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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Month: March 2009

Barbie Mermaid Adventure

Posted on March 22, 2009 by Multimedia Mike

Yep, one more. Another Barbie title that I overlooked during my Barbie gaming spree back in January. Honestly, I don’t know why I even bother to keep a spreadsheet of all my games if it can’t even help me keep track. MobyGames needs to have complete information on every Barbie game under the sun, and my sources indicate that we aren’t even close to being done.

So Barbie dons her fins and takes to the water in Barbie Mermaid Adventure. There are minigames aplenty, starting with the cuddlefish game (not to be confused with cuttlefish, at least, that’s what I’m asserting). The goal is to rock them all to sleep. If you pass by one that’s already snoozing, it will wake up. So there’s a little logic at work here.


Barbie Mermaid Adventure -- Cuddlefish game

These Barbie games (and Macromedia Director-based, kid-targeted games in general) are highly formulaic. So here’s the formula for Mermaid Adventure:

  • 3 levels, each of which has:
  • 1 rainbow dolphin
  • 2 minigames
  • 3 musicians

The goal of the game is to prepare the big party. In each of the 3 levels, find the rainbow dolphin. Before you can do that, you must complete the 2 minigames for the level. And while you’re at it, contact each of the 3 musicians jamming in that level.

Here’s another minigame, where it’s necessary to match 8 pairs of fish as they float around:


Barbie Mermaid Adventure -- Matching fish game

This game leaves me undecided about the aquatic doll — she’s either the most easygoing individual ever when faced with enormous stress, or she is a remarkable airhead who doesn’t understand priorities. The opening movie sets up all the problems (complete with all the juicy data I will need for a perfect MobyGames entry, which I managed to furiously transcribe, and I appreciate it was all explained right there in one place): We’re going to have a big party today with a carefully choreographed dance number to live music. But we need to personally invite the 9 musicians so that they can play — we’ll work out the music later. Oh, and the magic shell of light in the theater just broke. And that’s why we need the magical trio of rainbow dolphins — only they can repair it (I wanted to make a comment here about rainbow tuna nets but it’s late and I just can’t figure out a way to make it fit).

And Barbie still has time to spare to cheerfully listen to a clownfish tell silly fish jokes. I wager there are times when Barbie wishes she wasn’t so good with animals.

So while there should be 6 minigames, mathematically, there are actually only 4. There is one unique game per level, but one maze in each which Samika the Seahorse must complete. The goal for each of these mazes is to obtain something else for Barbie to wear at the party. I was a little stunned when I saw these boxer shorts:


Barbie Mermaid Adventure -- Seahorse maze

Barbie assured me the item was actually a necklace. Naturally, there is an activity where you can decorate the necklace as well as earrings and a crown using the seashells collected throughout the adventure. Another non-game activity is to jam with the musicians.

One more minigame, and this one was predictably fun. It’s hard to go wrong with a Breakout clone which is what you must play to, well, save the whale:


Barbie Mermaid Adventure -- Save the whale, Breakout clone

See Also:

  • Barbie as Rapunzel and Barbie Magic Genie Bottle, just to name 2 of the many Barbie games I have put up with for this blog

At MobyGames:

  • Barbie Mermaid Adventure
  • The ever-expanding list of Barbie titles at MobyGames
Posted in Barbie Games Childrens Games Girlie Games Licensed Schlock Windows Games | Tagged barbie mermaid | 2 Comments

The Lawnmower Man

Posted on March 21, 2009 by Multimedia Mike

I have a CD-ROM containing a DOS game based on the 1992 movie The Lawnmower Man. So what we have here is an interactive movie created very early in the PC multimedia era (1993 copyright), based on an early example from the netsploitation flick genre, and created by an outfit called Sales Curve, a name that doesn’t exactly scream “hip, cool digital entertainment”. But, really, how bad could this possibly be?


The Lawnmower Man

What we’re looking at is a game that runs in DOS 320x200x256-color mode that is trying to offer a faithful representation of virtual reality (or what the common perception of VR was in the early 1990s). Technologically, the game is very uneven. Some animations appear to be 160×100 in resolution, doublesized by doubling the width of the lines and skipping the rendering of every other line. Many VR-type animations look like above (and that drives much of the game). And then there is the occasional movie clip digitized directly from the source film, and quantized to a blue scale:


The Lawnmower Man -- digitized movie graphics

I tried to remember something about the movie from all those years ago, but I think I blocked most of it out. I remember all the phones ringing in the final scene, a sign that Cyberjobe had taken control of the world’s computer network. The intro of this game recounts that finale and goes on to describe that the mass ringing caused massive political and economic upheaval throughout the (physical) world. I really don’t know why the game cares about describing the goings-on of the real world when this game is obviously supposed to focus on what happens in the digital realm.

During the same overly long intro, a bunch of Jobe’s enemies from the film get digitized into cyberspace. One digital entity — perhaps an enemy of Cyberjobe, or perhaps just the player’s neutral character — is shown trapped in the all-encompassing cyberspace and Cyberjobe’s lawnmower gets territorial:


The Lawnmower Man -- This is my domain

Right about the time that I start wondering if there is actually a game here, rather than just an extension of the movie, the intro loops. I get the bright idea to press a key and the game begins (quick game design tip: lead into a menu sometime during the opening proceedings). What kind of game is on offer here? One that would severely lower the bar for even the bottom-scraping interactive movie genre were it not for the fact that this game is probably one of the pioneers of the genre.


Lawnmower Man -- Jumping action

As far as I know, this game has 2 actions: Jump and duck. In the opening stage, your virtual character is being pursued by the malicious lawnmower. He runs along a narrow plain and a disembodied female voice advises you on when you should perform which action. Since everything is pre-rendered, there is obviously a tiny window in which you can possibly react with either the up or down key. This game mechanic reminds me heavily of American Laser Games titles such as Mad Dog McCree and Who Shot Johnny Rock?. If you miss that window, as I often did, you are treated to one of the most drawn-out game over sequences ever in which the lawnmower runs you down:


The Lawnmower Man -- Getting mowed over

About the company responsible for this game — Sales Curve — did they ever survive? Turns out that they did, but renamed themselves SCi games, apparently shortly after this game. I have even played at least one other of their games for this blog, the RTS game Gender Wars.

See Also:

  • Who Shot Johnny Rock? and Mad Dog McCree, 2 other games with the same frustrating “window of opportunity” gameplay mechanic as this game
  • Gender Wars, from the same company

At MobyGames:

  • The Lawnmower Man (DOS)
  • Sales Curve Interactive/SCi company rap sheet
Posted in Action Games DOS Games Interactive Movies Licensed Schlock | Tagged virtual reality | 1 Comment

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