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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Month: March 2007

On Order

Posted on March 27, 2007 by Multimedia Mike

I was IM’ing with a friend who has traditionally been a bigger gamer than me:

[friend]: I just realized that I haven't purchased a game in over 10 months
    [me]: I ordered 9 games over the weekend
    [me]: they should be arriving in the next day or 2
[friend]: which ones?
    [me]: which games? shoot, I couldn't tell you... :) things you and I have never heard of
    [me]: wait, I remember Sabrina the Teenage Witch being one
    [me]: they're cheap and they look completely stupid and they're not in MobyGames yet
    [me]: that's really all I care about

That pretty much sums up my purchasing habits these days. The things you can find in those eBay stores.

Posted in The Big Picture | 5 Comments

Credit Day

Posted on March 25, 2007 by Multimedia Mike

I’m opting out of playing a new game today because I worked so hard getting through my backlog of gaming credits. Many of these credit sets come from instruction manuals that I dug out of a storage box recently. At the current moment, I have credits for 15 games pending in MobyGames’ queue. Not all of these game are created with equal amounts of resources, of course. One game of the 15 (Trax) has a whole 3 credits while another (Disney’s Hades Challenge) goes on for pages. Plus, I am still catching up on a number of new game entries. Don’t get me wrong, I do want to play a new game tonight, but I need to keep up with the bookkeeping.

2 new games in MobyGames: Astro Assembler (with all its cover artwork from various releases) and Trax: The Robot Wars.

Posted in The Big Picture | Leave a comment

Revengers Of Vengeance

Posted on March 24, 2007 by Multimedia Mike

At long last, I’m working Sega CD games into this mix. I have at least 1/2 dozen Sega CD games in my pile that aren’t yet in the MobyGames database and a whole bunch more that are missing screenshots. I guess I have been a little hesitant to go to work on this matter since I know it can be a bit tedious to set up the Gens emulator for Sega CD emulation at first. You need to install ASPI drivers for CD reading, which I did, but still no luck. However, I went the other route which is to rip an ISO + series of MP3 files for the game to play from the HD. That worked splendidly and I can now cover my collection of Sega CD titles for this experiment.

And what a collection! Let’s kick it off with Revengers Of Vengeance. I’ll give you a few moments to re-read that title a few times. Revengers Of Vengeance. I found this in an eBay store while purchasing some other games. I had absolutely no idea what to expect as the CD-ROM surface (all I had to go on) doesn’t really give any clues. It bears an MA-13 rating from a system called V.R.C. which predates today’s omnipresent ESRB.

I think the game may bear the alternate title of Battle Fantasy; at least, that’s the title that Gens shows in the window title bar. The game is definitely fantasy in nature and kicks off with an awesome scene of griffons in the shadow of a castle:


Revengers Of Vengeance -- Griffons in the intro

From there, the game goes on to explain, rather generically and matter-of-factly, that the Devil King — who goes by the name of Venum — has gained the infinite power of evil. Despite that, it’s implied that you somehow have what it takes to bring this villain down. By what manner of gameplay will you achieve this feat? Well, that’s where things get tricky.

From what I can tell, this game represents a genre mashup of a 1-on-1 brawler game and a role playing game. So in addition to being the first Sega CD game in Gaming Pathology, it’s also the first RPG (or RPG-like game). Not that I have any aversion towards RPGs (although one brief evening of gameplay wouldn’t be enough time to do justice to the nominal RPG). But I suspect that the RPG genre as a whole tends to be quite popular with the type of hardcore gaming nerds that contribute heavily to MobyGames. Thus, the genre already has good coverage in the database.

But I digress. Aside from the options screen, there are 3 places to go from the main screen. The first is The Tournament. This allows you to select from among 10 unique fighters to battle it out with other characters against colorful, fantasy-themed backgrounds. It’s pretty tough, too, even on the easiest level:


Revengers Of Vengeance -- I lost the fight

Another route is the Arena Of Death which has the most curious logo of 2 Sega Genesis consoles fighting with each other. I’m still trying to figure out exactly what this mode is for. All I could do with it was create fighter characters with custom stats and the pit them against each other in an automated battle.

“The Quest To Destroy Venum” is where the RPG element comes into play. You begin in an RPG-style town:


Revengers Of Vengeance -- In Town

You have a supply of gold and you can purchase dresses and perfume in shops, or coffee or cola at the village Starbucks franchise (serious about the coffee purchase, though at a nameless pub). When you leave town, you are shown this map of locations to warp to:


Revengers Of Vengeance -- World map

I head to the waterfall since that sounds like a pretty background. I get my mythological rear handed to me in the first battle. Even afterwards, I am awarded an amount of gold and experience points and sent back to the original town. Ostensibly, I need to spend some time leveling up and perhaps equipping myself before I can possibly hope to have a chance in this game. I also spy a fitness club in town.

During the Quest mode, each of the 10 characters appears to be following its own storyline with corresponding cutscenes. It occurs to me that a lot of beat-em-ups try to have storylines for each fighter, but that storyline is only fleshed out in the character’s brief ending sequence. This game has a full storyline from the get-go and tries to carry the concept even further. (Come to think of it, Criticom also had a storyline cutscene inaugurate each character’s quest, but… look, I’m sorry I even brought up that game again.) Some character backstories are more involved than others. One, though, for an absolutely enormous were-rhinoceros creature is quite simple: he simply wants someone — anyone — stronger to challenge in a fight. Maybe the infinite evil dude will fit the bill.

I have located cover art scans on other websites that evidence that this game must have been released in the U.S. Given that, it’s curious that the name entry box has a bunch of Japanese characters to choose from when writing one’s own name. I don’t know what any of them mean but I feel obligated to use a few since they’re on offer:


Revengers Of Vengeance -- Name entry with Japanese characters

I see from this review at Sega-16 that a) I really suck at the fighting sequences, and b) I’m missing one genre– a vertical shooting type of game. I’ll need to devote some more time to this title some night.

Posted in Fighting Games RPG Games Sega CD Games Shooter Games | 6 Comments

Positech Racers

Posted on March 23, 2007 by Multimedia Mike

Earlier today, I asked the MobyGames admins to completely obliterate an entry that I entered a long time ago when I was new to the database. I realized there were a bunch of things wrong with it and it was easier to perform a summary “do-over” than submit a series of corrections. The game was entitled Space Racers, or I thought it was. In-game, the title was Rocky Racers. This game is another one of those credit card form factor mini-CDs published by Selectsoft as “Pocketware”. Now that I realize that they like to gratuitously rename games, I need to change the title, the publisher, the description, the release date, everything.

I played Rocky Racers again tonight. And since that was quick enough, I picked out another random game from the pile: Kombat Kars. The company name on this one sounded familiar: Positech, same company that did Rocky Racers. Guess what? Kombat Kars is essentially the same game with slightly different art and music! In fact, the brief credits screens for each game are exactly the same (one guy doing programming and graphics, outsourced music, and 3 playtesters; I pity that trio, more on why in a moment).


Rocky Racers Gameplay

Rocky Racers, a.k.a. Space Racers, involves 4 outer space ships racing around an asteroid-delimited 2D race course. Multiplayer is possible via TCP/IP or IPX, or the balance of ships is controlled, rather ruthlessly, by the computer. Any of the ships has the capacity to fire on other ships or activate a tractor beam in an effort to slow their progress. It’s also possible to work your way outside of the asteroid boundaries. However, there are a number of waypoints that you are expected to cross and if you miss any, the game will complain and presumably disqualify you from winning.

Not that I would know for sure. The controls are very difficult to use. Or maybe the ships are too quick, or the track is too confined. I found it all very difficult. The other ships fought ahead of me in short order and got way out ahead of me while I was still constantly bouncing off the game’s eponymous rocks. I didn’t get far. Those 3 playtesters must have been a patient bunch.


Kombat Kars Gameplay

Kombat Kars has cars instead of spaceships and, while apparently published a bit later than Rocky Racers, isn’t quite as involved. There is one less track (8 vs. 9), no multiplayer support, and no tractor beam, though that last feature might not make as much sense in context. I found it just as frustrating to play. These 2 are such pretty games and should make for awesome casual distractions. I really wish they had joystick support as that probably would have made gameplay easier.

This is the person to blame for these 2 games. He still appears to be gainfully employed in the same field.

At MobyGames:

  • Rocky Racers
  • Kombat Kars
Posted in Action Games Windows Games | Leave a comment

Persistence Plus

Posted on March 23, 2007 by Multimedia Mike

After reading about last night’s difficulty with Eraser Turnabout, Colin advised me to try Windows XP’s Windows 95 compatibility mode (selected via the Properties dialog of an executable). I get past my first problem, the one where the game really, truly only wants to run under Windows 95. This is the whiniest program installer I’ve ever seen. It then goes on to complain about this:


Eraser Turnabout error #1

Huh? Well, whatever. I can still continue the installation. Next up:


Eraser Turnabout error #2

I’m surprised the ACM subsystem isn’t found, but who knows how this program is trying to do things. And the final message during the installation:


Eraser Turnabout error #3

At least I understand this one, though I treat it the same I would any offer to install down-rev versions of DirectX or QuickTime. I suspect this program just wants to install Windows Media Player and the Indeo Video 4.1 video codec. Again, this stuff should already be present, so disregard.The game gets installed. I set the W95 compatibility mode on the main executable and am greeted with this dialog on execution:


Eraser Turnabout error #4

What on earth is this swap file the game demands? Per my understanding, application-level software isn’t supposed to even care about swap files; that’s an OS-level thing. Another curious feature of the dialog is that it’s system modal in a way that blocks input to the entire desktop. I thought this was a “feature” that Microsoft fixed in Windows 95 and that from then on, system modal dialogs would only remain on top of other windows but not devour all input.

So, still no progress on this game. However, the game did install its 5-page manual which just might provide enough data to write a passable MobyGames description. I also took this opportunity to try 2 other games in Windows 95 compatibility mode that previously gave me trouble: Burn:Cycle still throws the same cryptic dialog and the Psychotron demo installer still thinks its running under Windows NT. I thought, at the bare minimum, the compatibility mode was supposed to lie to the app when the app asks the OS what version of Windows is hosting.

Oh, and I thought I would try Blade Warrior again since DOSBox 0.70 is out. Still no luck running the game but at least it no longer crashes the emulator.

Posted in Windows Games | 3 Comments

Persistence

Posted on March 22, 2007 by Multimedia Mike

It was a difficult night with the games. But I was determined to play a new game and it finally paid off, in a manner of speaking. I’ll chronicle the brief adventure:

The first game I tried was Eraser Turnabout, apparently based on the 1996 movie with Arnold Schwarzenegger and Vanessa Williams. I wanted to give it the standard fair shake but the game wouldn’t let me:


Eraser Turnabout absolutely requires Windows 95

“The OS is not Win 95. Eraser Turnabout only runs under Windows 95.” — retyped for the benefit of hapless would-be gamers googling for tech support. The game comes from Imagination Pilots who have all of 2 other games to their record in the database, and one is an interactive movie.

I want to point out a few other technical aspects of this game before I assign it to the “couldn’t make work” section of the Master Play List. The game material I have (2 CDs and back CD cover; no art or instructions or adornment) prominently boasts Intel MMX technology used in the game. MMX chips first hit the market in 1997, per my understanding; this game lists a copyright date of 1996. Early adopter, I guess. The game has lots and lots of Indeo 4/AVI files and Smacker files. There are also miscellaneous temp files and directories left around the filesystem structure. Seems a bit sloppy.

So that was a bust. Let’s look at one of several Pocketware games. What happens here is that a company called Selectsoft licenses a bunch of fairly simple yet graphically pleasing computer games for redistribution on these adorable credit card form factor mini-CDs. Here is Star Scrambler, which contains ~40 MB of data:


Star Scrambler Pockerware CD-ROM

Sounds exciting. Let’s try it out… noooooo! How can this be?!


Star Scrambler/Astro Assembler

It’s a repackaging of Astro Assembler. Who knows? Maybe there will be some further intelligence provided in this version that will indicate who actually developed and who published this game. I need to know because that’s hanging up my MobyGames submission on this game right now. Nope; everything looks the same as before– manual, game, and everything. If I were to do a byte-wise comparison of all files involved, they would likely be identical.

Let’s move swiftly on to another Pocketware mini-CD. This one is called Trax: The Robot Wars. It has ~80 MB of data on its surface, ~70 MB of which belong to one big WAV background music track. It works, so it’s my game for tonight. To sum it up, it’s a life and death game of bumper cars.


Trax: The Robot Wars

The title makes the game sound a lot more epic than it really is. There are several modes in the game. The first is Ascent, where you battle one other computer-controlled car at a time to rise up through the ranks. You defeat the other car either by pushing it out of the ring and hitting it enough times so that it blows up. The other two modes are Battle and Tournament where you can configure up to 4 cars, either human or computer-controlled, to have an all-out war in various arenas. You can win money with which to customize and your vehicle to gain a bigger edge.

So you can select to play against 3 other CPU opponents. That makes things marginally interesting. I settled on a strategy of staying out of the way and avoiding the other 3 cars until there was only one other car. Then I rolled around the arena as nimbly as I could and hoped that the CPU car would fall off the edge.

Another mildly amusing feature is that all 4 cars in these battles royale can be configured as CPU players. This is great for the really lazy gamer, such as yours truly.

Posted in Action Games Windows Games | Leave a comment

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