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<channel>
	<title>Gaming Pathology</title>
	<atom:link href="http://games.multimedia.cx/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.multimedia.cx</link>
	<description>Piles Of Games, Copious Free Time, No Standards</description>
	<lastBuildDate>Mon, 02 Aug 2010 04:11:51 +0000</lastBuildDate>
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		<title>433,000 New Games</title>
		<link>http://games.multimedia.cx/433000-new-games/</link>
		<comments>http://games.multimedia.cx/433000-new-games/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:11:51 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1891</guid>
		<description><![CDATA[A brief examination of a few discs that boast absurd quantities of games]]></description>
			<content:encoded><![CDATA[<p>I already have hundreds of games stockpiled. But that&#8217;s not good enough, oh goodness, no. I had to go and by <strong>433,000 new games</strong>. Would you believe these new acquisitions?</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/433000-games.jpg" alt="" title="100,000 games + 333,000 games" width="400" height="234" class="aligncenter size-full wp-image-1892" /><br />
</center></p>
<p>First, there&#8217;s a CD-ROM (it&#8217;s actually 3) that alleges to contain 100,000 games. Not satisfied with that, the very same companies (jewel cases both list Viva Media and Selectsoft) released a DVD-ROM claiming 333,000 games.</p>
<p>So what&#8217;s the wager? Do you really think the games contain so many games? Or do you think it&#8217;s another situation like the <a href="http://games.multimedia.cx/1997-in-1-travel-game/">1997-in-1 game handheld unit</a> that actually contained 14 unique games but hundreds of &#8220;levels&#8221; for each? What does Occam&#8217;s Razor have to say about the situation?</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/3330000-games-menu.jpg" alt="" title="333,000 Games launcher menu" width="557" height="414" class="aligncenter size-full wp-image-1896" /><br />
</center></p>
<p>Yeah, there is just a handful of games with thousands of uninspired &#8220;levels&#8221; for each. I tried a few of the games on the first (of 3) CD-ROMs covering the 100,000 games title but most of them are of a quality level that would have been embarrassing 15 years ago (the 100,000 games box lists a copyright of 2008; the 333,000 games DVD lists 2009).</p>
<p>Thankfully, someone has already entered the <a href="http://www.mobygames.com/game/windows/333000-games">333,000 games DVD into MobyGames</a>, absolving me of the responsibility.</p>
<p>In a way, I felt relieved to learn that there weren&#8217;t 333,000 unique games on the DVD. I have my doubts that so many unique games have yet to exist in the history of computer gaming. Still, confronted with so many choices, I feel absolutely daunted. I wouldn&#8217;t even know where to begin to play a game. Similarly, I have over 180 game demos downloaded onto <a href="http://games.multimedia.cx/got-a-playstation-3/">my PlayStation 3</a>; in those rare situations that I feel inspired to sit down and try a game, I can&#8217;t decide what to play. I suspect this is a familiar situation that leads to &#8220;500 channels and nothing&#8217;s on&#8221; sort of mentality.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>NES Achievements</title>
		<link>http://games.multimedia.cx/nes-achievements/</link>
		<comments>http://games.multimedia.cx/nes-achievements/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 01:38:17 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Gaming Memories]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1876</guid>
		<description><![CDATA[All the NES games I ever finished]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing that game consoles track your achievements automatically in this day and age. Why, back in my day, I had to document every one of my achievements by hand. And you&#8217;d better believe <em>I liked it that way!</em></p>
<p>I was really proud when I won my first NES game (though I probably shouldn&#8217;t have been &#8212; it was Konami&#8217;s <em>Life Force</em> while using the notorious Konami code). No matter, I still remember it as the first game I ever won. When I had gone on to win my first 10 games, I had no trouble recalling their titles and the order in which I completed them. After about 10, it got harder to keep the list straight in my head, so I started to record the titles on these little yellow pieces of paper and hang them on the wall near my NES.</p>
<p>I recently came across the list neatly rolled up in a box. It&#8217;s time to photograph it, post it, and then let the physical item go.</p>
<p><center><br />
<a href="http://games.multimedia.cx/wp-content/uploads/nes-achievements.jpg"><img src="http://games.multimedia.cx/wp-content/uploads/nes-achievements-300x50.jpg" alt="Click for larger image" title="List of NES achievements" width="300" height="50" class="aligncenter size-medium wp-image-1884" /></a><br />
</center></p>
<p>Here are few achievements that stand out now, especially since I have spent the last decade or so reading internet reviews about how ridiculously difficult certain games were (a.k.a. games that were <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard">Nintendo Hard</a>):</p>
<ul>
<li>The Adventures of Bayou Billy</li>
<li>Battletoads</li>
<li>Ninja Gaiden</li>
<li>Teenage Mutant Ninja Turtles</li>
</ul>
<p>I have read no shortage of retro-reviews indicating that anyone who claims to have won these games is a filthy liar. Well, I did win each one fair and square, back in the day. Never used a Game Genie, although I did often have Nintendo Power advising me. I&#8217;m not saying the games weren&#8217;t difficult. In fact, Battletoads had me downright stressed one summer as I was determined to win it and rented it 3 times in a row to achieve that goal. Afterwards, I wrote a letter to Nintendo Power with some tips and strategies I discovered along the way and they actually wrote a letter back, congratulating me for finishing Battletoads!</p>
<p>Another achievement I must mention is that I once made it to level 63 in Duck Hunt. Trust me, that&#8217;s the kind of accomplishment that comes from a hot summer afternoon of total boredom and nothing else to play. I wouldn&#8217;t recommend trying to beat that record.</p>
<p>On the flip side, I thought Mike Tyson was remarkably difficult to beat in Punch-Out!! Here&#8217;s a situation where most people I knew <em>claimed</em> they beat him on their very first try. Not me; I worked for weeks to beat him and I was briefed on all his tells and strategies well in advance.</p>
<p>Anyway, here are my achievements: 100+ games completed, mostly during a period of 3 years. Note that I counted the second quest of The Legend of Zelda as a separate game (#4 in this list). That&#8217;s controversial. It was certainly different enough to be a separate title.</p>
<p><span id="more-1876"></span></p>
<table>
<tr>
<td>
<ol>
<li>Life Force</li>
<li>The Legend of Zelda</li>
<li>Zelda II: The Adventure of Link</li>
<li>The Legend of Zelda: Second Quest</li>
<li>Super Mario Bros.</li>
<li>Mega Man II</li>
<li>Super Mario Bros. 2</li>
<li>Castlevania II: Simon&#8217;s Quest</li>
<li>Blaster Master</li>
<li>Metroid</li>
<li>Faxanadu</li>
<li>Bionic Commando</li>
<li>Clash at Demonhead</li>
<li>Castlevania</li>
<li>Ducktales</li>
<li>Strider</li>
<li>Ultima: Exodus</li>
<li>River City Ransom</li>
<li>Willow</li>
<li>Double Dragon</li>
<li>A Boy and his Blob</li>
<li>Legacy of the Wizard</li>
<li>Dynowarz</li>
<li>Mega Man</li>
<li>XEXYZ</li>
<li>The Guardian Legend</li>
<li>Ninja Gaiden</li>
<li>Astyanax</li>
<li>Abadox</li>
<li>Super Mario Bros. 3</li>
<li>Ninja Gaiden II</li>
<li>Shadowgate</li>
<li>Dragon Warrior</li>
<li>Super C</li>
<li>Chip &#8216;n&#8217; Dale&#8217;s Rescue Rangers</li>
<li>Contra</li>
<li>Double Dragon II</li>
<li>Code Name: Viper</li>
<li>Wrath of the Black Manta</li>
<li>Teenage Mutant Ninja Turtles</li>
<li>Batman</li>
<li>Fester&#8217;s Quest</li>
<li>Final Fantasy</li>
<li>The Mafat Conspiracy</li>
<li>Crystalis</li>
<li>Milon&#8217;s Secret Castle</li>
<li>Tombs &#038; Treasure</li>
<li>Maniac Mansion</li>
<li>Castlevania III: Dracula&#8217;s Curse</li>
<li>Mega Man III</li>
<li>Gremlins II: The New Batch</li>
<li>Little Nemo: The Dream Master</li>
</ol>
</td>
<td>
<ol start="53">
<li>Wizards &#038; Warriors</li>
<li>Metal Gear</li>
<li>Metal Storm</li>
<li>Double Dragon III</li>
<li>Ultima: Quest of the Avatar</li>
<li>Solstice</li>
<li>Mike Tyson&#8217;s Punch-Out!!</li>
<li>Wizards &#038; Warriors II: Ironsword</li>
<li>8 Eyes</li>
<li>Journey to Silius</li>
<li>Bad Dudes</li>
<li>Solar Jetman</li>
<li>The Magic of Scheherezade</li>
<li>The Adventures of Bayou Billy</li>
<li>Star Tropics</li>
<li>The Adventures of Lolo</li>
<li>The Adventures of Lolo 2</li>
<li>Kabuki: Quantum Fighter</li>
<li>Dragon Spirit</li>
<li>Jackal</li>
<li>Destiny of an Emperor</li>
<li>Battletoads</li>
<li>Uninvited</li>
<li>Hydlide</li>
<li>Princess Tomato in the Salad Kingdom</li>
<li>Wall Street Kid</li>
<li>Laser Invasion</li>
<li>Section Z</li>
<li>Trojan</li>
<li>Rad Racer II</li>
<li>Legendary Wings</li>
<li>Ninja Gaiden III</li>
<li>Commando</li>
<li>Adventures in the Magic Kingdom</li>
<li>Gun-Nac</li>
<li>Totally Rad</li>
<li>Captain Skyhawk</li>
<li>The Little Mermaid</li>
<li>The Snow Bros.</li>
<li>Batman: Return of the Joker</li>
<li>Vice: Project Doom</li>
<li>Mega Man IV</li>
<li>Eliminator Boat Duel</li>
<li>Tale Spin</li>
<li>Kickle Cubicle</li>
<li>Kick Master</li>
<li>Tiny Toon Adventures</li>
<li>Swords and Serpents</li>
<li>Monster in my Pocket</li>
<li>Teenage Mutant Ninja Turtles II: The Arcade Game</li>
<li>The Battle of Olympus</li>
<li>Deja Vu</li>
</ol>
</td>
</tr>
</table>
<p><em>Goodbye, little yellow list.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Letting Go</title>
		<link>http://games.multimedia.cx/letting-go/</link>
		<comments>http://games.multimedia.cx/letting-go/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 04:42:10 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Gaming Memories]]></category>
		<category><![CDATA[NES Games]]></category>
		<category><![CDATA[SNES Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1846</guid>
		<description><![CDATA[I gave away a huge pile of video games and systems; here are the pictures]]></description>
			<content:encoded><![CDATA[<p>I recently unloaded a large swath of my personal video game collection. I gave the items to friends and to video game museums, free of charge. As is my custom, I took photos of everything I gave away, just for sentimental effect. I thought I&#8217;d post the photos in order to give readers ample opportunity to exclaim &#8220;OMG! You should have tried to sell <em>whatever presumably rare item</em> on eBay for hundreds of dollars!&#8221; It&#8217;s out of my hands now. Don&#8217;t worry, though. I didn&#8217;t give away all of my video games yet. I basically got rid of everything that&#8217;s not on optical media. <a href="http://spreadsheets.google.com/pub?key=to5QWBtAeTjKU3BERE-hIvg&#038;output=html">Here is my complete game collection</a> and I still have around 700 DOS/Windows games.</p>
<p>Click on any image for a much higher resolution photograph.</p>
<p><strong>NES Console Lot</strong></p>
<ul>
<li>Official NES top loader: The SNES-style NES control deck; it still has the $99.95 price tag on it which is what I paid for it used. Hey, it was worth it. I bought it in (I think) 2002 and the thing was far more reliable than any standard front-loaders that I still owned at the time (all since discarded).</li>
<li><a href="http://www.retrousb.com/product_info.php?cPath=24&#038;products_id=34">RetroUSB&#8217;s NES PowerPak</a>: I was one of the first people to buy one of these. It took me about 3 years to finally get around to trying to use it and I couldn&#8217;t make it work. I didn&#8217;t try very hard, though, and I didn&#8217;t care enough to try harder. I hope the new owner has better luck.</li>
<li>2 new style controllers; 1 old style controller</li>
<li>1 Light Zapper Gun (in the original grey styling; purchased 1989)</li>
</ul>
<p><center><br />
<a href="/wp-content/uploads/giveaway/nes-console-lot.jpg"><img src="/wp-content/uploads/giveaway/nes-console-lot-thumb.jpg" alt="NES console lot" /></a><br />
</center></p>
<p><strong>NES Cartridge Lot #1</strong><br />
Dragon Warrior II is certainly the most valuable of this lot.</p>
<table>
<tr>
<td valign="top">
<ul>
<li>The Adventures of Lolo III</li>
<li>Air Fortress</li>
<li>Alien Syndrome</li>
<li>Arkista&#8217;s Ring</li>
<li>Batman</li>
<li>Batman: Return of the Joker</li>
<li>Battletoads</li>
<li>Bee-52</li>
<li>Blaster Master</li>
<li>A Boy and His Blob</li>
<li>Captain Skyhawk</li>
<li>Castlevania III: Dracula&#8217;s Curse</li>
<li>The Chessmaster</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Crystalis</li>
<li>Deja Vu</li>
<li>Desert Commander</li>
<li>Double Dragon</li>
<li>Double Dragon II</li>
<li>Double Dragon III</li>
<li>Dragon Spirit</li>
<li>Duck Tales</li>
<li>Dragon Warrior II</li>
<li>Dr. Mario</li>
<li>Faria</li>
<li>Faxanadu</li>
</ul>
</td>
</tr>
</table>
<p><center><br />
<a href="/wp-content/uploads/giveaway/nes-lot-1.jpg"><img src="/wp-content/uploads/giveaway/nes-lot-1-thumb.jpg" alt="NES cartridge lot #1" /></a><br />
</center></p>
<p><span id="more-1846"></span></p>
<p><strong>NES Cartridge Lot #2</strong><br />
Wow, the very first Final Fantasy game (purchased in September, 1990), and I still have the corresponding literature (see later screenshot). Further, I collected all 6 Mega Man NES titles over the last 8 years, for no real reason.</p>
<table>
<tr>
<td valign="top">
<ul>
<li>Final Fantasy</li>
<li>Gargoyles Quest II</li>
<li>The Guardian Legend</li>
<li>The Immortal (oops, no label when I bought it; come to think of it, I never got around to playing this game)</li>
<li>Kick Master</li>
<li>The Legend of Zelda (later grey cartridge re-release)</li>
<li>Marble Madness</li>
<li>The Mafat Conspiracy</li>
<li>Mega Man</li>
<li>Mega Man 2</li>
<li>Mega Man 3</li>
<li>Mega Man 4</li>
<li>Mega Man 5</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Mega Man 6</li>
<li>Metal Storm</li>
<li>Mike Tyson&#8217;s Punch-Out!!</li>
<li>Nightshade</li>
<li>Ninja Gaiden II</li>
<li>Ninja Gaiden III</li>
<li>Rad Racer II</li>
<li>Robodemons</li>
<li>Robo Warrior</li>
<li>P&#8217;Radikus Conflict</li>
<li>Pinball Quest</li>
<li>Seicross</li>
</ul>
</td>
</tr>
</table>
<p><center><br />
<a href="/wp-content/uploads/giveaway/nes-lot-2.jpg"><img src="/wp-content/uploads/giveaway/nes-lot-2-thumb.jpg" alt="NES cartridge lot #2" /></a><br />
</center></p>
<p><strong>NES Cartridge Lot #3</strong></p>
<table>
<tr>
<td valign="top">
<ul>
<li>Shadowgate</li>
<li>Solar Jetman</li>
<li>Solomon&#8217;s Key</li>
<li>Solstice</li>
<li>Super C (plus box)</li>
<li>Super Mario Bros.</li>
<li>Super Mario Bros./Duck Hunt</li>
<li>Super Mario Bros. 2</li>
<li>Super Mario Bros. 3</li>
<li>Teenage Mutant Ninja Turtles</li>
<li>Tetris</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Treasure Master</li>
<li>Ultima: Exodus</li>
<li>Ultima: Warriors of Destiny</li>
<li>Ultimate Stuntman</li>
<li>Videomation</li>
<li>Widget</li>
<li>Willow</li>
<li>Zelda II: The Adventure of Link</li>
<li>Zen: Intergalactic Ninja</li>
<li>Zoda&#8217;s Revenge: Star Tropics II</li>
<li>NES cleaning kit</li>
</ul>
</td>
</tr>
</table>
<p><center><br />
<a href="/wp-content/uploads/giveaway/nes-lot-3.jpg"><img src="/wp-content/uploads/giveaway/nes-lot-3-thumb.jpg" alt="NES cartridge lot #3" /></a><br />
</center></p>
<p><strong>SNES Console Lot</strong><br />
The NES was my strongest period of gaming, though I still had a certain fondness for the SNES. I finally picked up a used SNES in the summer of 1997 and I managed to acquire 17 used titles for the system. This console along with a select set of choice games went to one friend.</p>
<ul>
<li>SNES control deck</li>
<li>2 controllers</li>
<li>Super Mario World</li>
<li>F-Zero</li>
<li>Gradius III</li>
<li>Pilotwings</li>
<li>U.N. Squadron</li>
</ul>
<p><center><br />
<a href="/wp-content/uploads/giveaway/snes-console-lot.jpg"><img src="/wp-content/uploads/giveaway/snes-console-lot-thumb.jpg" alt="SNES console lot" /></a><br />
</center></p>
<p><strong>SNES and Genesis Cartridge Lots</strong><br />
I sent the balance of SNES carts &#8212; as well as some miscellaneous Genesis carts &#8212; to a video game museum.</p>
<p>Genesis:</p>
<ul>
<li>Sonic The Hedgehog</li>
<li>Sonic The Hedgehog 2</li>
<li>PGA Tour Golf</li>
</ul>
<p>SNES:</p>
<table>
<tr>
<td valign="top">
<ul>
<li>Sunset Riders</li>
<li>Populous</li>
<li>Aladdin</li>
<li>Alien 3</li>
<li>Wheel of Fortune: Deluxe Edition</li>
<li>Fatal Fury</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Battletoads</li>
<li>Final Fantasy: Mystic Quest</li>
<li>Equinox</li>
<li>Battletoads &#038; Double Dragon</li>
<li>Actraiser</li>
<li>Super Castlevania IV</li>
</ul>
</td>
</tr>
</table>
<p><center><br />
<a href="/wp-content/uploads/giveaway/genesis-and-snes-giveaway.jpg"><img src="/wp-content/uploads/giveaway/genesis-and-snes-giveaway-thumb.jpg" alt="Genesis and SNES cartridge lot" /></a><br />
</center></p>
<p><strong>Documentation Lot</strong><br />
These are all of the manuals I managed to retain over the years.</p>
<p><center><br />
<a href="/wp-content/uploads/giveaway/manual-lot.jpg"><img src="/wp-content/uploads/giveaway/manual-lot-thumb.jpg" alt="Lot of NES and SNES manuals and maps" /></a><br />
</center></p>
<p><strong>Odyssey 2 Lot</strong><br />
My Odyssey 2 console and game lot acquisition <a href="http://games.multimedia.cx/odyssey-2/">is detailed in this entry.</a> The whole lot went to the museum.</p>
<p>Here is the outside of the console box:</p>
<p><center><br />
<a href="/wp-content/uploads/giveaway/odyssey-console-box.jpg"><img src="/wp-content/uploads/giveaway/odyssey-console-box-thumb.jpg" alt="Odyssey box" /></a><br />
</center></p>
<p>These are the contents of the box:</p>
<p><center><br />
<a href="/wp-content/uploads/giveaway/odyssey-box-contents.jpg"><img src="/wp-content/uploads/giveaway/odyssey-box-contents-thumb.jpg" alt="Contents of Odyssey box" /></a><br />
</center></p>
<p>And these are the games in the lot:</p>
<table>
<tr>
<td valign="top">
<ul>
<li>Pick Axe Pete</li>
<li>Las Vegas Blackjack</li>
<li>Speedway/Spinout/Crypto-Logic (2 copies)</li>
<li>Football</li>
<li>Hockey/Soccer</li>
<li>Alien Invaders &#8212; Plus</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Baseball</li>
<li>Pachinko</li>
<li>UFO</li>
<li>K.C. Munchkin</li>
<li>Cosmic Conflict</li>
</ul>
</td>
</tr>
</table>
<p><center><br />
<a href="/wp-content/uploads/giveaway/odyssey-cart-lot.jpg"><img src="/wp-content/uploads/giveaway/odyssey-cart-lot-thumb.jpg" alt="Odyssey cartridge lot" /></a><br />
</center></p>
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		<item>
		<title>Quest For The Code</title>
		<link>http://games.multimedia.cx/quest-for-the-code/</link>
		<comments>http://games.multimedia.cx/quest-for-the-code/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 06:06:38 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[Childrens Games]]></category>
		<category><![CDATA[Trivia Games]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1813</guid>
		<description><![CDATA[Review of Quest For The Code, a game teaching asthmatic kids about controlling asthma, starting Cuba Gooding, Jr.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.mobygames.com/game/snes/captain-novolin">Captain Novolin</a></em> was a notorious SNES title about a diabetic superhero who fought off sugary snacks. If <a href="http://www.seanbaby.com/nes/egm04.htm">Seanbaby&#8217;s review of the game</a> is to be believed, that&#8217;s about all there was to this (probably) well-meaning game that only wanted to educate children about certain health problems but has nonetheless gone down in video game history as a silly joke.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-title.jpg" alt="Quest For The Code -- Title screen" title="Quest For The Code -- Title screen" width="400" height="278" class="aligncenter size-full wp-image-1815" /><br />
</center></p>
<p>On that note, I present Starbright&#8217;s <em>Quest for the Code</em>, a star-studded video game assembled to teach kids about asthma. Actually, the game isn&#8217;t geared towards kids in general but rather is targeted specifically towards kids suffering from asthma. I have no idea if this game was ever marketed or intended to turn any kind of profit. The still shrink-wrapped copy I procured for a dollar in a spent shop stipulated that it was not to be sold but should be freely given to an asthmatic child.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-diane-sawyer.jpg" alt="Quest For The Code -- Diane Sawyer gives us the news" title="Quest For The Code -- Diane Sawyer gives us the news" width="400" height="314" class="aligncenter size-full wp-image-1817" /><br />
</center></p>
<p>Here&#8217;s the story: Diane Sawyer &#8212; lending her newscasting talent to this charitable cause &#8212; breaks a story about a giant machine that has just landed in town and is threatening to release all manner of asthma triggers. The machine is run by one Mucus Airgon, someone who apparently <em>really</em> has it in for asthmatics and has a gang of 7 henchvillains creatively named &#8220;The Evil Seven&#8221;. So you know that 7 levels are going to be involved somehow. I should clarify at this point that the main thrust of the game is to educate asthmatic children how to live with asthma and that it does not have to be debilitating. It seems that Airgon&#8217;s grand plan is simply to demoralize asthmatic children. The gap between that and the &#8220;Profit!!&#8221; step remains a smidge hazy but I&#8217;m certain I have seen stranger premises in other games during this Gaming Pathology project.</p>
<p>The title of the game refers to the acquisition of 7 pieces of a code which will be used to destroy Airgon&#8217;s asthma-triggering machine. Or some such.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-cuba-as-cyrus.jpg" alt="Quest For The Code -- Cuba Gooding, Jr. as your guide, Cyrus" title="Quest For The Code -- Cuba Gooding, Jr. as your guide, Cyrus" width="400" height="300" class="aligncenter size-full wp-image-1819" /><br />
</center></p>
<p>Cuba Gooding, Jr. plays the guide, Cyrus and shows up, Matrix-style (as  in, he mysteriously contacts you through your computer). He leads you first through a lung simulator to teach you how the human respiratory system operates and how asthma and its triggers act upon the system. I had a sinking feeling about the game play aspect of the proceedings as soon as I saw the first activity &#8212; cleaning up snot in the nose.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-snot-cleanup.jpg" alt="Quest For The Code -- Clean up the snot" title="Quest For The Code -- Clean up the snot" width="400" height="300" class="aligncenter size-full wp-image-1820" /><br />
</center></p>
<p>Now, I&#8217;ve put up with a lot of outlandishly silly game play concepts for this blog (<a href="http://games.multimedia.cx/cyberchase-castleblanca-quest/">measuring and cutting drapes</a> continues to stand out in my mind). But how creatively bankrupt does your premise need to be before cleaning up snot becomes a viable game play mechanic?</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-kitchen.jpg" alt="Quest For The Code -- Auditing the kitchen" title="Quest For The Code -- Auditing the kitchen" width="400" height="300" class="aligncenter size-full wp-image-1821" /><br />
</center></p>
<p>I hate to dwell too much on this point since this is most likely a kind-hearted charity effort. The game has 3 main types of game play, at least during the levels that I played, and not counting the cursory snot cleanup. The first type involves the player dragging different types of asthma triggers over areas of a room where that type of trigger can occur. The game then challenges the player about a good course of action for mitigating that trigger. This is seen above. The second type of game play, encountered after the player has finished auditing a room, is a simple point and click pixel hunt to determine the location of a member of the Evil Seven. After locating the dreaded villain, there is a trivia round where the player must answer a number of asthma-related trivia questions correctly in order to clear the level.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-mold-mob.jpg" alt="Quest For The Code -- Trivia game against the Mold Mob" title="Quest For The Code -- Trivia game against the Mold Mob" width="400" height="300" class="aligncenter size-full wp-image-1823" /><br />
</center></p>
<p>There is at least one other type of game play on offer&#8211; after clearing the first 2 levels, the player gets to shoot mucus in an <em>Asteroids</em> clone. There is likely to be another minigame after the next 4 villains, based on the way the villains are grouped in the stage select screen.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/quest-for-the-code-robo-roach.jpg" alt="Quest For The Code -- Robo Roach" title="Quest For The Code -- Robo Roach" width="400" height="300" class="aligncenter size-full wp-image-1824" /><br />
</center></p>
<p>As mentioned, a lot of famous people lent their voice talent to their game. Here&#8217;s the full list:</p>
<ul>
<li>Cuba Gooding, Jr. as your guide, Cyrus</li>
<li>Diane Sawyer as &#8220;The Newscaster&#8221;</li>
<li>Kelsey Grammer as Mucus Airgon, leader of the Evil Seven</li>
<li>General H. Norman Schwarzkoff as Robo-Roach</li>
<li>Whoopi Goldberg as Moldy</li>
<li>Funkmaster Flex as Mold Mob game announcer</li>
<li>Jeff Goldblum as Alex Dander</li>
<li>Shaquille O&#8217;Neal as The Fuminator</li>
<li>Glenn Close as Chalktisha</li>
<li>Gwyneth Paltrow as Perfuma</li>
<li>Minnie Driver as Smokita</li>
</ul>
<p>I would enjoy learning more about how this game was produced. The credits are quite extensive and a lot of work and talent went into it. Maybe one day I&#8217;ll put together a highlight reel of some of the villains from this largely Smacker-based game.</p>
]]></content:encoded>
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		<title>Halloween Special</title>
		<link>http://games.multimedia.cx/halloween-special/</link>
		<comments>http://games.multimedia.cx/halloween-special/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 18:40:39 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[TurboGrafx-16 Games]]></category>
		<category><![CDATA[iPhone Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1792</guid>
		<description><![CDATA[In time for Halloween, reviews of Splatterhouse (TurboGrafx-16) and Resident Evil 4: Mobie Edition]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Halloween and I decided to do some <a href="http://mobygames.com/">MobyGames</a> screenshot recon on two appropriately themed games. Inspired by <a href="http://www.vintagecomputing.com/index.php/archives/599">Benj Edwards&#8217; recent vintage scan</a>, I decided to try out an entry in the <a href="http://www.mobygames.com/game-group/splatterhouse-series"><em>Splatterhouse</em> series</a>. Further, I sprung for the iPhone version of <em>Resident Evil 4: Mobile Edition</em>, the most expensive iPhone app I have purchased to date (a whopping US$7).</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/splatterhouse-batter-up.png" alt="Splatterhouse -- Batter up!" title="Splatterhouse -- Batter up!" width="256" height="232" class="aligncenter size-full wp-image-1793" /><br />
</center></p>
<p>First up is <em><a href="http://www.mobygames.com/game/turbo-grafx/splatterhouse">Splatterhouse</a></em> for the NEC TurboGrafx-16. For the uninitiated, this series revolves around a slight modification of the classic slasher horror movie formula&#8211; the <em>hero</em> of the game (Rick, apparently, though the game itself doesn&#8217;t see fit to name him) is actually the machete-wielding, hockey mask-wearing, nigh-unstoppable killing machine. His target is not a camp full of teens but rather a house filled with ungodly abominations in which his girlfriend is being held captive. The graphics are decent for the early 16-bit video gaming area. There are a few rooms with many mirrors and I think you know what that translates to in a supernatural action game:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/splatterhouse-mirror-room.png" alt="Splatterhouse -- Hall of mirrors" title="Splatterhouse -- Hall of mirrors" width="256" height="232" class="aligncenter size-full wp-image-1796" /><br />
</center></p>
<p>Yeah, that reflection is going to jump out of the mirror, many times over.</p>
<p>Rick&#8217;s weapon of choice is a large stick that happens to be laying around in most levels, which is a good thing because this big burly dude is unable to carry the stick while climbing up ladders to different levels. Different levels seem to have signature weapons that are highlighted in the level card, like shotgun, spears, and machetes. Even though he&#8217;s only the stage 3 boss, this chainsaw-handed monstrosity is easily the most menacing thing I saw in the game. The fact that Rick is facing off with him using a shotgun makes it perhaps the most badass scene in the entire game, even if the chainsaw sound effects were lacking.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/splatterhouse-chainsaw-boss.png" alt="Splatterhouse -- Chainsaw boss" title="Splatterhouse -- Chainsaw boss" width="256" height="232" class="aligncenter size-full wp-image-1794" /><br />
</center></p>
<p>In fact, many of the boss battles are quite creative, especially in level 2 when Rick fights a haunted room in what I dubbed The Ikea Nightmare:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/splatterhouse-ikea-nightmare.png" alt="Splatterhouse -- Ikea Nightmare" title="Splatterhouse -- Ikea Nightmare" width="256" height="232" class="aligncenter size-full wp-image-1797" /><br />
</center></p>
<p>You have to dodge falling debris, then fight a floating chair, 3 floating knives, and finally the painting. Oh, and don&#8217;t be standing under the chandelier because that will fall before it&#8217;s all over. Several boss battles have a &#8220;One more thing&#8230;&#8221; moment, so you have to be on your toes while the game still gives you control of the character.</p>
<p>While the game sticks well to a haunted / gory mansion motif, the decor grows incongruous at the end of stage 4 as I thought the character had just stumbled into Dracula&#8217;s castle. In this seemingly interminable hallway, Rick finds a golden machete as well as a gaggle of disembodied heads revolving around an inverted cross.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/splatterhouse-heads-around-cross.png" alt="Splatterhouse -- Inverted cross boss" title="Splatterhouse -- Inverted cross boss" width="256" height="232" class="aligncenter size-full wp-image-1798" /><br />
</center></p>
<p>This confused me somewhat &#8212; is the inverted cross supposed to be an evil symbol? After a little digging, apparently, <a href="http://en.wikipedia.org/wiki/Cross_of_St._Peter">it&#8217;s construed to be an evil symbol to some</a>. But compared to the rest of the horrors in the mansion, if you have to explain why this one particular artifact is evil, it&#8217;s probably not doing its job. Though I&#8217;m thinking that having the heads revolve around the number &#8220;666&#8243;, or worse yet, fighting a bunch of flying &#8220;6&#8243;s would have seemed ultimately hokey (not unlike <a href="http://games.multimedia.cx/tas-capsules-1/">fighting the giant Decepticon symbol in the Japanese Transformers NES game</a>).</p>
<p>All in all, this was a lot of fun. It was a lot of trial and error in the classic side-scroller sense, but still enjoyable. Then again, remember what I&#8217;m used to doing for the sake of this blog &#8212; playing forgotten, obscure, or just plain bad games that no one else wants to bother with, all in order to fill gaps in the database. It&#8217;s nice to play a more famous and generally better game every now and then.</p>
<p>Then there&#8217;s <em><a href="http://www.mobygames.com/game/iphone/resident-evil-4-mobile-edition">Resident Evil 4: Mobile Edition</a></em>. I&#8217;m a fairly big fan of the <em>Resident Evil</em> series in general and I qualify the 4th installment as one of my very favorite action games. And I have to give credit where credit is due &#8212; <em>RE4:ME</em> on the iPhone is quite the technical achievement and will wow disbelievers who doubt what the iPhone can do in the graphical department. (This illustrative screenshot is just a prerendered cinematic, though.)</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/resident-evil-4-mobile-edition-opening-cinematic.jpg" alt="Resident Evil 4: Mobile Edition -- Opening cinematic with Leon surrounded" title="Resident Evil 4: Mobile Edition -- Opening cinematic with Leon surrounded" width="480" height="320" class="aligncenter size-full wp-image-1800" /><br />
</center></p>
<p>All that said, I really don&#8217;t like <em>RE4:ME</em>. The game allegedly follows the primary flow of the original game, only dumbed down slightly given the limited input facilities of the iPhone. And those limited input facilities are really the rub here.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/resident-evil-4-mobile-edition-shotgun-vs-chainsaw.jpg" alt="Resident Evil 4: Mobile Edition -- Shotgun vs. chainsaw" title="Resident Evil 4: Mobile Edition -- Shotgun vs. chainsaw" width="480" height="320" class="aligncenter size-full wp-image-1801" /><br />
</center></p>
<p>Honestly, I have had this same problem with a lot of iPhone games. Sure, you can touch the screen and you can tilt or shake the unit, but that doesn&#8217;t necessarily help with many different types of games. Such as this. Here, the player must use the touch-directional pad on the left to move and then use the context buttons on the right to switch to different modes (aiming vs. moving vs. using knife). Manually reloading the weapon is performed by shaking the unit which is a nice touch once you get used to it.</p>
<p>The beginning of the game starts Leon in an enclosed village area reminiscent of the original village from <em>RE4</em>. First, Leon can practice blasting the possessed Spaniards, slashing item boxes, and picking up items. After knocking off enough enemies, the first chainsaw dude appears. Even though I had already collected the shotgun, I couldn&#8217;t take him down. This was exacerbated by the fact that there are still many other enemies coming at the player at the same time as Mr. Chainsaw. It&#8217;s not effective use of the 6 shotgun shells to use them on the lower level goons and it&#8217;s unwieldy to constantly switch between weapons.</p>
<p>Plus, the very detailed graphics are on a very small screen and it&#8217;s quite difficult to focus on them for extended periods without growing fatigued or suffering from a headache.</p>
<p><strong>See Also:</strong></p>
<ul>
<li><a href=""><a href="http://games.multimedia.cx/re4-assignment-ada/">Bonus mission in <em>Resident Evil 4</em> GameCube version</a></a></li>
</ul>
<p><strong>At the Apple App Store:</strong></p>
<ul>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322523436&#038;mt=8"><em>Resident Evil 4: Mobile Edition</em></a></li>
</ul>
<p><strong>At MobyGames:</strong></p>
<ul>
<li><a href=""><em><a href="http://www.mobygames.com/game/turbo-grafx/splatterhouse">Splatterhouse</a></em></a></li>
<li><a href=""><em><a href="http://www.mobygames.com/game/iphone/resident-evil-4-mobile-edition">Resident Evil 4: Mobile Edition</a></em></a></li>
<li><a href=""><em></em></a></li>
</ul>
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		<title>Hello Kitty Bubblegum Girlfriends</title>
		<link>http://games.multimedia.cx/hello-kitty-bubblegum-girlfriends/</link>
		<comments>http://games.multimedia.cx/hello-kitty-bubblegum-girlfriends/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 03:06:18 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[Childrens Games]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1626</guid>
		<description><![CDATA[Review of the computer game Hello Kitty Bubblegum Girlfriends for Windows]]></description>
			<content:encoded><![CDATA[<p>Oh look, another Hello Kitty video game that isn&#8217;t in <a href="http://mobygames.com/">MobyGames</a> yet. <em>Dang it.</em> All right, let&#8217;s just get this over with.</p>
<p>Really, I shouldn&#8217;t have a foul attitude about this. My last outing with a Hello Kitty game &#8212; <a href="http://games.multimedia.cx/hello-kitty-dream-carnival/"><em>Hello Kitty Dream Carnival</em></a> &#8212; was actually quite the delightful romp. <em>Hello Kitty Bubblegum Girlfriends</em> is more of the same &#8212; colorful, simple, and actually very fun. I&#8217;m impressed that, even though <em>Dream Carnival</em> and <em>Bubblegum Girlfriends</em> were developed by different houses, they both carry a very consistent style. This probably goes to show that Sanrio exercises tight control over its licensees.</p>
<p>This game, like the other one, is a series of 8 rather well-engineered minigames. Here are the ones I found the most interesting.</p>
<p>First, I was all over Sky Bubble Popper, which is a variation of the <a href="http://www.mobygames.com/game-group/puzz-loop-variants">Puzz Loop formula</a> of which I have become a large fan thanks to <em>Luxor</em> and <em>StoneLoops</em>:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/hello-kitty-bubblegum-girlfriends-sky-bubble-popper.jpg" alt="Hello Kitty Bubblegum Girlfriends -- Sky Bubble Popper" title="Hello Kitty Bubblegum Girlfriends -- Sky Bubble Popper" width="400" height="300" class="aligncenter size-full wp-image-1627" /><br />
</center></p>
<p>I always love a good <em>Breakout</em> clone and Cupcake Trampoline delivers while being the most exploitative minigame on offer:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/hello-kitty-bubblegum-girlfriends-cupcake-trampoline.jpg" alt="Hello Kitty Bubblegum Girlfriends -- Cupcake Trampoline" title="Hello Kitty Bubblegum Girlfriends -- Cupcake Trampoline" width="400" height="300" class="aligncenter size-full wp-image-1628" /><br />
</center></p>
<p>Hello Kitty and her bunny friend use a trampoline to keep the squirrel in play grabbing ice cream cones and cupcakes. I hope the squirrel at least gets a cut of the spoils for her role.</p>
<p>I absolutely could not figure out what was going on with Bubble Gum Taxi which has something to do with picking up Tetris-looking pieces from the conveyor belt and placing them on a puzzle:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/hello-kitty-bubblegum-girlfriends-bubble-gum-taxi.jpg" alt="Hello Kitty Bubblegum Girlfriends -- Bubble Gum Taxi" title="Hello Kitty Bubblegum Girlfriends -- Bubble Gum Taxi" width="400" height="300" class="aligncenter size-full wp-image-1629" /><br />
</center></p>
<p>Crazy Cookie Race eventually shaped up to be my favorite game and it had many pieces:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/hello-kitty-bubblegum-girlfriends-crazy-cookie-race.jpg" alt="Hello Kitty Bubblegum Girlfriends -- Crazy Cookie Race" title="Hello Kitty Bubblegum Girlfriends -- Crazy Cookie Race" width="400" height="300" class="aligncenter size-full wp-image-1630" /><br />
</center></p>
<p>Place cookies from the bottom shelf onto the light outlines moving on the conveyor belts (first and third from the top). Those cookies come out baked and decorated on the second and fourth belts where they must be manually picked up and placed into the appropriate boxes on top before they reach the end of the belt. You&#8217;re going through a lot of ingredients but Hello Kitty&#8217;s friends have many more for you to use. You just need to click on them when they arrive with the ingredients and they will cheerfully drop them into the cauldron.</p>
<p>Interesting tech trivia: The credits for the game give a shout out to the <a href="http://en.wikipedia.org/wiki/Lua_%28programming_language%29">Lua programming language</a>, implying that it must be used in the game somehow.</p>
<p><strong>See Also:</strong></p>
<ul>
<li><a href="http://games.multimedia.cx/hello-kitty-dream-carnival/"><em>Hello Kitty Dream Carnival</em></a></li>
<li><a href="http://games.multimedia.cx/wealth-of-casual-games/"><em>Luxor</em> (and a few other casual games)</a></li>
</ul>
<p><strong>At MobyGames:</strong></p>
<ul>
<li><a href="http://www.mobygames.com/game/windows/hello-kitty-bubblegum-girlfriends"><em>Hello Kitty Bubblegum Girlfriends</em></a></li>
<li><a href="http://www.mobygames.com/game/stoneloops-of-jurassica"><em>StoneLoops! of Jurassica</em></a></li>
<li><a href="http://www.mobygames.com/game-group/puzz-loop-variants"><em>Puzz Loop</em> variants</a></li>
<li><a href="http://www.mobygames.com/game-group/breakout-variants"><em>Breakout</em> variants</a></li>
<li><a href="http://www.mobygames.com/game-group/scripting-language-lua">Games that use Lua</a></li>
</ul>
]]></content:encoded>
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		<title>Candy Land</title>
		<link>http://games.multimedia.cx/candy-land/</link>
		<comments>http://games.multimedia.cx/candy-land/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 14:37:20 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[Childrens Games]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1636</guid>
		<description><![CDATA[Review of the Candy Land computer game for Windows by Hasbro Interactive]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve seen <em><a href="http://games.multimedia.cx/operation/">Operation</a></em> and <em><a href="http://games.multimedia.cx/cereal-clue/">Clue</a></em> adaptations in this Gaming Pathology project and now I come to another board game adaptation &#8212; <em>Candy Land</em>. I wonder if this will be a direct adaptation (like <em>Clue</em>) or an &#8220;inspired by&#8221; type of adaptation (like <em>Operation</em>). The answer turns out to be a mixture&#8211; it is a direct adaptation of the original Candy Land board game but with 8 minigames/side activities to keep things interesting.</p>
<p>As for the primary board game, the developers went through the trouble of lovingly modeling the beautiful Candy Landscape in 3D and rendering still shots that encompass every single space in the game. When moving from one space to the next, the player is treated to a somewhat clunky transition between these shots. With a little more computing horsepower, this could be a great FPS setting or <em>some</em> kind of 3D animated game.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/candy-land-first-person-view.jpg" alt="Candy Land -- First person view" title="Candy Land -- First person view" width="400" height="300" class="aligncenter size-full wp-image-1637" /><br />
</center></p>
<p>Now here are some of the more unusual items that struck me about the side activities. In the Gingerbread Plum Forest, the player meets Plumpy who cheerfully describes himself as the last of the Plumpa Trolls. You would think that being the last of his race would be cause for despair, but not so. Plumpy wants nothing more than for you to tickle him into surrendering plums for a pie. Maybe that&#8217;s his way of coping with the trauma and depression.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/candy-land-plumpy-gingerbread.jpg" alt="Candy Land -- Plumpy the Plumpa Troll" title="Candy Land -- Plumpy the Plumpa Troll" width="400" height="272" class="aligncenter size-full wp-image-1638" /><br />
</center></p>
<p>Next to the Ice Cream Sea, the player has the opportunity to customize a giant sundae by clicking through the various layers in order to rotate through colors/flavors. Then, clicking on the creatures surrounding the sundae allows for decorating. Afterwards, ask the fairy to set the sundae adrift on the Ice Cream Sea where it is promptly devoured by a whale. It seems that eating it on shore would have been a positive idea. Then again, maybe it&#8217;s better to let the whale have at it considering that the sundae was decorated with bodily excretions from anthropomorphic confections and foodstuffs.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/candy-land-ice-cream-sea-sundae.jpg" alt="Candy Land -- Giant sundae set adrift in the Ice Cream Sea" title="Candy Land -- Giant sundae set adrift in the Ice Cream Sea" width="400" height="300" class="aligncenter size-full wp-image-1639" /><br />
</center></p>
<p>The Lollipop Woods afford the player the opportunity to decorate giant lollipop trees using a special decorating machine. It turns out that lollipop decoration is performed in a <a href="http://en.wikipedia.org/wiki/CMYK_color_model">CMYK colorspace</a>.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/candy-land-cmyk-lollipops.jpg" alt="Candy Land -- CMYK lollipop colorspace" title="Candy Land -- CMYK lollipop colorspace" width="375" height="292" class="aligncenter size-full wp-image-1640" /><br />
</center></p>
<p>This is Gloppy, the proprietor of the Molasses Swamp. There are no activities in the swamp except to interact with a few surroundings.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/candy-land-gloppy-molasses-.jpg" alt="Candy Land -- Gloppy in the Molasses Swamp" title="Candy Land -- Gloppy in the Molasses Swamp" width="342" height="222" class="aligncenter size-full wp-image-1641" /><br />
</center></p>
<p>Indeed, the highlight (lowlight?) of the swamp is when Gloppy implores you to &#8212; direct quote &#8212; &#8220;Come back again so we can get messy together.&#8221;</p>
<p><strong>See Also:</strong></p>
<ul>
<li><a href="http://games.multimedia.cx/operation/"><em>Operation</em></a></li>
<li><a href="http://games.multimedia.cx/cereal-clue/"><em>Clue</em></a></li>
</ul>
<p><strong>At MobyGames:</strong></p>
<ul>
<li><a href="http://www.mobygames.com/game/windows/candy-land"><em>Candy Land</em></a></li>
<li><a href="http://www.mobygames.com/game-group/board-game-translations">Board game translations</a></li>
</ul>
]]></content:encoded>
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		<title>Golem</title>
		<link>http://games.multimedia.cx/golem/</link>
		<comments>http://games.multimedia.cx/golem/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 04:46:15 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[Simulation Games]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1689</guid>
		<description><![CDATA[Review of Golem, a real time strategy game for Windows]]></description>
			<content:encoded><![CDATA[<p>If there&#8217;s one thing to appreciate about <em>Golem</em>, it&#8217;s the unusual level of candor the game&#8217;s creators were willing to express in the PDF manual regarding the source of most software problems:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/golem-manual-users-fault.png" alt="Golem manual -- It&#039;s the user&#039;s fault" title="Golem manual -- It&#039;s the user&#039;s fault" width="706" height="77" class="aligncenter size-full wp-image-1690" /><br />
</center></p>
<p><em>Golem</em> is a real time strategy (RTS) game developed by a Polish house named Longsoft (which isn&#8217;t in the database yet, which likely means that most of the developers listed in the credits are not in yet, which means I need to break out the Polish diacritics for copy and pasting). I have had limited success with RTS games so far but why should I let that stop me?</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/golem-fmv-eiffel-tower-meteor.jpg" alt="Golem intro FMV -- Meteors take down the Eiffel Tower" title="Golem intro FMV -- Meteors take down the Eiffel Tower" width="400" height="240" class="aligncenter size-full wp-image-1693" /><br />
</center></p>
<p>The manual establishes that there was an unspecified &#8220;cataclysm&#8221; that thrust the earth into chaos. The very well-produced opening FMV indicates that the cataclysm came in the form of radioactive meteors taking down the Statue of Liberty, the Eiffel Tower, and the Sydney Opera House. The upshot is that the destruction of civilization in the ensuing tidal waves, combined with mutations, or lack thereof, caused the survivors to form 3 separate factions. The manual actually had a lot more detail. But am I the only one who gets bored extremely quickly when faced with a large volume of background story, particularly for sci-fi or fantasy games?</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/golem-tutorial-gameplay.jpg" alt="Golem -- Tutorial gameplay" title="Golem -- Tutorial gameplay" width="400" height="300" class="aligncenter size-full wp-image-1695" /><br />
</center></p>
<p>The game has to do with building facilities that harvest natural resources and then putting those resources to work building machines of war with which to attack the other factions. That&#8217;s the general impression I got from the manual. I&#8217;m pretty sure that this is the thrust of the famed <em>Command &#038; Conquer</em> games, which I have never actually played (though I have collected several of the titles for the purposes of studying their multimedia). I gave the tutorial a whirl but when the game cut me loose, I was at a total loss. I came to the sad realization that today will not be the day that I learn to start caring about RTS games.</p>
<p>But that&#8217;s okay because I think I collected enough data for a reasonable <a href="http://mobygames.com/">MobyGames</a> entry. I just wish I could figure out a way to rip the intro FMV, which appears to be encoded in Indeo 5, and upload it for posterity.</p>
<p><strong>See Also:</strong></p>
<ul>
<li><a href="http://games.multimedia.cx/gender-wars/"><em>Gender Wars</em></a>, my first RTS on this blog</li>
<li><a href="http://games.multimedia.cx/star-wars-force-commander/"><em>Star Wars: Force Commander</em></a></li>
<li><a href="http://games.multimedia.cx/ski-jumping-2004/"><em>Ski Jumping 2004</em></a>, also by a Polish software house, notable for how painful it is for a video game historian with a US keyboard to enter their credits into the database</li>
</ul>
<p><strong>At MobyGames:</strong></p>
<ul>
<li><a href="http://www.mobygames.com/game/windows/golem"><em>Golem</em></a></li>
<li><a href="http://www.mobygames.com/game-group/command-conquer-games"><em>Command &#038; Conquer</em> series</a></li>
</ul>
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		<title>101 Games In 1</title>
		<link>http://games.multimedia.cx/101-games-in-1/</link>
		<comments>http://games.multimedia.cx/101-games-in-1/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 04:15:38 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[NES Games]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1749</guid>
		<description><![CDATA[A brief review of one of those pirate many-games-in-1 systems, only located in a mainstream store]]></description>
			<content:encoded><![CDATA[<p>For at least the past 5 years, I have been seeing kiosk vendors in malls selling special video game systems. These items boast many games hardwired into devices which are just controllers with a few A/V cables for plugging directly into a television. You know the places &#8212; kiosks staffed by shady-looking, shifty-eyed characters who greet you with the customary, <em>&#8220;You&#8217;re not a cop, right? Because you have to tell me if you are or else it&#8217;s entrapment.&#8221;</em> It&#8217;s obvious to any video game geek that these systems are just some 8-bit NES emulation mechanism attached to a store of illicit NES ROMs, all packed inside the controller.</p>
<p>Really, it&#8217;s a nifty idea, just not altogether on the up-and-up. Creating and selling hardware that duplicates NES functionality is okay since the NES patents expired years ago. But the copyrights on the ROMs are in no way expired.</p>
<p>I was surprised to see one of these devices in a significantly more mainstream retail outlet&#8211; a <a href="http://en.wikipedia.org/wiki/Walgreens">Walgreens</a> store, specifically. It was only $9.99 and claimed 101 games.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/101-games-in-1-package.JPG" alt="101 Games In 1 Device -- Packaging" title="101 Games In 1 Device -- Packaging" width="400" height="380" class="aligncenter size-full wp-image-1764" /><br />
</center></p>
<p>The most vivid screenshot on the package was quite obviously <em>Arkanoid</em>. When I turned on the unit (which requires unscrewing the battery cover to insert the batteries-not-included), I was greeted by Pac-Man:</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/101-games-in-1-title-screen.JPG" alt="101 Games In 1 -- Title screen" title="101 Games In 1 -- Title screen" width="400" height="400" class="aligncenter size-full wp-image-1766" /><br />
</center></p>
<p>I gave it a whirl. There are, in fact, 101 individual games (unlike that <a href="http://games.multimedia.cx/1997-in-1-travel-game/">1997-in-1 fraud I wrote about once</a>) which I have listed at the end of this entry for reference. As an expert in American NES games, I know that most of them are games that were never released in America. Almost all of them are incredibly simple, obviously mapper-less games (<a href="http://en.wikipedia.org/wiki/Multi-Memory_Controller">memory mappers were used in NES cartridges</a> to effectively expand the amount of data a game could have; lack of a mapper limits the possible size and complexity of a game). The most complex game I saw in the menu was <em>Super C</em> which used Nintendo&#8217;s MMC3 mapper hardware. Then again, the game had been stripped of its title screen and I didn&#8217;t play past the first level; it&#8217;s entirely possible that someone whittled this down to be an abbreviated, mapper-less version of the original game. I&#8217;m fairly confident that none of these games use battery backup features, thus obviating the need to emulate any non-volatile RAM.</p>
<p>As for actual gameplay, the experience is a bit disappointing. The joypad is very stiff. There are 4 buttons on the right side of the controller, but they&#8217;re actually just 2 A buttons and 2 B buttons. The select and start buttons sit just above the reset button which goes back to the Pac-Man greeting screen and that&#8217;s not a very user friendly feature. I was just getting into <em>Super C</em> when I noticed that particular problem.</p>
<p>Overall, this is probably as much of a letdown as that 1997-in-1 device. This device was cheaper, sure. But this device also required a little more time to notice how bad it is.</p>
<p><strong>See Also:</strong></p>
<ul>
<li><a href="http://games.multimedia.cx/1997-in-1-travel-game/">1997-in-1 handheld gaming device</a></li>
</ul>
<p><strong>At MobyGames:</strong></p>
<ul>
<li><a href="http://www.mobygames.com/game/super-c"><em>Super C</em></a></li>
<li><a href="http://www.mobygames.com/game/arkanoid"><em>Arkanoid</em></a></li>
</ul>
<p>Here&#8217;s the full list of 101 games:</p>
<p><span id="more-1749"></span></p>
<ol>
<li>1942</li>
<li>10 Yard Fight</li>
<li>Alpha Mission</li>
<li>Antarctic Adventure</li>
<li>Arabian</li>
<li>Arkanoid</li>
<li>Army Tank</li>
<li>Balloonfight</li>
<li>Baltron</li>
<li>Baseball</li>
<li>Binaryland</li>
<li>Bird Week</li>
<li>Mighty Bomb Jack</li>
<li>Bomb</li>
<li>Bomber Man I</li>
<li>Bomber Man II</li>
<li>Brushroller</li>
<li>Burgertime</li>
<li>B-Wings</li>
<li>Casino</li>
<li>Chacknpop</li>
<li>Challenger</li>
<li>Champion</li>
<li>Chess</li>
<li>Chinese Circus</li>
<li>Circus</li>
<li>Cityconnection</li>
<li>Cluclu Land</li>
<li>Field Combat</li>
<li>Super Contra</li>
<li>Devil World</li>
<li>Dig Dug I</li>
<li>Dig Dug II</li>
<li>Spar</li>
<li>Dongkey Kong 1 [sic]</li>
<li>Dongkey Kong 2 [sic]</li>
<li>Dongkey Kong 3 [sic]</li>
<li>Door Door</li>
<li>Lunar Pool</li>
<li>Dough Boy</li>
<li>Dragon Fire</li>
<li>Elevator</li>
<li>Excite Bike</li>
<li>Exed Exes</li>
<li>F1 Race</li>
<li>Mach Rider</li>
<li>Joust</li>
<li>Tenms</li>
<li>Flappy</li>
<li>Kvou</li>
<li>Soccer</li>
<li>Formation 2</li>
<li>Front Line</li>
<li>Geimos</li>
<li>Golf</li>
<li>Gyrodine</li>
<li>Hyper Olympic</li>
<li>Ice Climber</li>
<li>Ice Hockey</li>
<li>Volley Ball</li>
<li>Zippy Race</li>
<li>Karaki</li>
<li>Karateka</li>
<li>Kung Fu</li>
<li>Lode Runner I</li>
<li>Lode Runner II</li>
<li>Bokosuka Quest III</li>
<li>Super Dynamix</li>
<li>Volguard II</li>
<li>Valkyrie</li>
<li>Magmax</li>
<li>Nibbles</li>
<li>Magic Mathematics</li>
<li>Throw</li>
<li>Mappy</li>
<li>Mario Bros</li>
<li>Matching</li>
<li>Exerion</li>
<li>Nuts Milk</li>
<li>Millipede</li>
<li>Twin Bee</li>
<li>Ninja 3</li>
<li>Ninja Guider</li>
<li>Othello</li>
<li>Russian Bricks</li>
<li>Pac Land</li>
<li>Pacman</li>
<li>Pinball</li>
<li>Pooyan</li>
<li>Porter</li>
<li>Mouse Wrestling</li>
<li>Pro Wrestling</li>
<li>Roadfighter</li>
<li>Shooting</li>
<li>Wars</li>
<li>Sky Destroyer</li>
<li>Slalom</li>
<li>Warpman</li>
<li>Space Shooting</li>
<li>Sqoon</li>
<li>Star Force</li>
</ol>
]]></content:encoded>
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		<title>Save on T-virus</title>
		<link>http://games.multimedia.cx/save-on-t-virus/</link>
		<comments>http://games.multimedia.cx/save-on-t-virus/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:22:51 +0000</pubDate>
		<dc:creator>Multimedia Mike</dc:creator>
				<category><![CDATA[The Big Picture]]></category>

		<guid isPermaLink="false">http://games.multimedia.cx/?p=1754</guid>
		<description><![CDATA[Big savings on T-virus, courtesy of Amazon.com]]></description>
			<content:encoded><![CDATA[<p>I know that it&#8217;s old hat to see such ludicrous, catch-all advertisements. But every now and then, one grabs you. Like when I was refreshing my memory recently regarding the T-virus of the <em>Resident Evil</em> series. Amazon promises to hook me up with a good deal.</p>
<p><center><br />
<img src="http://games.multimedia.cx/wp-content/uploads/t-virus-amazon.png" alt="Save on T-virus @ Amazon.com" title="Save on T-virus @ Amazon.com" width="800" height="200" class="aligncenter size-full wp-image-1755" /><br />
</center></p>
<p>To be fair, there seems to be a song by that name by an act named Atyss.</p>
]]></content:encoded>
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