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Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Tag: Windows Games

My Fantasy Wedding

Posted on November 25, 2007 by Multimedia Mike

Oh please, oh please, oh please, oh please, let this be an actual game which would merit its inclusion into MobyGames! I spotted My Fantasy Wedding in the clearance software section of an office supply shop. I purchased it even though I was unsure of whether it was technically a game vs., say, a shrink-wrapped wedding planning application. But it was still too tempting. When I got it home and peeled off the clearance sticker, I saw the ESRB rating badge — that means it has to be a game, right?

Who says there are no video games for girls?


My Fantasy Wedding — The Payoff

You know, in a recent MobyGames forum thread, another long-time contributor expressed shock that I had not resorted to cheap or dirty tricks in order to keep gaining MobyGames contribution points. That depends — could it be considered an unfair advantage that I’m willing to try games that no one else would go near? The title screen of this game greets you with squeaky excitement as your virtual narrator describes all the business that needs to be attended to before the wedding may take place. The first thing to do is to choose your bride avatar. Then choose from among 4 wedding locations, and then choose your bridesmaids. Then, you get to choose your groom. Not only that, you get to choose his groomsmen. If all of that is too much work, you can always click the curler-wearing “mother” icon who will make these choices on your behalf and allow you to get straight to the important stuff — shopping.


My Fantasy Wedding — Mall, floor 1

Much of the action takes place at the mall where you shop for dresses, tuxes, jewelry, bouquets, cakes, and everything else that a happy bride needs for her big day. Where does the “game” aspect enter into play? There are a number of minigames interspersed throughout the mall shops, each with 3 levels. The incentive to complete these minigames is that success unlocks more options in all of the various stores; more dress styles, more cake types, more flower species, etc.

One minigame is a matching game which requires neither an explanation nor a screenshot — this must be the easiest type of minigame to engineer. At least it’s smart enough to limit the number of misses that the player gets. There is a gift packing game that is almost like a sideways Tetris block game — pack as many rectangular wedding presents into the car as possible. There is also a Pac-Man clone that has a slight twist– it’s the flower girl game where the flower girl leads the bride through a maze to collect various treasures for the wedding. The antagonist in the maze is just the single groom — the groom must not be allowed to see the bride. The twist is that the player controls the flower girl while the bride follows a few steps behind. So the game requires some real-time planning.

This was one of my favorite games — the invitation game. Fling letters at the letter carrier marching to and fro on the sidewalk. I think this game could be considered a spiritual clone of Paperboy since it’s possible to break windows on the buildings in the background. Those invitations must be using some thick, expensive card stock.


My Fantasy Wedding — Invitation minigame

This is the most messed-up of the 6 minigames that My Fantasy Wedding has to offer — the bouquet game. It seems that your friends think you are the recipient of entirely too much generosity. You have too many presents and they want to steal your presents. You need to lay down a suppressing fire consisting of bridal bouquets to pacify your covetous girlfriends until they get their own fantasy weddings. It’s important to fire bouquets constantly in this game because the floral ordnance travels slowly and these greedy girls are slick.


My Fantasy Wedding — Bouquet minigame

There is much music in the game. A lot of it can be selected at the wedding music store in the mall. These are all the different songs that can be played during the wedding proper. These themes are recognizable, traditional, and public domain. However, different minigames and stores have assorted songs playing in the background. Many seem to be one-off renditions of more modern (i.e., copyrighted) songs. I just know that the song which plays during the dice game (where you and your girlfriends roll dice for bridal shower gifts) is an homage to the 1999 Santana/Rob Thomas song, “Smooth”.

See Also:

  • Barbie as Princess Bride, featuring Mattel’s Barbie in the middle of her own wedding-planning adventure

At MobyGames:

  • My Fantasy Wedding
  • Wedding planning game group — there are enough to merit an entire group
Posted in Action Games Girlie Games Windows Games | Tagged wedding Windows Games | 4 Comments

Snow Day Bonus Games

Posted on January 10, 2007 by Multimedia Mike

We’re not through with that Gap Game yet. I found this article that revealed the codes for the 2 bonus games on Snow Day: The GapKids Quest The 2 6-digit codes were, in fact, in plain ASCII text in the game executable file. I was sort of expecting something a little more Gap-related.

The first of the bonus games is Skate Race (code: 894367). When I first saw the Pac-Man clone, Snowed In, I fully expected to find this type of game elsewhere on the disc. You’ve surely seen this countless times– one of the most famous incarnations is Nibbles. You have a character that moves in straight lines collecting items and avoiding obstacles. Each time you collect an item, you leave a longer trail behind you which only becomes one more obstacle. The first time I ever played a game like this was on the Intellivision (I remember now! It was Snafu).


Snowday: The GapKids Quest: Skate Race

Now for Snowball Frenzy (code: 426985). Finally! Overt kid-on-kid violence. This is a first-person snowball shooter. Snow or be snowed. All of the kids in the neighborhood have playfully decided to gang up on you. Fortunately, it seems to be a fair fight since you are apparently the best snowball slinger in town. The goal is to knock out every kid that pops out from behind every tree, fence, snowdrift and snowman. You have a limited amount of snowball ammunition but you seem to get automatic refills when you run out. You also have a power meter in this game. Sustain a snowball strike and lose health. Fortunately, you can parry snowballs with your own.


Snowday: The GapKids Quest: Snowball Frenzy

It’s worth noting that the children squeal with glee when you take them down. More FPS games need that kind of positive spirit.

So I won a game! I won Snow Day: The GapKids Quest! Sing it from the rooftops! That means I went back and finished all 4 of those Snowed In mazes. It’s not so hard once you get a little strategy down. I must contend that those children armed with shovels could take a snowman. But I didn’t make the game so I didn’t make the rules. The ending shows the group of GapKids enjoying hot chocolate indoors. Wearing their Gap apparel, naturally.

What now? I guess I could try to win the game with the other 3 characters. But I don’t think there are any more secrets in this game. When I exit the game after winning it, the game no longer claims that there are more secret codes to wait for.

See Also:

  • My first post on this game
  • Taco Bell Tek Kids — better than you might expect
  • The Lost Island of Alanna — Cherry Coke tries its hand at a promotional game

At MobyGames:

  • Snow Day: The GapKids Quest
  • Advertising/Product tie-ins game group — you won’t believe some of the products that have received their own games
Posted in Action Games Licensed Schlock Mac Games Windows Games | Tagged gapkids promo games snow games Windows Games | 4 Comments

The Gap Game

Posted on January 9, 2007 by Multimedia Mike

(Hi! If you came here from Google in search of the forbidden Gap game knowledge, the codes you seek are 894367 for Skate Race and 426985 for Snowball Frenzy.)

I’ve been looking forward to tonight’s game for some time: Snow Day: The GapKids Quest. That’s right: it’s an actual Gap-based video game, or GapKids to be more precise. The sleeve copy states that the CD-ROM contains 3 games ready to play and 2 more that are unlockable via secret code. Oh dear, I hope it’s not another deal like the Taco Bell Tek Kids Flash Ops where I’m expected to collect a number of different discs. No, in fact there is a different system which will be explained (maybe) later.

Indeed, the game holds true to its title– this is a game about a snow day. Finally! A game that I can relate to on a deeply personal level. Actually, where I grew up, if a snow day were to be called, it would happen early in the morning; rarely, if ever would school let out when it was already in session, as is colorfully depicted in the setup for this game. So school is let out early and our group of carefully multicultural GapKids is free to engage in a variety of fun, frolicky, frivolous games that kids play in such inclement weather. Or not. Maybe I should just show you the specifics of the games.

The first — and perhaps most disturbing — game in the repertoire is innocuously entitled Snowed In. The object is simple: shovel all the snow. You wouldn’t expect a simulation of such a laborious chore to be much fun, and the designers shared your sentiment, so they added killer snowmen to the proceedings:


Snowday: The GapKids Quest: Terrified Snowmen

The above screenshot actually depicts what happens when your GapKid obtains the snowblower powerup in the game– the hunted becomes the hunter and the look of unbridled terror on the snowmens’ faces is priceless. As you can plainly see, this game is a thinly-veiled ripoff of the venerable Pac-Man concept. One key difference is that the 4 snowmen spawn from 4 different places. And if a snowman touches you, your GapKid is depicted as shivering frantically, but not necessarily dying. He does have to start over, but with the same area of snow already cleared.

Next up is Snowman Match. Unlike the previous game which exploits our most profound childhood fears of snow-spawned demons, this is a memory game that briefly shows you a glimpse of a snowman fashionably dressed in Gap apparel. The snowman melts away and 4 new snowmen rise up. You have to match the snowman you just saw, and you have to perform 8 correct matches within a given time limit. It’s not always as easy as it sounds. Sometimes the game throws 4 fairly similar snowmen at you:


Snowday: The GapKids Quest: Snowman Match

The last game that is, per default, unlocked is Snowboard Slalom, a fairly benign downhill snowboarding game where you must dodge trees, logs, rocks, and ice patches but, thankfully, no killer snowmen. Your X-treme snowboarder dude is quite resilient:


Snowday: The GapKids Quest: Snowboard Wipeout

Obstacles are merely temporary setbacks and he bounces right back to continue on his downhill trek. The goal is to reach the finish line at the bottom of the hill under a certain time constraint.

There are still 2 locked games. How to unlock the games? That’s unclear, but here is the intelligence that the installation program lends: “Sometime soon, a secret timer inside your Snow Day CD-ROM will ring and your computer will tell you how to unlock 2 secret games! Be sure to check your computer every week so you can find out how to get the secret code.” This is further reiterated when you quit the game:


Snowday: The GapKids Quest: Secret Code

I want my secret games unlocked NOW! (which, BTW, are Skate Race and Snowball Frenzy and the codes are 6 characters long, or at most 6 characters long). Maybe someone else out there on the vast internet has looked at this first. A quick Google search brings up a brief mention on another of my blogs as well as my master games spreadsheet. I guess I’m the only person out there who has ever thought that this game is interesting enough to write anything about. So now I’m investigating the game a little deeper.

See Also:

  • Followup blog post on this same game — I located the secret codes!
  • Taco Bell Tek Kids — a shining star among promotional video games
  • The Lost Island of Alanna — Cherry Coke’s Myst knock-off

At MobyGames:

  • Snow Day: The GapKids Quest
  • Advertising/Product tie-ins game group — you won’t believe some of the products that have received their own games

The rest of this post is just me thinking out loud about how to recover the codes, which turned out to be superfluous.

Let’s talk technical: Snow Day is a Smacker-based video game. My first clue to this effect was when I watched the installer program copy over nothing but Smacker files, WAV files, and an EXE file. All of the cutscenes are Smacker files. Further, the backgrounds, character animations, and UI widgets are all Smacker files as well. I am able to see from the directory structure and filenames that there are, in fact, 4 mazes in the Shoveled In Pac-Man clone. I only made it to the 3rd maze. I wonder if formally completing the 3 unlocked games would expedite the unlocking of the other 2 games? My secret gaming shame is that I have never been very good at Pac-Man or derivatives thereof.

Now we get into my favorite computer-related pasttimes: Reverse engineering! There is only one executable file and one support file, the Smacker decoding DLL. I disassembled the executable and looked for interesting strings. The first fascinating string is “Hypnotix”. I recognize that name. I recognize it from a 1995 demo CD-ROM of a Smacker-heavy game called Wetlands. This game bears the name of BrandGames, which is also known to be responsible for Taco Bell: Tasty Temple Challenge which, from the MobyGames screenshots, has nothing in common with this game’s engine. The context in which the “Hypnotix” string appears in the binary is for manipulating Windows registry keys. The registry does have entries in “Software\Hypnotix\GapSnowDay”, but only for CD drive letter and game directory. Thus, I suspect that BrandGames may have licensed the engine from Hypnotix. It also appears that there is a CD check in the game as evidenced by the string “Please insert the Gap Snow Day CD-Rom and then press OK”. But the game still runs fine after installation without the CD-ROM in the tray. A CD check doesn’t make much sense for a promotional game with 35 MB of game data that is copied completely onto the HD during game installation.

I have followed a number of theories to recover the codes:

  • I found the Smacker file that notifies the user about the wrong code being entered. I looked up the string in the binary, hoping that it would lead me somewhere interesting. I found the filename, but the logic around it was not immediately obvious.
  • The game has to grab characters entered by the user, but I’m not sure which of the standard imported Windows functions does the trick.
  • Under the assumption that the string that the user enters is maintained as a string, it would be compared against the correct code string. I see that CompareStringW() and CompareStringA() are being called. Googling these functions brings up Wine references, first and foremost. The usage is quite odd; if I understand this program correctly, it is passing the same string as string1 and string2 into these functions.

So I’m not getting anywhere with this tonight, and I don’t have any good, live analysis tools installed on this machine (i.e., no breakpoints or memory inspection). Perhaps I will get around to installing my old copy of Visual Studio. That could take up to 2 weeks, if memory serves, so it might be easier to just wait out the estimated 2 weeks it will take for the codes to somehow manifest themselves.

I’m still curious about exactly how the game is going to spring new codes on me on a weekly basis. SpyBot doesn’t report any new known spyware, and I don’t think the game installed any special background service (the level of technical ingenuity that went into building the game is certainly not on the same level as writing such daemons). I suspect that when I start the game again at certain times, it will let me know about certain codes. This might imply that the game knows when it was installed (perhaps by checking certain key file timestamps) and checking if the current clock is 1 or 2 weeks later. This could be corroborated by the usage of FileTimeToLocalFileTime() and FileTimeToSystemTime(). I suppose I could set the clock ahead, but I get nervous about doing that for some reason. Perhaps in a VMware session, though?

Check back in 1 and 2 weeks.

Update: Things just got easier when I found this old article that mentions the 2 codes: “For Skate Race, enter 894367; for Snowball Frenzy it’s 426985.” According to the article, the game would periodically tell you to visit your local Gap store to get the codes for the other games. I should try that just to see if they know the codes for this 6 or 7-year old game.

Update 2: See also Snow Day Bonus Games.

Posted in Action Games Licensed Schlock Mac Games Puzzle Games Windows Games | Tagged promo games snow games Windows Games | 25 Comments

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