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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

Safari Kongo

Posted on February 11, 2007 by Multimedia Mike

Safari Kongo sounds like another nice, lighthearted, kid-targeted, educational title. I was negligent not to notice the eGames logo on what looks like an OEM bundle CD-ROM. You may recognize the company name if you have ever perused the cheap CD-ROM section at a computer store. I have had a not-entirely-pleasant experience with one of their games so far. A game called Kid Mystic promised to be a delightful, possibly Zelda-type adventure. I’ll never be able to tell for sure since I have never, ever gotten it to run on any kind of actual Windows system, emulated Windows system (WINE), or virtualized Windows system (VMware). I’m a little more paranoid due to the fact that installing the game leaves behind some suspicious, spyware-looking files.

The game offers localization for U.S. English, German, French, Italian, Spanish, and Portuguese, offering a small clue about where it was marketed. Safari Kongo also has video configuration options to select between 3Dfx Voodoo or Banshee cards, software rendering, or “other card”. The instructions claim that it is an OpenGL game. So why does the game complain that it can’t find a adequate version of Microsoft DirectX installed and then bail? At least I collected a splash screen:


Safari Kongo Splash Screen

The story of the game is that you are on safari with your significant other who is abducted by an uncannily Donkey Kong-looking monkey. Rescue him/her (configurable gender) before dinner time (the primate’s dinner time). It’s a colorful, 3D jumping adventure (according to the screenshots in the online help manual) featuring exceptionally little violence in keeping with eGames’ company charter. The game also looks to be written in Visual Basic (OpenGL libraries for VB? why not).

So I run Spybot Search & Destroy for good measure. It seems that there is a file called tsad.dll that was coincidentally installed right around the same time this morning that I installed Safari Kongo. tsad.dll is Conducent TimeSink, a module that spyware tracking sites claim is a conduit for tracking user behavior and delivering targeted ad campaigns. After I fight with the game long enough, I go ahead and remove the module. This causes the game to throw the following error on startup: “Run-time error ’53’: File not found: Addon2VB.DLL”.

Posted in Action Games Windows Games | 5 Comments

Artrageous!

Posted on February 10, 2007 by Multimedia Mike

Artrageous! is a game that has held my curiosity since I first inventoried it from an eBay lot of 50 cheap CD-ROMs. The first order of business is to determine whether or not the disc actually qualifies as a game and can be entered into MobyGames. Flipping through the manual that accompanied the game reveals that there are a few little activities that specifically contain ‘game’ in the title. This fact unequivocally entitles the disc a spot in the MobyGames database. Let’s go.

The game launches into a little pre-rendered virtual reality plaza where your guide, Pim, explains all about Artrageous!. He makes the case that the CD-ROM offers incredible value over a physical museum visit because you are encouraged to touch and play with the art. There is a database hall with a huge cross-referenced database of artists and their works (as well as the museums that presently hold the works; BTW, the credits for this title are looooooong). For learning activities, there are areas branching from the plaza that discuss color, light, perspective, composition, and the life of art.

Color! I know color from all of my years of working with computer multimedia technology, or I thought I did. I strike out in search of some game that will make this title worthy of entry into the great gaming database.


Artrageous! Color Mixing Game

Here is a color mixing game where you have to mix various levels of primary colors to produce the specified color. What colorspace? Blue-red-yellow, apparently, which I am unfamiliar with. So many colorspaces. I know RGB and YUV best, with a little CMYK. The game explains that this is the famous hue/saturation a.k.a. HSV/HSB colorspace that I have heard of, so I feel a little more grounded. To that end, the game is quite interesting in its challenge of building an HSV color wheel, piece by piece.

There’s another color-related game about color and music. You are shown Composition VII by Kardinsky which is supposed to represent a cacophony of sounds via its use of color. You can click on any part of the painting to hear what sounds stand in for colors. Deep blue represents a hit from Bach’s Tocatta. White is a heavenly sound. Black has nothingness associated with it. Yellow stands for birds chirping. There is no real goal so this falls more into the category of interactive learning activity vs. game.

Another color-related activity shows a world map with color pointers set up at various locations. Clicking on one reveals what special meanings that different cultures have traditionally attached to different colors (e.g., Washington D.C., USA values green, China mourns in white).

The Mona Lisa seems to figure prominently in the lighting category of activities. The narrator starts by explaining that it “has been used to bludgeon generations of art students.” Hey, the rest of us ordinary, non-art-appreciating mortals haven’t exactly been spared the beating either. Another art minigame, Creating Light, shows a canvas with a mish-mash of shapes (including the Mona Lisa). Your task is to click on one of the icons on the left sidebar which brings up the outline of some shape on the canvas. Drag the outline and place it on its appropriate shape. Alternatively, gaze at the image and figure out how many objects are hidden inside.


Artrageous! Creating Light Game

If you complete the game, you can go another round with the same objects on a different canvas.

The perspective section contained an interesting minigame. A bunch of objects floated around a room drawn with a 3D vanishing perspective. You have a certain time limit under which you must drag each object into more appropriate places in the room based on their relative perspectives. The game also allowed you to display a vanishing perspective grid to help you along if necessary.

There was an odd game about the golden proportion. I think it belonged to the composition section. This was the first time I had heard of the Greek notion that the perfect artistic ratio is 1:1.6. There was a minigame that has you identifiying as many golden proportioned pieces of a picture as you could within a certain time limit.

Finally, in the life of art section, there is a game which is essentially a basic jigsaw puzzle, only with all square pieces:


Artrageous! Life Of Art Puzzle

There are 3 difficulty levels which configure how many seconds you get to put all the pieces in the right places — easiest is 70 seconds, hardest is 30.

There was a lot of information and activities on offer in Artrageous!. I’m glad I chose to tackle this title on a Saturday as I enjoyed being able to devote a reasonable amount of time to exploring the various activities.

Posted in Educational Games Mac Games Windows Games | 6 Comments

Creatures Adventures

Posted on February 9, 2007 by Multimedia Mike

I’m laying off the interactive movies until such time that I feel motivated to work on a non-PC system. So now for something completely different. How about a kids’ game called Creatures Adventures? All I had to go on for this game was a bare CD-ROM, received in a large CD-ROM lot, with pictures of some fairly creepy little creatures. These little guys are just goofy enough that I have to assume that the game is for kids.

I have little to work with so I jump right in and see what’s going on. The game installs without incident and has a movie you can play from the install dialog. I would upload it to YouTube but it’s a Bink file which is not yet supported by the service. The movie is an overly long sequence showing the creatures tediously spelling out the word “creatures” using a variety of weird methods and coincidences. I think this approach would work fine if the word in question was at most 4 letters long, but no longer. The final letter is launched via a special letter-launching weapon using a makeshift sniper scope, always a nice touch for a kids’ game:


Creatures Adventures -- Sniper Scope

There’s really no exposition when I begin playing the game. I start off in a baby’s cradle room where there are a few eggs on the floor, a cradle, and about a hundred other things to interact with. I click on one of the eggs and drag it to the cradle. A few moments later the egg hatches to reveal one of the little beasts who immediately toddles out of the room. I hatch the second egg as well. That’s when I realize I’m expected to take care of these little demonspawn.

I did a little googling and it seems that the eponymous creatures are members of a debatably adorable race called norns. The educational opportunities afforded by this game are listed as “taking care of others”, according to Amazon.com’s entry. Somehow, I don’t think playing this game would qualify you as a nanny.


Creatures Adventures -- Musical Forest

Oh my, there’s a lot going on here. Where to start? There are up to four wee norns and you can quickly switch between them using the four bubbles on top. You micromanage their affairs and presumably try to keep them out of trouble (though I couldn’t find any immediate threats to their health and, yeah, I looked). You can dress them, feed them, advise them where to enthusiastically wander next, and even drag them around as you see fit. While the norn brat is exploring the world, you can click on nearly anything you see in order to interact with it. I rather enjoyed the above magical forest, dark and foreboding though it was, since most everything was a musical instrument of some sort. Groovy. Unfortunately, the purple norn pictured wandered into a castle (or maybe I told her to go there, I’m not sure) and was immediately presented with the most hated (by me) tile-based puzzle:


Creatures Adventures -- Tile Puzzle

I despise these so much. It’s probably just me (in fact, I know it is), but I have never been able to solve one of these. The very same puzzle stopped me dead in my tracks while playing Resident Evil 4 in a way that no mutant zombie boss monster possibly could. So I pretty much left the purple norn to her own devices, who eventually dozed off, and went to monitor the green norn who, though young, was smart enough not to wander into forests where there are dragons quite visible in the background.

There are two omnipresent… things… floating wherever you go in this game. First is the horn with a firecracker strapped to it in the upper left quadrant of the screen. Clicking on this seems to swoop down a quickly shower the current norn. The mosquito-looking creature in the upper right quadrant swoops in and apparently entertains the norn briefly. Easily amused.

The game is quite the visual treat though I wasn’t sure what I was supposed to do, nor what the end goal was. One of the more interesting areas I meandered into had a wooden ramp up to a platform. On top of the platform was a bell. When rung, the bell summons a horse-drawn emergency medical center. Maybe this would have been useful if I could have hurt my norn somehow, likely inadvertently. There are also night-day transitions and weather. Norns don’t seem to like getting wet.

Lastly, I noticed that the game has extensive parental controls available. Parents can actually set per-child playing limits and bedtime. Just imagine that someone had to test this stuff.

Hmm, I just noticed that there is a help file installed along with this game; might have been useful an hour ago.

See also:

  • Creatures Adventures Revisited, where I played this game after reading the manual

At MobyGames:

  • Creatures Adventures
Posted in Childrens Games Windows Games | 13 Comments

Interactivemovies.org

Posted on February 8, 2007 by Multimedia Mike

Check this out: Interactivemovies.org, a catalog of interactive movies by an unabashed fan of the genre. Like water to my oil. Like matter to my anti-matter.

Posted in Interactive Movies | 1 Comment

Taco Bell Goes To Data Island

Posted on February 8, 2007 by Multimedia Mike

It was a late night at work and I don’t have much time for a game tonight. No matter– I have some games reserved for just such situations. I started and completed Tek-Kids Flash-Ops: Mission: Data Island while capturing a complete set of screenshots, all in the span of about 10 minutes.

I was partially correct in my hypothesis from the last Tek Kids entry when I guessed that Data Island was some kind of virtual island. The intro explains that Data Island is a giant mainframe that is as big as an island. While the intro explains that it’s on the water somewhere, the action seems to take place in some cyber-looking virtual location. And while there is no explicit environmental theme, Data Island’s purpose is to take control of all the world’s computers to world domineering ends.


Tek-Kids Flash-Ops: Mission: Data Island

The action is more similar to Polar Mission than Aqua Zone as movement principly occurs in two dimensions. The craft on which the Tek Kid travels can move up in short bursts but I’m not sure if this has any practical application in the game. I just checked and the craft in Polar Mission can do the same thing. But flying high or low makes no difference for touching objects.

Here is an action shot, with Data Island looming hauntingly in the background:


Tek-Kids Flash-Ops: Mission: Data Island gameplay

I made it through all 3 segments on the first try. Let’s hear it for me. I must observe that the segments seemed longer than in the previous two games. The code for this game is AR93, if anyone is keeping score.

Posted in Action Games Licensed Schlock Taco Bell Tek-Kids Windows Games | Leave a comment

Burn: Cycle: Less Than Resilient

Posted on February 7, 2007 by Multimedia Mike

According to my interactive movie list, Burn: Cycle is the last known I-movie left in the experiment, for the PC. There could be other games whose I-movie-ness I am unaware of. Plus, I have at least one more I-movie for each the Sega CD, Sega Saturn, and Mac systems. I’m seeing that precious light at the end of this cold, dark, interactive tunnel.

Burn: Cycle didn’t work for me. I’m not sure how I should feel about that, necessarily. When I popped in the first of the 2 game discs, it offered to let me play right away, off the CD-ROM:


Burn: Cycle Autoplay

So far so good, and I appreciate the no-nonsense, no-install-hassle, cut-straight-to-the-chase attitude of this game. Pressing the Play button is rewarded by this dialog:


Burn: Cycle General Protection Fault

This is one of the worst kind of cryptic error messages you can possibly receive. Generally, it means that your machine is just too advanced to run this ancient software. The dialog reads: “Application Error: BURNCYCL caused a General Protection Fault in module 0417 1DE7BURNCYCL will close.” The only reason I typed out that text was so that Google could pick it up and hapless googlers can find this site and learn that, although someone else shares their pain, there is still no hope.

Next, I tried my Windows 95 VMware image. It didn’t GPF but it also didn’t play due to this error:


Burn: Cycle Sound Error

This must be a hardcore I-movie, without even subtitles. This is when I finally recognize that this Win95 install isn’t set up to recognize VMware’s virtual ENS1371 audio hardware. I have no idea how to set it up, either, or maybe it’s more trouble than I care to bother with. That brings tonight’s experiment to a screeching halt.

There is hope, however. This game is for Windows 3.1, Windows 95, and Mac. I am trying to get an emulated Mac environment running for another Mac-only I-movie in my pile. Failing that, there’s always — groan — an actual Win3.1 or Win95 machine.

Posted in Interactive Movies Mac Games Windows Games | 19 Comments

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