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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

Special V-Day Message

Posted on February 14, 2007 by Multimedia Mike

For all I know, some of my gaming brethren out there might be struggling on this day of love and giving and giving love because their selfless devotion to digital challenges has left them little time to pursue outside interests. Just an illustrated reminder from Danny Vermin in Johnny Dangerously:


“Dames was put here on this earth to weaken us…
Valentine's Day-- Chun Li

“drain our energy…
Valentine's Day-- Metroid

“laugh at us when they see us naked.”
Valentine's Day-- River City Ransom


Posted in The Big Picture | Leave a comment

Movie Player

Posted on February 13, 2007 by Multimedia Mike

Over on my main blog, I have detailed an outlandish brainstorm which is a direct result of my anguish over having played too many interactive movies in such a short time. Give it a read: Dynamic Uninteresting Movie-Based Adventure System Simulator.

Posted in Interactive Movies The Big Picture | Leave a comment

Skateboard Park Tycoon, Part 2

Posted on February 13, 2007 by Multimedia Mike

I told you I would revisit that Skateboard Park Tycoon game. I thought tonight would be a good night to do that thanks to the resoundingly dull experience with last night’s sim, Restaurant Empire (which, to be fair, I will probably revisit as well because I just feel that it should get better). There was at least one facet of SBPT that I had not yet experienced and that was the actual skateboarding action. Before I got into that, I wanted to try my hand at a new game and build from scratch with a fresh cash allotment.

There are three properties to choose from at the start, differing in quantity of real estate. There are also three difficulty levels to choose from: Easy starts you with $50K, medium is $10K, and hard is a measly $5K. It’s a good thing I started on easy again since once my park really got rolling, it seemed to hover in the neighborhood of $35K.

One of my first projects was to lovingly craft this monstrosity:


Skateboard Park Tycoon skating monstrosity

It looks sort of neat but scarcely any skater wanted anything to do with it, save for the platform on the lower left corner of the picture. That was an expensive lesson learned for when I start a new game.

5 days into my park’s operation, my first skater showed up. I’m not sure how that compares with my last game when I wasn’t really watching (and when I thought the skater was a mouse and tried to squish it). I sprinkled a variety of support structures all around the park which seem to satisfy the customer base. I also used the zoom feature (via the mouse scroll wheel) — something I discovered late in the game during the previous investigation — to great effect which allows me to have much more control over placement of objects. I created a network of railings of varying elevations in one corner platform which saw a fair amount of use. I also created what I would later refer to as the pain pit:


Skateboard Park Tycoon pain pit

Ironically, this actually fulfills my initial goal laid out in my first SBPT post– to make sk8rs hurt. It seems to be immensely popular despite the fact that about 95% of the patrons go flying off into the pile you see on the right side of the picture. They dust themselves off and, like moths to the flame, come back for more.

But I finally started to hit my stride when I constructed this attraction:


Skateboard Park Tycoon structure

I forget what it’s called, but I was careful to make it in 2 sizes because the manual emphasized that you needed to cater to a variety of skill levels. Indeed, these structures saw significant use. Another statistic the game provides is how much patronage each skating structure is receiving.

With much apprehension, it was finally time to try skating. Just like the main simulation part of the game, I wish I had tried the skateboarding portion earlier.


Skateboard Park Tycoon skateboarding

It’s not so scary after all! Actually, it’s extremely rewarding to be able to skate around and explore the park that you have carefully crafted using this 3D perspective. Above is my commandeered skater about to head up the ramp to the popular skating structure. I didn’t have time to try much in the way of tricks. I guess I can look forward to devoting at least one more gaming evening to this title.

Posted in Simulation Games Sports Games Windows Games | Leave a comment

Restaurant Empire

Posted on February 12, 2007 by Multimedia Mike

I’m doing something unusual because it’s my blog, my experiment, and because I can: I’m playing a game for which I don’t need to gather data for MobyGames. I bought Restaurant Empire some years ago with the honorable intention of actually playing it. Tonight I finally tried.


Restaurant Empire Title

I figured that my experience with Skateboard Park Tycoon should have prepared me for this virtual restaurant simulator. True, it did help me get into the genre and pump me up in anticipation of this game. But in the end, it just turned out to be completely dull. I’m not sure what I was expecting exactly. I think that maybe I got the impression from the jewel case copy that the game also served as a database of the 180 recipes that you had at your disposal at various junctures of the game.

The game’s story (I didn’t realize simulation games needed those) is that you were inspired to attend chef school by helping out in the kitchen of your uncle’s fancy-schmancy Parisian restaurant. After graduating with honors, you visit the uncle to learn that he retired from the restaurant business 4 years prior. And that he has retained ownership of the piece of prime Parisian real estate and has essentially left it uninhabited for that duration. See, it seems that OmniFood — apparently the Electronic Arts of the gourmet food biz — is gobbling up the gourmet restaurant market. Our determined, yet inexperienced chef, sets out to challenge OmniFood and set up a competing empire.

The first step in this grand master plan is to — sigh — decorate the interior of the old restaurant that your uncle says you can now run. SimInteriorDecorator. What can I tell you? This just isn’t what I was hoping for in any video game in this experiment. I mean, it’s not as bad as an I-movie, don’t get me wrong. But when I have to choose between a rosewood side table and a redwood center table and decide where to put it, that just doesn’t mesh with my personal gaming tastes, and you know that I’m willing to put up with a lot for the sake of this project.


Restaurant Empire Interior Decorator

At first I was a little concerned when I could not locate the game’s manual. But that’s no matter since the game has a thoroughly hand-holding spoken tutorial to guide you through every aspect of the game. On balance, I think I preferred SBPT’s approach of just letting you have at it and trying all the buttons until you gradually figure things out. This game is every bit as micromanaged as SBPT, though, right down to the different fonts used for the header vs. contents of the menu you must lovingly assemble. I chose stuffed peppers for the main course of my menu, something that has a cost of $1.04 but retails for $16. Impressive. But that’s because there are plenty of other costs involved in running this restaurant. Like a $20K booze license if I should want to serve the stuff.

Maybe one day I’ll get back to this one, perhaps after I have given Skateboard Park Tycoon a more thorough examination.

I took a brief look through the data files installed onto the hard drive — I was curious what was occupying ~650 MB of disk space. There are many straightforward text files which merely contain scripts in some language I don’t quite recognize. I imagine it’s some proprietary matter. The scripts define object movements and placements and even dialog trees (more like dialog trunks since they don’t branch in any meaningful way). Here’s the script file labeled ‘Explode.txt’:

ParticleSystem "CandleFlame" 1.00
{
   Position = XYZ(0, 0, 0)

   EventSequence "BOOM"
   {
      LifeTime = 1
      EmitRate = 1500
      EmitRadius = XYZ(random(-5,5), random(-5,5), random(-5,5))
      Gravity = XYZ(0, 0, 0)
      Texture = "P_Glow_01"
      NumParticles = 100

      Initial Velocity = XYZ(random(-20,20), random(-20,20), random(-20,20))
      Initial Size = 10
      Initial Color = RGBA(255, 255, 255, 230)

      Fade So At 1 Size = 1

      Fade So At 0.25 Color = RGBA(Random(245,255), Random(111,121), Random(111,121), 180)
      Fade So At 0.5 Color = RGBA(Random(245,255), Random(53,63), Random(53,63), 125)
      Fade So At 0.7 Color = RGBA(Random(245,255), Random(53,63), Random(53,63), 60)
      Fade So At 1 Color = RGBA(110, 81, 253, 0)

      Fade So At 0.25 Velocity = XYZ(random(-50,50), random(-50,50), random(-50,50))
      Fade So At 0.5 Velocity = XYZ(random(-70,70), random(-70,70), random(-70,70))
      Fade So At 0.7 Velocity = XYZ(random(-100,100), random(-100,100), random(-100,100))

   }

}

Further, there is an anim/ directory that has pairs of files: the first has a .am2 extension and the second has a .am3 extension. The .am2 file is large (megabytes) and the .am3 file is small (kilobytes). I postulate that the latter is an index into FMV-type compressed data stored in the former. But quick exams of both file types reveal that they are more likely to be 3D engine data.

Posted in Simulation Games Windows Games | Leave a comment

More About Periodic Gaming

Posted on February 12, 2007 by Multimedia Mike

So here I am trying to play a different game every day. That’s nothing (but you knew that). Via the MobyGames forums, I just learned of a blog on which a developer named Petri Purho is trying to create a new game every… well, not every day, thankfully, but every month.

Check it out: Kloonigames: Monthly experimental games.


Calendar Date

Posted in The Big Picture | Leave a comment

Safari Kongo

Posted on February 11, 2007 by Multimedia Mike

Safari Kongo sounds like another nice, lighthearted, kid-targeted, educational title. I was negligent not to notice the eGames logo on what looks like an OEM bundle CD-ROM. You may recognize the company name if you have ever perused the cheap CD-ROM section at a computer store. I have had a not-entirely-pleasant experience with one of their games so far. A game called Kid Mystic promised to be a delightful, possibly Zelda-type adventure. I’ll never be able to tell for sure since I have never, ever gotten it to run on any kind of actual Windows system, emulated Windows system (WINE), or virtualized Windows system (VMware). I’m a little more paranoid due to the fact that installing the game leaves behind some suspicious, spyware-looking files.

The game offers localization for U.S. English, German, French, Italian, Spanish, and Portuguese, offering a small clue about where it was marketed. Safari Kongo also has video configuration options to select between 3Dfx Voodoo or Banshee cards, software rendering, or “other card”. The instructions claim that it is an OpenGL game. So why does the game complain that it can’t find a adequate version of Microsoft DirectX installed and then bail? At least I collected a splash screen:


Safari Kongo Splash Screen

The story of the game is that you are on safari with your significant other who is abducted by an uncannily Donkey Kong-looking monkey. Rescue him/her (configurable gender) before dinner time (the primate’s dinner time). It’s a colorful, 3D jumping adventure (according to the screenshots in the online help manual) featuring exceptionally little violence in keeping with eGames’ company charter. The game also looks to be written in Visual Basic (OpenGL libraries for VB? why not).

So I run Spybot Search & Destroy for good measure. It seems that there is a file called tsad.dll that was coincidentally installed right around the same time this morning that I installed Safari Kongo. tsad.dll is Conducent TimeSink, a module that spyware tracking sites claim is a conduit for tracking user behavior and delivering targeted ad campaigns. After I fight with the game long enough, I go ahead and remove the module. This causes the game to throw the following error on startup: “Run-time error ’53’: File not found: Addon2VB.DLL”.

Posted in Action Games Windows Games | 5 Comments

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