March 31, 2008

10K Push

I would hate for March to transpire without a single entry (when I sat down to write this, I had honestly forgotten that I had already logged one post this month, but I am sort of committed to this evening’s gaming now). So here I am, again, at the very last minute. Hey, I think I’ll even resolve to springboard over the 10K mark on MobyGames tonight. May as well since I’m only 15 points away from the symbolic marker. That’s only 7 1/2 screenshots. I think the reason I have been putting this off for so long is because I haven’t had time to prepare my 10K acceptance speech.

It’s a good day to play a game because I just got a new shipment in from an eBay seller. That’s right! I’m still accumulating games from eBay sellers. That’s not as strange as the fact that I found a seller from whom I was able to order over a dozen games, many of which were not in the database yet. Many of these are old DOS games from the early-mid 1990s, some were later re-released on CD-ROM.

Here’s one that is already in the database but only had 2 screenshots: Wrath of the Demon. The reason it interested me is that the person who submitted the 2 screenshots claimed that he couldn’t get far enough into the game to gather anymore screenshots. I’m pleased to report that I was able to collect a few more, but mostly because I remembered to capture things like story screens, game over screens, etc.


Wrath of the Demon — Riding horseback

I think this is actually a darn good game by 1990-1991 PC action game standards. At least, it excels in the audio/video departments with its parallax side scrolling and MT-32 soundtrack, both beautifully emulated via DosBox. Indeed, the jewel case copy gushes about the features: “Over 3 megabytes of graphics data; over 600 screens of actions! Smooth 15-level parallax scrolling…; Over 100 monsters, some larger than half the screen.” It makes me feel a bit short-changed since I couldn’t get much farther than the original screenshot poster.

The first level, seen above, has you riding horseback, jumping obstacles, and dodging birds. I guessed that last part. I later realized that I could hit the birds using the space bar even though I was pressing up on the gamepad to jump. With a little persistence, I eventually managed to clear this stage. Afterwards, a pair of monsters ambushes your campfire. You go into a sword battle with one while his friend chucks blades at you from a distance. I couldn’t come up with a strategy for besting them. So I had to sit through their victory dance:


Wrath of the Demon — Epic ogre battle

No reason to stop there for tonight since I have plenty of new games that pique my curiosity. Try this title, for example: Forced Alliance: The Glarius Mandate. The game comes on 3 CD-ROMs, features a lot of Smacker animation files, and was published in 1997. It prominently features that bizarre animation style that came to characterize mid-90s 3D animation technology. There must be a name for it, but this is a perfect representation:


Force Alliance: The Glarius Mandate — Animation style

The game opens competently enough, with some good looking (for 1997) animations depicting a spaceship prospecting for minerals in an asteroid belt when a new alien threat attacks him. Some humans murmur ominously about this event and the game fast forwards by 10 years. This shows some recruits about to suit up for some space combat training. Unfortunately, this is when the game exhibits another characteristic that I recall was prevalent from the same gaming epoch: instability.


Force Alliance: The Glarius Mandate — Error dialog

So there is no getting past the intro of this game. I’ll try one more game that gives me no clues from the copy– a Mindscape-published game known only as MagnaFlux Runner. It turns out to be a fairly pointless little overhead racing game:


MagnFlux Runner

What can I say about it? Well, at least the MIDI music was nice. And it also allowed me an encounter with one of the strangest bugs ever:


MagnFlux Runner — Boundary bug

Okay, so what happened is that I put the computer on auto-pilot, playing against itself. I was writing up the game’s description in TextPad. When the game got to level 2, I switched back to the game window. However, part of my text editor remained in the game’s window. That’s not the weird part. The weird part is that the cars seemed to be treating the text editor window as an impassable boundary! I think the behavior occurred as a result of the game window being obscured during a level change.

Anyway, watch for 10K points soon.

Posted by Multimedia Mike under Action Games,DOS Games,Flight Sim,Windows Games | Comments (7)

March 8, 2008

Panzer Dragoon 2: 2

The second installment of the Panzer Dragoon series was the single reason for my interest in the Sega Saturn. Even though I now understand that the full official title of Panzer Dragoon II: Zwei simply means Panzer Dragoon 2: 2 (II = 2 in Roman numerals, zwei = 2 in German).

Still, I have always had a major soft spot for this game, regardless of the fact that I have almost no clue what on earth is even going on in this game. The story has something to do with an adorable little mutant dragon and the human who just can’t bring himself to exterminate the precious little monster even those that is his village’s custom.


Panzer Dragoon 2 — Mutant baby dragon

One day, the human is taking the dragon out for a spin, seeing if it can fly, when wouldn’t you know, a giant ship wipes out his village with a column of energy, Independence Day-style. He survives since he was outside the village and goes down to investigate and also beat up on some of the invaders raiding the village. The action becomes a third person shooter where your dragon just runs along a pre-scripted path but you are free to swivel 360 degrees and fire anywhere. At one point during the village battle, the ship overhead sees fit to drop a boulder in your direction. What an odd weapons system.


Panzer Dragoon 2 — Boulder weapon

In the end, he gets whacked aside by the invading forces and sets out on a quest. Like I said, I’m never quite sure what’s going on or why, or who’s fighting whom. In the second level, you are racing through a canyon. At various junctures, another rider is cruising next to you. He seems to be fighting the same enemies as you and I don’t think you can hurt him.


Panzer Dragoon 2 — Other rider

After the canyon, there’s a brief real-time intermission where your ride takes off and glides to the ground below. It’s very tranquil and well animated. Then, it’s back to business– invading a fortress. The confusing part about this is that there seems to be other forces that are invading at the same time, so it’s not all up to you.


Panzer Dragoon 2 — Invading the fortress

Whatever. I still like the game. And now MobyGames will have a proper set of screenshots. Plus, I think I have a strategy for capturing good screenshots from Saturn games (and PS1 and PS2 games) through my DV bridge, purchased about a year ago.

Posted by Multimedia Mike under Action Games,Sega Saturn Games | Comments (0)