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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

M&M’s The Lost Formulas

Posted on April 17, 2009 by Multimedia Mike

M&M’s The Lost Formulas is a story about corporate mismanagement, wanton workplace hazards, and math. Yes, this is meant to be an educational game focused on math skills. It succeeds in being the harshest math experience I have had since the AP calculus exam in high school.

The red and the yellow candies are all set for their tropical vacation when Red thinks to ask Yellow who is in charge on the candy factory in their absence. Turns out it’s the M&M’s Minis who, to put it gently, are not qualified to perform the task. Yellow is charged with returning to the factory pronto and putting things back in order. The first level has him hopping in his ride and racing back to work.


M&M's The Lost Formulas -- Math driving

The math comes in with math formulas posted on the side of the road. Soon afer, there will be 3 crates on the road. Choose the one with the correct numerical answer and smash through; the crates with the wrong answers are made of steel.

So you’re driving at an uncontrollably automatic high speed (scratch that– it’s possible to manually accelerate in short bursts to even higher speeds) in a car with tenuous steering at best, and then you have to worry about solving math problems in real time or smash up against a steel crate. It’s sort of a “scared straight” style of math instruction. All those math tests in school don’t seem so terrible when compared in this context, now do they?

The first stage driving will feel safe and secure in comparison to the horrors that await you at the candy factory, which fails to adhere to most occupational safety requirements. There is more high-speed driving in later levels (including on a forklift). But several levels are influenced by Indiana Jones and the Last Crusade. Yellow has to solve math problems in order to advance to the next numerical platform and avoid whatever workplace hazard is down below.


M&M's The Lost Formulas -- Platforms over high voltage

Yellow takes a lot of static from Red. Indeed, Yellow’s mannerisms are in keeping with a complete buffoon during the cutscenes. But he is an extraordinarily gifted acrobat as seen during the assorted 3D platform action levels as he effortlessly somersaults to and fro. Certain stages have Yellow on a conveyor belt marching towards a platform with 3 numbered doors. What door holds the correct solution? For this one, you have to be paying attention as you were hauled down the belt. There are various monitors with numbers in a certain pattern. Find the number that fits the sequence.


M&M's The Lost Formulas -- Conveyor belt

It must be noted that The Lost Formulas was developed by an outfit named Boston Animation. Another notable game they have to their record is Darkened Skye, a fantasy game infamous for its tie-in to another popular candy– Skittles. The credits for this game proved nearly pointless to process. While the Simon and Schuster (the publisher) credits were easy enough to understand, when the credits roll down tot he Boston Animation credits, every person gets a photo but most of the names are obfuscated.


M&M's The Lost Formulas -- Credits excerpt

Based on the MobyGames credits for Darkened Skye, I was able to positively identify a few of the photos and submit them to the database for posterity. But I decided against trying to enter the entire set. I don’t quite understand the motivation for this– The Lost Formulas is a fairly decent and well-engineered game, even if it’s a bit traumatizing in the educational department. They shouldn’t want their names stricken from the record over this work.

See Also:

  • Taco Bell Tek Kids series — Taco Bell advergaming tie-in
  • Snow Day: The Gap Kids Quest — One of Gap Kids’ entries into the advergaming genre

At MobyGames:

  • M&M’s The Lost Formulas
  • M&M’s game group
  • Darkened Skye
Posted in Action Games Educational Games Licensed Schlock Mac Games Windows Games | Tagged m&m math | Leave a comment

Barbie Mermaid Adventure

Posted on March 22, 2009 by Multimedia Mike

Yep, one more. Another Barbie title that I overlooked during my Barbie gaming spree back in January. Honestly, I don’t know why I even bother to keep a spreadsheet of all my games if it can’t even help me keep track. MobyGames needs to have complete information on every Barbie game under the sun, and my sources indicate that we aren’t even close to being done.

So Barbie dons her fins and takes to the water in Barbie Mermaid Adventure. There are minigames aplenty, starting with the cuddlefish game (not to be confused with cuttlefish, at least, that’s what I’m asserting). The goal is to rock them all to sleep. If you pass by one that’s already snoozing, it will wake up. So there’s a little logic at work here.


Barbie Mermaid Adventure -- Cuddlefish game

These Barbie games (and Macromedia Director-based, kid-targeted games in general) are highly formulaic. So here’s the formula for Mermaid Adventure:

  • 3 levels, each of which has:
  • 1 rainbow dolphin
  • 2 minigames
  • 3 musicians

The goal of the game is to prepare the big party. In each of the 3 levels, find the rainbow dolphin. Before you can do that, you must complete the 2 minigames for the level. And while you’re at it, contact each of the 3 musicians jamming in that level.

Here’s another minigame, where it’s necessary to match 8 pairs of fish as they float around:


Barbie Mermaid Adventure -- Matching fish game

This game leaves me undecided about the aquatic doll — she’s either the most easygoing individual ever when faced with enormous stress, or she is a remarkable airhead who doesn’t understand priorities. The opening movie sets up all the problems (complete with all the juicy data I will need for a perfect MobyGames entry, which I managed to furiously transcribe, and I appreciate it was all explained right there in one place): We’re going to have a big party today with a carefully choreographed dance number to live music. But we need to personally invite the 9 musicians so that they can play — we’ll work out the music later. Oh, and the magic shell of light in the theater just broke. And that’s why we need the magical trio of rainbow dolphins — only they can repair it (I wanted to make a comment here about rainbow tuna nets but it’s late and I just can’t figure out a way to make it fit).

And Barbie still has time to spare to cheerfully listen to a clownfish tell silly fish jokes. I wager there are times when Barbie wishes she wasn’t so good with animals.

So while there should be 6 minigames, mathematically, there are actually only 4. There is one unique game per level, but one maze in each which Samika the Seahorse must complete. The goal for each of these mazes is to obtain something else for Barbie to wear at the party. I was a little stunned when I saw these boxer shorts:


Barbie Mermaid Adventure -- Seahorse maze

Barbie assured me the item was actually a necklace. Naturally, there is an activity where you can decorate the necklace as well as earrings and a crown using the seashells collected throughout the adventure. Another non-game activity is to jam with the musicians.

One more minigame, and this one was predictably fun. It’s hard to go wrong with a Breakout clone which is what you must play to, well, save the whale:


Barbie Mermaid Adventure -- Save the whale, Breakout clone

See Also:

  • Barbie as Rapunzel and Barbie Magic Genie Bottle, just to name 2 of the many Barbie games I have put up with for this blog

At MobyGames:

  • Barbie Mermaid Adventure
  • The ever-expanding list of Barbie titles at MobyGames
Posted in Barbie Games Childrens Games Girlie Games Licensed Schlock Windows Games | Tagged barbie mermaid | 2 Comments

The Lawnmower Man

Posted on March 21, 2009 by Multimedia Mike

I have a CD-ROM containing a DOS game based on the 1992 movie The Lawnmower Man. So what we have here is an interactive movie created very early in the PC multimedia era (1993 copyright), based on an early example from the netsploitation flick genre, and created by an outfit called Sales Curve, a name that doesn’t exactly scream “hip, cool digital entertainment”. But, really, how bad could this possibly be?


The Lawnmower Man

What we’re looking at is a game that runs in DOS 320x200x256-color mode that is trying to offer a faithful representation of virtual reality (or what the common perception of VR was in the early 1990s). Technologically, the game is very uneven. Some animations appear to be 160×100 in resolution, doublesized by doubling the width of the lines and skipping the rendering of every other line. Many VR-type animations look like above (and that drives much of the game). And then there is the occasional movie clip digitized directly from the source film, and quantized to a blue scale:


The Lawnmower Man -- digitized movie graphics

I tried to remember something about the movie from all those years ago, but I think I blocked most of it out. I remember all the phones ringing in the final scene, a sign that Cyberjobe had taken control of the world’s computer network. The intro of this game recounts that finale and goes on to describe that the mass ringing caused massive political and economic upheaval throughout the (physical) world. I really don’t know why the game cares about describing the goings-on of the real world when this game is obviously supposed to focus on what happens in the digital realm.

During the same overly long intro, a bunch of Jobe’s enemies from the film get digitized into cyberspace. One digital entity — perhaps an enemy of Cyberjobe, or perhaps just the player’s neutral character — is shown trapped in the all-encompassing cyberspace and Cyberjobe’s lawnmower gets territorial:


The Lawnmower Man -- This is my domain

Right about the time that I start wondering if there is actually a game here, rather than just an extension of the movie, the intro loops. I get the bright idea to press a key and the game begins (quick game design tip: lead into a menu sometime during the opening proceedings). What kind of game is on offer here? One that would severely lower the bar for even the bottom-scraping interactive movie genre were it not for the fact that this game is probably one of the pioneers of the genre.


Lawnmower Man -- Jumping action

As far as I know, this game has 2 actions: Jump and duck. In the opening stage, your virtual character is being pursued by the malicious lawnmower. He runs along a narrow plain and a disembodied female voice advises you on when you should perform which action. Since everything is pre-rendered, there is obviously a tiny window in which you can possibly react with either the up or down key. This game mechanic reminds me heavily of American Laser Games titles such as Mad Dog McCree and Who Shot Johnny Rock?. If you miss that window, as I often did, you are treated to one of the most drawn-out game over sequences ever in which the lawnmower runs you down:


The Lawnmower Man -- Getting mowed over

About the company responsible for this game — Sales Curve — did they ever survive? Turns out that they did, but renamed themselves SCi games, apparently shortly after this game. I have even played at least one other of their games for this blog, the RTS game Gender Wars.

See Also:

  • Who Shot Johnny Rock? and Mad Dog McCree, 2 other games with the same frustrating “window of opportunity” gameplay mechanic as this game
  • Gender Wars, from the same company

At MobyGames:

  • The Lawnmower Man (DOS)
  • Sales Curve Interactive/SCi company rap sheet
Posted in Action Games DOS Games Interactive Movies Licensed Schlock | Tagged virtual reality | 1 Comment

Taco Bell Eco-Rangers

Posted on February 27, 2009 by Multimedia Mike

“Yes, that’s right: I’m a grown man and I wish to purchase the Kids’ Meal toys. No, I don’t want 4 Kids’ Meals; I just want the 4 different toys that come with the meals, which are usually available for purchase separately for a dollar each.” You wouldn’t believe how creeped out the nice, young Taco Bell order taker was. When she asked me “for here or to go” when I ordered some supplemental food items along with the games, I just know she was pleading in her mind, “To go, pleeeeease, to go!”

So Taco Bell has another series of games distributed as a tie-in with their Kids’ Meals. This is at least the fifth such video game promotion that I know of. Since I thoroughly covered the last 2, you better know that I am not going to miss this one.


Eco-Rangers Ocean Adventure -- title screen

This is a slightly different deal, though. This is a series of Eco-Rangers games and they are straight DVD-video games. Not Windows or Mac games, but games meant to be played in a DVD player (well, you can play them on a Mac or PC with the appropriate playback software, as I did, and that’s also how I captured the screenshots). MobyGames has no current provisions for DVD-video games. That means my mission here is to scan the sleeves and the media for each game, just in case MobyGames adds listings for DVD-video games. Then, I play just one for curiosity.


Eco-Rangers Ocean Adventure -- collecting gems

Each of the games (Ocean / Rainforest / Woodland / Arctic Adventure) features a different member of the Eco-Rangers team. The objective is to save the environment. The preferred method for carrying out that task in these games is to answer a series of earth science trivia questions correctly. There are 9 gems spread about 3 missions; each correct answer to a trivia question yields a new gem.

I chose the Ocean Adventure because I like water. This is the first DVD-video game I have ever played. I can’t really recommend them. Honestly, they are full motion video games in the purest sense because that’s really all the technology allows for. A DVD remote pretty much allows up / down / left / right cursor navigation and a select button on top of that.


Eco-Rangers Ocean Adventure -- fish footage

The game shows you some fish footage and then asks you a trivia question about marine life. It’s purely a trivia game, not a teaching game; you either know the questions or you don’t. However, I’m pretty sure the game only has 9 trivia questions at its disposal, so if you get one wrong, it will come up again pretty soon, and you will already be equipped with the correct answer. The first question I received was, purely coincidentally, something I had read on Wikipedia just 2 days prior regarding the fascinating symbiotic relationship between sea anemones and clownfish.


Eco-Rangers Ocean Adventure -- trivia

So I got that right. If you get too many questions wrong, your (presumably carbon-neutral) vehicle runs out of whatever kind of environmentally-friendly fuel it’s leveraging and you have to return to base and start over.

This game serves as a promotional platform for an Eco-Rangers DVD game called Animal Adventures. That’s technically a different title than Animal Kingdom, which was written up in USA Today more than 3 years ago. In fact, the Eco-Rangers site, believe it or not, plays host to a massively multiplayer online game, or will in Summer, 2009.

See Also:

  • Taco Bell Tek-Kids games, another series of 4 save-the-planet-themed games, but with specific Taco Bell tie-ins
  • 2 3D Ultra Mini Golf Adventure games and the other 2 in the same series, another Taco Bell promotion (and very fun games, to boot)
  • Comics Constructor, the most recent electronic tie-in from Taco Bell
Posted in DVD Games Trivia Games | Tagged environment taco bell | Leave a comment

Barbie Beach Vacation

Posted on January 12, 2009 by Multimedia Mike

I do apologize for this brazen oversight — my master spreadsheet claimed that Barbie Beach Vacation already had corresponding screenshots in MobyGames when it clearly does not. That means I have to extend the Barbie coverage another night.

The first thing I notice about Beach Vacation is the different — and dare I say, creepy — art and animation style:


It's Overtly Sinister Barbie! New from Mattel

It's Overtly Sinister Barbie! New from Mattel


I’m a little surprised that Barbie’s appearance varies so widely between the assorted titles in her gaming oeuvre. This is the kind of thing I would expect Mattel to keep tight control over. But maybe only Disney is that strict, which is perhaps why they keep most game development in-house nowadays.

Barbie and her friends hit the beach, apparently one on a remote, private island. As I was jotting down notes to that effect, it dawned on me: Isn’t Barbie’s canon backstory that she lives in Malibu, California? Is it really necessary to cruise to a remote island to catch some rays?

Moving right along, the game is a collection of 7 minigames/activities. Actually, “minigame” pretty well describes all of the components since there are usually very concrete goals and you are basically prohibited from proceeding until you satisfactorily complete the task at hand. Tasks include surfing, water skiing, diving, and photographing marine life.


Barbie Beach Vacation -- Building sand castles to spec

In the foregoing activity, Barbie — and when I say Barbie, I mean you, the player — is tasked with creating sand castles for a sand castle competition. At first, I tried to let my limited creativity flow with the tools at my disposal. That effort was dashed when Barbie kept reminding me that she didn’t think what I was doing was a good idea. You see, on the top of the screen are the components you absolutely must use to create a castle during this round. Look, Barbie, let’s not forget who’s helping whom here. If you tell me exactly what components I need to use in the sand castle, then you’re going to get letter-of-the-law nonsense as shown above so that I can keep the screenshot recon moving.


Barbie's evil friend practices her dance

After winning the grueling multi-round elimination sand castle tournament on the beach, Barbie walks in on her similarly malevolent-looking pal practicing her dance moves for the big party. Barbie dons a new outfit (it’s important to note that Barbie gets to choose from a selection of new outfits prior to embarking on any activity) and practices her own dance. As she shakes it, it is your job to… I’m not sure, something about clicking on the left and right mouse buttons as musical notes move in to assault Barbie.


Barbie Beach Vacation -- Barbie practices her dancing

This minigame baffled me more than perhaps any other game played for this Gaming Pathology effort. But the game was sympathetic to my plight as it chose to just randomly end the dance after awhile.

Then it’s on to plan the big beach party. Choose from 2 locations, a number of hanging decorations, as well as a number of sitting decorations that were hidden in bottles recovered throughout other activities. Decide where to place the DJ and every single one of your friends. Be sure to place Ken near you and not near one of your girlfriends, and press the button to make the party transpire.


Barbie Beach Vacation -- Making the party happen

I have heard the horror tales about brides who try to micromanage every finest detail of their weddings. I think it’s obvious that these women got the idea that such fine-grained control over a party is even possible: they played computer games like this.

Tanned, rested and ready to tackle another wild adventure, Barbie and her friends depart from the island. I can’t be sure, but I think that this crab — an extraneous prop that is generally a filmmaker’s shorthand indicating that the action takes place on a tropical island (see also: scorpion as shorthand for desert) — is actually flipping them the claw.


Barbie Beach Vacation -- Crab flipping them off

See Also:

  • Barbie as Princess Bride
  • Barbie as Rapunzel
  • Barbie as Sleeping Beauty
  • Barbie Magic Genie Bottle
  • Secret Agent Barbie

At MobyGames

  • Barbie’s Beach Vacation
  • Every Barbie game that MobyGames knows about
Posted in Adventure Games Barbie Games Childrens Games Girlie Games Windows Games | Tagged barbie beach island | Leave a comment

Metal Gear Barbie

Posted on January 10, 2009 by Multimedia Mike

You’ll be happy — or saddened, depending on whether you have the same twisted idea of entertainment that I do — to learn that tonight’s game will be the last Barbie game for awhile, until such time that I happen to procure another Barbie game that A) is not yet in MobyGames, or B) is already in the database, but that I genuinely want to play. What?

Yeah, you read that right — unless there’s a Barbie game that I actually care to try my hand at. Tonight’s game — Secret Agent Barbie — already has a very complete record with a good description, diverse set of screenshots, and complete credits. But I admit that I want to see what this is about. After all, I’m a moderate fan of sneaking games like Metal Gear Solid. And after a week of metaphorically eating my vegetables by playing Barbie titles for MobyGames, I hope this tastes like dessert.


It's Sky Diving Secret Agent Barbie! New from Mattel

It's Sky Diving Secret Agent Barbie! New from Mattel; seriously, though, the game implies that Barbie deploys to all of her secret missions via parachute, in broad daylight, in the shadow of the Statue of Liberty and the Eiffel Tower


As the name implies, Barbie does a stint at an espionage agency. The agency goes unnamed. And they don’t really fight international threats. Mostly, they seem to investigate theft incidents that occur in the world of high fashion. Really, the organization seems more like a private investigator’s office with an extravagant clothing budget.


Secret Agent Barbie -- clothing change

Clothing, you should know, plays a significant role in anything Barbie. This game is no different. Barbie has to change clothes every time she switches into a different game mode. There are 3 such modes — action (where Barbie can run and jump, onto crates, for example), adventure (where Barbie can walk casually and talk to people), and stealth (where Barbie can crouch as she walks and can also do a roll).

Clothing and guards– guards also play a significant role in the game. The game features extensive VR training for all 3 modes in which much of the focus is how to deal with guards. In stealth mode, the player is taught to perform a tumble-roll directly in the guard’s field of vision. Sure enough, he doesn’t notice you. In the adventure/talky mode, the player is instructed to use the makeup compact. After the guard gruffly warns that you are not allowed to pass, take out the compact and blow the contents in the guard’s face. Then casually wander past him. I guarantee that Barbie has never been more reprehensible than when she executes this maneuver.


Secret Agent Barbie -- Giving a guard the compact treatment

But I wanted to give this game the old college try. After the cursory, hand-holding training, the agency receives word that a famous fashion designer has had her designs stolen from the major New York fashion show, apparently held in Central Park. So Barbie ‘chutes in to investigate. The game immediately goes to action/jumping mode. In Central Park. Why?


Yep, crates in a park

Yep, crates in a park


Crates, that’s why. Stacked meters high in central park. Amidst fields whose “keep off grass” signs must be backed with deadly force. Old Man Murray would be proud (see Crate Review System).

So I wandered around the high fashion tent in Central Park and immediately found an invitation to a fashion show in Paris. This meant that Barbie had to go make a trip to that fashion mecca. Which is about the time that the banality thwarted any further interest. Obviously, all the missions are going to be extremely cut & dried– go to this location, avoid guard, find item; go to that location, use gadget, distract guard, find code; keep repeating. I mean, this is is so unlike Metal Gear Solid where Solid Snake is instructed to go to some location, avoid the guards, gather some item; then go to another location, use gadget… wait… ummm… well, at least Solid Snake doesn’t change his outfit all the time… no, wait, in parts 3 and 4, he is constantly changing camouflage as a key aspect of the game.

Look, at least the Metal Gear Solid series has big, cool robots, a feature notably missing from this game… probably. I didn’t really play far enough. Frankly, if this game featured a final fashion contest against a giant fashion robot, I might have to qualify it as being even better than a Metal Gear Solid game.

See Also:

  • Barbie as Princess Bride
  • Barbie as Rapunzel
  • Barbie as Sleeping Beauty
  • Barbie Magic Genie Bottle
  • Barbie Beach Vacation

At MobyGames:

  • Secret Agent Barbie
  • Every Barbie game that MobyGames knows about
  • Metal Gear Solid: The Twin Snakes, my personal favorite stealth action game
Posted in Action Games Adventure Games Barbie Games Girlie Games Windows Games | Tagged barbie spy | 6 Comments

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