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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Category: Childrens Games

Curious George Learns Phonics

Posted on February 24, 2007 by Multimedia Mike

I’m still going full speed with the educational games, which is good because I feel that one should never stop learning. I wanted to see what that mischevious monkey Curious George had to teach, and how he would go about it. Somehow, I always feel a little bit of relief when I’m able to solve these kindergarten puzzles, even if I make a few mistakes along the way (as I did today).

The game, as you might be able to guess by now since it’s a common pattern in educational games, is comprised of a series of activities and minigames. The action takes place in a circus and the player chooses from among the activities in the big tent. At least one of the activities takes place outside the big tent and pertains to custodial duty and business discipline. It’s also likely to be the most familiar to gamers since it somewhat resembles a traditional Pac-Man game. It’s called Peanut Pickup:


Curious George -- Peanut Pickup

The setup for this minigame is that the peanut vendors are being sloppy with their merchandise. George and his elephant patrol the grounds and pick up the loose nuts. Further, there is a letter on the big tent. Each vendor is carrying a picture as they walk the circus. Capture the vendor that is carrying a picture whose word starts with the same letter as on the big tent. In the above example, that would be the one toting the box picture. This minigame is actually a marginal departure from the usual Pac-Man paradigm in that, of the moving objects that are also on the board (the metaphorical ghosts), two are the hunters and one is the hunted. At least, you’re dinged for catching up to a vendor whose picture does not match up right.

And so it goes with many of the other five activities. I learned from writing up the MobyGames description that these simple activities seem to take a lot of words to describe precisely. For example, another minigame called Animal Acrobats has 3 animals trot out carrying pictures. Then a banner with a picture slides overhead. You must click on the animal who is carrying the picture whose word rhymes with the word represented by the picture on the banner. Like nail and sail. Or, in another variation, you have to select the animal carrying the picture whose word begins with the same sound as the word whose pictures is represented on the overhead banner. If you get it right, the animal (bear, giraffe, elephant, etc.) jumps on a trampoline and somersaults forward; otherwise, they do a backflip. When you have completed several of these, you get to watch a sequence of the animals perfoming for the big crowd.

When it’s time to exit the game, you are awarded a certificate itemizing your academic performance:


Curious George -- My Certificate of Achievement

I didn’t print this out, though I had the option. Perhaps I can do better if I tried a little harder.

Posted in Childrens Games Educational Games Mac Games Windows Games | Leave a comment

Madeline’s Rainy Day Activities

Posted on February 22, 2007 by Multimedia Mike

Today, it rained where I live. I thought it would be apropos to play Madeline’s Rainy Day Activities. I’m going to have to play it eventually, anyway. It seems that I have been hitting the kids’ games pretty diligently recently. I can’t complain. Frankly, they tend to be just fine. Bright, colorful, cheerful, simple. Maybe they just fit my intellect, who knows?. Whatever the reason, it’s a welcome release vs. the seemlingly interminable string of interactive movies I suffered through not long ago.

In this game, as in my real world today, it’s raining. Lively Madeline has a roomful of activities you can choose from. They’re not all unique. In fact, many of them can be classified as fill-in-the-blank customizable stories or coloring activities. The customizable stories take the form of brief stories with several missing nouns and adjectives. You can choose from a list of each for completing the story. For the drawing activities, of which there are four, the player is thrust into a primitive drawing tool and is able to select from among several pictures centered around a particular theme; e.g., for the Masks activity, there are different masks to color. The drawing tool allows the user to paint using 2 different types of brushes and 8 colors. There are also solid fills and various fill patterns to choose from. There is an eraser, a 1-level undo, a picture reset, and an option to print your work.

So, I think you can guess what’s coming:


Madeline's Rainy Day Activities -- vandalism

Another drawing activity is “Finish The Picture”. The pictures in this set focus on unfinished scenes. An obvious one is a large picture canvas hanging in a museum. I call this piece “Purple Dog Sniffing”:


Madeline's Rainy Day Activities -- Purple Dog

This title needs to demonstrate itself to be — however marginally — a game in order to earn an entry in the prestigious MobyGames database. And, so help me, one of those activities had better not be a sliding tile puzzle game! Fortunately, there are some activities that have clear goals which would technically categorize them as games. One such activity is a selection of connect-the-dot puzzles. This is surprisingly free-form and you can indeed deviate from the pattern. At your own peril, but still. There is a typical memory card game with a curious twist: One card has an animal and its match hidden elsewhere on the table has an audio icon which plays the sound the animal makes.

This was probably my favorite game:


Madeline's Rainy Day Activities -- Brainteaser

The goal here is to recreate the pattern above on the canvas below using the selection of shapes lined at the bottom. Rotate the shapes as necessary.

Some other features in the overall title: Almost anything can be printed (notice the printer icons on the above screenshots). Further, there are two “Print Activities” hotspots in Madeline’s rooms that allow you to print out a number of offline activities in different categories including games & puzzles, paper dolls, cards & stickers, science, word games, and arts & crafts.

So, I’m not too elitist to admit that I had a fine time exploring these games. This title has two reviews on Amazon.com that were, well, not kind, to say the least. I think this person was expecting entirely too much from dear Madeline:

“This product is HORRIBLE! First of all, there is no goal except to have some “Rainy day fun!” Second of all, the games aren’t that fun anyways. Just some cheesy games such as one where Madeline asks some way too easy fairy tale questions, a puzzle game that dosen’t tell you when you’re finnished, and some make-a-story games that are ethier boring or don’t make sence.”

For my part, I’m just ecstatic that I didn’t see another sliding tile puzzle.

Posted in Childrens Games Educational Games Mac Games Windows Games | 1 Comment

Creatures Adventures Revisited

Posted on February 17, 2007 by Multimedia Mike

Instead of looking at a new game today, I decided to revisit Creatures Adventures since I certainly didn’t get a good feel for the game the first time around and I didn’t discover the on-disk manual until after I had written the blog post. In order to create a quality MobyGames entry, I would like to gather a little more first-hand experience with the game. Plus, after reading the manual and gaining a mild understanding of what’s going on, the game actually sounds interesting. Further, I think the graphics are nothing short of phenomenal and a sheer joy to watch.

On my first play, I got the distinct impression that the objective of the game was to observe little baby monsters called norns and manually interact with their surroundings using the mouse. There is so much more. The game’s manual claims that the game engine models actual biological processes and that the norns come with their own biochemistry, brains and “Digital DNATM” (which is a trademark that I thought Motorola claimed). In fact, reading through the complexity described in the manual makes it hard to believe that this game is designed with children in mind. But the parents’ control dialog described in the previous post remains substantial evidence of the target audience. The manual must be intended for the parents so that they might be able to explain everything to the young ones.

To review, you begin the game in the nestery where you can hatch an egg by placing it in the cradle. You can accept the default name or enter a different one.


Creatures Adventures -- Hatching In The Nestery

From there, the game becomes an exercise in caring for your your norn by feeding it, clothing it, and keeping it out of obvious danger. There is training and discipline involved. Remember the jet horn and mosquito icons discussed in the last post? It turns out that those are for punishment and reward, respectively. The mosquito is actually a stickler that tickles the norn, which the norn likes. Contrast this with a blast of water to the face via the jet. The norns are supposed to learn the right lessons from this treatment but the manual warns you not to overdo either.

So the norns walk around and explore the world as they see fit, unless you grab their hand using the mouse and drag them in the opposite direction. They partake of the plentiful bounty that abounds from the land. Thankfully, it appears that the norns metabolize everything they take into their bodies. Wait, I may be wrong– the norns are consistently seen squatting, an action which sometimes results in brown spots which can then be picked up. I can’t imagine what I would do with these in the context of the game if I were correct about what they are.

I decided that an interesting test of any simulation game would be to see what happens if you don’t offer any input for an extended period of time; just leave the critters to their own devices in this case. With that in mind, I leave the game running and go off to watch some old Amiga demos from MindCandy Volume 2. Here’s what happens: They get sick! The manual warned that norns can get sick but I didn’t realize that the attention-hungry little monkey creatures would actually fall ill if ignored. Talk about Attention Deficit Disorder!


Creatures Adventures -- Sick Norn (Attention Deficit Disorder)

So I’m trying to to watch the Demo DVD and eat lunch but that turns out to be difficult because I can still see my computer monitor out of the corner of my eye which shows me the above scene. The green-faced norn keeps bending over in a virtual heave. Fine, I’ll go do something about it. Apply the stethoscope and thermometer to the norn standing at the medical carriage to validate that there is something very wrong with her. Then take her hand and drag her into the magic doctor booth. That’s really all it takes. Until they get sick again a few minutes later after I have returned to my lunch.

Notice that the norns are all grown up now. The manual says that you will get to witness the whole norn life cycle and that the repugnant creatures will pair off, mate, and procreate. Then they will die. Not a violent death. There comes a point in the game when a norn is apparently just sleeping for a really long time. When you click on their overhead bubble icon you will be transported to the garden where there will be a new tombstone.


Creatures Adventures -- Death Comes For The Norns

Winter comes for the norns. They lived full lives busy with exploration of the 1/2 kilometer immediately surrounding their birthplace. May they rest in peace. Following this, there are new eggs in the hatchery. It is unknown whether they are eggs from Chloe, matriarch of the previous round.

See also:

  • My first attempt at understanding this game

At MobyGames:

  • Creatures Adventures
Posted in Childrens Games Educational Games Simulation Games Windows Games | 7 Comments

Cheerios Play Time

Posted on February 16, 2007 by Multimedia Mike

This is not a good game to play before breakfast — and I should know — Cheerios Play Time. Or maybe it’s the perfect game to play, I don’t know. I do know that I was starving while playing through this breakfast cereal-themed kids game. The MobyGames entry for this game lists this as an educational title. I’m hesitant to categorize it as such. It teaches a child how to pour cereal and milk into a bowl and that’s about the extent of the knowledge imparted.

This is the main activity selection menu for the game, highlighting the 5 activities to choose from. There is absolutely no text in the game save for “Cheerios” so the game chats incessantly at you, telling you what to do next. I tell you, this game treats me like I’m about 4 years old. Oh, wait…


Cheerios Play Time Activity Selection

One activity is the Cheerios factory. This is a magical journey through the cereal engineering process. The whole operation reminds me of one of those silly Bugs Bunny/Looney Toons wacky machine sequences. These two machines are responsible for lovingly sealing and efficiently painting cereal the box after the Cheerios have been mixed, formed, baked, and inserted. All very educational, as you can imagine. The interactivity pertains to clicking on levers to actuate the various machines.


Incredible Cheerios Machines

Another activity is painting. You can choose between a bunch of the scenes from the game. Then you match items from the sidebar and choose a color to paint it. I guess you could claim that this item exercises shape-matching skills. And I always wanted a green cat.


Cheerios Painting Activity

The game won’t let me into the area where I can play with farm animals. Off limits. It locks up every time. Probably just as well. Another farm-related activity is tending to a field. First plow it, then plant it, water it and watch oats grow, then harvest and bundle the oats. But you’re not done yet. You have to transport the oats to the factory. But the truck is broken down, and filthy to boot. Wash the car, soap it up, dry it, inflate the tires, and use the crane to pack the oats on the truck bed.

The final activity places you in the kitchen. There’s no real goal here that I could find. Rather, you just interact with the scene by pouring cereal and milk into a bowl, toasting bread, squeezing oranges into fresh juice, peering in the silverware drawers, opening the fridge, turning on the faucet, and of course, poking at the cat to cause him to eat from his bowl.

Cheerios Play Time was developed by a now-defunct group called Hyperspace Cowgirls. Yeehaw, and far out. What I like best about this group is their logo animation which shall be preserved for all time thanks to YouTube:



Posted in Childrens Games Licensed Schlock Mac Games Windows Games | 2 Comments

Creatures Adventures

Posted on February 9, 2007 by Multimedia Mike

I’m laying off the interactive movies until such time that I feel motivated to work on a non-PC system. So now for something completely different. How about a kids’ game called Creatures Adventures? All I had to go on for this game was a bare CD-ROM, received in a large CD-ROM lot, with pictures of some fairly creepy little creatures. These little guys are just goofy enough that I have to assume that the game is for kids.

I have little to work with so I jump right in and see what’s going on. The game installs without incident and has a movie you can play from the install dialog. I would upload it to YouTube but it’s a Bink file which is not yet supported by the service. The movie is an overly long sequence showing the creatures tediously spelling out the word “creatures” using a variety of weird methods and coincidences. I think this approach would work fine if the word in question was at most 4 letters long, but no longer. The final letter is launched via a special letter-launching weapon using a makeshift sniper scope, always a nice touch for a kids’ game:


Creatures Adventures -- Sniper Scope

There’s really no exposition when I begin playing the game. I start off in a baby’s cradle room where there are a few eggs on the floor, a cradle, and about a hundred other things to interact with. I click on one of the eggs and drag it to the cradle. A few moments later the egg hatches to reveal one of the little beasts who immediately toddles out of the room. I hatch the second egg as well. That’s when I realize I’m expected to take care of these little demonspawn.

I did a little googling and it seems that the eponymous creatures are members of a debatably adorable race called norns. The educational opportunities afforded by this game are listed as “taking care of others”, according to Amazon.com’s entry. Somehow, I don’t think playing this game would qualify you as a nanny.


Creatures Adventures -- Musical Forest

Oh my, there’s a lot going on here. Where to start? There are up to four wee norns and you can quickly switch between them using the four bubbles on top. You micromanage their affairs and presumably try to keep them out of trouble (though I couldn’t find any immediate threats to their health and, yeah, I looked). You can dress them, feed them, advise them where to enthusiastically wander next, and even drag them around as you see fit. While the norn brat is exploring the world, you can click on nearly anything you see in order to interact with it. I rather enjoyed the above magical forest, dark and foreboding though it was, since most everything was a musical instrument of some sort. Groovy. Unfortunately, the purple norn pictured wandered into a castle (or maybe I told her to go there, I’m not sure) and was immediately presented with the most hated (by me) tile-based puzzle:


Creatures Adventures -- Tile Puzzle

I despise these so much. It’s probably just me (in fact, I know it is), but I have never been able to solve one of these. The very same puzzle stopped me dead in my tracks while playing Resident Evil 4 in a way that no mutant zombie boss monster possibly could. So I pretty much left the purple norn to her own devices, who eventually dozed off, and went to monitor the green norn who, though young, was smart enough not to wander into forests where there are dragons quite visible in the background.

There are two omnipresent… things… floating wherever you go in this game. First is the horn with a firecracker strapped to it in the upper left quadrant of the screen. Clicking on this seems to swoop down a quickly shower the current norn. The mosquito-looking creature in the upper right quadrant swoops in and apparently entertains the norn briefly. Easily amused.

The game is quite the visual treat though I wasn’t sure what I was supposed to do, nor what the end goal was. One of the more interesting areas I meandered into had a wooden ramp up to a platform. On top of the platform was a bell. When rung, the bell summons a horse-drawn emergency medical center. Maybe this would have been useful if I could have hurt my norn somehow, likely inadvertently. There are also night-day transitions and weather. Norns don’t seem to like getting wet.

Lastly, I noticed that the game has extensive parental controls available. Parents can actually set per-child playing limits and bedtime. Just imagine that someone had to test this stuff.

Hmm, I just noticed that there is a help file installed along with this game; might have been useful an hour ago.

See also:

  • Creatures Adventures Revisited, where I played this game after reading the manual

At MobyGames:

  • Creatures Adventures
Posted in Childrens Games Windows Games | 13 Comments

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