March 21, 2007
This is a momentous occasion in the evolution of the MobyGames database– The Deer Avenger and Tek-Kids Flash-Ops tetralogies (I just love that new word I just learned– means a series of 4) are now fully logged, along with another schlocky licensed title:
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March 17, 2007
Time to get back to it, especially since I have finally completed acquisition of the entire Deer Avenger tetralogy with the recent eBay find of Deer Avenger 3D. Based on the story told by the opening animation (partially through that timeless plot-unfolding device, the Star Wars scroller), this is what I told MobyGames about the game: “Our hero Bambo seems to have found happiness with a new doe bride, while believing that the dreaded human hunters have forever been vanquished. Just as the pair is about to engage in intimacy, small woodland creatures appear at their window to urgently warn of the hunters’ return. Bambo’s bride laments that she can’t get into the mood while the creatures of the wilderness are threatened. With a cry of soul-wrenching anguish, Bambo finds himself curiously motivated to strike out to dispatch the bipedal enemies once more.”
So, that’s probably the most interesting part of this episode. I’m glad I skipped this one and went straight to 4; if I had played this first I might have had a severe aversion towards the fourth installment. It feels as though the designers were still trying to hold on to certain gameplay characteristics from the first 2 Deer Avenger games, whereas #4 went full on into FPS-type territory.

I take Bambo out into the wilderness equipped with something from his arsenal (whose selection grows as enemies are offed). I wander around the mountain-enclosed, snow-packed arena, laying out a lure here and there and finding the occasional fart powerup. That’s an unfortunate mainstay on the entire series, a disgusting one that’s not altogether welcome after I’ve just eaten. Fortunately, the farts aren’t as visually detailed in this game as they are in #4; in fact, they come out as pixellated white clouds. (Aside: It finally occurs to me that in his quest to rid the forest of stereotypically vulgar rednecks, Bambo has lowered himself to their level. In effect, he is no better than his enemy, a profound theme that underlies the entire series.)
So I eventually hear a hunter in the arena:

A female hunter, no less, and in a revealing hunting outfit. At least, I think she’s a hunter. She could be a jogger with a rifle. I chase her around and around a bluff and just barely keep pace with her. After I notice that she keeps trotting in the same circle, I wait in one spot for her to run by– but I can’t seem to hit her. Eventually, it occurs to me to move into her path and shoot her directly. I still can’t land a shot and she still doesn’t take up arms against me. However, she does run off after I attempt this new strategy; I don’t know if she became scared or if she had finished her little workout. I keep thinking that maybe she was just a jogger, but she did have a gun for which she verbally expressed inordinate affection.
In addition to the normal modes of travel that include both walking and running, Bambo can now jump. It’s a very stylish, powerful jump. But I honestly don’t see any practical application for it through the entire game. The gameplay is rather odd and even ineffectual. You guide Bambo from a 3rd person perspective around the wooded arena using the keyboard. When it’s time to shoot, use the mouse to select the first person shooting view. From here, you have very limited mobility — you can basically rotate about the point where you stand and fire. This puts you in a precarious situation if the hunters decide to shoot back — which, oddly, they rarely seem to do.
Emma Sue shows up again and isn’t on her workout anymore. I make short work of her since she’s not running. I take care of 2 other hunters soon afterwards. This game is pretty easy, especially compared to #4 which actually required some strategy. There are also some harmless humans, typified by the hippie who also shows up in the fourth game. Don’t shoot them (too many times) or it’s game over:

This is the ultimate weirdness that I have seen throughout the entire Deer Avenger series — a forest ranger who implicitly countenances your slaughter of human hunters.
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January 25, 2007
I already had the momentum from last night’s Deer Avenger so I thought I would keep going and gather screenshots for the sequel, Deer Avenger 2: Deer In The City. That’s right, there was a sequel. After all, the cover copy claims that the first game was a best-selling parody. A sequel is pretty much mandatory. In fact, a little Googling reveals that there was also Deer Avenger 3-D and Deer Avenger 4: The Rednecks Strike Back.
As the title implies, Bambo takes the battle to the humans in this episode. His specific mission is to take revenge for his would-be doe lover who was caught in the headlights of a truck piloted by 3 particularly ruthless and drunk rednecks. The game revolves around going after each of the 3 offenders on their respective home turfs: the Armpit Estates (suburban setting), the Business District (office setting), and the Swamp Ass Grill (redneck bar locale). The game takes great pains to explain, as humorously as it can, that no metaphorical humans are being killed in this game. You have 3 high-powered tranquilizer-launching firearms to choose from– a Snuzi, a R.E.M.-16 and a Dream Weaver. Each has its own characteristics. Personally, I was partial to the limited automatic capability of the R.E.M.-16 because it allowed for strafing moving targets.

The above screenshot depicts the Armpit Estates stage. You have unlimited ammo and are rewarded for shooting anything that can be destroyed– Windows, trash cans, and of course people. Sometimes you have do shoot doors or garage doors to get to the people. When you get rid of the rest of the humans in the area, you are able to take on the stage boss, one of the 3 hunters responsible for the death of your loved one. As for gameplay, you have your primary weapon and can also duck to dodge return fire. You can not use your weapon in the ducked state but you always have your limited capacity fart offensive capability to fall back on. Find salt shakers for extra health.
It’s interesting to note that when a game really is popular enough to warrant a sequel, the designers don’t usually mess with the formula too much. The people behind this game decided to speed things up significantly vs. the previous game, which I appreciate greatly. What I really enjoyed about this game is the diversity of enemies. Each of the three areas has its own unique set of characters, and each character has its own unique patterns and challenges. I should mention at this point that all the enemies are well-armed, and not with tranquilizer darts. Here is the office environment:

That’s the boss’s son. He’s exceptionally weak and when you take him down, Bambo puts him over the knee for a harsh spanking. I’m not sure what brought that on, exactly.
The most grotesque part of the game was when I was dutifully viewing the credits movie which showcases the most farts accompanied by the most deer anuses. The things I do for MobyGames.
Posted by Multimedia Mike under FPS Games,Windows Games | Comments (0)
January 24, 2007
Once again, I find myself drifting out into the sea of gaming genres, this time to the wildlife hunting simulation genre. More accurately, tonight’s game is a parody of that surprise hit genre that experienced popularity in the late 1990s (you have a hit, you’re going to see imitators and parodies). Hypnotix developed, and Simon and Schuster Interactive published, Deer Avenger in which the deer who would be hunted turns the tables on rednecks who have dealt suffering to his species.
Based on the data I have gathered so far, I think Hypnotix specializes in developing Smacker-based video games. I guess this is a step up from, say, Visual Basic-based games and they seem to do a reasonable job with their efforts. If the formula works, more power to them.
The game is pretty quick to explain because there is not much to it. And truthfully, the game is only a vehicle by which to make fun of hunter stereotypes as well as the hunting game genre. The game allows you to select from among 3 weapons– the M-16, the bazooka, and the sling shot. I think these are arranged in order of difficulty, i.e., the M-16 actually has a scope and some range while the sling shot can barely launch past arm’s reach. Then you select from among either a West Virginia, Connecticut, or snowy Minnesota locale. Wander through the map from an overhead view and try to locate traces of hunter activity. For example:

When you enter an area to hunt, you are thrust into a first person 360-degree panoramic scan of your current position, hoping — praying, even — that something will happen. But that facet is all part of the parody. Your deer character will keep you entertained with a rotation of quips while you wait. You can trigger more gags by pressing the “calls” icon. You can also use the binoculars to look around but this only serves to seek out humorous tidbits like amorous squirrels doing what amorous squirrels do. If you’re very lucky, you might see one of the selection of humans in the game. This is the allegedly elusive tree man, a survivalist that I saw with inordinate frequency:

The sling shot must be the toughest weapon to use. Apparently, you fling your own feces, and at an odd angle with very little range. I didn’t have remarkable success in this game, in any of the locations with any of the weapons. The calls and farts (to flush out hunters) don’t seem to have any effect and the encounters appear to be purely random (I can’t believe a parody game would put to much effort into the encounter logic). In the end, I was disappointed to have to call it quits and write this entry before my bloodlust was sated.
This is probably the closest I will ever come to playing an actual hunting simulation. I can’t say I’m particularly excited about the prospect of playing a game like this, only with more real-life accuracy and even greater emphasis on patience. And I was patient enough to complete the stealth action Metal Gear Solid: The Twin Snakes.
Posted by Multimedia Mike under Simulation Games,Windows Games | Comments (5)