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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Tag: island

Barbie Beach Vacation

Posted on January 12, 2009 by Multimedia Mike

I do apologize for this brazen oversight — my master spreadsheet claimed that Barbie Beach Vacation already had corresponding screenshots in MobyGames when it clearly does not. That means I have to extend the Barbie coverage another night.

The first thing I notice about Beach Vacation is the different — and dare I say, creepy — art and animation style:


It's Overtly Sinister Barbie! New from Mattel

It's Overtly Sinister Barbie! New from Mattel


I’m a little surprised that Barbie’s appearance varies so widely between the assorted titles in her gaming oeuvre. This is the kind of thing I would expect Mattel to keep tight control over. But maybe only Disney is that strict, which is perhaps why they keep most game development in-house nowadays.

Barbie and her friends hit the beach, apparently one on a remote, private island. As I was jotting down notes to that effect, it dawned on me: Isn’t Barbie’s canon backstory that she lives in Malibu, California? Is it really necessary to cruise to a remote island to catch some rays?

Moving right along, the game is a collection of 7 minigames/activities. Actually, “minigame” pretty well describes all of the components since there are usually very concrete goals and you are basically prohibited from proceeding until you satisfactorily complete the task at hand. Tasks include surfing, water skiing, diving, and photographing marine life.


Barbie Beach Vacation -- Building sand castles to spec

In the foregoing activity, Barbie — and when I say Barbie, I mean you, the player — is tasked with creating sand castles for a sand castle competition. At first, I tried to let my limited creativity flow with the tools at my disposal. That effort was dashed when Barbie kept reminding me that she didn’t think what I was doing was a good idea. You see, on the top of the screen are the components you absolutely must use to create a castle during this round. Look, Barbie, let’s not forget who’s helping whom here. If you tell me exactly what components I need to use in the sand castle, then you’re going to get letter-of-the-law nonsense as shown above so that I can keep the screenshot recon moving.


Barbie's evil friend practices her dance

After winning the grueling multi-round elimination sand castle tournament on the beach, Barbie walks in on her similarly malevolent-looking pal practicing her dance moves for the big party. Barbie dons a new outfit (it’s important to note that Barbie gets to choose from a selection of new outfits prior to embarking on any activity) and practices her own dance. As she shakes it, it is your job to… I’m not sure, something about clicking on the left and right mouse buttons as musical notes move in to assault Barbie.


Barbie Beach Vacation -- Barbie practices her dancing

This minigame baffled me more than perhaps any other game played for this Gaming Pathology effort. But the game was sympathetic to my plight as it chose to just randomly end the dance after awhile.

Then it’s on to plan the big beach party. Choose from 2 locations, a number of hanging decorations, as well as a number of sitting decorations that were hidden in bottles recovered throughout other activities. Decide where to place the DJ and every single one of your friends. Be sure to place Ken near you and not near one of your girlfriends, and press the button to make the party transpire.


Barbie Beach Vacation -- Making the party happen

I have heard the horror tales about brides who try to micromanage every finest detail of their weddings. I think it’s obvious that these women got the idea that such fine-grained control over a party is even possible: they played computer games like this.

Tanned, rested and ready to tackle another wild adventure, Barbie and her friends depart from the island. I can’t be sure, but I think that this crab — an extraneous prop that is generally a filmmaker’s shorthand indicating that the action takes place on a tropical island (see also: scorpion as shorthand for desert) — is actually flipping them the claw.


Barbie Beach Vacation -- Crab flipping them off

See Also:

  • Barbie as Princess Bride
  • Barbie as Rapunzel
  • Barbie as Sleeping Beauty
  • Barbie Magic Genie Bottle
  • Secret Agent Barbie

At MobyGames

  • Barbie’s Beach Vacation
  • Every Barbie game that MobyGames knows about
Posted in Adventure Games Barbie Games Childrens Games Girlie Games Windows Games | Tagged barbie beach island | Leave a comment

Negative Progress; Alanna

Posted on November 30, 2008 by Multimedia Mike

I remember when I first set out on this Gaming Pathology journey. According to my master spreadsheet at the time, I had around 80 games in my collection that were not in the database. My MobyGames records state that I contributed 106 games in 2007 and 30 games so far in 2008. Yet, my spreadsheet currently reports that I possess around 110 unentered games. Therefore, I recently resolved to not purchase anymore games until I have made a significant dent in the unentered games in my stock. And then there’s all the screenshot recon to be done!

So I have been reorganizing my computers recently. Most notably, I have decommissioned my Windows XP machine that was my central hub for this Gaming Pathology experiment. In its place, I have created a Windows XP VMware session on my Mac Mini. VMware Fusion for the Mac is supposed to have some nifty features for emulating DirectX so that gaming in a virtual computer won’t be such a drag. However, the virtualization program was quick to tell me that my budget-minded Mac Mini, with its economy class Intel graphics chipset, does not necessarily support all the latest and greatest features.

Somehow, I don’t think that this will be much of a problem given the types of games I often play, the bulk of which seem to be based on Macromedia Director. In fact, I thought I would eschew covering a new game for the time being and try one that I have been wanting to play for awhile: The Lost Island of Alanna, a Cherry Coke promotional game.

Unfortunately, as a result of my recent attempt at a full-on Mac conversion, I am still at a loss with regards to a decent graphics workflow. At the same time, I am also fighting with the newer image capabilities of the WordPress blogging software driving this site. Please accept this single screenshot that highlights what happens when running this 1998 vintage title on Windows XP without setting the compatibility mode to Windows 95:


X, not marking the spot in this cola-themed adventure

X, not marking the spot in the cola-themed adventure


As mentioned, this game came out in 1998. I was excited to snatch this up for cheap on eBay, even though the game has a decent entry already (refer to said entry for better screenshots, which do not vary significantly from the ones I could post). I should have read the MobyGames entry a little more thoroughly. It seems that this game was heavily dependent on materials available at a now-defunct cherrycoke.com URL. I can certify that the game’s eponymous island is pretty much impenetrable without the clues on that website. The Wayback Machine doesn’t help much since I can’t find any front pages for the site that mention Alanna.

Again, though, I should have done a little more homework before my purchase, for there is a complete walkthrough available, listed through MobyGames. Not only that, but the walkthrough author saw fit to post an entire copy of the game at the top of the walkthrough. So, by all means, download it and give it a whirl, especially if you thought Myst was an unparalleled masterpiece.

While the walkthrough reveals every single detail needed to complete Alanna, it also contains a specific deep link into the old Cherry Coke website. This is invaluable for web forensics via the aforementioned Wayback Machine and thus I was able to locate the original online companion materials for this game. Behold: The Standlake University of Cultural Anthropology project on Alanna.

The Standlake University research notes appear eerily authentic. This represents a marvelous impersonation of a dry, boring academic website. Keep in mind that there are some people who believe that video games are supposed to be fun.

I’m ecstatic to report that I finished this adventure game, including the sliding tile puzzle, and I am unashamed to admit that I followed the walkthrough to the letter. I wasn’t going to bother until I noticed that the walkthrough actually had a 71-step process for solving the sliding tile puzzle. The same website, apparently specializing in adventure game walkthroughs, even has software for solving sliding tile puzzles.

See also:

  • Myst, Alanna’s most obvious influence
  • Taco Bell Tek Kids— now here’s a company that knows how to do promotional tie-in video games

At MobyGames:

  • The Lost Island of Alanna
  • Pepsi Invaders, another Coca-Cola video game
Posted in Adventure Games Licensed Schlock Windows Games | Tagged island promo games Windows Games | Leave a comment

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