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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

Tek Kids Closure

Posted on March 9, 2007 by Multimedia Mike

Tonight was the night that I set out to achieve closure on the whole Taco Bell Tek Kids Flash-Ops series. To pump me up for the occasion, I purchased a representative selection of fine Taco Bell cuisine, including nachos, burrito, taco (chalupa, to be technical), and that curious Mexican/Italian crossover fare, the Mexican pizza. All are pictured here next to the 4 Tek Kids games destined to become merchandising classics:


Taco Bell Tek Kids Feast
Click for larger image

Fortified with the foregoing food powerup items (as in the game), I was ready to load up the Aqua Zone and Sky Fortress episodes again, ironically attacking them with the pacifist strategy I had worked out. Don’t shoot anything, just maintain power levels by picking up fuel tanks, plus the occasional Taco Bell powerup if I accidentally bump any bad guys. It takes a little while and some practice but I finally make it to the end of the Aqua Zone where the Tek Kid takes out this aquatic structure:


Aqua Zone Ending

This is strange because I thought the target was an underwater sub. Then again, the sub shown in the intro might have just been your ride to the scene. Similarly, the X-perimental aerial aircraft carrier Albatross is not seen at the start of Sky Fortress, only a large, civilian-style jet presumably to launch you into your mission. Here is the assault on the airborne aircraft carrier:


Sky Fortress -- Taking Out The X-perimental Aerial Aircraft Carrier Albatross

This is even stranger since I distinctly recall from the intro of Sky Fortress that they were supposed to recover the XAA Albatross on behalf of the U.S. Air Force. Someone up the chain of command is going to give these Tek Kids a time out. But I now have all the codes:

  • Aqua Zone: 4GH7
  • Polar Challenge: PXM6
  • Data Island: AR93
  • Sky Fortress: 8E3H

Selecting a specific letter from each code yields the final secret code of AGMH. This triggers the final sequence where the 4 Tek Kids take their spaceship up to Havok’s orbiting satellite, where he probably, and foolishly, believes that he would be safe from spying minors.


Tek Kids Flash-Ops Finale

The preceding screenshot captures the Tek Kids’ abject astonishment when they find Dr. Havok and realize that he has totally ripped off Doctor Octopus.


Tek Kids Flash-Ops Finale

Our young heroes defeat the madman by moving around so quickly that the tentacles become tangled and then they maneuver behind to press some auto-destruct button on the suit, which destroys the suit but not the human. A suit from the bureau comes up to the spaceship to apprehend Dr. Havok and congratulate you, thus ending the south of the border odyssey.

Posted in Action Games Licensed Schlock Taco Bell Tek-Kids Windows Games | 1 Comment

Tek-Kids Flash-Ops: Mission: Sky Fortress

Posted on March 8, 2007 by Multimedia Mike

It was another late work-related night. You know what that means: Another Taco Bell Tek-Kids game! Actually, this is the last one that I have in reserve: Mission: Sky Fortress.


Sky Fortress: drop off

Wouldn’t you know it, that wily Dr. Havok is up to his old dirty deeds again when he steals a technological device capable of great destruction. The game acknowledges the passé nature of the good doctor’s exploits by stating that the device will be used for his usual evil purposes, implying that even the game engine is getting tired of this schtick. Conspicuously absent is any overriding environmental theme. Get this, though: the device in question is eXperimental Aerial Aircraft Carrier, the XAA Carrier “Albatross”. I wonder if our brilliant mastermind is aware that that’s not exactly a revered bird of prey?


Sky Fortress: gameplay

The gameplay features the same dual-maneuvering gameplay mechanic as seen is Mission: Aqua Zone. Using the cursor keys maneuvers your craft in the same direction as the key pressed while aiming the target zone in roughly the opposite direction, making it extremely difficult to collect items and line up shots at the same time. Oh, and the primary enemy in this episode is the flying monkey drone; that’s worth mention.

I plan to replay both Aqua Zone and Sky Fortress soon so I can complete both missions and unlock the secret mission using codes from all 4 regular games. The strategy will be a pacifist approach: just concentrate on collecting fuel tanks and dodging enemies until the end of the mission.

Posted in Action Games Licensed Schlock Taco Bell Tek-Kids Windows Games | Leave a comment

Independence Day (Windows)

Posted on March 7, 2007 by Multimedia Mike

I have to qualify the platform of this game with the title since I also have the Sega Saturn version which will probably come up in the experiment sooner or later. Indeed, Independence Day, based on the 1996 movie, has a total of 3 platform ports including the PlayStation, and none have screenshots in the database. Why the mystery? I shall be the brave soul to take on the savage aliens.

I suppose I’m lucky in a way since I generally get to experience these older games with the maximum features on offer. ID4 for Windows allows the player to select between a 3D MMX software engine and a Direct3D HAL engine. Naturally, I choose the latter hardware option along with 11 kHz stereo audio rather than the plain monophonic option. High-end.

The object of this game is to fly a jet, shoot down alien fighter craft, and ultimately bring down a bunch of gigantic alien ships. I see from the instruction manual that the control scheme is slightly reminiscent of Descent, which strikes me as a bit cheesy. Fortunately, it’s not precisely the same; the jet is always moving, never stationary although you can throw on the “air brakes” to slow way down temporarily.


Independence Day -- Aiming For A Generator

The beginning of the game shows you some cinematics lifted from the film. The jets approach the big ship, get their collective rears handed to them, and then fall back to the Grand Canyon to continue the battle. Strategically, no voices or likenesses of actors from the movie are ever heard or seen. Unlike in the movie, one of the city-destroying alien ships follows you to the Grand Canyon. You first mission is to take out its 4 shield generators and then fry its main cannon.

So you’re bounded by some uninspired canyon landscape below, a flat spaceship surface above, and the alien forcefield on all sides. Boundaries, we need boundaries. Also, all objects are essentially rubber in this game. If you hit anything, you sort of slide and bounce off into a different direction. Sometimes your aircraft sustains damage as a result but you have the check your power meter in order to know since there are no audible or visual cues to indicate hurtful encounters.

I realized that I’m thinking too hard about the game at first. The gameplay isn’t complicated and you don’t have to aim. When you fire your bullets, the cannon just points to wherever the auto-aiming facility is pointing. The alien fighters would be impossible to hit were it not for the audible “You’ve got tone” chatter from your wingman to indicate that you really ought to fire off a missile. Hitting the generator requires constant sweeps back and forth past the stationary targets until I remember about those “air brakes”. Eventually, I somehow bring down one of the big craft. The game rewards me with an overly long sweep of practically the entire unremarkable ship along with clipped canyon polygons below.


Independence Day -- Successful  Mission

All told, I find the controls to be incredibly awkward. I can’t wait to see how the design crew transposed all the controls onto the Saturn controller.

When I procured and investigated the Sega Saturn version of this title many years ago for the purpose of multimedia study, I found that it had a number of multimedia files bearing the extension .egg. I was always curious if the other platform ports used the same format. Amazingly, no! At least the Windows port uses uses yet another custom file format, this one with the extension .yqs, and it’s a completely different format inside.

Posted in Action Games Windows Games | Leave a comment

New Computer Night

Posted on March 6, 2007 by Multimedia Mike

My excuse for not gaming tonight is that I’m installing a new computer. Because, you know, I need a brand new computer… to play… all of these old Windows games on… yeah, that’s it.

I hope to be back on my regular gaming schedule by tomorrow night.

Update: Though I did play Castlevania: Symphony of the Night whilst I was waiting for Windows XP to format the drive. But since I don’t need to enter any information for that game into the database, it seems like it hardly counts.

Posted in The Big Picture | 1 Comment

MobyGames Summit

Posted on March 5, 2007 by Multimedia Mike

I had dinner this evening with several high-ranking members of the MobyGames crew. That pretty much depleted all of tonight’s discretionary gaming time. But I figure that meeting with a bunch of MobyGamers and talking about nothing but games for hours on end is pretty close to actually playing a game, in the spirit of this project, anyway.

Posted in The Big Picture | 2 Comments

Vegas Fever Winner Takes All

Posted on March 4, 2007 by Multimedia Mike

I knew there had to be better gambling games out there than the only one that has come up in this experiment thus far. Tonight’s game is Vegas Fever Winner Takes All which makes a sincere effort to simulate the Las Vegas gambling atmosphere (or so I suspect; it’s not like I’ve ever been).


Vegas Fever Winner Takes All -- Main Hall

This game features a much richer diversity of gaming options than the earlier gambling game written in Visual Basic by one person. This one has detailed graphics, animations which make games like Roulette less confusing, and you-are-there ambient sounds of a casino.

My heart isn’t really into this gaming thing tonight which has a lot to do with why I selected this game for this evening. I figure all I need to do is enter each of the games, grab a screenshot, and I’m good to go as far as MobyGames data is concerned. To that end, I’ll just enumerate the various gaming options that I spotted on this game:

  1. Video Keno
  2. Money Wheel
  3. Slots
  4. Video Slots
  5. Poker
  6. Video Poker
  7. Sic Bo
  8. PaiGow Poker
  9. Baccarat
  10. Mini-Baccarat
  11. Red Dog
  12. Let It Ride
  13. American Roulette
  14. European Roulette
  15. Craps
  16. Blackjack

There is also a Sports Book component which is supposed to connect to an external server and allow you to place make-believe wagers on actual sporting events occurring in real life.

See? I told you that the Roulette game was pretty in this particular gaming title:


Vegas Fever Winner Takes All -- European Roulette

I wonder what the difference is between the European and American variations of Roulette, besides the red vs. green table? I’m certain I could easily find out since each game features a concise online help dialog for each game. Maybe Vegas Fever will actually help dissolve the mystique around so many gambling games. Then again, it’s probably safer for me to retain that general misgiving about ever setting foot near a casino.

Posted in Gambling Games Windows Games | 1 Comment

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