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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Month: May 2009

DOS Bonanza

Posted on May 31, 2009 by Multimedia Mike

I took a brief vacation a little over a month ago. It was the kind of vacation where I, you know, actually traveled somewhere that was a significant distance from home. And what did I think to do? Play games, of course. Not all the time, fortunately, but during certain downtime. I took my little ASUS Eee PC 701 loaded up with DOSBox and the ripped ISO images of most every DOS game from my collection still unentered into MobyGames.

Executive Summary: None were good. Surprised?

In 3D Cyberpuck, set in 2212, people have channeled their lust for violence into an ultra-violent version of hockey. The point of the game is to hit the goal but there are also lots of weapons and powerups that come into play.


3D Cyberpuck -- The goal

I scored a goal though I am at a loss to explain how. I used my digital gamepad that I thought to bring along for the trip. However, this game was obviously designed for an analog joystick. If you have ever experienced that kind of mismatch, you know how impossible a game can be.

Next up is Megamaze. This is a game that requires at least 2 players and at most 4, so it’s a little tricky for just one person to try. Actually, it would also be rather difficult for the maximum 4 players to play simultaneously since all 4 are expected to use the same keyboard. The players simply roam around the maze and shoot each other.


Megamaze -- game play

The game was made by 2 fairly young-looking programmers, neither of whom took credit for the sound. My notes indicate that the sound was rather lacking (and the sample from the game over screen was clearly taken from “Aliens”). Somehow, I feel I can’t be too hard on the game since I made a similar game around the same time.

I tried Xerix II: The Caverns of Mars which, despite being freely available, is not in MobyGames. Maybe others have tried it but, like me, couldn’t get it to run.

Klondike Moon is one of those games that just goes clear over my head. It has something to do with outer space mining. According to my notes, you win a level when you pay off your debt, exit through the wormhole, and block others from making good on their debts.


Klondike Moon -- game play

The more pages that an instruction manual contains, the quicker I lose interest, unfortunately. I’m not looking forward to combing over the manual again in order to create a satisfactory MobyGames description.

Then there’s Tower of Fear. How old school is this game? Check out the video configuration:


Tower of Fear -- Video setup

It’s hard to believe this came on a CD-ROM (obviously a re-release). This probably would have been a halfway fun action game except for speed issues; I couldn’t make the game run slow enough. Either that or there were input timing issues so that I couldn’t control the character effectively.


Tower of Fear -- gameplay

At least Tower of Fear came with some interesting demos. Now this sounds like it would be more up my alley: Barney Bear Goes To Space.


Barney Bear Goes To Space

One last game I tried was Absolute Zero, which is already in the database but without any appreciable action screenshots. When I tried to play, I realized that the the contributor who submitted the original screenshots probably encountered the same problem I did: the FMV transition segments ran too slowly. When I say “ran too slowly,” I mean on the order of 1 frame per second rather than, say, 15. I got as far as this news segment setting up the story with the headline, “Security Charged With Brutality.” You’d be angry too if you had to deal with this computer system.


Absolute Zero -- Security charged with brutality

See Also:

  • I went through this capsule review chore with a bunch of Sega CD games: part 1 and part 2

At MobyGames:

  • Absolute Zero
Posted in Action Games DOS Games Sports Games | 2 Comments

Tracer

Posted on May 30, 2009 by Multimedia Mike

I recently hunted down the 1996 CD-ROM title Tracer after I found it mentioned in passing in one of my old multimedia exploration journal entries and noticed that it wasn’t in MobyGames. I haven’t read so much inane, incomprehensible cyber-pap to describe how to play a cyberspace-themed game since Forbes: Corporate Warrior. And when I tried to run one of the 4 accompanying tutorial programs, I wasn’t sure if this message screen was just part of the gimmick:


Tracer -- Error Initializing

I mean “Tracer” is supposed to be the name of a dreaded computer virus that can kill a hacker like you, so this might be part of the narrative setup. The year is 2023 and you’re a successful, mercenary hacker, highly reputed in the underground for being able to destroy entire multi-national corporations by sabotaging their computer systems. You do this by entering cyberspace somehow and use a series of code pads in order to forge paths to the data core. After you tap into this latest assignment, your coach/agent/guide artificial intelligence (AI) warns you that this job is a setup and that there is a killer virus on your tail.

It was rather frustrating to keep up with all the jargon in the manual describing navigating through cyberspace. As someone who is well familiar with computer hardware and software, I should probably just “go with it”.


Tracer -- gameplay

It’s a fortunate thing that I was able to let go and roll with it because I have to tell you: once I got into this game and figured out the gameplay, I discovered one very good game. Not a great game, but a very fun one, nonetheless, and one that immediately earns a spot on my “good” list.

What we have here is essentially a fast-paced 3D puzzle game. You are standing in a large grid. You have to put down code pads on an adjacent square in order to move to that square. You have up to 10 code pads which are shown at the bottom of the screen. Each code pad has 4 sides, each of which has a color (red, green, blue, or magenta). Adjoining sides must have the same color. It’s a bit confusing until you jump into it. But you don’t have much time to think about it because the Tracer virus is constantly pursuing you, consuming the code paths that you have already laid down. You must build code paths to areas of the grid that contain refills on code paths as well as a few more items (a magnetic pad slows down the virus’ pursuit for a short time), all while trying to forge your way to the exit.


Tracer -- Here comes the Tracer virus

The game boasts 50 levels, plus a level editor. The levels keep throwing more and clever obstacles for you to think your way around. You are able to cycle through your available code pads in order to build the optimal path to your next destination. In practice, that’s incredibly hard to do since the Tracer virus is always closing in so quickly. The game’s tagline, “Think fast… or your next move may be your last!” is absolutely no joke.

I must mention that the soundtrack is definitely up to snuff for the genre. Great electronic/techno music recorded as 5 redbook CD audio tracks, all ripped, all on my iPod now (part of my ever-growing “Game Music” playlist consisting largely of ripped redbook audio tracks). Here is the first track for your approval:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.


The game also has personality. I guess what that boils down to is that I appreciated the voice acting. It wasn’t hard to get into the mood of the game with an intro like this, which starts out with an underground radio DJ and winds up with your fast-talking AI agent briefing you on your next job:



Tech support section (where I display problematic error dialogs I encountered and type out their text for the benefit of search engines): I saw a number of curious dialogs when I tried to install Tracer:


Tracer error dialog #1

“Severe: 7th Level Setup: Out of memory. (E9)”


Tracer error dialog #1

“Read Only File Detected: A read only file, .\tracer.txt, was found while attempting to copy files to the destination location. To overwrite the file, click the Yes button, otherwise click the No button.”


Tracer error dialog #1

“Severe: General file transfer error. Please check your target location and try again.

Error Number:-1
Related File: .\TRACER.TXT”

Wouldn’t you know, the standard remedy applied: Using the properties dialog on the SETUP.EXE file on the CD-ROM, set the compatibility mode to Windows 95. That saves many an old game and never ceases to impress me.

See Also:

  • Forbes: Corporate Warrior— business-oriented cyberspace FPS
  • The Lawnmower Man— silly game based on the well-known cyberspace-themed movie

At MobyGames:

  • Tracer

And as a bonus for the game programming geeks (and wannabes like myself), I observed that the directory structure has a directory named ASCILVLS which I surmised means “ASCII levels”. Sure enough– dozens of .TXT files which pretty clearly spell out the initial arrangement of each level. Program a little game logic around them and you could probably reimplement the game. Here is a sample level file:

Read more
Posted in Puzzle Games Windows Games | Tagged cyberspace future puzzle | 5 Comments

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