Today, I finally went through the bother of uploading a video to YouTube. Here is the first video, with hopefully many more to come– the entire intro video of I.M. Meen (assuming you have Adobe Flash Player installed):
Category: The Big Picture
Cursory MobyGames Entry
All right, this exercise is paying off already: My first new game submission to MobyGames has been published. Check out the Hot Wired entry for cover art scans and higher resolution screenshots than those found in my initial blog post on the game.
And stay tuned for more fresh entries.
Meet MobyGames
This is MobyGames. Live it. Give to it. It’s a big video games database, extraordinarily well-organized, beautifully presented, and under constant improvement. It holds a special place in my heart because I had long ago dreamed of creating an ambitious web-based game database (and I’ll have you know I got a reasonable start on a web database that specialized in just 8-bit Nintendo Entertainment System games). I like MobyGames because it is just as I envisioned my ideal web video game database, only better. And I like contributing to MobyGames.
What does MobyGames have to do with this wacky play-a-game-a-day idea? I have been collecting piles of video games for years now, games that I never, ever have occasion to play. Why buy? Mostly, I study the technical aspects on another pseudo-blog called Multimedia Exploration Journal. However, I have a ton of games and other data waiting to go into MobyGames. I suddenly came up with this idea to try to play a game each day in an effort to finally dump all of this data into the MobyGames database.
Wish me luck.
Genesis (But Not Necessarily The Sega System)
It’s important to have goals. Try this on for size: Play a different game every single day. And write something about it. Heck, to really be a proactive go-getter, call it a New Years resolution and kick this off on January 1st under the guise of some horribly misguided self-improvement measure. But for how long? Until my gaming hands seize up or until the mental saturation of pixelated violence causes the walls of reality to crumble around me and I become the game. Or until I get bored of the idea; whichever transpires first.