I’ve seen Operation and Clue adaptations in this Gaming Pathology project and now I come to another board game adaptation — Candy Land. I wonder if this will be a direct adaptation (like Clue) or an “inspired by” type of adaptation (like Operation). The answer turns out to be a mixture– it is a direct adaptation of the original Candy Land board game but with 8 minigames/side activities to keep things interesting.
As for the primary board game, the developers went through the trouble of lovingly modeling the beautiful Candy Landscape in 3D and rendering still shots that encompass every single space in the game. When moving from one space to the next, the player is treated to a somewhat clunky transition between these shots. With a little more computing horsepower, this could be a great FPS setting or some kind of 3D animated game.
Now here are some of the more unusual items that struck me about the side activities. In the Gingerbread Plum Forest, the player meets Plumpy who cheerfully describes himself as the last of the Plumpa Trolls. You would think that being the last of his race would be cause for despair, but not so. Plumpy wants nothing more than for you to tickle him into surrendering plums for a pie. Maybe that’s his way of coping with the trauma and depression.
Next to the Ice Cream Sea, the player has the opportunity to customize a giant sundae by clicking through the various layers in order to rotate through colors/flavors. Then, clicking on the creatures surrounding the sundae allows for decorating. Afterwards, ask the fairy to set the sundae adrift on the Ice Cream Sea where it is promptly devoured by a whale. It seems that eating it on shore would have been a positive idea. Then again, maybe it’s better to let the whale have at it considering that the sundae was decorated with bodily excretions from anthropomorphic confections and foodstuffs.
The Lollipop Woods afford the player the opportunity to decorate giant lollipop trees using a special decorating machine. It turns out that lollipop decoration is performed in a CMYK colorspace.
This is Gloppy, the proprietor of the Molasses Swamp. There are no activities in the swamp except to interact with a few surroundings.
Indeed, the highlight (lowlight?) of the swamp is when Gloppy implores you to — direct quote — “Come back again so we can get messy together.”