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Gaming Pathology

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Tag: math

M&M’s The Lost Formulas

Posted on April 17, 2009 by Multimedia Mike

M&M’s The Lost Formulas is a story about corporate mismanagement, wanton workplace hazards, and math. Yes, this is meant to be an educational game focused on math skills. It succeeds in being the harshest math experience I have had since the AP calculus exam in high school.

The red and the yellow candies are all set for their tropical vacation when Red thinks to ask Yellow who is in charge on the candy factory in their absence. Turns out it’s the M&M’s Minis who, to put it gently, are not qualified to perform the task. Yellow is charged with returning to the factory pronto and putting things back in order. The first level has him hopping in his ride and racing back to work.


M&M's The Lost Formulas -- Math driving

The math comes in with math formulas posted on the side of the road. Soon afer, there will be 3 crates on the road. Choose the one with the correct numerical answer and smash through; the crates with the wrong answers are made of steel.

So you’re driving at an uncontrollably automatic high speed (scratch that– it’s possible to manually accelerate in short bursts to even higher speeds) in a car with tenuous steering at best, and then you have to worry about solving math problems in real time or smash up against a steel crate. It’s sort of a “scared straight” style of math instruction. All those math tests in school don’t seem so terrible when compared in this context, now do they?

The first stage driving will feel safe and secure in comparison to the horrors that await you at the candy factory, which fails to adhere to most occupational safety requirements. There is more high-speed driving in later levels (including on a forklift). But several levels are influenced by Indiana Jones and the Last Crusade. Yellow has to solve math problems in order to advance to the next numerical platform and avoid whatever workplace hazard is down below.


M&M's The Lost Formulas -- Platforms over high voltage

Yellow takes a lot of static from Red. Indeed, Yellow’s mannerisms are in keeping with a complete buffoon during the cutscenes. But he is an extraordinarily gifted acrobat as seen during the assorted 3D platform action levels as he effortlessly somersaults to and fro. Certain stages have Yellow on a conveyor belt marching towards a platform with 3 numbered doors. What door holds the correct solution? For this one, you have to be paying attention as you were hauled down the belt. There are various monitors with numbers in a certain pattern. Find the number that fits the sequence.


M&M's The Lost Formulas -- Conveyor belt

It must be noted that The Lost Formulas was developed by an outfit named Boston Animation. Another notable game they have to their record is Darkened Skye, a fantasy game infamous for its tie-in to another popular candy– Skittles. The credits for this game proved nearly pointless to process. While the Simon and Schuster (the publisher) credits were easy enough to understand, when the credits roll down tot he Boston Animation credits, every person gets a photo but most of the names are obfuscated.


M&M's The Lost Formulas -- Credits excerpt

Based on the MobyGames credits for Darkened Skye, I was able to positively identify a few of the photos and submit them to the database for posterity. But I decided against trying to enter the entire set. I don’t quite understand the motivation for this– The Lost Formulas is a fairly decent and well-engineered game, even if it’s a bit traumatizing in the educational department. They shouldn’t want their names stricken from the record over this work.

See Also:

  • Taco Bell Tek Kids series — Taco Bell advergaming tie-in
  • Snow Day: The Gap Kids Quest — One of Gap Kids’ entries into the advergaming genre

At MobyGames:

  • M&M’s The Lost Formulas
  • M&M’s game group
  • Darkened Skye
Posted in Action Games Educational Games Licensed Schlock Mac Games Windows Games | Tagged m&m math | Leave a comment

Ohio Distinctive Software

Posted on July 22, 2008 by Multimedia Mike

This weekend’s trip to the thrift shop yielded not 1, but 2 separate CD-ROMs from an outfit known as Ohio Distinctive Software.


Ohio Distinctive Software

I assumed it was just another in a long line of defunct software outfits. But as you can plainly see from the link, they’re still quite operational. And they have a huge catalog of titles for me to scavenge from various spent sources at bargain basement prices (certainly not for the prices they expect on their site).

These are educational software titles through and through. True to form, the manuals contained on the CD-ROMs present a classical academic conundrum — how to turn in source material as your own work. In this case, the manual perfectly, neutrally describes its game in a manner ready for inclusion into MobyGames. My difficulty will be coming up with my own rewording.

Not a big problem, though; the manuals are far more detailed than is absolutely necessary and I think I can express the games in simpler terms. The first game is GeoRunner. It revolves around a trademark ODS character named Blit (memo to game companies: don’t task your programmers with creative endeavors such as mascot naming or else you end up with something like ‘Blit’). This is a little alien dude whose only raison d’ĂȘtre is to get captured. He’s basically a serial captive. He gets captured so much that there is a governmental agency named the Blit Rescue and Tracking Squad (BRATS, I guess) devoted to getting him out of binds (motto: “U Findum Freeum”).


GeoRunner - Game screen

Your method for freeing him? You have to track down keys in different countries. Collect enough keys and unlock Blit’s current cage. Then he skateboards right into another cage. Don’t think about the setup; it’ll only frustrate you. In order to find the countries that hold the keys, follow the clues that the game gives. In the easier levels, these clues are very straightforward (“Go to El Salvador”). In the more advanced levels, they become trivia about the country (“Go to the country that used to be called Abyssinia“).

I must confess I was learning some interesting geographical trivia. If only there were some way to achieve the same effect without the grating Blit.

The second title is Superheroes Math Challenge. Tech support time: This game reports the message: “This program requires at least 3MB of free virtual memory to run”. My 2 GB of physical RAM must not be enough. I can only guess at the logic the game (or the underlying Macromedia Director engine) must be using to make its determination. Fortunately, ODS addresses this precise issue on their website. Unfortunately, it’s incorrect. They advise the user to manually dial down their amount of virtual memory to the range of 200-400. But that’s 200 MB – 400 MB. Following their example, I set the range from 2 MB – 4 MB and the game ran fine. Just a tech note for the inevitable Googler stumbling upon this blog post. Be sure to reset the virtual memory when you are done with the game.

Once again, the manual severely over-explains the game. Basically, you choose one of 3 “heroes” (Blit makes an appearance again, but as hero instead of victim) and take them flying. The game gives you a math formula to solve. You have to fly toward the correct solution. This was the level 1 challenge:


Superheroes Math Challenge - Adding oranges

Honestly, all of the problems were either adding 2 oranges or 2 apples. And, umm, I still only got 4 correct on the first round. Hey, leave me alone! The controls aren’t all that responsive and there are other objects to run into. I decided to see how hard things could get and cranked it up to level 50. This covers square roots and negative numbers:


Superheroes Math Challenge - Tougher problems

It’s a one-trick game but it was suprisingly fun while forcing me to fly and do math at the same time.

At MobyGames:

  • GeoRunner
  • Superheroes Math Challenge
Posted in Action Games Educational Games Windows Games | Tagged math | 1 Comment

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