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Gaming Pathology

Gaming Pathology

Piles Of Games, Copious Free Time, No Standards

Amazon Trail 3rd Edition

Posted on January 20, 2007 by Multimedia Mike

Here’s another game that I picked up in the dollar section of a Super Target store (along with one of every other software title on offer since, hey, they were only a dollar each and none of them are in MobyGames– thus, they shall all be highlighted here eventually). The box copy promises “A wild rainforest adventure that builds real-life skills” and proceeds to name those skills. I could plagiarize the list here, or I could let you figure them out as this review continues. The title seemed somewhat familiar and indeed, the game is the spiritual successor of The Oregon Trail. I remember being enthralled by that game when I had the brief opportunity to watch some friend’s brother play it on that family’s Apple ][ computer. Though I think my fascination was borne more out of a longing to experience some video game — any video game — at my young age vs. any particular gameplay strengths along that game’s eponymous trail.

Enough of the past, let’s see what’s on tap for the future, where future is roughly circa 1998, which I believe is when this game was first published. When Amazon Trail kicks off, there is a rapid FMV sequence where you enter into a museum and some Amazon artifact with a jaguar head comes to life. The jaguar head implores you to go explore the Amazon, its regional flora and fauna, as well as its indigenous peoples — both good and evil. During a nicely-rendered flyover of the river, the jag also mentions that I will seek out the ancient people and that they will have a message for me to deliver to the world about the Amazon. 100-to-1 says that it’s a message about rainforest preservation. Here’s the intro video:



So after this museum-induced trip, you wind up in Belém, port city at the mouth of the Amazon river. I find myself looking at a storekeeper and a ragtag selection of 4 Amazon guides. Why do I need a guide at all? Because I don’t even know how I made it to Belém in the first place. And, as each guide is quick to point out, the storekeeper will refuse to sell me supplies unless I have taken on a guide. I smell some shady business dealings here but the game doesn’t allow me to lodge a complaint with the Belém Better Business Bureau, so I proceed along the expected path and interview each candidate. It’s painful to watch and listen to any of them act as if they belong here. But I am convinced that they are supposed to emphasize unique characteristics within the game and I select the guy who looks like he could actually survive in the Amazon. Now the storekeeper will give me the time of day. Fortunately, there’s not much picking to do– there are 4 supply package deals that, if I were a guessing man, appear to be tailored to the advice of each of the 4 guides. I take my guide’s advice on the matter and I’m off.


Amazon Trail -- Canoe

The above screenshot showcases the main canoe screen, where you might spend entirely too much time if you don’t find other diversions. One such diversion is the book icon. That leads to a mini multimedia encyclopedia of Amazon-related knowledge. Birds, bugs, beasts, plants, people, first aid tips– each with pictures and pronunciation tips. I immediately develop more interest in this vs. the actual game — or most games in this experiment, for that matter. There is also a journal for writing. Ugh. This all makes it sound a little too academic even though I already know it’s supposed to be an educational game. I hope there won’t be a test on this stuff later.

Here’s another activity you can select from the canoe– exploring:


Amazon Trail -- Exploring

You are thrust into a patch of rainforest. Creatures prance back and forth (including a jaguar– should that be cause for concern?) and there are plants that just sort of hang there. You can take pictures and the game asks if you would like to file them in your photo gallery. Before it will do so, you must first correctly identify what you just snapped. A-ha! So there will be a test! It’s a good thing I just read that a banana is also called a plantain as the game allowed me to pick the bunch and add them to my fruit storage. Though it turns out this can also be gamed– you are always presented the correct answer along with 3 random wrong choices, so on the second chance try to remember which option you also saw on the previous round.

Back in the canoe, things are pretty slow-going. I keep checking the micro- and macro-level maps and it doesn’t seem like we’re even moving. Ostensibly, though, we are, and I even manually up the pace. Nothing much seems to be happening. I ask for a status report from the guide. What?! We’ve been at this for 20 days? We’ve already burned through half of our 100 lbs of fish? I don’t even like fish that much. And why are they measuring using lbs in Brazil, anyway? Well, let’s check out this fishing screen:


Amazon Trail -- Fishing

This is probably the most action-oriented segment that I saw. You use a harpoon from the supply lot to spear one of those aquatic silhouettes. Caught me a 2.7-pounder, I did. 2.7 lbs of fish-based nourishment for the expedition’s supply pile, that is.

So, I’m not sure exactly where the game is supposed to proceed from here. There is something about proceeding down the river, learning more about the culture and environment, avoiding snakebites, and also trading for more supplies. I wondered exactly what I’m supposed to trade with. My food for more food? Actually, it seems that one of the items in the general supply package was a quantity of something called “trading packets”. Novel.

I set the game on the easiest level available as is my custom for this experiment. I’m not doing this for challenge. I am doing it for a quick investigation and to gather data suitable for MobyGames, however, and to that end, I captured screenshots of all the credit screens. This sequence perhaps inadvertantly outlines the entire game as it credits the actors, their characters and at which junctures they appear in the game. Teddy Roosevelt shows up along the Madeira River.

Major spoiler: Yep, I called it. I found the ending FMV sequence and the spirits of the ancients descend to tell you to tell everyone else to, pretty please, not cut down the rainforests.

At MobyGames:

  • Amazon Trail 3rd Edition
  • The game group encompassing “Trail” games
Posted in Educational Games Windows Games | 7 Comments

No Different Than Gambling

Posted on January 19, 2007 by Multimedia Mike

Considering the recent exposure to gambling themes in this blog’s games, as well as playing a Darkstalkers franchise title for the experiment, I am reminded of an experience from college: I rather enjoyed playing the Darkstalkers game in the Student Union video arcade. Every now and then, a friend from math class would notice this frivolous exercise and chastise me. “That’s no different than gambling, you know.”

She was an excellent math student so I expected her to know better. “Actually,” I retorted, “if this activity bore any similarity to gambling, I would have at least some probability of regaining some of the coins I have dumped into this machine. As it stands, I am quite certain that they are gone forever.”

Posted in Gambling Games Gaming Memories | 2 Comments

Batman Forever On A Friday Night

Posted on January 19, 2007 by Multimedia Mike

It’s Friday night; it has been a long, sick week. I’m going to take it easy tonight, hook up the Sega Saturn console to the real TV to eliminate lag, and shove through that Batman Forever arcade game. And if I have time, maybe a little Clockwork Knight while I’m at it.

Followup: More thoughts about playing Batman Forever:

  • The game is just fine when played on a lag-less setup as it was meant to be, and quite fun. I may also take this opportunity to play Astal, one of the most sensory-pleasing action games ever produced.
  • I still don’t understand half of what’s going on in this game. But I guess as long as the action keeps coming fast and furious, who cares? I have, however, figured out that the copious bat symbol powerups are not for health.
  • The game action can sometimes wander up to the top of the screen to where it is obscured by the power meter. Bad form.
  • Halfway through my continues, the game switched me from using Batman to playing Robin. Not sure if I accidentally chose that. They’re both equally capable in this game. Of getting hurt, at least.
  • One level pits you against yet another horde of enemy thugs against the colorful backdrop of a high society party where the people appear fairly unimpressed as though the mighty battle is all just part of the evening’s entertainment. The game portrays this audience with digitized actors, common during the epoch just preceding the interactive movie genre.
  • Hey! The audio cut out! Not sure it it’s the game, the console, the TV, the cables, or my ears. On top of that, soon afterwards, the game gets into a state where an arrow is constantly beckoning me to move to the right, but the game will not allow me to go further. I understand that game houses are under tremendous pressure to get these licensed games out by the time the movie is in theaters; perhaps this is the end but the devs had no time to add a proper ending sequence?

Followup #2: Clockwork Knight is even better in a lag-less condition. At its core, it’s just a side-scrolling platform game. But there’s boundless creativity on display. However, there is also a gambling feature that makes typical Vegas games sound sane. You can collect coins throughout the game. For what purpose? I wasn’t sure so when I was first offered the opportunity to gamble them between rounds. So I figured I had little to lose. At one game I wagered 15 of my coins. They call the game a type of roulette but it’s really more of a 7-box Monty. 2 of the boxes have a coin while the other 5 are jokers. Keep your eye on the boxes with coins because all 7 will spin around quickly. The graphics on the Saturn make this pretty much impossible to track visually so it’s basically a game of chance when the “wheel” quits turning. Anyway, I guessed right on this round. Having put 15 of my coins in play, the game offered me a winning of 1 coin or the chance to let it ride and double my winning! Grrrr… Does this have a basis in conventional gambling? Can you win back a fraction of the money you wager on a single game? Is there such a thing as 1-to-15 odds?

I eventually discovered what the coins are good for: 20 are worth a continue, which I would have almost considered priceless in this game. Notwithstanding, Clockwork Knight is a very enjoyable and visually engrossing romp.

See Also:

  • My first try at Clockwork Knight

At MobyGames:

  • Batman Forever: The Arcade Game
  • Clockwork Knight
Posted in Action Games Sega Saturn Games | Leave a comment

Tek Kids Are In

Posted on January 18, 2007 by Multimedia Mike

MobyGames has approved the entry for Tek-Kids Flash-Ops: Mission: Polar Challenge. I look forward to one day playing the remaining 3 games in the series.

Posted in The Big Picture | Leave a comment

Braindead Batman Game

Posted on January 18, 2007 by Multimedia Mike

I’m still feeling fairly braindead today and I require an equally braindead game. Let’s check the big list… a-ha! Batman Forever: The Arcade Game for the Sega Saturn sounds like it would fit the bill. An arcade game, by definition, doesn’t ask for much thought investment. And how do we know that this is a certified arcade game? Observe the following card:


FBI Drug Message

Yes, it’s the classic FBI anti-drug warning that was omnipresent in all arcade games, at least in the early 1990s. It’s the reason why any arcade devotee of the era knew exactly who was in charge of the FBI at the time. I’m hard-pressed to recall any home console game that used the same screen.

Structurally, the game is similar to brawlers like Double Dragon and Final Fight, so I should enjoy this. At first, it’s quite challenging even though the default difficulty setting is ‘easy’. Of course, I need to account for the input lag in my Saturn setup. Still, the game does not disappoint in the braindead department. You choose from either Batman or Robin (or both in 2-player mode) and walk from left to right while punching, kicking, and jumping while kicking.


Batman Action

Dispatching just about any enemy rewards the player with a powerup and you had better collect them all. Many are health powerups, and the health runs out rapidly. Other powerups include a variety of special weapons like batarangs; a bat grappling hook that allows you to swing around the screen and knock out all the enemies; and a rather curious offensive option where you levitate and release a huge amount of raw power to flatten the enemies on the screen. The players can also pick up and throw various items on screen (like large, non-descript, grey blocks).

Overall, Batman Forever is a quite challenging game. But then, I must keep in mind that it is an arcade game at its heart. As such, it retains that same token-eater gameplay quality. I might hook my Saturn up to my real TV one day in order to play the game properly, and without delay. You don’t get infinite continues in this game (that number is configurable between 3 and 7).

Posted in Action Games Sega Saturn Games | 2 Comments

Sick Day

Posted on January 17, 2007 by Multimedia Mike

Gaming Pathology is closed today on account of illness. On the plus side, MobyGames approved a new entry for Snow Day: The GapKids Quest.

Posted in The Big Picture | Leave a comment

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