I’m trying something new– I’m trying to be a bit more normal in my game-playing habits, at least for a while. I.e., instead of working this like a second job and forcing myself to choke down another unheard-of game that has maybe a 1 in 10 chance of being marginally tolerable and then writing up both an eloquent blog entry and a complete MobyGames entry, I decided to game a bit more “normally” and unwind with some known quantity-type games when I come home from work.
Both games already have complete MobyGames entries and there’s no need for me to even gather more screenshots for either. One is the GameCube remake of the original Resident Evil game. I think I actually picked up this game on release day — even though I didn’t even own a GameCube yet! (I had every intention of purchasing one, and I eventually got around to it, perhaps 6 months later.) I have always appreciated the succinct pre-title scene in a morgue of some sort. It highlights perhaps the smartest action ever taken in a horror movie-type situation:
The other game is a 2003 title that I just picked up used– F-Zero GX, also for the GameCube. I just started playing this and the first thing that confuses me is why the game bothers to present so much on-screen information– I can’t possibly afford to avert my gaze from the insane action to actually study what any of it says. I look forward to improving to the point where that’s possible.
See Also:
- I actually got bored of this Resident Evil game fairly quickly
- I had more fun playing Resident Evil 4 once again
At MobyGames: