madeline's Rainy Day Activities -- vandalism

Another drawing activity is “Finish The Picture”. The pictures in this set focus on unfinished scenes. An obvious one is a large picture canvas hanging in a museum. I call this piece “Purple Dog Sniffing”:


Madeline's Rainy Day Activities -- Purple Dog

This title needs to demonstrate itself to be — however marginally — a game in order to earn an entry in the prestigious MobyGames database. And, so help me, one of those activities had better not be a sliding tile puzzle game! Fortunately, there are some activities that have clear goals which would technically categorize them as games. One such activity is a selection of connect-the-dot puzzles. This is surprisingly free-form and you can indeed deviate from the pattern. At your own peril, but still. There is a typical memory card game with a curious twist: One card has an animal and its match hidden elsewhere on the table has an audio icon which plays the sound the animal makes.

This was probably my favorite game:


Madeline's Rainy Day Activities -- Brainteaser

The goal here is to recreate the pattern above on the canvas below using the selection of shapes lined at the bottom. Rotate the shapes as necessary.

Some other features in the overall title: Almost anything can be printed (notice the printer icons on the above screenshots). Further, there are two “Print Activities” hotspots in Madeline’s rooms that allow you to print out a number of offline activities in different categories including games & puzzles, paper dolls, cards & stickers, science, word games, and arts & crafts.

So, I’m not too elitist to admit that I had a fine time exploring these games. This title has two reviews on Amazon.com that were, well, not kind, to say the least. I think this person was expecting entirely too much from dear Madeline:

“This product is HORRIBLE! First of all, there is no goal except to have some “Rainy day fun!” Second of all, the games aren’t that fun anyways. Just some cheesy games such as one where Madeline asks some way too easy fairy tale questions, a puzzle game that dosen’t tell you when you’re finnished, and some make-a-story games that are ethier boring or don’t make sence.”

For my part, I’m just ecstatic that I didn’t see another sliding tile puzzle.

Posted in Childrens Games Educational Games Mac Games Windows Games | 1 Comment

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