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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: NES Games

Isolated Warrior

Posted on September 30, 2007 by Multimedia Mike

I don’t know if I’m going soft, or perhaps I’m getting my groove back as I re-discover my old love affair with the 8-bit NES. I found another good game that I have to confess belongs on my Good List— those games that I certainly wish to revisit sometime later.

Isolated Warrior is another one of those NES games that I always wanted to try. It’s on my big — yet shrinking — list of unentered NES titles and today was the day. I have a feeling tomorrow will be the day as well, and perhaps even the next day. I am scheduled to meet up with some coworkers soon and experience that new gaming phenomenon known as Halo 3. Ironically, Isolated Warrior has a similar storyline:


Isolated Warrior -- Succinct backstory

The game does not screw around. From the second you fire it up, it tells you what is going on, rather matter-of-factly. Lone superwarrior must fight off alien menace using all manner of weaponry. It’s a game that seems simple and rather obnoxious at first, but slowly reveals itself as a fascinating strategy action game, though no less obnoxious than at the first impression.


Isolated Warrior -- Isometric gameplay

Isolated Warrior is a vaguely Zaxxon-esque game with its isometric perspective action. The hero is constantly advancing, and always facing in one direction. So in essence, this is a shmup. However, it’s a shmup with lots of options and powerups. You get finished off pretty quickly during the first play but it makes you wonder what all those powerups are for. The manual for this one is online and you re-read it to understand what is going on. There are powerups that strengthen your gun’s focus or spread capability, there are bomb powerups that increase your bombing capability (which you can launch while jumping, which is another amazing ability in this game), there is a shield powerup to help defend against enemies, and there is another feature that I found by accident and I will probably never get to see again:


Isolated Warrior -- Bonus powerup level

At this point, 2 shells grabbed me and teleported me to a bonus round overflowing with a smorgasboard of powerups. The stage keeps accelerating, just to taunt you, so grab what you can.

Even though I could not even complete the first level, I kept going back for more, to try more weapons and strategies. Later levels are supposed to feature even faster, vehicle-based action. Yeah, this is going on my Good list.

Posted in Action Games NES Games | 1 Comment

Whomp ‘Em

Posted on September 30, 2007 by Multimedia Mike

My speed running journey continues today with Whomp ‘Em. The hero in this game is an Indian Brave, a.k.a. American Indian or Native American. Reflexively, it makes one wince at the sheer political incorrectness of it all, with its stereotypical Indian protagonist, stereotypical goal of collecting Indian totems, all while listening to vaguely stereotypical Indian-sounding background music. However, it’s probably difficult to get too indignant about Whomp ‘Em after the raw pornographic indignation offered up by Custer’s Revenge for the Atari 2600.


Whomp 'Em -- Forest

This little Indian’s name in Soaring Eagle and his task is to collect the totems for his magic pouch. There are 8 worlds to explore. The first one has to be conquered before the player gets to explore the next 6 in any order desired. At the end of each of the 6 worlds is a boss whose defeat will yield one of the totems. The totems grant Soaring Eagle a new power. If this sounds somewhat familiar, that’s probably because of the similarity it bears to the time-honored Mega Man formula.


Whomp 'Em -- Volcano

All in all, I have to give the game credit — it’s not bad at all. Other games have ripped off Mega Man, but have done a very bland job of it (The Krion Conquest springs to mind). Whomp ‘Em features a lot of slick diversity in its different worlds. All the requisite terrain types are represented– fire world, ice world, forest world, swamp world, cloud world, you get the idea.

The only thing I really didn’t like about this game was the gameplay. I thought it was a bit awkward and difficult to control. While walking left or right, it seemed to be too easy to slip the gamepad upwards which would make Soaring Eagle stop, albeit, he would be defended from attacks from above.

Posted in Action Games NES Games | Leave a comment

Dragon Fighter

Posted on September 29, 2007 by Multimedia Mike

Wow, what is it with the uninspired NES titles lately? Castle of Dragon, Sword Master, and now Dragon Fighter. I just wasn’t too excited about even attempting Dragon Fighter since I recall it being some dopey-looking martial arts game. However, I must have been thinking about Dragon Power instead.

Dragon Fighter, it turns out, is a side-scrolling action game with some unique gameplay ideas. Your hero is the basic, run-of-the-mill fighter with a sword. He starts out in a decidedly unusual winter locale fighting some surprisingly nimble and acrobatic ursine creatures, to say nothing of the giant, killer snowflakes, the likes of which I never had to deal with in Snow Day: The Gap Kids Quest.


Dragon Fighter -- acrobatic bears

I like the snow gently falling on two apparent planes which is a nice graphical effect– reminiscent of the directional snow in Ninja Gaiden II, which actually figured into the gameplay.

So I’m just walking along, jumping and slashing, when I discovered how this game earned its title– I can turn into a dragon:


Dragon Fighter -- dragon form, and killer snowflakes

At first, I thought that perhaps I turned into a dragon at certain pre-determined junctures, and back into human form later. The correct answer is that the player can actually control both events, to an extent. You can change into a dragon after you have powered up a secondary power meter (up + A to transform to dragon), and you stay a dragon until either you run out of power on that secondary bar or until you manually transform back to upright biped form (down + A to transform to human). While a dragon, the game assumes a shmup style of gameplay where the dragon is always flying, always facing straight ahead (where the human can face either direction) and can shoot fireballs in a spread formation. I learned later from watching the speed run video that in human form, the hero can hold B to power up the sword and fire off an energy projectile.

The game features 6 diverse levels, from snow level, to water level, to haunted castle that has all manner of menacing body parts. This section has a creative boss:


Dragon Fighter -- body part boss

Various body parts form together to play the part of boss, while leaving a large, exposed heart open to attack. It’s a novel use of minimalist video game artwork, though a tactical nightmare for the doomed boss.

This was a fun game to play, though incredibly tedious with the trial and error necessary. So I loaded up this tool-assisted speed run video. I’m pleased to report that this has to rank as one of the most entertaining speed runs I have viewed to date. The sixth and final level is played entirely in flying mode (unlimited dragon power at this point). The speed runner largely takes a pacifist approach by avoiding enemies and their projectiles while almost never returning fire. As the speed run description states, “I made the dragon move to the beat of the music for most of this level while taunting the enemies.”


Dragon Fighter -- pacifist dragon

It’s hilarious and rather exhilarating to watch.

Posted in Action Games NES Games | Leave a comment

Speedrunning

Posted on September 26, 2007 by Multimedia Mike

Of course, for every great game in this experiment like Little Samson, there are at least 50 games that are less than memorable. I played a few more of these specimens. Fortunately, there are speed runs available for some games still missing from MobyGames. Strategy: Play just enough to get proper screenshots of title and intro screens, play the first level to get a feel for the game, keep playing until I just can’t stand it anymore, and then let the speed run movie rip in the emulator and capture lots of diverse screenshots. I got sucked into playing Little Samson for hours due to this approach (and I never even got to the speed run). But a few other recent games did not elicit the same reaction.

Two games I tried back to back had largely the same storyline, to say nothing of highly generic titles. In both Sword Master and Castle of Dragon, an evil wizard or dragon (or perhaps both) kidnaps a princess and terrorizes a kingdom. It is up to J. Random Knight to rectify the situation. Sword Master was far and away the superior entry between the two, due primarily to its stunning graphical tricks that look like true parallax scrolling backgrounds. Naturally, these can’t be illustrated with a still screenshot. I won’t let that stop me:


Sword Master (NES)

As for Castle of Dragon, thankfully, the manual is available online. This facilitates creating a new MobyGames entry that has more storyline detail than “some dragon in some kingdom kidnapped some princess and this knight dude has to rescue her.” Indeed, that’s the gist, but I’m able to use more of the official story’s proper nouns. The manual also dispenses this valuable advice in its secret techniques section: “Shield is most effective against swords.”

Here’s the coolest boss dragon from the game:


Castle of Dragon -- Rooster Dragon boss

The ferocious rooster dragon. One of the last bosses is your reflection, busted out from a mirror. Have we seen that before? A reflection boss, or perhaps a shadow?

Let’s leap about a millenium forward in the fantasy timeline, from the middle ages to the year 2525, which is the alleged setting for the NES game Super Spy Hunter. Again, the manual is available which is what alleges that the game is set 500 years from now. Frighteningly, not much of the earth’s infrastructure has changed. it’s a bunch of square buildings and freeways interspersed, on which 1980s-style cars and tanker trucks roll along, with helicopters flying overhead. If SSH is to be believed, the next 5 centuries will not see much technological innovation.


Super Spy Hunter

Super Spy Hunter reprises the old franchise’s time-honored theme of an overhead rolling shooter, albeit more controlled than a conventional shmup (since you control the rate that the car advances). You can aim your vehicle’s gun in different directions, but that’s tedious at high speeds. You can also receive powerups that allow your gun to auto-aim, or to completely detach and fly around and destroy enemies without your intervention.

I didn’t think this game was too bad until I got to the 1st level boss that was just a big tanker whose preferred offensive method is to simply squish you against the road barrier.


Super Spy Hunter -- 1st level boss

It’s worth noting that the title is a little confusing– generally, games prefixed with ‘Super’ were strictly the providence of Super NES games (the Super Mario Bros. franchise gets a pass, of course).

Posted in Action Games NES Games | 3 Comments

Hanging With Samson’s Crew

Posted on September 23, 2007 by Multimedia Mike

I found a great game! I have exposed myself to over 100 games so far in this Gaming Pathology experiment but this is the first one that grabbed me right away and that I kept enjoying right up until (what I suspect is) the last boss. Sure, there are a few games that have made the “good” cut. But Little Samson had me at “hello”, or at least it would have if it had any dialog at all. Fortunately, I was able to find the manual for the game, which is always a bonus for a less-than-intuitive game like this. However, even without the manual, the game does an absolutely phenomenal job of explaining the storyline without resorting to words.


Little Samson -- The adventurers gather

A big bad evil dude has escaped from his supernatural prison, where he has had centuries to think about how he wants to make the world suffer. The emperor dispatches his armies to take care of this menace, but they are not much of a match. The emperor then sends out 4 messenger birds to retrieve 4 unique adventurers in their home lands. The player’s first task is to guide each adventurer through a brief level in order to reach the castle, where they gather as pictured above. All 4 are the bearers of magical bells and they are to strike out on this adventure as a team whereby the other 3 adventurers who are not Samson jump into Samson’s magical bell. There is an interesting conflict as Kikira, the Dragon Lord, acts contrary to this order by breaking from the pack and shaking her head. Again, no words, but easy to understand. Samson has to fight with her before she agrees to join the initiative.


Little Samson -- The main map

Then the real game begins. It’s side scrolling action where you get to select between any of the 4 adventurers (the unused characters go back into the magic bell when not in use). What’s the use in this? Each adventurer is highly unique and possesses abilities that will prove valuable to the overall effort.

I keep referring to the characters as adventurers because I hesitate to call them heroes. According to the manual, all of the characters aside from Samson are essentially cursed by their special powers due to some badness they committed. For example, Kikira used to be a human who was turned into a dragon — albeit the Dragon Lord — basically because she was a bitch (seriously, “Kikira was once a human girl until she turned into a dragon because of her arrogance and selfishness”). That helps explain her resistance in the early act.

Kikira can fly short distances which comes in handy in certain circumstances like this:


Little Samson -- Kikira flying

It is also useful during a variety of boss battles since a typical boss fires magical projectiles in patterns that assume the defender can not jump and hover.

Next is the Rock Lord, Gamm. He’s strong, slow, can’t jump very high, and has a medium range retracting punch. But one of the keenest attributes he brings to the effort is the ability to stand on spikes:


Little Samson -- spikes are no match for Gamm

Isn’t that awesome? Have you ever seen a NES game where a character is able to just disregard spikes? It’s funny that the programmers added the requisite moving platforms so that weaker characters would have a chance of crossing the spike pit unscathed. Gamm does not even notice the pricks.

The Mouse Lord, curiously named K.O., is very weak and very fast. But he can plant powerful time-delay bombs in his wake. He can also fit places where the other team members can not. Plus, he and Samson share the ability to scale walls and climb across ceilings.

Honestly, I did not mean to play this game very long. I found a tool-assisted speed run movie sequence file that I planned to use to capture screenshots after playing briefly to get some intro shots. But I just kept playing and playing and playing and I never even bothered with the speed run. This game is going right on my “Good” list of games that I want to revisit. Perhaps I will figure out how to beat the boss that I am presently stuck on. Then, I would actually like to play the game all the way through again on the harder level.

The gameplay and the graphics and the music totally rock in this game, from start to finish. If I had one complaint, it would be that it is a little awkward that the music changes whenever you change the current adventurer. Each character effectively has a theme song. It’s an interesting touch, but can sort of throw you off. Fortunately, the music is not character-dependent at certain key points in the game, such as boss battles.

At MobyGames:

  • Little Samson
Posted in Action Games NES Games | Tagged dragon fantasy rock monster | 3 Comments

NES At The Movies

Posted on August 19, 2007 by Multimedia Mike

Okay, brace yourself. Remember when I mentioned that I knew of 10 movie-licensed NES games not yet in MobyGames? Today, I made it a goal to clear all of those out of the queue. I played 2 of the 10 in the last entry and another one was, upon closer inspection, already in the database (NES version of Home Alone 2: Lost In New York). So here come whirlwind reviews of 7 movie-licensed NES games which — surprisingly — are not uniformly reprehensible.

The first game of the lot, however, is dreadful: Beetlejuice. The only thing I recall about the movie is that it obviously did not make a lasting impression on me. The NES adaptation shall forever be seared into my brain as another rock-bottom movie license.


Beetlejuice (NES) screenshot

As I gave it my best shot, I was haunted by the knowledge that, had I rented this game back in my prime NES-playing days, I would have dutifully plugged away at it for the entire rental period as opposed to just one half of a very frustrated hour. But it likely would never have come to that since I never seemed to rent games based on movies that I either had not seen or didn’t like.

Next was Cliffhanger, the first of 2 Sylvester Stallone-influenced games in today’s entry. There is already a Genesis/SNES/Sega CD port of this game in the database. The NES version, however, appears to be substantially different, and simpler. It was still quite promising, jumping and running across slanted mountainscapes, beating up wolves and birds. Unfortunately, I could not figure out how to reach the plane in the first level in order to advance the game:


Cliffhanger -- the plane

I think there might have been some controls I did not know about for climbing on cliffs. I don’t have the instructions handy and could not find them on the internet.

Conan: The Mysteries of Time (the official Nintendo NES PDF has that full title; the title screen does not)… let’s see, my notes from earlier today succinctly state, “this is bad.” I could not get very far in this game, only as far as the fire-breathing lion boss:


Conan -- Fire-breathing lion boss

Fortunately, someone actually posted a YouTube video showcasing Conan’s gameplay. Unfortunately, the player got no further than I could. Same goes for this reviewer. There is really little evidence that any game content exists beyond the above screenshot.

It’s interesting to note that, according to Wikipedia’s Conan page, this game was a port of an unrelated (to the Conan brand) title called Myth: History in the Making. This is not surprising. This just feels like an old PC action game. And it dawns on me as I write this that I probably made a mistake by entering Conan as a new entry as opposed to a new platform port/alternate title for Myth. Actually, closer examination reveals that this game already exists as Myth for the NES. All it needs is screenshots.

Next up is Dirty Harry: The War Against Drugs (again, the full title is only seen on the official Nintendo NES release PDF). The game begins with a digitized sample of Dirty Harry’s catchphase, “Go ahead… make my day.” I hear more digitized voice samples in perusing these obscure games than I ever did when I used to play NES games.

This game isn’t too bad, and I want to like it more. It’s a bit smarter than the typical NES side-scroller, yet dumber in other ways. E.g., I can’t hop over a simple hole in the ground (falling through doesn’t kill me, I just descend into the sewer where I have to climb back out). Again, I get the feeling that I’m missing out on certain controls. The game features side-scrolling action on the outside of buildings; plus, you can enter buildings and explore rooms and hallways:


Dirty Harry (NES) -- looks like Michael Jackson's Smooth Criminal

This guy in the hallway appears to be heavily influenced by Michael Jackson’s Smooth Criminal. But he seems harmless enough. Unlike the snakes (?!) that inhabit many of the individual apartments that I can’t figure out how to destroy or dodge.

Next up is Rambo, the second Sly Stallone-based game today. While there are, at the time of this writing, 15 titles mentioning Rambo, none appear to be the same as this game. So I plunge right in, only to find myself completely clueless. My Rambo character is dropped off at a military base somewhere. There are two guys walking around and you can talk to either. One is Ericson, and he is pleased that he will be working with you. The other is Col. Trautman, who tells you to quit wasting time and get to the hangar. By the looks of the air-worthy vehicles in the background, I would guess that I am already at the hangar.

Before all of this riveting action, Trautman visits you in military prison and asks you if you would care to take on this mission, or continue to rot in jail. You know how some games ask you yes/no questions but keep asking you if you answer the wrong way? (“Oh, but you must!” followed by question, repeated.) This game is strangely self-aware of the situation:


Rambo (NES) with Sylvester Stallone -- strangely self-aware game

Interesting rendition of Sly, too. I wonder if his agent had to sign off on that? Still, I can’t figure out how to do anything with this game and I can’t find instructions on the internet. I wonder if it’s an action/RPG combo? You dialog with other characters and have an experience point meter. Weirder things have been published, like Rambo-licensed interactive fiction. Unfortunately, I have nowhere near enough information to enter into the database for this title.

Next on my alphabetical list is The Terminator… wait a minute– I thought this game never actually made it to market. A curious bit of NES trivia is that Sunsoft’s Journey To Silius started life as a Terminator license, but something went wrong. So Sunsoft retooled the game somewhat with new storyline and characters, but left the final boss looking suspiciously like a certain killer robot from a blockbuster movie franchise.

Lo and behold, the official Nintendo release PDF does list The Terminator, eventually published by Mindscape in December, 1992. It is worthy of mention that this release date is after the release date for Terminator 2 for the NES.


The Terminator (NES)

The game begins with the movie hero, Kyle Reese, battling through the future post-apocalyptic landscape littered with Terminator droids in order to go back in time. Terminator robots, it turns out, are ridiculous pushovers. The game, however, is balanced out by the fact that the player gets 3 lives and no continues. I think I dodged a bullet by not renting this game as a child which only would have greatly increased the necessity for anger management therapy later in my life.

So is this better or worse than Journey To Silius? Based on this walkthrough, the game tries to parallel the movie’s plot faithfully and also mix up the gameplay types. The graphics were also quite reasonable. I always thought that Silius was a mediocre effort, at least by Sunsoft’s standards from whom I had come to expect top-notch fare. Notwithstanding the limited chances available to the player, this game just might have been a better movie license than what I make of Silius.

All right, one more to go, and it’s The Untouchables. For once, I actually could find the (very thorough) manual. The manual makes the game sound quite interesting due to divergent gameplay styles. Unfortunately, while the first level has a very unique gameplay idea, it’s poorly executed and seemingly impossible to beat:


The Untouchables (NES) -- Alley shootout

Your lawman starts out around the corner from the alley. Press the control pad to confront the alley. Blast the gangsters who pop through the windows. Your shotgun only has 2 rounds. When you run out, the character will automatically hide around the corner and reload. Repeat. You need to ice a certain number of baddies within the allotted time (always seems to be 25 seconds). First 3, then 5, then 7 baddies. I couldn’t make it past the section with 7. The gangsters only pop out for about 2 seconds and you have to use the gamepad to move the gun’s sights. And it’s slow. My best strategy was to focus on 2 windows on one side and hope that, statistically, I would bag my limit before time ran out. It could be that they pop out in a repeatable pattern, though.

After today’s playtime, it finally dawned on me that if I really care about getting to level 2 on some of these games, I should investigate the emulator’s savestate features. However, I am dubious if savestates would actually help with this shootout. They might, but it would be tedious.

Update; Anachronism alert: Those look like discarded beverage cans littering the alley of 1920s-era Chicago. I have been doing some cursory internet research and, while the details are a bit sketchy, the earliest records of beverage cans point to the time just after Prohibition.

See Also:

  • A followup for Dirty Harry where I actually figured out how to jump
  • A look at a few more NES movie licenses

At MobyGames:

  • Beetlejuice
  • Cliffhanger
  • Conan (Myth)
  • Dirty Harry
  • Rambo
  • The Terminator
  • The Untouchables
Posted in Action Games Licensed Schlock NES Games | Tagged dirty harry movies | Leave a comment

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