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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Author: Multimedia Mike

Positech Racers

Posted on March 23, 2007 by Multimedia Mike

Earlier today, I asked the MobyGames admins to completely obliterate an entry that I entered a long time ago when I was new to the database. I realized there were a bunch of things wrong with it and it was easier to perform a summary “do-over” than submit a series of corrections. The game was entitled Space Racers, or I thought it was. In-game, the title was Rocky Racers. This game is another one of those credit card form factor mini-CDs published by Selectsoft as “Pocketware”. Now that I realize that they like to gratuitously rename games, I need to change the title, the publisher, the description, the release date, everything.

I played Rocky Racers again tonight. And since that was quick enough, I picked out another random game from the pile: Kombat Kars. The company name on this one sounded familiar: Positech, same company that did Rocky Racers. Guess what? Kombat Kars is essentially the same game with slightly different art and music! In fact, the brief credits screens for each game are exactly the same (one guy doing programming and graphics, outsourced music, and 3 playtesters; I pity that trio, more on why in a moment).


Rocky Racers Gameplay

Rocky Racers, a.k.a. Space Racers, involves 4 outer space ships racing around an asteroid-delimited 2D race course. Multiplayer is possible via TCP/IP or IPX, or the balance of ships is controlled, rather ruthlessly, by the computer. Any of the ships has the capacity to fire on other ships or activate a tractor beam in an effort to slow their progress. It’s also possible to work your way outside of the asteroid boundaries. However, there are a number of waypoints that you are expected to cross and if you miss any, the game will complain and presumably disqualify you from winning.

Not that I would know for sure. The controls are very difficult to use. Or maybe the ships are too quick, or the track is too confined. I found it all very difficult. The other ships fought ahead of me in short order and got way out ahead of me while I was still constantly bouncing off the game’s eponymous rocks. I didn’t get far. Those 3 playtesters must have been a patient bunch.


Kombat Kars Gameplay

Kombat Kars has cars instead of spaceships and, while apparently published a bit later than Rocky Racers, isn’t quite as involved. There is one less track (8 vs. 9), no multiplayer support, and no tractor beam, though that last feature might not make as much sense in context. I found it just as frustrating to play. These 2 are such pretty games and should make for awesome casual distractions. I really wish they had joystick support as that probably would have made gameplay easier.

This is the person to blame for these 2 games. He still appears to be gainfully employed in the same field.

At MobyGames:

  • Rocky Racers
  • Kombat Kars
Posted in Action Games Windows Games | Leave a comment

Persistence Plus

Posted on March 23, 2007 by Multimedia Mike

After reading about last night’s difficulty with Eraser Turnabout, Colin advised me to try Windows XP’s Windows 95 compatibility mode (selected via the Properties dialog of an executable). I get past my first problem, the one where the game really, truly only wants to run under Windows 95. This is the whiniest program installer I’ve ever seen. It then goes on to complain about this:


Eraser Turnabout error #1

Huh? Well, whatever. I can still continue the installation. Next up:


Eraser Turnabout error #2

I’m surprised the ACM subsystem isn’t found, but who knows how this program is trying to do things. And the final message during the installation:


Eraser Turnabout error #3

At least I understand this one, though I treat it the same I would any offer to install down-rev versions of DirectX or QuickTime. I suspect this program just wants to install Windows Media Player and the Indeo Video 4.1 video codec. Again, this stuff should already be present, so disregard.The game gets installed. I set the W95 compatibility mode on the main executable and am greeted with this dialog on execution:


Eraser Turnabout error #4

What on earth is this swap file the game demands? Per my understanding, application-level software isn’t supposed to even care about swap files; that’s an OS-level thing. Another curious feature of the dialog is that it’s system modal in a way that blocks input to the entire desktop. I thought this was a “feature” that Microsoft fixed in Windows 95 and that from then on, system modal dialogs would only remain on top of other windows but not devour all input.

So, still no progress on this game. However, the game did install its 5-page manual which just might provide enough data to write a passable MobyGames description. I also took this opportunity to try 2 other games in Windows 95 compatibility mode that previously gave me trouble: Burn:Cycle still throws the same cryptic dialog and the Psychotron demo installer still thinks its running under Windows NT. I thought, at the bare minimum, the compatibility mode was supposed to lie to the app when the app asks the OS what version of Windows is hosting.

Oh, and I thought I would try Blade Warrior again since DOSBox 0.70 is out. Still no luck running the game but at least it no longer crashes the emulator.

Posted in Windows Games | 3 Comments

Persistence

Posted on March 22, 2007 by Multimedia Mike

It was a difficult night with the games. But I was determined to play a new game and it finally paid off, in a manner of speaking. I’ll chronicle the brief adventure:

The first game I tried was Eraser Turnabout, apparently based on the 1996 movie with Arnold Schwarzenegger and Vanessa Williams. I wanted to give it the standard fair shake but the game wouldn’t let me:


Eraser Turnabout absolutely requires Windows 95

“The OS is not Win 95. Eraser Turnabout only runs under Windows 95.” — retyped for the benefit of hapless would-be gamers googling for tech support. The game comes from Imagination Pilots who have all of 2 other games to their record in the database, and one is an interactive movie.

I want to point out a few other technical aspects of this game before I assign it to the “couldn’t make work” section of the Master Play List. The game material I have (2 CDs and back CD cover; no art or instructions or adornment) prominently boasts Intel MMX technology used in the game. MMX chips first hit the market in 1997, per my understanding; this game lists a copyright date of 1996. Early adopter, I guess. The game has lots and lots of Indeo 4/AVI files and Smacker files. There are also miscellaneous temp files and directories left around the filesystem structure. Seems a bit sloppy.

So that was a bust. Let’s look at one of several Pocketware games. What happens here is that a company called Selectsoft licenses a bunch of fairly simple yet graphically pleasing computer games for redistribution on these adorable credit card form factor mini-CDs. Here is Star Scrambler, which contains ~40 MB of data:


Star Scrambler Pockerware CD-ROM

Sounds exciting. Let’s try it out… noooooo! How can this be?!


Star Scrambler/Astro Assembler

It’s a repackaging of Astro Assembler. Who knows? Maybe there will be some further intelligence provided in this version that will indicate who actually developed and who published this game. I need to know because that’s hanging up my MobyGames submission on this game right now. Nope; everything looks the same as before– manual, game, and everything. If I were to do a byte-wise comparison of all files involved, they would likely be identical.

Let’s move swiftly on to another Pocketware mini-CD. This one is called Trax: The Robot Wars. It has ~80 MB of data on its surface, ~70 MB of which belong to one big WAV background music track. It works, so it’s my game for tonight. To sum it up, it’s a life and death game of bumper cars.


Trax: The Robot Wars

The title makes the game sound a lot more epic than it really is. There are several modes in the game. The first is Ascent, where you battle one other computer-controlled car at a time to rise up through the ranks. You defeat the other car either by pushing it out of the ring and hitting it enough times so that it blows up. The other two modes are Battle and Tournament where you can configure up to 4 cars, either human or computer-controlled, to have an all-out war in various arenas. You can win money with which to customize and your vehicle to gain a bigger edge.

So you can select to play against 3 other CPU opponents. That makes things marginally interesting. I settled on a strategy of staying out of the way and avoiding the other 3 cars until there was only one other car. Then I rolled around the arena as nimbly as I could and hoped that the CPU car would fall off the edge.

Another mildly amusing feature is that all 4 cars in these battles royale can be configured as CPU players. This is great for the really lazy gamer, such as yours truly.

Posted in Action Games Windows Games | Leave a comment

Credits Where Credits Are Due

Posted on March 22, 2007 by Multimedia Mike

Lest you think I have been horribly neglecting this project of late, I assure you that I am doing something, though less visible than playing games. I have taken some time to enter credits into MobyGames. It’s a large, tedious chore, but something that needs to get done. And I have an insane pile of credits. Plus, it’s relatively brainless work and I can listen to a movie at the same time. At first, I hated the task. But it is starting to grow on me. One of the strangest parts of the process (from the newcomer’s perspective) comes at the end of the credits entry for a game, the part where you must select categories for each credit title. For example:


MobyGames Credits Entry

The above screenshot depicts some of the more common and sane categories. The process becomes more like a game when you try to find appropriate categories for the more offbeat credit listings. Take these, from Radio Active:


MobyGames Credits Entry -- strange credits

This looks to be some kind of inside joke among the executive team. I listed it as “Other -> Unknown”. It’s so cryptic (and misspelled) that it doesn’t even deserve the “Other -> Other” catch-all category.

Posted in The Big Picture | Leave a comment

Dual Tetralogy Completion

Posted on March 21, 2007 by Multimedia Mike

This is a momentous occasion in the evolution of the MobyGames database– The Deer Avenger and Tek-Kids Flash-Ops tetralogies (I just love that new word I just learned– means a series of 4) are now fully logged, along with another schlocky licensed title:

  • Cyberchase: Castleblanca Quest
  • Deer Avenger 3D
  • Deer Avenger 4: The Rednecks Strike Back
  • Tek-Kids Flash-Ops: Mission: Sky Fortress
Posted in The Big Picture | Leave a comment

Cyberchase: Castleblanca Quest

Posted on March 18, 2007 by Multimedia Mike

Remember how I mentioned that interior decoration in the form of choosing and arranging furniture was not my proverbial cup of tea in the game of Restaurant Empire? This Gaming Pathology experiment has reached new lows in emasculating gameplay. Check this out– a minigame that revolves around measuring and cutting drapes:


Cyberchase: Castleblanca Quest -- Drape measuring and cutting game

This comes from today’s game, Cyberchase: Castleblanca Quest, ostensibly based on a PBS-produced educational TV series (and it shows in the opening animations that were poorly transcoded from television source material). This follows the same general formula as countless other educational kids’ games: A series of odd minigames strung together by a tenuous storyline. In this one, our 3 young protagonists visit the town of Castleblanca, a village run by horrid but civil monsters. The 3 kids also have a mutant bird in tow who sounds like he’s voiced by the ever-grating Gilbert Gottfried, but alas, the credits indicate otherwise. And even though the unholy undead are supposed to be the comically frightening aspect of this town, this no-eyed skeleton can’t hold a candle to the unnaturally glassy-eyed stares of these young ones:


Cyberchase: Castleblanca Quest -- D.A.R.E. to keep kids off drugs

Regarding the actual gaming content, there are 8 minigames/puzzles to play through. All have practice modes that are significantly easier than the actual games in the adventure mode. Each game teaches something to do with mathematics or spatial reasoning. Most are a little difficult to wrap one’s head around at first. But after some practice, the purpose usually clicks. For example, in the Monster Dive game, there is a tank with a low volume of water. The scoreboard tells you how much depth is required for the current diver, plus a custom adjustment for that diver. You must do the math to decide the water level and drop more monsters into the tub to displace water and raise the level.

All in all, this was my favorite minigame:


Cyberchase: Castleblanca Quest -- Disco mirrors

Your task in this Disco Deflector game is to adjust the mirrors so that when you throw the switch, the light beam finds its way to the mirror ball without hitting any of the monsters. Then they can boogie like they were meant to.

Posted in Childrens Games Educational Games Mac Games Windows Games | Leave a comment

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